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@babylonjs/accessibility - npm Package Versions

1
25

6.3.0

Diff

Changelog

Source

6.3.0

Core

  • Video: Fix video not played when using multiple videos in a shader - [Bug Fix] by Popov72 (#13841)
  • Gizmo, Physics fixes - [Bug Fix] by CedricGuillemet (#13827)
  • Use getBoundingClientRect instead of width - [Bug Fix] by RaananW (#13830)
  • Update dependencies, move to sass away from node-sass - by RaananW (#13825)
  • NME Triplanar block: Add a switch to better project the textures in the case of a cube - [New Feature] by Popov72 (#13833)
  • Fix Asset Container typings - [Bug Fix] by carolhmj (#13805)
  • Update havokPlugin.ts - by RaananW (#13829)
  • Add option to material cloning to not clone the same texture multiple times - [Breaking Change] by carolhmj (#13807)
  • Add max value clamping and preserve colors options to CubeMapToSphericalPolynomialTools - by MiikaH (#13809)
  • PBR: Fix refraction texture in right handed system - [Bug Fix] by Popov72 (#13818)
  • Fix BABYLON.Tools.DumpData ignoring the fileName parameter. - by kv-bh (#13817)
  • WebGPU: Fix MSAA texture release - [Bug Fix] by Popov72 (#13823)
  • WebGPU: Fix viewport reset too often - [Bug Fix] by Popov72 (#13816)
  • Add set/getGravityFactor to PhysicsBody - [New Feature] by carolhmj (#13811)
  • Reset raycast result when no hit - [Bug Fix] by CedricGuillemet (#13815)

GUI Editor

Inspector

  • Update dependencies, move to sass away from node-sass - by RaananW (#13825)

Node Editor

  • Update dependencies, move to sass away from node-sass - by RaananW (#13825)

Playground

  • Update dependencies, move to sass away from node-sass - by RaananW (#13825)
  • make sure PG load correctly on safari - by RaananW (#13832)

Viewer

  • Update dependencies, move to sass away from node-sass - by RaananW (#13825)
babylonjs
published 6.2.0 •

Changelog

Source

6.2.0

Core

  • HDRCubeTexture: Fix texture being ready too soon - [Bug Fix] by Popov72 (#13810)
  • cylinder/capsule size computation fix - by CedricGuillemet (#13808)
  • GamepadManager: Fixed issue where providing scene object to constructor would prevent status updates - [Bug Fix] by PolygonalSun (#13798)
  • OIT: Fix wrong prepass state when mesh visibility changes - [Bug Fix] by Popov72 (#13802)
  • Dump Tools: Use an offscreen canvas - [New Feature] by Popov72 (#13803)
  • Update havokPlugin.ts - [Bug Fix] by aWeirdo (#13783)
  • PickingInfo: Handle unindexed meshes in getNormal - [New Feature] by Popov72 (#13780)
  • OIT: Fix wrong prepass state when material transparency changes - [Bug Fix] by Popov72 (#13781)
  • Node Material Editor: Fix automatic creation of inputs for "sourceY" … - [Bug Fix] by carolhmj (#13773)
  • Fix for RTT rendering in an XR session - by RaananW (#13777)
  • Physics: Fix aggregate size calculation and allow passing box rotatio… - [Bug Fix] by carolhmj (#13778)

GUI

Inspector

  • Inspector: METADATA pop-up window feature - by j-te (#13671)

Playground

babylonjs
published 6.1.0 •

Changelog

Source

6.1.0

Core

  • Fix typing to fit ts 4 and ts 5 - by RaananW (#13772)
  • Animation: Fix animation.runtimeAnimations array not cleaned up on stop - [Bug Fix] by Popov72 (#13774)
  • Add possibility to apply supersampling when generating HDRCubeTexture() - by MiikaH (#13766)
  • Effect Layer: Set intensity of effect per mesh - [New Feature] by Popov72 (#13768)
  • Add NME MeshAttributeExistsBlock - [New Feature] by MiikaH (#13727)
  • SSR: Fix ghosting when using large step values - [Bug Fix] by Popov72 (#13767)
  • PrePass renderer: Save memory by using a Red format for the depth texture - [New Feature] by Popov72 (#13753)

Node Editor

  • Add NME MeshAttributeExistsBlock - [New Feature] by MiikaH (#13727)

Playground

babylonjs
published 6.0.0 •

Changelog

Source

6.0.0

Core

  • Small fix for webxr declaration (consistency) - by RaananW (#13758)
  • WebGPU: MultiRenderTarget extended support - [New Feature] by Popov72 (#13751)

Playground

babylonjs
published 5.57.1 •

Changelog

Source

5.57.1

Core

GUI

  • Round values coming from grid width calculation to avoid gaps between… - [Bug Fix] by carolhmj (#13743)

Serializers

  • Fix GLTF export of ambient texture with texture transforms - [Bug Fix] by carolhmj (#13746)
babylonjs
published 5.57.0 •

