@luma.gl/core
Advanced tools
Comparing version 7.1.0-alpha.4 to 7.1.0-alpha.5
@@ -7,8 +7,7 @@ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread"; | ||
let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _props$id = props.id, | ||
id = _props$id === void 0 ? uid('cone-geometry') : _props$id, | ||
_props$radius = props.radius, | ||
radius = _props$radius === void 0 ? 1 : _props$radius, | ||
_props$cap = props.cap, | ||
cap = _props$cap === void 0 ? true : _props$cap; | ||
const { | ||
id = uid('cone-geometry'), | ||
radius = 1, | ||
cap = true | ||
} = props; | ||
super(_objectSpread({}, props, { | ||
@@ -15,0 +14,0 @@ id, |
@@ -25,4 +25,5 @@ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread"; | ||
let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _props$id = props.id, | ||
id = _props$id === void 0 ? uid('cube-geometry') : _props$id; | ||
const { | ||
id = uid('cube-geometry') | ||
} = props; | ||
super(_objectSpread({}, props, { | ||
@@ -29,0 +30,0 @@ id, |
@@ -7,6 +7,6 @@ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread"; | ||
let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _props$id = props.id, | ||
id = _props$id === void 0 ? uid('cylinder-geometry') : _props$id, | ||
_props$radius = props.radius, | ||
radius = _props$radius === void 0 ? 1 : _props$radius; | ||
const { | ||
id = uid('cylinder-geometry'), | ||
radius = 1 | ||
} = props; | ||
super(_objectSpread({}, props, { | ||
@@ -13,0 +13,0 @@ id, |
@@ -10,9 +10,9 @@ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread"; | ||
let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _props$id = props.id, | ||
id = _props$id === void 0 ? uid('ico-sphere-geometry') : _props$id; | ||
const _tesselateIcosaHedron = tesselateIcosaHedron(props), | ||
indices = _tesselateIcosaHedron.indices, | ||
attributes = _tesselateIcosaHedron.attributes; | ||
const { | ||
id = uid('ico-sphere-geometry') | ||
} = props; | ||
const { | ||
indices, | ||
attributes | ||
} = tesselateIcosaHedron(props); | ||
super(_objectSpread({}, props, { | ||
@@ -29,4 +29,5 @@ id, | ||
let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _props$iterations = props.iterations, | ||
iterations = _props$iterations === void 0 ? 0 : _props$iterations; | ||
const { | ||
iterations = 0 | ||
} = props; | ||
const PI = Math.PI; | ||
@@ -33,0 +34,0 @@ const PI2 = PI * 2; |
@@ -8,9 +8,9 @@ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread"; | ||
let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _props$id = props.id, | ||
id = _props$id === void 0 ? uid('plane-geometry') : _props$id; | ||
const _tesselatePlane = tesselatePlane(props), | ||
indices = _tesselatePlane.indices, | ||
attributes = _tesselatePlane.attributes; | ||
const { | ||
id = uid('plane-geometry') | ||
} = props; | ||
const { | ||
indices, | ||
attributes | ||
} = tesselatePlane(props); | ||
super(_objectSpread({}, props, { | ||
@@ -26,10 +26,8 @@ id, | ||
function tesselatePlane(props) { | ||
const _props$type = props.type, | ||
type = _props$type === void 0 ? 'x,y' : _props$type, | ||
_props$offset = props.offset, | ||
offset = _props$offset === void 0 ? 0 : _props$offset, | ||
_props$flipCull = props.flipCull, | ||
flipCull = _props$flipCull === void 0 ? false : _props$flipCull, | ||
_props$unpack = props.unpack, | ||
