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@eds-fw/framework

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@eds-fw/framework

Simply TypeScript framework for your discord.js bot

latest
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npmnpm
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5.5.3
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Simply TypeScript framework for your discord.js bots

CodeFactor

Features

  • Intuitive and does not complicate the development process
  • Contains type declarations (.d.ts)
  • Fully configurable
  • Built-in /help command
  • Lazy constructors (createSlashCommand(), createButton() and more)
  • Smart Fetches: get from cache or fetch (sfMember(context, userId) and more)
  • Simply 'Map'-based storage: get(), set(), save() and more
  • Quick message panels for advanced for data input (InteractivePanel)
  • Utils: getAvatar(), quickEmbed(), optionsWithDefaultValue() and expandDirs()

Requirements

Setup

  • Install EDS via npm:
npm i @eds-fw/framework
  • Create tsconfig.json file:
{
    "extends": "./node_modules/@eds-fw/framework/tsconfig.base.json",
    "exclude": [
        "node_modules/",
        "logs/",
        "vault.json",
        "dist/",
        "assets/"
    ],
    "compilerOptions": {
        "rootDit": "src",
        "outDir": "dist"
    }
}
  • Create your first bot using EDS:
// src/index.ts
//'runtime' is a 'global' object equivalent
import { eds } from "@eds-fw/framework";
import { ApplicationCommandType } from "discord.js";
import { token } from "../vault.json" with { "type": "json" };
const config: eds.ConfigExemplar = {
    token,
    intents: "all",
    commandsPath: "./commands/",
    slashOnly: true, //default value
    includeBuiltinCommands: {
        help: true, //default value
    },
    colors: {
        default: 0xffffff, //'0x' + HEX color without '#'
        info: 0x00FFEA,
    },
};

const bot = eds.createBot(config);
eds.createSlashCommand({
    name: "cake",
    description: "Give me a cake!",
    nsfw: false,
    type: ApplicationCommandType.ChatInput,
    defaultMemberPermissions: null,
    dmPermission: false,
});
eds.startBot();

export default bot;
  • Create your first /cake command:
// src/commands/cake.ts
import { eds } from "@eds-fw/framework";
import { ComponentType, ButtonStyle } from "discord.js";

//eds components are resistant to bot restarts
eds.createButton({
    custom_id: "get cake"
}, async context => { //"get cake" button code
    await context.quickReply(
        true, //epemeral?
        undefined, //title
        "# :cake:" //description
    );
})

export default {
    async run(context)
    {
        await context.reply(
            true, //ephemeral?
            "aloha hawaii", //embed title (optional if has desc)
            `<@${context.user.id}>, do you want a cake?`, //embed desc (optional if has title)
            "info", //?embed color name (set in config)
            [{ //?djs components
                type: ComponentType.ActionRow,
                components: [{
                    type: ComponentType.Button,
                    style: ButtonStyle.Secondary, //gray
                    custom_id: "get cake",
                    label: "Get cake"
                }]
            }]
        );
    },

    //command options
    info: {
        name: "cake",
        type: "slash",
        
        //for auto-help:
        desc: "Give me a cake!",
        category: "General",
        usage: '',
        hidden: true,
    }
} satisfies eds.CommandFile<"slash">;
  • A) Create start.bat file (WINDOWS ONLY) for easily compile & launch your bot:
rem start.bat
@npx tsc
@node dist/index.js
@pause
rem "@pause" keeps window open after bot crash
  • B) Create start.sh file for easily compile & launch your bot:
# start.sh
npx tsc
node dist/index.js
read -p "" #keeps window open after bot crash
  • Execute (open) start.bat or start.sh file. Voila! It's alive!

API

  • module @eds-fw/utils
  • module @eds-fw/storage
  • module @eds-fw/fetch
  • createBot (config: ConfigExemplar): KnownRuntimeProperties (lazyConstructor)
  • createButton (options: ButtonOptions, code: ButtonCode): void (lazyConstructor)
    • runtime: componentManager
  • createMenu (options: MenuOptions, code: MenuUserCode | MenuStringCode): void (lazyConstructor)
    • runtime: componentManager
  • createModal (options: ModalOptions, code: ModalCode): void (lazyConstructor)
    • runtime: componentManager
  • createSlashCommand (options: SpplicationCommandData): void (lazyConstructor)
    • runtime: slashCommandsManager
  • async sfUser (mng_or_ctx: AnyContext | UserManager | undefined, id: Snowflake | undefined): Promise<User | undefined>
  • async sfMember (mng_or_ctx: AnyContext | GuildMemberManager | undefined, id: Snowflake | undefined): Promise<GuildMember | undefined>
  • async sfChannel (mng_or_ctx: AnyContext | GuildChannelManager | undefined, id: Snowflake | undefined): Promise<GuildBasedChannel | undefined>
  • async sfGuild (mng_or_ctx: AnyContext | GuildManager | undefined, id: Snowflake | undefined): Promise<Guild | undefined>
  • async sfRole (mng_or_ctx: AnyContext | RoleManager | undefined, id: Snowflake | undefined): Promise<Role | undefined>
  • async sfMessage (mng_or_ctx: AnyContext | MessageManager | undefined, id: Snowflake | undefined): Promise<Message | undefined>
  • getAvatar (user: <any user> | <any member> | undefined | null): string
  • quickEmbed (title?: string, description?: string, type: string = "default", components?: BaseMessageOptions["components"], customEmbed?: JSONEncodable<APIEmbed> | APIEmbed): BaseMessageOptions
  • optionsWithDefaultValue (options: SelectMenuComponentOptionData[], defaultVal: string | null): SelectMenuComponentOptionData[]
  • async startBot (): Promise<void>
    • runtime: slashCommandsManager, client, config
  • anonimous class runtimeStorage (runtime)
    • [key: string]: any
    • getAll <T>(...keys: (keyof T)): T
    • get <V>(key: string): V
    • setAll <T>(values: T): T
    • set <K, V>(key: K, value: V): { [X in K]: V }
  • class Client extends djs.Client
    • constructor (options: Options)
    • async init (): Promise<void>
  • class Handler
    • runtime: config, loader, client, contextFactory
    • constructor new ()
  • class InteractivePanel <T>
    • static register <T extends object>(messageConstructor: InteractivePanel.ConstructMessageFn<T>, msgId: string): void
    • static getMenu<T extends object>(msgId: string): InteractivePanel<T> | undefined
    • static renderValues(keysAndValues: [string, string | undefined, string?][]): string
    • data: Partial<T>
    • render (): MessageCreateOptions & InteractionUpdateOptions & InteractionReplyOptions
    • deleteInstance (): void
    • private constructor ()
  • class Loader
    • field commandHelp: AutoCommandHelp
    • constructor new (path: string, noLog?: boolean, ignorePrefixes?: string[], builtinCommands?: ConfigExemplar.includeBuiltinCommands)
    • clearMaps (): void
    • async load (): Promise<void>
    • iternal async loadBuiltin (): Promise<void>
    • iternal get getCallMap: Map<string[], string>
    • iternal get getSlashCallMap: Map<string, string>
    • iternal get getAlwaysCallMap: string[]
    • iternal get getHelpInfoMap: Map<string[], CommandHelpInfo>
  • class SlashCommandsManager
    • runtime: client
    • create (options: djs.ApplicationCommandData): void
    • save (): void
  • type SupportedInteractions
  • type CommandContext <CmdType>
  • type AnyContext
  • type InteractionContext <SupportedInteractions>
  • type SlashCommandContext
  • type TextCommandContext
  • type CommandFile
  • type CommandHelpInfo
  • type CommandInfo
  • type ConfigExemplar
  • type KnownRuntimeProperties
  • iternal async expandDirs (path: string): Promise<string[]>
  • iternal class AutoCommandHelp
    • runtime: config
    • field pages: Map<string, string>
    • field commandTypes: Map<string, "slash" | "text" | "nonPrefixed">
    • field descriptions: Map<string, string>
    • field templates: {...}
    • field _fullCommandList: string
    • constructor new ()
    • getCommandList (roles: string[]): string
    • getCommandNames (roles: string[]): string[]
    • getBakedCommandNames (roles: string[]): string[]
    • clear (): void
    • iternal reg (file: CommandFile<boolean> as const): void
    • iternal field _publicCommands: string
    • iternal field _fullCommandList: string
  • iternal class ContextFactory
    • runtime: config
    • constructor new ()
    • createTextContext (message: djs.Message): CommandContext<false>
    • createSlashContext (interaction: djs.ChatInputCommandInteraction): CommandContext<true>
  • iternal class ComponentsManager
    • constructor () empty
    • clearMaps (): void
    • createButton (options: ButtonOptions, code: ButtonCode): void
    • createMenu (options: MenuOptions, code: MenuUserCode | MenuStringCode): void
    • createModal (options: ModalOptions, code: ModalCode): void
    • iternal get getButtonsMap: Map<string, MapVal<...>>
    • iternal get getMenusMap: Map<string, MapVal<...>>
    • iternal get getModalsMap: Map<string, MapVal<...>>

Source (git)

Issues (git)

Keywords

discord.js

FAQs

Package last updated on 15 Nov 2024

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