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github.com/zendesk/go-replayers/grpcreplay

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    github.com/zendesk/go-replayers/grpcreplay

Package grpcreplay supports the capture and replay of gRPC calls. Its main goal is to improve testing. Once you capture the calls of a test that runs against a real service, you have an "automatic mock" that can be replayed against the same test, yielding a unit test that is fast and flake-free. To record a sequence of gRPC calls to a file, create a Recorder and pass its DialOptions to grpc.Dial: It is essential to close the Recorder when the interaction is finished. There is also a NewRecorderWriter function for capturing to an arbitrary io.Writer. To replay a captured file, create a Replayer and ask it for a (fake) connection. We don't actually have to dial a server. (Since we're reading the file and not writing it, we don't have to be as careful about the error returned from Close). A test might use random or time-sensitive values, for instance to create unique resources for isolation from other tests. The test therefore has initial values, such as the current time, or a random seed, that differ from run to run. You must record this initial state and re-establish it on replay. To record the initial state, serialize it into a []byte and pass it as the second argument to NewRecorder: On replay, get the bytes from Replayer.Initial: Recorders and replayers have support for running callbacks before messages are written to or read from the replay file. A Recorder has a BeforeFunc that can modify a request or response before it is written to the replay file. The actual RPCs sent to the service during recording remain unaltered; only what is saved in the replay file can be changed. A Replayer has a BeforeFunc that can modify a request before it is sent for matching. Example uses for these callbacks include customized logging, or scrubbing data before RPCs are written to the replay file. If requests are modified by the callbacks during recording, it is important to perform the same modifications to the requests when replaying, or RPC matching on replay will fail. A common way to analyze and modify the various messages is to use a type switch. A nondeterministic program may invoke RPCs in a different order each time it is run. The order in which RPCs are called during recording may differ from the order during replay. The replayer matches incoming to recorded requests by method name and request contents, so nondeterminism is only a concern for identical requests that result in different responses. A nondeterministic program whose behavior differs depending on the order of such RPCs probably has a race condition: since both the recorded sequence of RPCs and the sequence during replay are valid orderings, the program should behave the same under both. The same is not true of streaming RPCs. The replayer matches streams only by method name, since it has no other information at the time the stream is opened. Two streams with the same method name that are started concurrently may replay in the wrong order. Besides the differences in replay mentioned above, other differences may cause issues for some programs. We list them here. The Replayer delivers a response to an RPC immediately, without waiting for other incoming RPCs. This can violate causality. For example, in a Pub/Sub program where one goroutine publishes and another subscribes, during replay the Subscribe call may finish before the Publish call begins. For streaming RPCs, the Replayer delivers the result of Send and Recv calls in the order they were recorded. No attempt is made to match message contents. At present, this package does not record or replay stream headers and trailers, or the result of the CloseSend method.


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Last updated on 22 Jul 2019

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