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@loaders.gl/worker-utils

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@loaders.gl/worker-utils - npm Package Versions

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3.0.0-alpha.12

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v3.0.0-alpha.12

  • I3S-Debug - Compare geometry volume vs Tile volume (#1310)
  • I3S-Debug - Add normals debug feature (#1321)
  • I3S-Debug - Tile debug refactoring (#1323)
  • I3S-Debug - Add wireframe mode (#1327)
  • i3s-debug: texture checker (#1330)
  • I3S-Debug - Refactor attributes panel (#1328)
  • Tile-Converter - Add '--validate-bounding-volumes' option to script (#1329)
dryabinin
published 3.0.0-alpha.11 •

Changelog

Source

v3.0.0-alpha.11

  • I3s-Debug - Add tile info panel + initial selection logic for custom colors (#1288)
  • i3s-debug: improve layer with obb (#1289)
  • I3s-Debug - Add color picker to custom tile selection mode (#1290)
  • website: add react-color component (#1291)
  • I3SLoader - Add benchmark (#1294)
  • I3S-Debug - Add semantic validator ui (#1295)
  • I3S-Debug - Improve attributes panel in debug mode (#1292)
  • I3S-Debug - Change Semantic Validator UI (#1299)
  • I3S-Debug - Add LOD + OBB Validation (#1300)
  • Modify MVTLoader to output binary without going through geojson (#1281)
  • i3s: support texture atlas (#1282)
  • tile-converter: fix attributes normalization (#1301)
  • tiles: handle multiple viewports v2 (#1296)
  • workflow: don't test nodejs v10 (#1307)
  • i3s debug: stop loading button (#1298)
  • I3S-Debug - Add clear button to semantic validator (#1302)
  • I3S-Debug - Add MBS validation (#1303)
  • I3S-Debug - Add validator for tile geometry (#1305)
  • I3S-Debug - Attributes panel improvemets (#1308)
  • i3s-debug: multiple viewports traversal (#1306)
  • i3s: fix stop loading logic (#1311)
  • i3s-debug: geometry & texture validation (#1309)
  • tile-converter: fixes issue 1313 (#1314)
  • i3s-debug: debug panel refactoring (#1316)
  • tiles: refactor tileset-3d (#1315)
  • i3s debug: fix obb rotation (#1320)
  • i3s-debug: LOD validation (#1312)
  • Tile-converter - Add Node Bounding Volumes Validation (#1319)
  • i3s debug: multiple viewports refactoring (#1317)
dryabinin
published 3.0.0-alpha.10 •

Changelog

Source

v3.0.0-alpha.10

  • i3s: switch content worker on (#1287)
  • I3S-Picking - Load attributes only on click event (#1286)
  • i3s-debug: obb layers (#1279)
dryabinin
published 3.0.0-alpha.9 •

Changelog

Source

v3.0.0-alpha.9

  • i3s example: refactoring (#1264)
  • Fix test for get frame state (#1263)
  • I3S-Picking - small naming refactoring (#1260)
  • i3s debug: use main viewport for frustum culling (#1266)
  • I3S - Tile coloring in debug application (#1268)
  • I3S - Tileset debugging (#1265)
  • i3s-debug: options panel (#1269)
  • i3s-debug: app refactoring (#1275)
  • I3S - picking add url token support (#1277)
  • i3s: fix coloring in 1.6 (#1276)
  • I3S-debug - move memory usage to debug panel (#1278)
  • build(deps): bump xmldom from 0.4.0 to 0.5.0 (#1270)
  • i3s: content worker (#1285)
  • I3S Converter - Fix params order in normalizeAttributesByIndicesRange function (#1284)
  • I3S Parse content - check attributes before flatten process (#1283)
dryabinin
published 3.0.0-alpha.8 •

Changelog

Source

v3.0.0-alpha.8

  • i3s: fix compressed texture issue (#1256)
  • build(deps): bump elliptic from 6.5.3 to 6.5.4 (#1254)
  • I3s-picking - add feature ids to feature attributes mapping (#1257)
  • chore: code cleanup (#1261)
  • fix(compression): zlib compression writes in gzip format by default (#1262)
dryabinin
published 3.0.0-alpha.7 •

