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@luma.gl/addons

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@luma.gl/addons - npm Package Versions

1
56

7.0.0-alpha.23

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ibgreen
published 7.0.0-alpha.22 •

ibgreen
published 7.0.0-alpha.21 •

tsherif
published 7.0.0-alpha.20 •

Changelog

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7.0.0-alpha.20 - Mar 28, 2019

  • glTF geometries (#1003)
  • Clean up root (#1001)
tsherif
published 7.0.0-alpha.19 •

Changelog

Source

7.0.0-alpha.19 - Mar 27, 2019

  • Remove geometry scenegraph nodes (#1010)
  • Restore model id (#1011)
  • Remove redraw flag handling (#1006)
  • reduce default phong material specular color (#1008)
  • Fix transform feedback example (#1009)
  • Move glTF instantiator to modules/addons (#1007)
  • Add some test plumbing for coverage (#986)
  • Models don't create buffers (#1005)
tsherif
published 7.0.0-alpha.18 •

Changelog

Source

7.0.0-alpha.18 - Mar 15, 2019

  • WebVR VRAnimationLoop (#941)
  • Add CubeTexture LOD support (#987)
  • Doc and example fixes (#1004)
  • Remove old websites (#1002)
  • Remove unused/unfinished classes (#1000)
  • Remove imports of external assert (#999)
  • Break out @luma.gl/webgl module (#983)
  • Fixes for the new linter rules (#995)
  • Add lint rules for imports (#993)
  • Update imports to @luma.gl/core (#992)
  • Break out scenegraph module (with glTF code) (#982)
  • Update website to latest ocular-gatsby (#991)
  • Update examples (#990)
  • Track GPU memory usage (#984)
  • Update Scenegraph docs (#988)
jianh
published 7.0.0-alpha.17 •

Changelog

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7.0.0-alpha.17 - Mar 15, 2019

  • remove duplicated uniforms (#989)
  • Proposal: Unified lights array (#948)
jianh
published 7.0.0-alpha.16 •

Changelog

Source

7.0.0-alpha.16 - Mar 15, 2019

  • Fix TextureCube using promises as data (#926)
  • glTF/PBR: Add ability to switch between IBL and Regular Lights (#985)
  • Remove Attribute refactor related deprecation warnings in luma.gl tests and examples (#975)
  • Add new @luma.gl/addons module (#981)
  • integrate shadertools lighting with phong-lighting (#949)
  • Convert PBR to use Standard Light parameters, Part 3 (#944)
  • Convert PBR to use Standard Light parameters, Part 2 (#943)
  • Convert PBR to use Standard Light parameters, Part 1 (#939)
  • Separate out code that prepares lighting uniforms
  • New StatsWidget API for examples (#980)
  • Texture3D (#978)
  • Add needsRedraw reasons to waitForRender and toDataURL (#974)
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56
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