Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

@babylonjs/accessibility

Package Overview
Dependencies
Maintainers
0
Versions
248
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@babylonjs/accessibility - npm Package Versions

1
25

6.8.1

Diff

Changelog

Source

6.8.1

Core

  • Allow Add, Divide, Subtract and Multiply Node to use float as second … - by deltakosh (#13987)
  • use exec instead of matchAll while keeping structure - by RaananW (#13986)
  • GreasedLine - [New Feature] by RolandCsibrei (#13840)
  • changeable epsilon for (typeof Quaternion).FromUnitVectorsToRef - by nekochanoide (#13983)
  • Typescript 5.1 For core - by RaananW (#13975)
  • VideoTexture: Revert changes - [Bug Fix] by Popov72 (#13985)
  • InputManager: Move-based Picking not working with SpriteManager and specific flag - [Bug Fix] by PolygonalSun (#13982)
  • Update animationGroup.ts - by aWeirdo (#13971)
  • Add Vector2/3/4 tests - by dr-vortex (#13973)
  • NME: Add support for sampler types to CustomBlock - by Popov72 (#13974)
  • Decal: Fix crash when the mesh is an instanced mesh - [Bug Fix] by Popov72 (#13976)
  • Materials: Add support for plugins when cloning materials - [Bug Fix] by Popov72 (#13978)
  • Add parameter to control jpg/webp quality of screenshots - by kircher1 (#13972)
  • "Does not exist" view in PBR debug mode - by alexchuber (#13969)
  • Material: Add serialization and parsing of material plugins - by Popov72 (#13970)
  • Fix typo computeBonesUsingShaders default value - by noname0310 (#13965)
  • Raycast filtering - [New Feature] by carolhmj (#13966)
  • Add debug mode to show albedo texture's alpha channel - [New Feature] by alexchuber (#13953)

GUI

GUI Editor

Inspector

Loaders

Materials

Node Editor

Playground

Procedural Textures

Serializers

Viewer

babylonjs
published 6.8.0 •

Changelog

Source

6.8.0

Core

  • When opening NME from PG, use the PG's scene clear color - by carolhmj (#13962)
  • Allow removing an observer without knowing its observable - [New Feature] by RaananW (#13964)
  • Add NativeEngine enableScissor and disableScissor - [New Feature] by docEdub (#13960)
  • Fix an issue with NME canvas resizing - [Bug Fix] by RaananW (#13961)
  • Allows colour changes from bboxrenderer observers - by aaloksg (#13956)
  • First version of Space Warp support - [New Feature] by RaananW (#13955)
  • Added ArrayBufferView to possible input types to load scene content. - [Breaking Change] by SergioRZMasson (#13946)
  • Use addFunction to add MultiMaterial to a scene - by noname0310 (#13957)
  • Add same parameters from AbstractMesh.intersects to Ray.intersectsMesh - by carolhmj (#13954)
  • Fix warning on copying a mesh with physics body - [Bug Fix] by carolhmj (#13951)
  • Shader define expression optimization - by Dok11 (#13936)
  • Fix FluidRenderer required side effects. - [Bug Fix] by sebavan (#13948)
  • Add function to ShaderMaterial for setting defines at run time - by kircher1 (#13932)
  • Shader processor include optimization - by Dok11 (#13934)
  • Add glossiness, base color, specular color, and emissive color to material debug modes - [New Feature] by alexchuber (#13947)

GUI

  • Fix fixedRatioMasterIsWidth not being preserved on the GUI Editor - [Bug Fix] by carolhmj (#13958)

GUI Editor

  • Add isVisible property on the common control properties … - by carolhmj (#13952)

Inspector

  • When opening NME from PG, use the PG's scene clear color - by carolhmj (#13962)
  • Add glossiness, base color, specular color, and emissive color to material debug modes - [New Feature] by alexchuber (#13947)

Loaders

Materials

  • Tri-planar material: Fix uniform scaling - [Bug Fix] by Popov72 (#13949)

Node Editor

  • When opening NME from PG, use the PG's scene clear color - by carolhmj (#13962)
babylonjs
published 6.7.0 •

Changelog

Source

6.7.0

Core

  • Stop baking LH to RH in glTF serializer - [Breaking Change] by bghgary (#13909)

GUI Editor

  • Fix Control item being draggable while renaming - [Bug Fix] by carolhmj (#13942)

Inspector

  • Avoid crashes with bad name/id assignments - [Bug Fix] by carolhmj (#13941)

Loaders

  • Stop baking LH to RH in glTF serializer - [Breaking Change] by bghgary (#13909)

Materials

  • Tri-planar material: Add support for non uniform scaling - [New Feature] by Popov72 (#13943)

Serializers

  • Stop baking LH to RH in glTF serializer - [Breaking Change] by bghgary (#13909)
babylonjs
published 6.6.1 •

Changelog

Source

6.6.1

Core

GUI Editor

  • Fix conversion from % to px throwing error - [Bug Fix] by carolhmj (#13930)

Loaders

babylonjs
published 6.6.0 •

Changelog

Source

6.6.0

Core

  • Create snapshot of a scene not using the main canvas fails - [Bug Fix] by RaananW (#13925)
babylonjs
published 6.5.1 •

