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@egjs/flicking

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@egjs/flicking - npm Package Compare versions

Comparing version 4.6.2 to 4.6.3

1

declaration/camera/mode/CameraMode.d.ts

@@ -14,2 +14,3 @@ import Flicking from "../../Flicking";

findAnchorIncludePosition(position: number): AnchorPoint | null;
findNearestAnchor(position: number): AnchorPoint | null;
clampToReachablePosition(position: number): number;

@@ -16,0 +17,0 @@ getCircularOffset(): number;

@@ -11,2 +11,3 @@ import Panel from "../../core/panel/Panel";

getAnchors(): AnchorPoint[];
findNearestAnchor(position: number): AnchorPoint | null;
findAnchorIncludePosition(position: number): AnchorPoint | null;

@@ -13,0 +14,0 @@ getCircularOffset(): number;

2

package.json
{
"name": "@egjs/flicking",
"version": "4.6.2",
"version": "4.6.3",
"description": "Everyday 30 million people experience. It's reliable, flexible and extendable carousel.",

@@ -5,0 +5,0 @@ "main": "dist/flicking.js",

@@ -386,21 +386,3 @@ /*

public findNearestAnchor(position: number): AnchorPoint | null {
const anchors = this._anchors;
if (anchors.length <= 0) return null;
let prevDist = Infinity;
for (let anchorIdx = 0; anchorIdx < anchors.length; anchorIdx++) {
const anchor = anchors[anchorIdx];
const dist = Math.abs(anchor.position - position);
if (dist > prevDist) {
// Return previous anchor
return anchors[anchorIdx - 1];
}
prevDist = dist;
}
// Return last anchor
return anchors[anchors.length - 1];
return this._mode.findNearestAnchor(position);
}

@@ -407,0 +389,0 @@

@@ -47,2 +47,24 @@ /*

public findNearestAnchor(position: number): AnchorPoint | null {
const anchors = this._flicking.camera.anchorPoints;
if (anchors.length <= 0) return null;
let prevDist = Infinity;
for (let anchorIdx = 0; anchorIdx < anchors.length; anchorIdx++) {
const anchor = anchors[anchorIdx];
const dist = Math.abs(anchor.position - position);
if (dist > prevDist) {
// Return previous anchor
return anchors[anchorIdx - 1];
}
prevDist = dist;
}
// Return last anchor
return anchors[anchors.length - 1];
}
public clampToReachablePosition(position: number): number {

@@ -49,0 +71,0 @@ const camera = this._flicking.camera;

@@ -67,2 +67,29 @@ /*

public findNearestAnchor(position: number): AnchorPoint | null {
const camera = this._flicking.camera;
const anchors = camera.anchorPoints;
if (anchors.length <= 0) return null;
const camRange = camera.range;
let minDist = Infinity;
let minDistIndex = -1;
for (let anchorIdx = 0; anchorIdx < anchors.length; anchorIdx++) {
const anchor = anchors[anchorIdx];
const dist = Math.min(
Math.abs(anchor.position - position),
Math.abs(anchor.position - camRange.min + camRange.max - position),
Math.abs(position - camRange.min + camRange.max - anchor.position)
);
if (dist < minDist) {
minDist = dist;
minDistIndex = anchorIdx;
}
}
// Return last anchor
return anchors[minDistIndex];
}
public findAnchorIncludePosition(position: number): AnchorPoint | null {

@@ -69,0 +96,0 @@ const camera = this._flicking.camera;

@@ -222,2 +222,6 @@ /*

const isAdjacent = adjacentAnchor && (indexRange.min <= indexRange.max
? isBetween(adjacentAnchor.index, indexRange.min, indexRange.max)
: adjacentAnchor.index >= indexRange.min || adjacentAnchor.index <= indexRange.max);
if (shouldBounceToFirst || shouldBounceToLast) {

@@ -233,6 +237,6 @@ // In bounce area

targetPos = anchorAtPosition.position;
} else if (isOverThreshold && adjacentAnchor && isBetween(adjacentAnchor.index, indexRange.min, indexRange.max)) {
} else if (isOverThreshold && isAdjacent) {
// Move to adjacent anchor
targetPanel = adjacentAnchor.panel;
targetPos = adjacentAnchor.position;
targetPanel = adjacentAnchor!.panel;
targetPos = adjacentAnchor!.position;
} else {

@@ -239,0 +243,0 @@ // Restore to active panel

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