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@akashic/akashic-engine

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@akashic/akashic-engine - npm Package Compare versions

Comparing version 3.20.0 to 3.20.1

2

lib/AssetManager.js

@@ -74,3 +74,3 @@ "use strict";

var patternSpecialsTable = {
"": "",
"": "", // 入力末尾で parserRe の B 部分が $ にマッチして空文字列になることに対応
"\\*": "\\*",

@@ -77,0 +77,0 @@ "\\?": "\\?",

@@ -144,7 +144,7 @@ "use strict";

var ts = e;
playerId = preservePlayer ? (_a = ts.player.id) !== null && _a !== void 0 ? _a : null : this._playerId;
playerId = preservePlayer ? ((_a = ts.player.id) !== null && _a !== void 0 ? _a : null) : this._playerId;
return [
2 /* pl.EventCode.Timestamp */,
ts.eventFlags,
playerId,
2 /* pl.EventCode.Timestamp */, // 0: イベントコード
ts.eventFlags, // 1: イベントフラグ値
playerId, // 2: プレイヤーID
ts.timestamp // 3: タイムスタンプ

@@ -154,8 +154,8 @@ ];

var playerInfo = e;
playerId = preservePlayer ? (_b = playerInfo.player.id) !== null && _b !== void 0 ? _b : null : this._playerId;
playerId = preservePlayer ? ((_b = playerInfo.player.id) !== null && _b !== void 0 ? _b : null) : this._playerId;
return [
3 /* pl.EventCode.PlayerInfo */,
playerInfo.eventFlags,
playerId,
playerInfo.player.name,
3 /* pl.EventCode.PlayerInfo */, // 0: イベントコード
playerInfo.eventFlags, // 1: イベントフラグ値
playerId, // 2: プレイヤーID
playerInfo.player.name, // 3: プレイヤー名
playerInfo.player.userData // 4: ユーザデータ

@@ -166,12 +166,12 @@ ];

targetId = pointDown.target ? pointDown.target.id : null;
playerId = preservePlayer && pointDown.player ? (_c = pointDown.player.id) !== null && _c !== void 0 ? _c : null : this._playerId;
playerId = preservePlayer && pointDown.player ? ((_c = pointDown.player.id) !== null && _c !== void 0 ? _c : null) : this._playerId;
return [
33 /* pl.EventCode.PointDown */,
pointDown.eventFlags,
playerId,
pointDown.pointerId,
pointDown.point.x,
pointDown.point.y,
targetId,
pointDown.button,
33 /* pl.EventCode.PointDown */, // 0: イベントコード
pointDown.eventFlags, // 1: イベントフラグ値
playerId, // 2: プレイヤーID
pointDown.pointerId, // 3: ポインターID
pointDown.point.x, // 4: X座標
pointDown.point.y, // 5: Y座標
targetId, // 6?: エンティティID
pointDown.button, // 7?: ボタンの種類
!!pointDown.local // 8?: ローカルイベントかどうか

@@ -182,16 +182,16 @@ ];

targetId = pointMove.target ? pointMove.target.id : null;
playerId = preservePlayer && pointMove.player ? (_d = pointMove.player.id) !== null && _d !== void 0 ? _d : null : this._playerId;
playerId = preservePlayer && pointMove.player ? ((_d = pointMove.player.id) !== null && _d !== void 0 ? _d : null) : this._playerId;
return [
34 /* pl.EventCode.PointMove */,
pointMove.eventFlags,
playerId,
pointMove.pointerId,
pointMove.point.x,
pointMove.point.y,
pointMove.startDelta.x,
pointMove.startDelta.y,
pointMove.prevDelta.x,
pointMove.prevDelta.y,
targetId,
pointMove.button,
34 /* pl.EventCode.PointMove */, // 0: イベントコード
pointMove.eventFlags, // 1: イベントフラグ値
playerId, // 2: プレイヤーID
pointMove.pointerId, // 3: ポインターID
pointMove.point.x, // 4: X座標
pointMove.point.y, // 5: Y座標
pointMove.startDelta.x, // 6: ポイントダウンイベントからのX座標の差
pointMove.startDelta.y, // 7: ポイントダウンイベントからのY座標の差
pointMove.prevDelta.x, // 8: 直前のポイントムーブイベントからのX座標の差
pointMove.prevDelta.y, // 9: 直前のポイントムーブイベントからのY座標の差
targetId, // 10?: エンティティID
pointMove.button, // 11?:
!!pointMove.local // 12?: ローカルイベントかどうか