unpack = _props$unpack === void 0 ? false : _props$unpack; | ||
const { | ||
type = 'x,y', | ||
offset = 0, | ||
flipCull = false, | ||
unpack = false | ||
} = props; | ||
const coords = type.split(','); | ||
@@ -36,0 +34,0 @@ let c1len = props["".concat(coords[0], "len")]; |
@@ -7,9 +7,9 @@ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread"; | ||
let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _props$id = props.id, | ||
id = _props$id === void 0 ? uid('sphere-geometry') : _props$id; | ||
const _tesselateSphere = tesselateSphere(props), | ||
indices = _tesselateSphere.indices, | ||
attributes = _tesselateSphere.attributes; | ||
const { | ||
id = uid('sphere-geometry') | ||
} = props; | ||
const { | ||
indices, | ||
attributes | ||
} = tesselateSphere(props); | ||
super(_objectSpread({}, props, { | ||
@@ -25,8 +25,9 @@ id, | ||
function tesselateSphere(props) { | ||
const _props$nlat = props.nlat, | ||
nlat = _props$nlat === void 0 ? 10 : _props$nlat, | ||
_props$nlong = props.nlong, | ||
nlong = _props$nlong === void 0 ? 10 : _props$nlong; | ||
let _props$radius = props.radius, | ||
radius = _props$radius === void 0 ? 1 : _props$radius; | ||
const { | ||
nlat = 10, | ||
nlong = 10 | ||
} = props; | ||
let { | ||
radius = 1 | ||
} = props; | ||
const startLat = 0; | ||
@@ -33,0 +34,0 @@ const endLat = Math.PI; |
@@ -12,9 +12,9 @@ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread"; | ||
let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _props$id = props.id, | ||
id = _props$id === void 0 ? uid('truncated-code-geometry') : _props$id; | ||
const _tesselateTruncatedCo = tesselateTruncatedCone(props), | ||
indices = _tesselateTruncatedCo.indices, | ||
attributes = _tesselateTruncatedCo.attributes; | ||
const { | ||
id = uid('truncated-code-geometry') | ||
} = props; | ||
const { | ||
indices, | ||
attributes | ||
} = tesselateTruncatedCone(props); | ||
super(_objectSpread({}, props, { | ||
@@ -30,18 +30,12 @@ id, | ||
function tesselateTruncatedCone(props) { | ||
const _props$bottomRadius = props.bottomRadius, | ||
bottomRadius = _props$bottomRadius === void 0 ? 0 : _props$bottomRadius, | ||
_props$topRadius = props.topRadius, | ||
topRadius = _props$topRadius === void 0 ? 0 : _props$topRadius, | ||
_props$height = props.height, | ||
height = _props$height === void 0 ? 1 : _props$height, | ||
_props$nradial = props.nradial, | ||
nradial = _props$nradial === void 0 ? 10 : _props$nradial, | ||
_props$nvertical = props.nvertical, | ||
nvertical = _props$nvertical === void 0 ? 10 : _props$nvertical, | ||
_props$verticalAxis = props.verticalAxis, | ||
verticalAxis = _props$verticalAxis === void 0 ? 'y' : _props$verticalAxis, | ||
_props$topCap = props.topCap, | ||
topCap = _props$topCap === void 0 ? false : _props$topCap, | ||
_props$bottomCap = props.bottomCap, | ||
bottomCap = _props$bottomCap === void 0 ? false : _props$bottomCap; | ||
const { | ||
bottomRadius = 0, | ||
topRadius = 0, | ||
height = 1, | ||
nradial = 10, | ||
nvertical = 10, | ||
verticalAxis = 'y', | ||
topCap = false, | ||
bottomCap = false | ||
} = props; | ||
const extra = (topCap ? 2 : 0) + (bottomCap ? 2 : 0); | ||
@@ -48,0 +42,0 @@ const numVertices = (nradial + 1) * (nvertical + 1 + extra); |
export function unpackIndexedGeometry(geometry) { | ||