Changelog

Source

5.57.0

Core

  • Compute shader: Fix wrong ubo bound to the shader in some cases - [Bug Fix] by Popov72 (#13745)
  • Clip planes defines perf - [Bug Fix] by sebavan (#13742)
  • Adding no-op setters to instancedMesh - [Bug Fix] by RaananW (#13744)
  • BoundingInfo: Fix encapsulateBoundingInfo method - [Bug Fix] by Popov72 (#13741)
babylonjs
published 5.56.0 •

Changelog

Source

5.56.0

Core

  • Engine: Rollback changes because of perf problems - by Popov72 (#13740)
  • Fix Imports - [Bug Fix] by sebavan (#13738)
  • HDRFiltering: Fix final cube texture not having the right type - [Bug Fix] by Popov72 (#13737)
  • CascadedShadowMaps: Allows setting min and max number of cascades - by Popov72 (#13739)
  • Highlight layer: Fix wrong stencil state - [Bug Fix] by Popov72 (#13734)
  • Post Process: Add a property to clear the buffer even when alpha blending is enabled - [New Feature] by Popov72 (#13736)
  • Sprite manager: Force the sampling mode in pixel perfect mode - by Popov72 (#13733)

Serializers

babylonjs
published 5.55.0 •

Changelog

Source

5.55.0

Core

  • GPU particle system: Fix particles not rendered in water PG - [Bug Fix] by Popov72 (#13728)
  • Add option to keep context menu entries open, but close them by default. - by carolhmj (#13725)
  • Inspector. Add custom items to context menus or override them - by Dok11 (#13721)
  • Fix asset Container crash with predicate - [Bug Fix] by sebavan (#13720)
  • Morph targets: Workaround for Mali-G72 and morph target texture - by Popov72 (#13717)
  • Add overrideRenderingFillMode property to Mesh - by sebavan (#13708)
  • Fluid renderer: Fix alpha not preserved - [Bug Fix] by Popov72 (#13716)

GUI

  • Pass clipContent/clipChildren down to Grid's internal containers - [Bug Fix] by carolhmj (#13715)
  • Round up ideal width/height calculations so no control is cut off - [Bug Fix] by carolhmj (#13724)

GUI Editor

Inspector

  • Prevent previous element props to be selected - [Bug Fix] by sebavan (#13732)
  • Add option to keep context menu entries open, but close them by default. - by carolhmj (#13725)
  • Inspector. Add custom items to context menus or override them - by Dok11 (#13721)
  • Inspector. Custom context menu for additional nodes - by Dok11 (#13719)

Procedural Textures

Serializers

  • glTF exporter: Fix warning message - [Bug Fix] by Popov72 (#13729)
  • Add overrideRenderingFillMode property to Mesh - by sebavan (#13708)
babylonjs
published 5.54.0 •

Changelog

Source

5.54.0

Core

babylonjs
published 5.53.1 •

Changelog

Source

5.53.1

Core

  • PBR: Fix crash when enabling/disabling anisotropy - [Bug Fix] by Popov72 (#13705)
  • feat: support formats option for multirendertarget - by newbeea (#13678)
  • Reflection Probe: Fix Z inversion in right handed system - [Bug Fix] by Popov72 (#13704)
  • Screenshot: Add finalWidth and finalHeight to the size object - [New Feature] by Popov72 (#13702)
  • Animation: Fix infinite loop when mutating scene._activeAnimatables - [Bug Fix] by Popov72 (#13703)
  • Properly dispose of default rendering pipeline in the postProcessRend… - [Bug Fix] by carolhmj (#13698)
  • NativeEngine: Override updateRenderTargetTextureSampleCount to prevent crashes - [Bug Fix] by PolygonalSun (#13697)
  • Add inspector option for DepthOfFieldBlurLevel - by kircher1 (#13694)
  • WebGPU: synchronize with Spec / multiple improvements and fixes - [Bug Fix] by Popov72 (#13691)
  • MultiRenderTarget extended support - by Orikson (#13435)

GUI

  • Fixes to Grid behaviors in GUI Editor - [Bug Fix] by carolhmj (#13649)

GUI Editor

  • Fixes to Grid behaviors in GUI Editor - [Bug Fix] by carolhmj (#13649)

Inspector

  • Properly dispose of default rendering pipeline in the postProcessRend… - [Bug Fix] by carolhmj (#13698)
  • Add inspector option for DepthOfFieldBlurLevel - by kircher1 (#13694)
  • Inspector. Particle System. Fix broken links to the documentation - [Bug Fix] by Dok11 (#13695)
  • MultiRenderTarget extended support - by Orikson (#13435)

Loaders

  • Fix bug with glTF accessor min/max code - [Bug Fix] by bghgary (#13696)

Playground

  • Playground download: Make sure that the canvas area occupies 100% of the surface. - by Popov72 (#13701)
  • WebGPU: synchronize with Spec / multiple improvements and fixes - [Bug Fix] by Popov72 (#13691)
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