@@ -202,16 +202,16 @@ ];

targetId = pointUp.target ? pointUp.target.id : null;
playerId = preservePlayer && pointUp.player ? (_e = pointUp.player.id) !== null && _e !== void 0 ? _e : null : this._playerId;
playerId = preservePlayer && pointUp.player ? ((_e = pointUp.player.id) !== null && _e !== void 0 ? _e : null) : this._playerId;
return [
35 /* pl.EventCode.PointUp */,
pointUp.eventFlags,
playerId,
pointUp.pointerId,
pointUp.point.x,
pointUp.point.y,
pointUp.startDelta.x,
pointUp.startDelta.y,
pointUp.prevDelta.x,
pointUp.prevDelta.y,
targetId,
pointUp.button,
35 /* pl.EventCode.PointUp */, // 0: イベントコード
pointUp.eventFlags, // 1: イベントフラグ値
playerId, // 2: プレイヤーID
pointUp.pointerId, // 3: ポインターID
pointUp.point.x, // 4: X座標
pointUp.point.y, // 5: Y座標
pointUp.startDelta.x, // 6: ポイントダウンイベントからのX座標の差
pointUp.startDelta.y, // 7: ポイントダウンイベントからのY座標の差
pointUp.prevDelta.x, // 8: 直前のポイントムーブイベントからのX座標の差
pointUp.prevDelta.y, // 9: 直前のポイントムーブイベントからのY座標の差
targetId, // 10?: エンティティID
pointUp.button, // 11?:
!!pointUp.local // 12?: ローカルイベントかどうか

@@ -221,8 +221,8 @@ ];

var message = e;
playerId = preservePlayer && message.player ? (_f = message.player.id) !== null && _f !== void 0 ? _f : null : this._playerId;
playerId = preservePlayer && message.player ? ((_f = message.player.id) !== null && _f !== void 0 ? _f : null) : this._playerId;
return [
32 /* pl.EventCode.Message */,
message.eventFlags,
playerId,
message.data,
32 /* pl.EventCode.Message */, // 0: イベントコード
message.eventFlags, // 1: イベントフラグ値
playerId, // 2: プレイヤーID
message.data, // 3: 汎用的なデータ
!!message.local // 4?: ローカル

@@ -232,9 +232,9 @@ ];

var op = e;
playerId = preservePlayer && op.player ? (_g = op.player.id) !== null && _g !== void 0 ? _g : null : this._playerId;
playerId = preservePlayer && op.player ? ((_g = op.player.id) !== null && _g !== void 0 ? _g : null) : this._playerId;
return [
64 /* pl.EventCode.Operation */,
op.eventFlags,
playerId,
op.code,
op.data,
64 /* pl.EventCode.Operation */, // 0: イベントコード
op.eventFlags, // 1: イベントフラグ値
playerId, // 2: プレイヤーID
op.code, // 3: 操作プラグインコード
op.data, // 4: 操作プラグインデータ
!!op.local // 5?: ローカル

@@ -250,7 +250,7 @@ ];

return [
64 /* pl.EventCode.Operation */,
eventFlags,
playerId,
op._code,
op.data,
64 /* pl.EventCode.Operation */, // 0: イベントコード
eventFlags, // 1: イベントフラグ値
playerId, // 2: プレイヤーID
op._code, // 3: 操作プラグインコード
op.data, // 4: 操作プラグインデータ
!!op.local // 5: ローカル

@@ -257,0 +257,0 @@ ];

@@ -33,3 +33,3 @@ /**

PlayerName = 3,
StorageData = 4,
StorageData = 4,// TODO: 削除
Local = 5

@@ -36,0 +36,0 @@ }

@@ -31,3 +31,3 @@ "use strict";

}
catch (ex) {
catch (_ex) {
// メッセージ取得時に例外が発生したらactualの型情報出力はあきらめる

@@ -34,0 +34,0 @@ }

@@ -1109,3 +1109,3 @@ "use strict";

? this._createPreparingLoadingScene(nextScene, nextScene._waitingPrepare, "akashic:preparing-".concat(nextScene.name))
: (_a = this.loadingScene) !== null && _a !== void 0 ? _a : this._defaultLoadingScene;
: ((_a = this.loadingScene) !== null && _a !== void 0 ? _a : this._defaultLoadingScene);
this._doPushScene(loadingScene, true, this._defaultLoadingScene);