const indices = geometry.indices, | ||
attributes = geometry.attributes; | ||
const { | ||
indices, | ||
attributes | ||
} = geometry; | ||
@@ -9,5 +11,7 @@ if (!indices) { | ||
const POSITION = attributes.POSITION, | ||
NORMAL = attributes.NORMAL, | ||
TEXCOORD_0 = attributes.TEXCOORD_0; | ||
const { | ||
POSITION, | ||
NORMAL, | ||
TEXCOORD_0 | ||
} = attributes; | ||
const unpackedPositions = new Float32Array(indices.length * 3); | ||
@@ -14,0 +18,0 @@ const unpackedNormals = new Float32Array(indices.length * 3); |
@@ -19,13 +19,10 @@ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread"; | ||
let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _props$id = props.id, | ||
id = _props$id === void 0 ? uid('geometry') : _props$id, | ||
_props$drawMode = props.drawMode, | ||
drawMode = _props$drawMode === void 0 ? DRAW_MODE.TRIANGLES : _props$drawMode, | ||
mode = props.mode, | ||
_props$attributes = props.attributes, | ||
attributes = _props$attributes === void 0 ? {} : _props$attributes, | ||
_props$indices = props.indices, | ||
indices = _props$indices === void 0 ? null : _props$indices, | ||
_props$vertexCount = props.vertexCount, | ||
vertexCount = _props$vertexCount === void 0 ? null : _props$vertexCount; | ||
const { | ||
id = uid('geometry'), | ||
drawMode = DRAW_MODE.TRIANGLES, | ||
mode, | ||
attributes = {}, | ||
indices = null, | ||
vertexCount = null | ||
} = props; | ||
this.id = id; | ||
@@ -99,5 +96,7 @@ this.drawMode = drawMode | 0 || mode | 0; | ||
const attribute = attributes[attributeName]; | ||
const value = attribute.value, | ||
size = attribute.size, | ||
constant = attribute.constant; | ||
const { | ||
value, | ||
size, | ||
constant | ||
} = attribute; | ||
@@ -104,0 +103,0 @@ if (!constant && value && size >= 1) { |
@@ -80,10 +80,8 @@ import { getPageLoadPromise, getCanvas } from '@luma.gl/webgl'; | ||
let opts = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; | ||
const _opts$onInitialize = opts.onInitialize, | ||
onInitialize = _opts$onInitialize === void 0 ? () => {} : _opts$onInitialize, | ||
_opts$onFinalize = opts.onFinalize, | ||
onFinalize = _opts$onFinalize === void 0 ? () => {} : _opts$onFinalize, | ||
_opts$useDevicePixels = opts.useDevicePixels, | ||
useDevicePixels = _opts$useDevicePixels === void 0 ? true : _opts$useDevicePixels, | ||
_opts$autoResizeDrawi = opts.autoResizeDrawingBuffer, | ||
autoResizeDrawingBuffer = _opts$autoResizeDrawi === void 0 ? true : _opts$autoResizeDrawi; | ||
const { | ||
onInitialize = () => {}, | ||
onFinalize = () => {}, | ||
useDevicePixels = true, | ||
autoResizeDrawingBuffer = true | ||
} = opts; | ||
this.props = { | ||
@@ -90,0 +88,0 @@ onInitialize, |
@@ -8,28 +8,19 @@ import _asyncToGenerator from "@babel/runtime/helpers/esm/asyncToGenerator"; | ||
let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _props$onCreateContex = props.onCreateContext, | ||
onCreateContext = _props$onCreateContex === void 0 ? opts => createGLContext(opts) : _props$onCreateContex, | ||
_props$onAddHTML = props.onAddHTML, | ||
onAddHTML = _props$onAddHTML === void 0 ? null : _props$onAddHTML, | ||
_props$onInitialize = props.onInitialize, | ||
onInitialize = _props$onInitialize === void 0 ? () => {} : _props$onInitialize, | ||
_props$onRender = props.onRender, | ||
