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@gltf-transform/functions

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@gltf-transform/functions - npm Package Compare versions

Comparing version 4.0.0-alpha.12 to 4.0.0-alpha.13

dist/convert-primitive-mode.d.ts

4

dist/get-vertex-count.d.ts

@@ -53,3 +53,3 @@ import { Scene, Node, Mesh, Primitive } from '@gltf-transform/core';

*
* @hidden Not yet implemented.
* @hidden TODO(feat): Not yet implemented.
*/

@@ -63,3 +63,3 @@ DISTINCT = "distinct",

*
* @hidden Not yet implemented.
* @hidden TODO(feat): Not yet implemented.
*/

@@ -66,0 +66,0 @@ DISTINCT_POSITION = "distinct-position",

export * from './center.js';
export * from './clear-node-parent.js';
export * from './clear-node-transform.js';
export * from './convert-primitive-mode.js';
export * from './dedup.js';

@@ -8,2 +9,3 @@ export { dequantize, dequantizePrimitive, DequantizeOptions } from './dequantize.js';

export * from './flatten.js';
export * from './get-bounds.js';
export * from './get-vertex-count.js';

@@ -10,0 +12,0 @@ export * from './get-texture-color-space.js';

@@ -1,2 +0,2 @@

import { Document, Primitive, Transform } from '@gltf-transform/core';
import { Primitive, Transform } from '@gltf-transform/core';
/** Options for the {@link simplify} function. */

@@ -60,2 +60,3 @@ export interface SimplifyOptions {

export declare function simplify(_options: SimplifyOptions): Transform;
export declare function simplifyPrimitive(document: Document, prim: Primitive, _options: SimplifyOptions): Primitive;
/** @hidden */
export declare function simplifyPrimitive(prim: Primitive, _options: SimplifyOptions): Primitive;
import type { NdArray } from 'ndarray';
import { Accessor, Document, Primitive, Property, Texture, Transform, TransformContext, TypedArray, vec2 } from '@gltf-transform/core';
import { Accessor, Document, GLTF, Primitive, Property, Texture, Transform, TransformContext, TypedArray, vec2 } from '@gltf-transform/core';
/**

@@ -73,2 +73,8 @@ * Prepares a function used in an {@link Document#transform} pipeline. Use of this wrapper is

export declare function ceilPowerOfTwo(value: number): number;
/**
* Mapping from any glTF primitive mode to its equivalent basic mode, as returned by
* {@link convertPrimitiveMode}.
* @hidden
*/
export declare const BASIC_MODE_MAPPING: Record<GLTF.MeshPrimitiveMode, GLTF.MeshPrimitiveMode>;
export {};
{
"name": "@gltf-transform/functions",
"version": "4.0.0-alpha.12",
"version": "4.0.0-alpha.13",
"repository": "github:donmccurdy/glTF-Transform",

@@ -38,4 +38,4 @@ "homepage": "https://gltf-transform.dev/functions.html",

"dependencies": {
"@gltf-transform/core": "^4.0.0-alpha.12",
"@gltf-transform/extensions": "^4.0.0-alpha.12",
"@gltf-transform/core": "^4.0.0-alpha.13",
"@gltf-transform/extensions": "^4.0.0-alpha.13",
"ktx-parse": "^0.7.0",

@@ -56,3 +56,3 @@ "ndarray": "^1.0.19",

},
"gitHead": "28df1abd4360a833b6cb170955d6cddae66ca7f7"
"gitHead": "e1040fa15cba3d6c753047e0a974ed3b4176e4d5"
}

@@ -59,3 +59,3 @@ import { Scene, Node, Mesh, Primitive, Accessor } from '@gltf-transform/core';

*
* @hidden Not yet implemented.
* @hidden TODO(feat): Not yet implemented.
*/

@@ -70,3 +70,3 @@ DISTINCT = 'distinct',

*
* @hidden Not yet implemented.
* @hidden TODO(feat): Not yet implemented.
*/

@@ -73,0 +73,0 @@ DISTINCT_POSITION = 'distinct-position',

export * from './center.js';
export * from './clear-node-parent.js';
export * from './clear-node-transform.js';
export * from './convert-primitive-mode.js';
export * from './dedup.js';

@@ -8,2 +9,3 @@ export { dequantize, dequantizePrimitive, DequantizeOptions } from './dequantize.js';

export * from './flatten.js';
export * from './get-bounds.js';
export * from './get-vertex-count.js';

@@ -10,0 +12,0 @@ export * from './get-texture-color-space.js';

import { Document, Primitive, ComponentTypeToTypedArray } from '@gltf-transform/core';
import { createIndices, createPrimGroupKey, remapAttribute, remapIndices, shallowCloneAccessor } from './utils.js';
import { convertPrimitiveToLines, convertPrimitiveToTriangles } from './convert-primitive-mode.js';

@@ -14,2 +15,4 @@ interface JoinPrimitiveOptions {

const { LINE_STRIP, LINE_LOOP, TRIANGLE_STRIP, TRIANGLE_FAN } = Primitive.Mode;
/**

@@ -50,2 +53,16 @@ * Given a list of compatible Mesh {@link Primitive Primitives}, returns new Primitive

// (2) Convert all prims to POINTS, LINES, or TRIANGLES.
for (const prim of prims) {
switch (prim.getMode()) {
case LINE_STRIP:
case LINE_LOOP:
convertPrimitiveToLines(prim);
break;
case TRIANGLE_STRIP:
case TRIANGLE_FAN:
convertPrimitiveToTriangles(prim);
break;
}
}
const primRemaps = [] as Uint32Array[]; // remap[srcIndex] → dstIndex, by prim