Changelog

Source

v3.0.0-alpha.7

  • chore: typescript 4.2.2 (#1220)
  • chore: Improve coverage further (#1212)
  • examples: fix i3s "yarn start" (#1192)
  • i3s: material support (#1217)
  • i3s: support compressed textures in material (#1224)
  • I3s picking refactoring (#1215)
  • Add i3s 1.6 picking support (#1228)
  • I3s 1.6 picking support small fixes (#1229)
  • texture: load worker from "beta" (#1223)
  • Change I3S example to I3S with picking feature (#1230)
  • GLTF with raw webgl (#1225)
  • I3s Picking improve tooltip view (#1231)
  • I3s Picking improve attributes panel (#1233)
  • I3S picking - Select building using only onclick event (#1234)
  • I3S picking - flatten feature ids by feature indices for compressed geometry (#1236)
  • Update eslintignore and prettierignore (#1244)
  • fix MVT empty binary tiles (#1235)
  • textures example: fixes basis (#1239)
  • I3S-picking - change attribute parsing logic (#1240)
  • I3s-picking - fix feature-index parsing in compressed geometry (#1241)
  • I3s-picking - fix tileset attribute urls generation (#1242)
  • Small fix in camera position for loading 3dtiles (#1247)
  • I3S-picking - refactor getting attributes from selected feature (#1243)
  • I3S-picking fix for integrated mesh layers (#1227)
  • docs: Add vis.gl, Linux Foundation and UCF links (#1252)
  • i3s: fix material lighting (#1237)
  • i3s: debug application (#1249)
  • i3s-debug: publish on site (#1253)
  • I3S-picking - fix for custom example in control panel (#1250)
  • Fixes for warnings regarding unresolved options (#1232)
  • I3S-picking - auto add 'layers/0' if needed to tileset url (#1251)
  • i3s: fix vertex colors (#1255)
pessimistress
published 3.0.0-alpha.6 •

Changelog

Source

v3.0.0-alpha.6

  • chore: Adjust default worker concurrency. Add mobile concurrency (#1213)
  • fix(loader-utils): TypedArray type import (#1219)
  • tests: fix VERSION issues (#1216)
  • Move attributes loading logic to i3s-loader (#1209)
dryabinin
published 3.0.0-alpha.5 •

Changelog

Source

v3.0.0-alpha.5

  • Removed 'encodeSync' option from dracoWriter documentation (#1147)
  • Avoid mutating input object in geojsonToBinary function (#1139)
  • chore: Rename createWorker to createLoaderWorker (#1150)
  • chore(compression): API simplification (#1151)
  • texture: fix import link (#1148)
  • feat(compression): worker compression (#1152)
  • feat(worker-utils): new module for worker utils (#1154)
  • tile-converter: i3s converter support multiple materials (#1153)
  • feat(compression): Add ZstdWorker (#1157)
  • chore(crypto): Adopt async Transform.run() convention (#1159)
  • feat(crypto): Add CryptoWorker (#1158)
  • Change sharedResource href structure (#1155)
  • Change geometry definitions if no texture (#1156)
  • Fix for basis textures with workerUrl (#1160)
  • chore{website): Bump gatsby (#1164)
  • chore(docs): minor cleanup
  • chore(exampled/textures): Small cleanup (#1165)
  • chore(worker-utils): Cleanup WorkerThread code (#1161)
  • Fix for compressed and crunch worker loaders (#1168)
  • tile-converter: i3s - fix uv0 in draco (#1167)
  • tile-converter: i3s - refactoring & JDOCs (#1163)
  • textures: crunch tests (#1145)
  • fix(website): check in yarn.lock (#1169)
  • chore: Cleanup (#1170)
  • tile-converter: i3s - convert COLOR_0 (#1171)
  • fix(gltf): Add accessor.byteOffset in accessor post-processing (#1175)
  • feat: Build source maps on CDN for script and worker debugging. (#1178)
  • chore: Add module field to loader and writer objects (#1177)
  • Update Docs for tile-converter on loaders.gl website (#1174)
  • chore: Enable type checking in test folders (#1179)
  • fix(mvt): Add extensions/mime types to support ArcGIS server
  • chore(gltf): Remove deprecated files and clean up src file structure (#1182)
  • Comment out octet-stream MIMEtype for the MVTLoader (#1184)
  • chore(examples): copy i3s example for object picking (#1186)
  • chore(examples): Add custom mesh layer to i3s-picking example (#1187)
  • i3s: load draco geometry (#1190)
  • i3s: docs and minor refactoring (#1191)
  • chore(examples): Add shader overrides to i3s-picking
  • Added layer attributes loading while picking objects (#1188)
  • Added I3S objects picking initial functionality (#1199)
  • tile-converter: support geometry without normals (#1197)
  • i3s: make pbr material (#1201)
  • Change build targets (#1205)
  • I3S-Picking restore attributes panel + cleanup (#1206)
  • tile-converter: i3s fixes normal conversion (#1195)
  • Fix gltf types (#1207)
  • i3s: refactoring (#1208)
  • chore(worker-utils): Refactor worker classes. (#1204)
  • chore: Add yarn caching for CI (#1210)
  • Improve coverage (#1211)
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