go-webcam
This is a go library for working with webcams and other video capturing devices.
It depends entirely on V4L2 framework, thus will compile and work only on Linux machine.
Installation
$ go get github.com/blackjack/webcam
Usage
import "github.com/blackjack/webcam"
cam, err := webcam.Open("/dev/video0")
if err != nil { panic(err.Error()) }
defer cam.Close()
err = cam.StartStreaming()
if err != nil { panic(err.Error()) }
for {
err = cam.WaitForFrame(timeout)
switch err.(type) {
case nil:
case *webcam.Timeout:
fmt.Fprint(os.Stderr, err.Error())
continue
default:
panic(err.Error())
}
frame, err := cam.ReadFrame()
if len(frame) != 0 {
} else if err != nil {
panic(err.Error())
}
}
For more detailed example see examples folder
The number of frame buffers used may be set as:
if streaming_on {
cam.StopStreaming()
}
err = cam.SetBufferCount(64)
Roadmap
The library is still under development so API changes can happen. Currently library supports streaming
using only MMAP method, which should be sufficient for most of devices available on the market.
Other streaming methods can be added in future (please create issue if you need this).
Also currently image format is defined by 4-byte code received from V4L2, which is good in terms of
compatibility with different versions of Linux kernel, but not very handy if you want to do some image manipulations.
Plans are to aligh V4L2 image format codes with Image package from Go library.
License
See LICENSE file