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org.webjars.npm:github-com-mattdesl-svg-mesh-3d

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org.webjars.npm:github-com-mattdesl-svg-mesh-3d

WebJar for svg-mesh-3d

Source
mavenMaven
Version
1.1.0
Version published
Maintainers
1
Source

svg-mesh-3d

stable

[](http://mattdesl.github.io/svg-mesh-3d/)

(ThreeJS demo) - (source)

A high-level module to convert a SVG <path> string into a 3D triangulated mesh. Best suited for silhouettes, like font icon SVGs.

Built on top of cdt2d by @mikolalysenko, and various other modules.

Install

npm install svg-mesh-3d --save

Example

Here is an example using a simple path:

var svgMesh3d = require('svg-mesh-3d')

var path = 'M305.214,374.779c2.463,0,3.45,0.493...'
var mesh = svgMesh3d(path)

The returned mesh is a 3D indexed "simplicial complex" that can be used in ThreeJS, StackGL, etc. It uses arrays for vectors and follows the format:

{
  positions: [ [x1, y1, z1], [x2, y2, z2], ... ],
  cells: [ [a, b, c], [d, e, f] ]
}

Or, to load a mesh in the browser from an SVG file:

var loadSvg = require('load-svg')
var parsePath = require('extract-svg-path').parse
var svgMesh3d = require('svg-mesh-3d')

loadSvg('svg/logo.svg', function (err, svg) {
  if (err) throw err

  var svgPath = parsePath(svg)
  var mesh = svgMesh3d(svgPath, {
    delaunay: false,
    scale: 4
  })
})

Demos

  • ThreeJS Demo

Source:

To run the demos from source:

git clone https://github.com/mattdesl/svg-mesh-3d.git
cd svg-mesh-3d

# install dependencies
npm install

# ThreeJS demo
npm run start

# Canvas2D demo
npm run 2d

Usage

mesh = svgMesh3d(svgPath, [opt])

Triangulates the svgPath string into a 3D simplicial complex. The positions in the 3D mesh are normalized to a -1.0 ... 1.0 range.

Options:

  • delaunay (default true)
    • whether to use Delaunay triangulation
    • Delaunay triangulation is slower, but looks better
  • clean (default true)
    • whether to run the mesh through clean-pslg
    • slower, but often needed for correct triangulation
  • simplify (default 0)
    • a number, the distance threshold for simplication before triangulation (in pixel space)
    • higher number can produce faster triangulation
  • scale (default 1)
    • a positive number, the scale at which to approximate the curves from the SVG paths
    • higher number leads to smoother corners, but slower triangulation
  • normalize (default true) a boolean, whether to normalize the positions to -1 .. 1
  • randomization (default 0)
    • a positive number, the amount of extra points to randomly add within the bounding box before triangulation
    • higher number can lead to a nicer aesthetic, but slower triangulation

Other options are passed to cdt2d, such as exterior (default false) and interior (default true).

See Also

License

MIT, see LICENSE.md for details.

FAQs

Package last updated on 08 Oct 2016

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