onRender = _props$onRender === void 0 ? () => {} : _props$onRender, | ||
_props$onFinalize = props.onFinalize, | ||
onFinalize = _props$onFinalize === void 0 ? () => {} : _props$onFinalize, | ||
_props$gl = props.gl, | ||
gl = _props$gl === void 0 ? null : _props$gl, | ||
_props$glOptions = props.glOptions, | ||
glOptions = _props$glOptions === void 0 ? {} : _props$glOptions, | ||
_props$debug = props.debug, | ||
debug = _props$debug === void 0 ? false : _props$debug, | ||
_props$createFramebuf = props.createFramebuffer, | ||
createFramebuffer = _props$createFramebuf === void 0 ? false : _props$createFramebuf, | ||
_props$autoResizeView = props.autoResizeViewport, | ||
autoResizeViewport = _props$autoResizeView === void 0 ? true : _props$autoResizeView, | ||
_props$autoResizeDraw = props.autoResizeDrawingBuffer, | ||
autoResizeDrawingBuffer = _props$autoResizeDraw === void 0 ? true : _props$autoResizeDraw, | ||
_props$stats = props.stats, | ||
stats = _props$stats === void 0 ? lumaStats.get("animation-loop-".concat(statIdCounter++)) : _props$stats; | ||
let _props$useDevicePixel = props.useDevicePixels, | ||
useDevicePixels = _props$useDevicePixel === void 0 ? true : _props$useDevicePixel; | ||
const { | ||
onCreateContext = opts => createGLContext(opts), | ||
onAddHTML = null, | ||
onInitialize = () => {}, | ||
onRender = () => {}, | ||
onFinalize = () => {}, | ||
gl = null, | ||
glOptions = {}, | ||
debug = false, | ||
createFramebuffer = false, | ||
autoResizeViewport = true, | ||
autoResizeDrawingBuffer = true, | ||
stats = lumaStats.get("animation-loop-".concat(statIdCounter++)) | ||
} = props; | ||
let { | ||
useDevicePixels = true | ||
} = props; | ||
@@ -327,6 +318,7 @@ if ('useDevicePixelRatio' in props) { | ||
_updateCallbackData() { | ||
const _this$_getSizeAndAspe = this._getSizeAndAspect(), | ||
width = _this$_getSizeAndAspe.width, | ||
height = _this$_getSizeAndAspe.height, | ||
aspect = _this$_getSizeAndAspe.aspect; | ||
const { | ||
width, | ||
height, | ||
aspect | ||
} = this._getSizeAndAspect(); | ||
@@ -406,5 +398,6 @@ if (width !== this.animationProps.width || height !== this.animationProps.height) { | ||
let aspect = 1; | ||
const _this$gl$canvas = this.gl.canvas, | ||
clientWidth = _this$gl$canvas.clientWidth, | ||
clientHeight = _this$gl$canvas.clientHeight; | ||
const { | ||
clientWidth, | ||
clientHeight | ||
} = this.gl.canvas; | ||
@@ -411,0 +404,0 @@ if (clientWidth > 0 && clientHeight > 0) { |
@@ -13,4 +13,5 @@ import { isWebGL, Query, Program, VertexArray, clear } from '@luma.gl/webgl'; | ||
assert(isWebGL(gl)); | ||
const _props$id = props.id, | ||
id = _props$id === void 0 ? uid('base-model') : _props$id; | ||
const { | ||
id = uid('base-model') | ||
} = props; | ||
this.id = id; | ||
@@ -109,16 +110,12 @@ this.gl = gl; | ||
let opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _opts$moduleSettings = opts.moduleSettings, | ||
moduleSettings = _opts$moduleSettings === void 0 ? null : _opts$moduleSettings, | ||
framebuffer = opts.framebuffer, | ||
_opts$uniforms = opts.uniforms, | ||
uniforms = _opts$uniforms === void 0 ? {} : _opts$uniforms, | ||
_opts$attributes = opts.attributes, | ||
attributes = _opts$attributes === void 0 ? {} : _opts$attributes, | ||
_opts$transformFeedba = opts.transformFeedback, | ||
transformFeedback = _opts$transformFeedba === void 0 ? this.transformFeedback : _opts$transformFeedba, | ||
_opts$parameters = opts.parameters, | ||
parameters = _opts$parameters === void 0 ? {} : _opts$parameters, | ||
_opts$vertexArray = opts.vertexArray, | ||
vertexArray = _opts$vertexArray === void 0 ? this.vertexArray : _opts$vertexArray, | ||
animationProps = opts.animationProps; | ||
const { | ||
moduleSettings = null, | ||
framebuffer, | ||
uniforms = {}, | ||
attributes = {}, | ||
transformFeedback = this.transformFeedback, | ||
parameters = {}, | ||
vertexArray = this.vertexArray, | ||
animationProps | ||
} = opts; | ||
addModel(this); | ||
@@ -139,15 +136,18 @@ this.setAttributes(attributes); | ||
const isIndexed = drawParams.isIndexed, | ||
indexType = drawParams.indexType, | ||
indexOffset = drawParams.indexOffset; | ||
const isInstanced = this.isInstanced, | ||
instanceCount = this.instanceCount; | ||
const { | ||
isIndexed, | ||
indexType, | ||
indexOffset | ||
} = drawParams; | ||
const { | ||
isInstanced, | ||
instanceCount | ||
} = this; | ||
const noop = () => {}; | ||
const _this$props = this.props, | ||
_this$props$onBeforeR = _this$props.onBeforeRender, | ||
onBeforeRender = _this$props$onBeforeR === void 0 ? noop : _this$props$onBeforeR, | ||
_this$props$onAfterRe = _this$props.onAfterRender, | ||
onAfterRender = _this$props$onAfterRe === void 0 ? noop : _this$props$onAfterRe; | ||
const { | ||
onBeforeRender = noop, | ||
onAfterRender = noop | ||
} = this.props; | ||
onBeforeRender(); | ||
@@ -184,8 +184,10 @@ | ||
let opts = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _opts$discard = opts.discard, | ||
discard = _opts$discard === void 0 ? true : _opts$discard, | ||
feedbackBuffers = opts.feedbackBuffers, | ||
_opts$unbindModels = opts.unbindModels, | ||
unbindModels = _opts$unbindModels === void 0 ? [] : _opts$unbindModels; | ||
let parameters = opts.parameters; | ||
const { | ||
discard = true, | ||
feedbackBuffers, | ||
unbindModels = [] | ||
} = opts; | ||
let { | ||
parameters | ||
} = opts; | ||
@@ -244,20 +246,13 @@ if (feedbackBuffers) { | ||
_createProgram(_ref) { | ||
let _ref$vs = _ref.vs, | ||
vs = _ref$vs === void 0 ? null : _ref$vs, | ||
_ref$fs = _ref.fs, | ||
fs = _ref$fs === void 0 ? null : _ref$fs, | ||
_ref$modules = _ref.modules, | ||
modules = _ref$modules === void 0 ? null : _ref$modules, | ||
_ref$defines = _ref.defines, | ||
defines = _ref$defines === void 0 ? {} : _ref$defines, | ||
_ref$inject = _ref.inject, | ||
inject = _ref$inject === void 0 ? {} : _ref$inject, | ||
_ref$shaderCache = _ref.shaderCache, | ||
shaderCache = _ref$shaderCache === void 0 ? null : _ref$shaderCache, | ||
_ref$varyings = _ref.varyings, | ||
varyings = _ref$varyings === void 0 ? null : _ref$varyings, | ||
_ref$bufferMode = _ref.bufferMode, | ||
bufferMode = _ref$bufferMode === void 0 ? 35981 : _ref$bufferMode, | ||
_ref$program = _ref.program, | ||
program = _ref$program === void 0 ? null : _ref$program; | ||
let { | ||
vs = null, | ||
fs = null, | ||
modules = null, | ||
defines = {}, | ||
inject = {}, | ||
shaderCache = null, | ||
varyings = null, | ||
bufferMode = 35981, | ||
program = null | ||
} = _ref; | ||
@@ -279,4 +274,6 @@ this.getModuleUniforms = x => {}; | ||
}); | ||
vs = assembleResult.vs; | ||
fs = assembleResult.fs; | ||
({ | ||
vs, | ||
fs | ||
} = assembleResult); | ||
@@ -421,13 +418,15 @@ if (shaderCache) { | ||
}); | ||
const _getDebugTableForUnif = getDebugTableForUniforms({ | ||
const { | ||
table: uniformTable, | ||
unusedTable, | ||
unusedCount | ||
} = getDebugTableForUniforms({ | ||
header: "".concat(this.id, " uniforms"), | ||
program: this.program, | ||
uniforms: Object.assign({}, this.program.uniforms, uniforms) | ||
}), | ||
uniformTable = _getDebugTableForUnif.table, | ||
unusedTable = _getDebugTableForUnif.unusedTable, | ||
unusedCount = _getDebugTableForUnif.unusedCount; | ||
const _getDebugTableForUnif2 = getDebugTableForUniforms({ | ||
}); | ||
const { | ||
table: missingTable, | ||
count: missingCount | ||
} = getDebugTableForUniforms({ | ||
header: "".concat(this.id, " uniforms"), | ||
@@ -437,5 +436,3 @@ program: this.program, | ||
undefinedOnly: true | ||
}), | ||
missingTable = _getDebugTableForUnif2.table, | ||
missingCount = _getDebugTableForUnif2.count; | ||
}); | ||
@@ -442,0 +439,0 @@ if (missingCount > 0) { |
@@ -43,6 +43,5 @@ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread"; | ||
function mapAttributeName(name, options) { | ||
const _ref = options || {}, | ||
_ref$attributeMap = _ref.attributeMap, | ||
attributeMap = _ref$attributeMap === void 0 ? GLTF_TO_LUMA_ATTRIBUTE_MAP : _ref$attributeMap; | ||
const { | ||
attributeMap = GLTF_TO_LUMA_ATTRIBUTE_MAP | ||
} = options || {}; | ||
return attributeMap && attributeMap[name] || name; | ||
@@ -49,0 +48,0 @@ } |
@@ -10,4 +10,5 @@ import _objectSpread from "@babel/runtime/helpers/esm/objectSpread"; | ||
constructor(gl, props) { | ||
const _props$id = props.id, | ||
id = _props$id === void 0 ? uid('model') : _props$id; | ||
const { | ||
id = uid('model') | ||
} = props; | ||
super(gl, _objectSpread({}, props, { | ||
@@ -117,8 +118,10 @@ id | ||
let options = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _options$discard = options.discard, | ||
discard = _options$discard === void 0 ? true : _options$discard, | ||
feedbackBuffers = options.feedbackBuffers, | ||
_options$unbindModels = options.unbindModels, | ||
unbindModels = _options$unbindModels === void 0 ? [] : _options$unbindModels; | ||
let parameters = options.parameters; | ||
const { | ||
discard = true, | ||
feedbackBuffers, | ||
unbindModels = [] | ||
} = options; | ||
let { | ||
parameters | ||
} = options; | ||
@@ -201,3 +204,5 @@ if (feedbackBuffers) { | ||
const gl = this.program.gl; | ||
const { | ||
gl | ||
} = this.program; | ||
this.transformFeedback = this.transformFeedback || new TransformFeedback(gl, { | ||
@@ -204,0 +209,0 @@ program: this.program |
@@ -1,2 +0,1 @@ | ||
import _slicedToArray from "@babel/runtime/helpers/esm/slicedToArray"; | ||
const NULL_PICKING_COLOR = new Uint8Array([0, 0, 0]); | ||
@@ -7,7 +6,3 @@ export function encodePickingColor(i) { | ||
export function decodePickingColor(color) { | ||
const _color = _slicedToArray(color, 3), | ||
i1 = _color[0], | ||
i2 = _color[1], | ||
i3 = _color[2]; | ||
const [i1, i2, i3] = color; | ||
const index = i1 + i2 * 256 + i3 * 65536 - 1; | ||
@@ -14,0 +9,0 @@ return index; |
@@ -5,7 +5,6 @@ import { VertexShader, FragmentShader, Program } from '@luma.gl/webgl'; | ||
constructor() { | ||
let _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}, | ||
gl = _ref.gl, | ||
_ref$_cachePrograms = _ref._cachePrograms, | ||
_cachePrograms = _ref$_cachePrograms === void 0 ? false : _ref$_cachePrograms; | ||
let { | ||
gl, | ||
_cachePrograms = false | ||
} = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
assert(gl); | ||
@@ -84,4 +83,6 @@ this.gl = gl; | ||
_createNewProgram(gl, opts) { | ||
const vs = opts.vs, | ||
fs = opts.fs; | ||
const { | ||
vs, | ||
fs | ||
} = opts; | ||
const vertexShader = this.getVertexShader(gl, vs); | ||
@@ -88,0 +89,0 @@ const fragmentShader = this.getFragmentShader(gl, fs); |
@@ -7,6 +7,8 @@ import { assert } from '../utils'; | ||
export function updateForTextures(_ref) { | ||
let vs = _ref.vs, | ||
sourceTextureMap = _ref.sourceTextureMap, | ||
targetTextureVarying = _ref.targetTextureVarying, | ||
targetTexture = _ref.targetTexture; | ||
let { | ||
vs, | ||
sourceTextureMap, | ||
targetTextureVarying, | ||
targetTexture | ||
} = _ref; | ||
const texAttributeNames = Object.keys(sourceTextureMap); | ||
@@ -27,4 +29,6 @@ let sourceCount = texAttributeNames.length; | ||
if (updated) { | ||
const updatedLine = updated.updatedLine, | ||
inject = updated.inject; | ||
const { | ||
updatedLine, | ||
inject | ||
} = updated; | ||
updateVsLines[index] = updatedLine; | ||
@@ -65,5 +69,7 @@ finalInject = combineInjects([finalInject, inject]); | ||
export function getSizeUniforms(_ref2) { | ||
let sourceTextureMap = _ref2.sourceTextureMap, | ||
targetTextureVarying = _ref2.targetTextureVarying, | ||
targetTexture = _ref2.targetTexture; | ||
let { | ||
sourceTextureMap, | ||
targetTextureVarying, | ||
targetTexture | ||
} = _ref2; | ||
const uniforms = {}; | ||
@@ -74,4 +80,6 @@ let width; | ||
if (targetTextureVarying) { | ||
width = targetTexture.width; | ||
height = targetTexture.height; | ||
({ | ||
width, | ||
height | ||
} = targetTexture); | ||
uniforms["".concat(SIZE_UNIFORM_PREFIX).concat(targetTextureVarying)] = [width, height]; | ||
@@ -81,5 +89,6 @@ } | ||
for (const textureName in sourceTextureMap) { | ||
var _sourceTextureMap$tex = sourceTextureMap[textureName]; | ||
width = _sourceTextureMap$tex.width; | ||
height = _sourceTextureMap$tex.height; | ||
({ | ||
width, | ||
height | ||
} = sourceTextureMap[textureName]); | ||
uniforms["".concat(SIZE_UNIFORM_PREFIX).concat(textureName)] = [width, height]; | ||
@@ -123,13 +132,14 @@ } | ||
const type = attributeData.type, | ||
name = attributeData.name; | ||
const { | ||
type, | ||
name | ||
} = attributeData; | ||
if (name && textureMap[name]) { | ||
const updatedLine = "// ".concat(line, " => Replaced by Transform with a sampler"); | ||
const _getSamplerDecleratio = getSamplerDeclerations(name), | ||
samplerName = _getSamplerDecleratio.samplerName, | ||
sizeName = _getSamplerDecleratio.sizeName, | ||
uniformDeclerations = _getSamplerDecleratio.uniformDeclerations; | ||
const { | ||
samplerName, | ||
sizeName, | ||
uniformDeclerations | ||
} = getSamplerDeclerations(name); | ||
const channels = typeToChannelSuffix(type); | ||
@@ -136,0 +146,0 @@ const sampleInstruction = " ".concat(type, " ").concat(name, " = transform_getInput(").concat(samplerName, ", ").concat(sizeName, ").").concat(channels, ";\n"); |
@@ -69,8 +69,6 @@ import { combineInjects } from '@luma.gl/shadertools'; | ||