@@ -1112,0 +1112,0 @@ loadingScene.reset(nextScene);

@@ -47,9 +47,9 @@ "use strict";

var ret = [
33 /* pl.EventCode.PointDown */,
2 /* EventPriority.Joined */,
this._playerId,
e.identifier,
point.x,
point.y,
targetId,
33 /* pl.EventCode.PointDown */, // 0: イベントコード
2 /* EventPriority.Joined */, // 1: 優先度
this._playerId, // 2: プレイヤーID
e.identifier, // 3: ポインターID
point.x, // 4: X座標
point.y, // 5: Y座標
targetId, // 6?: エンティティID
e.button // 7?: ボタンの種類

@@ -69,13 +69,13 @@ ];

var ret = [
34 /* pl.EventCode.PointMove */,
2 /* EventPriority.Joined */,
this._playerId,
e.identifier,
holder.point.x,
holder.point.y,
start.x,
start.y,
prev.x,
prev.y,
holder.targetId,
34 /* pl.EventCode.PointMove */, // 0: イベントコード
2 /* EventPriority.Joined */, // 1: 優先度
this._playerId, // 2: プレイヤーID
e.identifier, // 3: ポインターID
holder.point.x, // 4: X座標
holder.point.y, // 5: Y座標
start.x, // 6: ポイントダウンイベントからのX座標の差
start.y, // 7: ポイントダウンイベントからのY座標の差
prev.x, // 8: 直前のポイントムーブイベントからのX座標の差
prev.y, // 9: 直前のポイントムーブイベントからのY座標の差
holder.targetId, // 10?: エンティティID
e.button // 11?: ボタンの種類

@@ -97,13 +97,13 @@ ];

var ret = [
35 /* pl.EventCode.PointUp */,
2 /* EventPriority.Joined */,
this._playerId,
e.identifier,
holder.point.x,
holder.point.y,
start.x,
start.y,
prev.x,
prev.y,
holder.targetId,
35 /* pl.EventCode.PointUp */, // 0: イベントコード
2 /* EventPriority.Joined */, // 1: 優先度
this._playerId, // 2: プレイヤーID
e.identifier, // 3: ポインターID
holder.point.x, // 4: X座標
holder.point.y, // 5: Y座標
start.x, // 6: ポイントダウンイベントからのX座標の差
start.y, // 7: ポイントダウンイベントからのY座標の差
prev.x, // 8: 直前のポイントムーブイベントからのX座標の差
prev.y, // 9: 直前のポイントムーブイベントからのY座標の差
holder.targetId, // 10?: エンティティID
e.button // 11?: ボタンの種類

@@ -110,0 +110,0 @@ ];

{
"name": "@akashic/akashic-engine",
"version": "3.20.0",
"version": "3.20.1",
"description": "The core library of Akashic Engine",

@@ -13,11 +13,6 @@ "main": "index.js",

"devDependencies": {
"@akashic/eslint-config": "2.1.0",
"@akashic/eslint-config": "3.0.1",
"@akashic/pdi-common-impl": "^1.4.0",
"@types/jest": "^29.0.0",
"@typescript-eslint/eslint-plugin": "^6.7.5",
"eslint": "^8.51.0",
"eslint-config-prettier": "^9.0.0",
"eslint-plugin-import": "^2.28.1",
"eslint-plugin-jest": "^27.4.2",
"eslint-plugin-prettier": "^5.0.1",
"eslint-config-prettier": "^10.0.0",
"jest": "^29.0.0",

@@ -47,7 +42,7 @@ "prettier": "^3.0.3",

"lint": "npm run lint:eslint && npm run lint:textlint",
"lint:eslint": "eslint -c .eslintrc \"src/**/*.ts\"",
"lint:eslint": "eslint \"src/**/*.ts\"",
"lint:textlint": "textlint -f pretty-error doc/ && textlint -f pretty-error unreleased-changes/",
"format": "npm run format:prettier && npm run format:eslint",
"format:prettier": "prettier --write \"src/**/*.ts\" --config prettier.config.json",
"format:eslint": "eslint -c .eslintrc \"src/**/*.ts\" --fix",
"format:eslint": "eslint \"src/**/*.ts\" --fix",
"doc": "typedoc --out doc/html/ --name \"Akashic Engine\" src/index.ts"

@@ -54,0 +49,0 @@ },

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