Changelog

Source

6.5.1

Core

  • Fix type checking for mesh parameter in aggregate - [Bug Fix] by carolhmj (#13919)
  • Havok Physics Plugin: Fix applied impulse in Collision Event - [Bug Fix] by RaggarDK (#13918)
  • SSR: add the useFresnel property to generate more physically accurate results - [New Feature] by Popov72 (#13917)
  • Physics fix getEventMask - [Bug Fix] by carolhmj (#13913)
  • Shader processor optimization - by Dok11 (#13912)
  • Bone look controller: Add useAbsoluteValueForYaw property - [New Feature] by Popov72 (#13911)
  • Fix sound distance not respecting Scene audioListenerProvider when set - [Bug Fix] by docEdub (#13910)
  • WebGPU: Support the flat qualifier on varyings - [Bug Fix] by Popov72 (#13908)
  • Effect layer: Intensity also affects emissive color - [New Feature] by Popov72 (#13906)
  • Pre-pass renderer: Fix bloom and depth renderer - [Bug Fix] by Popov72 (#13905)
  • Add earcut entry point - by deltakosh (#13902)
  • Fix typo in files input class - [Bug Fix] by bghgary (#13903)
  • Yoyo loop mode for animations - by deltakosh (#13901)
  • Asset manager needs addAnimationTask to load animation only files - by deltakosh (#13900)
  • Scene: Make sure the layers are ready in scene.isReady - [Bug Fix] by Popov72 (#13896)
  • MultiRenderTarget: Fix texture size calculation - [Bug Fix] by Popov72 (#13895)
  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)

Inspector

  • Inspector fix parenting - [Bug Fix] by carolhmj (#13915)
  • Add Backspace key to delete keyframe so it works on Mac - [Bug Fix] by carolhmj (#13904)
  • Prevent crashing when a mesh's name is of the wrong type. - [Bug Fix] by carolhmj (#13893)
  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)

Loaders

  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)

Serializers

  • Add GLTF Anisotropy extension. - [New Feature] by sebavan (#13894)
babylonjs
published 6.5.0 •

Changelog

Source

6.5.0

Core

  • Shadows: Fix CSM in infinite far plane mode - [Bug Fix] by Popov72 (#13892)
  • Pre-Pass renderer: Fix scene.isReady when using the prepass renderer - [Bug Fix] by Popov72 (#13888)
  • RenderTargetTexture: Fix render pass ids when resizing the texture - [Bug Fix] by Popov72 (#13889)
  • Mesh: Fix billboards in right-handed systems - [Bug Fix] by Popov72 (#13885)
  • WebGPU: Allow to pass to a compute shader the gpu buffer used in a bundle to render instances - [New Feature] by Popov72 (#13881)
  • Curve interpolation node - [New Feature] by deltakosh (#13878)

GUI

  • Fix the underline/strike-through line to use the color of the text when there is no outline. - [Bug Fix] by carolhmj (#13890)
  • Babylon Gui Editor, Free corner radius - by J3F31 (#13835)

GUI Editor

  • Babylon Gui Editor, Free corner radius - by J3F31 (#13835)

Node Editor

Serializers

babylonjs
published 6.4.1 •

Changelog

Source

6.4.1

Core

  • Adds a new MeshBuilder function to create 3D Text - [New Feature] by deltakosh (#13876)
  • WebGPU: Fix errors when using float32 textures in materials - [Bug Fix] by Popov72 (#13874)
babylonjs
published 6.4.0 •

Changelog

Source

6.4.0

Core

  • WebGPU: add support for new texture formats - [New Feature] by Popov72 (#13871)
  • Fix Scene performance counters - [Bug Fix] by sebavan (#13870)
  • Physics: Add debug inertia view - [New Feature] by carolhmj (#13853)
  • Allow scene.audioListenerPositionProvider to be set to null - [Bug Fix] by docEdub (#13864)
  • core not supported in declare module - [Bug Fix] by RaananW (#13869)
  • WebGPU: Fix morphTargetTextureIndices overwritting morphTargetTextureInfo - [Bug Fix] by Popov72 (#13868)
  • Material plugin: Fix cleaning when engine is disposed - [Bug Fix] by Popov72 (#13866)
  • add enabledFeatures to the session manager - by RaananW (#13863)
  • Sprite: Fix picking when angle is not zero - [Bug Fix] by Popov72 (#13860)
  • Fix bug where constraint perp axes were ignored - [Bug Fix] by eoineoineoin (#13859)
  • Decal: Add support for thin instances - [New Feature] by Popov72 (#13857)
  • ArcRotateCamera: Account for offset when using zoom to mouse location - [Bug Fix] by PolygonalSun (#13856)
  • DecalMap: Fix the isReady function - [Bug Fix] by Popov72 (#13855)

Node Editor

  • Node Material Editor: Allow loading GLTF format files in preview window, add drag and drop, revert to cube when loading fails - by carolhmj (#13842)

Playground

  • Material plugin: Fix cleaning when engine is disposed - [Bug Fix] by Popov72 (#13866)
babylonjs
published 6.3.1 •

Changelog

Source

6.3.1

Core

  • Fix Dump tools clamping - [Bug Fix] by sebavan (#13850)
  • SSR: Make the jitter centered - [New Feature] by Popov72 (#13848)
  • Make sure not to add rootUrl to data URLs when parsing textures - [Bug Fix] by RaananW (#13847)
  • Add texture LOD input to NME TextureBlock - by MiikaH (#13846)
  • Fix Required dependency in HTMLElementTexture - [Bug Fix] by sebavan (#13844)
  • Fix polynomials not being ready in PBR and env - [Bug Fix] by sebavan (#13845)
  • Fix video texture bootstrap data. - [Bug Fix] by sebavan (#13843)
SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc