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@akashic/akashic-engine

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@akashic/akashic-engine - npm Package Compare versions

Comparing version 3.17.0 to 3.17.1

7

lib/AssetAccessor.d.ts

@@ -217,2 +217,9 @@ import type { AudioAsset, BinaryAsset, ImageAsset, ScriptAsset, TextAsset, VectorImageAsset } from "@akashic/pdi-types";

getBinaryDataById(assetId: string): ArrayBuffer;
/**
* アセットIDからアセットのパスを返す。
* 当該のアセットが読み込まれていない場合、 null を返す。
*
* @param assetId 取得するアセットのID
*/
pathOf(assetId: string): string | null;
}

@@ -267,2 +267,11 @@ "use strict";

};
/**
* アセットIDからアセットのパスを返す。
* 当該のアセットが読み込まれていない場合、 null を返す。
*
* @param assetId 取得するアセットのID
*/
AssetAccessor.prototype.pathOf = function (assetId) {
return this._assetManager.resolveAccessorPath(assetId);
};
return AssetAccessor;

@@ -269,0 +278,0 @@ }());

@@ -220,2 +220,9 @@ import type { AssetConfigurationMap, AudioSystemConfigurationMap, ModuleMainScriptsMap, AssetConfigurationCommonBase, ImageAssetConfigurationBase, ScriptAssetConfigurationBase, TextAssetConfigurationBase, AudioAssetConfigurationBase, VideoAssetConfigurationBase, VectorImageAssetConfigurationBase, BinaryAssetConfigurationBase } from "@akashic/game-configuration";

/**
* アセットIDから読み込み済みのアクセッサパス返す。
* 当該のアセットが読み込まれていない場合、 null を返す。
*
* @param assetId 取得するアセットのID
*/
resolveAccessorPath(assetId: string): string | null;
/**
* @ignore

@@ -222,0 +229,0 @@ */

@@ -370,2 +370,17 @@ "use strict";

/**
* アセットIDから読み込み済みのアクセッサパス返す。
* 当該のアセットが読み込まれていない場合、 null を返す。
*
* @param assetId 取得するアセットのID
*/
AssetManager.prototype.resolveAccessorPath = function (assetId) {
var asset = this._assets[assetId];
if (!asset)
return null;
var virtualPath = this._liveAssetPathTable[asset.path];
if (!virtualPath)
return null;
return "/" + virtualPath;
};
/**
* @ignore

@@ -372,0 +387,0 @@ */

@@ -5,2 +5,3 @@ import type { GameConfiguration } from "@akashic/game-configuration";

import { Trigger } from "@akashic/trigger";
import { AssetAccessor } from "./AssetAccessor";
import { AssetManager } from "./AssetManager";

@@ -213,2 +214,12 @@ import { AudioSystemManager } from "./AudioSystemManager";

/**
* アセットへのアクセッサ。
* `g.Scene#asset` はこの値のエイリアスである。
*
* 歴史的経緯による `assets` との違いに注意。
* `assets` はグローバルアセットをアセットIDをキーにしてアクセスするテーブルである。
* 他方この `asset` は `getImageById()`, `getAllTexts()` などのメソッドを持つオブジェクトである。
* アセットIDだけでなくパスでのアクセスや、複数アセットの一括取得ができる点で異なる。
*/
asset: AssetAccessor;
/**
* グローバルアセットのマップ。this._initialScene.assets のエイリアス。

@@ -215,0 +226,0 @@ */

3

lib/Game.js

@@ -5,2 +5,3 @@ "use strict";

var trigger_1 = require("@akashic/trigger");
var AssetAccessor_1 = require("./AssetAccessor");
var AssetManager_1 = require("./AssetManager");

@@ -134,2 +135,3 @@ var AudioSystemManager_1 = require("./AudioSystemManager");

this._moduleManager = undefined;
this.asset = new AssetAccessor_1.AssetAccessor(this._assetManager);
this.operationPluginManager = new OperationPluginManager_1.OperationPluginManager(this, param.operationPluginViewInfo || null);

@@ -878,2 +880,3 @@ this._onOperationPluginOperated = new trigger_1.Trigger();

this._assetManager = undefined;
this.asset = undefined;
this._eventConverter = undefined;

@@ -880,0 +883,0 @@ this._pointEventResolver = undefined;

2

lib/Scene.d.ts
import type { Asset, CommonOffset } from "@akashic/pdi-types";
import { Trigger } from "@akashic/trigger";
import { AssetAccessor } from "./AssetAccessor";
import type { AssetAccessor } from "./AssetAccessor";
import type { AssetGenerationConfiguration } from "./AssetGenerationConfiguration";

@@ -5,0 +5,0 @@ import { AssetHolder } from "./AssetHolder";

@@ -5,3 +5,2 @@ "use strict";

var trigger_1 = require("@akashic/trigger");
var AssetAccessor_1 = require("./AssetAccessor");
var AssetHolder_1 = require("./AssetHolder");

@@ -38,3 +37,3 @@ var Camera2D_1 = require("./Camera2D");

this.assets = {};
this.asset = new AssetAccessor_1.AssetAccessor(game._assetManager);
this.asset = game.asset;
this.vars = {};

@@ -41,0 +40,0 @@ this._loaded = false;

{
"name": "@akashic/akashic-engine",
"version": "3.17.0",
"version": "3.17.1",
"description": "The core library of Akashic Engine",

@@ -5,0 +5,0 @@ "main": "index.js",

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