@@ -57,3 +74,3 @@ const primVertexCounts = new Uint32Array(prims.length); // vertex count, by prim

// (2) Build remap lists.
// (3) Build remap lists.
for (let primIndex = 0; primIndex < prims.length; primIndex++) {

@@ -80,3 +97,3 @@ const srcPrim = prims[primIndex];

// (3) Allocate joined attributes.
// (4) Allocate joined attributes.
const dstPrim = document.createPrimitive().setMode(templatePrim.getMode()).setMaterial(templatePrim.getMaterial());

@@ -92,3 +109,3 @@ for (const semantic of templatePrim.listSemantics()) {

// (4) Allocate joined indices.
// (5) Allocate joined indices.
const srcIndices = templatePrim.getIndices();

@@ -100,3 +117,3 @@ const dstIndices = srcIndices

// (5) Remap attributes into joined Primitive.
// (6) Remap attributes into joined Primitive.
let dstIndicesOffset = 0;

@@ -103,0 +120,0 @@ for (let primIndex = 0; primIndex < primRemaps.length; primIndex++) {

@@ -16,5 +16,8 @@ import { Document, Primitive, PropertyType, Transform } from '@gltf-transform/core';

import { unweldPrimitive } from './unweld.js';
import { convertPrimitiveToTriangles } from './convert-primitive-mode.js';
const NAME = 'simplify';
const { POINTS, LINES, LINE_STRIP, LINE_LOOP, TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN } = Primitive.Mode;
/** Options for the {@link simplify} function. */

@@ -99,13 +102,16 @@ export interface SimplifyOptions {

let numUnsupported = 0;
// Simplify mesh primitives.
for (const mesh of document.getRoot().listMeshes()) {
for (const prim of mesh.listPrimitives()) {
if (prim.getMode() === Primitive.Mode.TRIANGLES) {
simplifyPrimitive(document, prim, options);
const mode = prim.getMode();
if (mode === TRIANGLES || mode === TRIANGLE_STRIP || mode === TRIANGLE_FAN) {
simplifyPrimitive(prim, options);
if (prim.getIndices()!.getCount() === 0) prim.dispose();
} else if (prim.getMode() === Primitive.Mode.POINTS && !!simplifier.simplifyPoints) {
simplifyPrimitive(document, prim, options);
} else if (prim.getMode() === POINTS && !!simplifier.simplifyPoints) {
simplifyPrimitive(prim, options);
if (prim.getAttribute('POSITION')!.getCount() === 0) prim.dispose();
} else {
logger.warn(`${NAME}: Skipping primitive of mesh "${mesh.getName()}": Unsupported draw mode.`);
numUnsupported++;
}

@@ -117,2 +123,6 @@ }

if (numUnsupported > 0) {
logger.warn(`${NAME}: Skipping simplification of ${numUnsupported} primitives: Unsupported draw mode.`);
}
// Where simplification removes meshes, we may need to prune leaf nodes.

@@ -135,11 +145,24 @@ if (options.cleanup) {

export function simplifyPrimitive(document: Document, prim: Primitive, _options: SimplifyOptions): Primitive {
/** @hidden */
export function simplifyPrimitive(prim: Primitive, _options: SimplifyOptions): Primitive {
const options = { ...SIMPLIFY_DEFAULTS, ..._options } as Required<SimplifyOptions>;
const simplifier = options.simplifier as typeof MeshoptSimplifier;
const graph = prim.getGraph();
const document = Document.fromGraph(graph)!;
const logger = document.getLogger();
if (prim.getMode() === Primitive.Mode.POINTS) {
return _simplifyPoints(document, prim, options);
switch (prim.getMode()) {
case POINTS:
return _simplifyPoints(document, prim, options);
case LINES:
case LINE_STRIP:
case LINE_LOOP:
logger.warn(`${NAME}: Skipping primitive simplification: Unsupported draw mode.`);
return prim;
case TRIANGLE_STRIP:
case TRIANGLE_FAN:
convertPrimitiveToTriangles(prim);
break;
}
const logger = document.getLogger();
const position = prim.getAttribute('POSITION')!;

@@ -146,0 +169,0 @@ const srcIndices = prim.getIndices()!;

@@ -6,2 +6,3 @@ import type { NdArray } from 'ndarray';

Document,
GLTF,
Primitive,

@@ -18,2 +19,4 @@ Property,

const { POINTS, LINES, LINE_STRIP, LINE_LOOP, TRIANGLES, TRIANGLE_STRIP, TRIANGLE_FAN } = Primitive.Mode;
/**

@@ -318,3 +321,3 @@ * Prepares a function used in an {@link Document#transform} pipeline. Use of this wrapper is

const materialIndex = document.getRoot().listMaterials().indexOf(material!);
const mode = prim.getMode();
const mode = BASIC_MODE_MAPPING[prim.getMode()];
const indices = !!prim.getIndices();

@@ -415,1 +418,16 @@

}
/**
* Mapping from any glTF primitive mode to its equivalent basic mode, as returned by
* {@link convertPrimitiveMode}.
* @hidden
*/
export const BASIC_MODE_MAPPING = {
[POINTS]: POINTS,
[LINES]: LINES,
[LINE_STRIP]: LINES,
[LINE_LOOP]: LINES,
[TRIANGLES]: TRIANGLES,
[TRIANGLE_STRIP]: TRIANGLES,
[TRIANGLE_FAN]: TRIANGLES,
} as Record<GLTF.MeshPrimitiveMode, GLTF.MeshPrimitiveMode>;

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