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@edsdk/flmngr

File manager SDK for your application or website

  • 1.0.1
  • npm
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Flmngr file manager SDK

File manager SDK for your websites and applicatoins. Both client and server side modules.

Flmngr is full featured file manager for your current or future app or website. You can add this module to instantly have feature to manage files on your webserver: to allow users to upload, edit and choose files, to build a structure for your files and images, to delete or download them.

It can be perfectly integrated with common CMSs (WordPress, Drupal, Joomla, etc), with popular client frameworks (React, Angular, Vue, etc.), server frameworks (Laravel, Symphony, YII, RoR, Django, etc.) and in any other code using API.

The great advantage of Flmngr are tools for full stack application integration. Flmngr contains both client script (JS/TypeScript) and server side in PHP, Node and Java for saving images on your server. It also has microservice feature for those who would like to use uploader separately or uses different language on server side.

Deploy and run your own demo in 1 min using Flmngr example repository.

Install

With npm installed, run

$ npm install @edsdk/flmngr

Yarn users can run

$ yarn add @edsdk/flmngr

Usage

    openFlmngr({
		urlFileManager: 'http://localhost:8080/flmngr/',
		onOk: (files: IFile[]) => {
            for (const file of files)
                console.log(`${file.name} (${file.size})`);
        },
    });

This code immediately opens Flmngr fullscreen dialog in your browser letting user to specify some files, probably with uploading them. When user confirms its selection, the dialog is being closed and onOk callback is processed. In this password we just print info about files into console.

You need to have @edsdk/flmngr-server package installed and started on the URL equal to urlFileManager you've passed to your frontend part of Flmngr.

API

function openFlmngr({
    urlFileManager: string,
    onOk: (
        files: IFile[]
    ) => void

    onCancel?: () => void,
    onSelected?: (files: IFile[]) => null | boolean
    onlyImages?: boolean,
    isMultiple?: boolean,
    urlFiles?: string,
    dateFormat?: string,
    openLastDir?: boolean,
    branding?: boolean,
    maxFolderTreeWidth?: boolean,
    isIconsView?: true,
});
  • urlFileManager - URL of Flmngr server in binded to (be sure CORS is enabled for external resources)
  • onOk - callback for files specified and "Ok" button is pressed event

Optional parameters:

  • onCancel - callback for case user had closed Flmngr without selecting a file
  • onSelected - callback called on any files selection change. It gets files array as argument and returns the flag of ability to choose exactly this files. Return true if you want to set "Ok" button enabled, false to disable it or null if you want to make it enabled or disabled based on flags onlyImages and isMultiple (default)
  • onlyImages - show and allow to choose images only, default is false
  • isIconsView - show files as icons or as table. true is default
  • isMultiple - allow to choose many files or just once, default is true
  • urlFiles - URL prefix to uploaded files i. e. https://somesite.com/files/
  • dateFormat - format to print all file time attributes in, DD/MM/YYYY HH:mm by default
  • openLastDir - do Flmngr to open last opened directoty on future Flmngr uses. fm_lastDir cookie is used for saving it. This option affects only if you open Flmngr without files preselected. Default is true
  • branding - do show name of Flmngr in UI, default is true
  • maxFolderTreeWidth - maximum width of directories view, 250 is default
  • isIconsView - do show previews of images or table view is default, default is true
Preloading

To avoid network delays you can preload Flmngr at any moment (e. g. you page is loaded):

function preload(callback?: () => void);

After this call all next openFlmngr calls will be faster. If you do not use preload, calling openFlmngr first time can be slower. You can also pass callback function if you want to execute some code right after Flmngr libraries were preloaded.

See Also

License

Double licensing:

  1. Trial EdSDK license

    • All features
    • NOT for commercial usage (except trial purposes on dev server)
    • Server side in TypeScript/JavaScript only.
  2. Commercial EdSDK license

    • All features
    • Commercial usage is allowed
    • No "powered by" link is required
    • Node (JavaScript, TypeScript), Java and PHP backends
    • OEM usage in applications is an option
    • Purchase a license in order to use it

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Package last updated on 02 Apr 2019

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