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github.com/azul3d-legacy/gfx

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    github.com/azul3d-legacy/gfx

Package gfx provides generic interfaces to GPU-based rendering techniques. This package is not useful by itself but instead part of a larger picture as this package provides generic interfaces and data types to modern graphics rendering API's such as OpenGL, OpenGL ES, WebGL, Direct3D, etc. The coordinate system used by this package is the right-handed Z up coordinate system unless explicitly specified otherwise. Texture coordinates do not follow OpenGL convention where the origin (0, 0) is the bottom-left, instead the origin (0, 0) is the top-left because: Go's image package uses top-left as the origin. If we followed OpenGL convention we would have to flip the image or texture coordinates on the CPU before upload to the GPU or in each shader.


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Azul3D - gfx

This package provides generic interfaces to GPU-based rendering techniques.

The gfx package is not useful by itself but instead part of a larger picture as the package provides generic interfaces and data types to modern graphics rendering API's such as OpenGL, OpenGL ES, WebGL, Direct3D, etc.

Version 1.0.1

  • Documentation
  • azul3d.org/gfx.v1
  • import "azul3d.org/gfx.v1"
  • Changes
  • Fixed a bug causing Transforms to be constantly recalculated (see #16).

Version 1

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Last updated on 17 Oct 2014

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