getData() { | ||
let _ref = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}, | ||
_ref$varyingName = _ref.varyingName, | ||
varyingName = _ref$varyingName === void 0 ? null : _ref$varyingName, | ||
_ref$packed = _ref.packed, | ||
packed = _ref$packed === void 0 ? false : _ref$packed; | ||
let { | ||
varyingName = null, | ||
packed = false | ||
} = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const buffer = this.getBuffer(varyingName); | ||
@@ -139,10 +137,12 @@ | ||
const _this$_getInputs = this._getInputs(), | ||
attributes = _this$_getInputs.attributes, | ||
uniforms = _this$_getInputs.uniforms; | ||
const { | ||
attributes, | ||
uniforms | ||
} = this._getInputs(); | ||
Object.assign(uniforms, opts.uniforms); | ||
const parameters = Object.assign({}, opts.parameters); | ||
const _opts$clearRenderTarg = opts.clearRenderTarget, | ||
clearRenderTarget = _opts$clearRenderTarg === void 0 ? true : _opts$clearRenderTarg; | ||
const { | ||
clearRenderTarget = true | ||
} = opts; | ||
let framebuffer = null; | ||
@@ -189,7 +189,9 @@ let discard = true; | ||
const _opts$sourceBuffers = opts.sourceBuffers, | ||
sourceBuffers = _opts$sourceBuffers === void 0 ? null : _opts$sourceBuffers, | ||
_opts$feedbackBuffers = opts.feedbackBuffers, | ||
feedbackBuffers = _opts$feedbackBuffers === void 0 ? null : _opts$feedbackBuffers; | ||
const currentIndex = this.currentIndex; | ||
const { | ||
sourceBuffers = null, | ||
feedbackBuffers = null | ||
} = opts; | ||
const { | ||
currentIndex | ||
} = this; | ||
@@ -215,4 +217,6 @@ if (sourceBuffers || feedbackBuffers) { | ||
const _sourceTextures = opts._sourceTextures, | ||
_targetTexture = opts._targetTexture; | ||
const { | ||
_sourceTextures, | ||
_targetTexture | ||
} = opts; | ||
@@ -273,11 +277,14 @@ if (_sourceTextures || _targetTexture) { | ||
const _this$_validateProps = this._validateProps(props), | ||
feedbackBuffers = _this$_validateProps.feedbackBuffers, | ||
feedbackMap = _this$_validateProps.feedbackMap; | ||
const { | ||
feedbackBuffers, | ||
feedbackMap | ||
} = this._validateProps(props); | ||
const sourceBuffers = props.sourceBuffers, | ||
varyings = props.varyings, | ||
_targetTexture = props._targetTexture, | ||
_targetTextureVarying = props._targetTextureVarying, | ||
_swapTexture = props._swapTexture; | ||
const { | ||
sourceBuffers, | ||
varyings, | ||
_targetTexture, | ||
_targetTextureVarying, | ||
_swapTexture | ||
} = props; | ||
let varyingsArray = varyings; | ||
@@ -318,6 +325,10 @@ | ||
_validateProps(props) { | ||
let feedbackBuffers = props.feedbackBuffers, | ||
feedbackMap = props.feedbackMap; | ||
const destinationBuffers = props.destinationBuffers, | ||
sourceDestinationMap = props.sourceDestinationMap; | ||
let { | ||
feedbackBuffers, | ||
feedbackMap | ||
} = props; | ||
const { | ||
destinationBuffers, | ||
sourceDestinationMap | ||
} = props; | ||
@@ -334,9 +345,13 @@ if (destinationBuffers) { | ||
const vs = props.vs, | ||
elementCount = props.elementCount, | ||
varyings = props.varyings; | ||
const _sourceTextures = props._sourceTextures, | ||
_targetTexture = props._targetTexture, | ||
_targetTextureVarying = props._targetTextureVarying, | ||
_swapTexture = props._swapTexture; | ||
const { | ||
vs, | ||
elementCount, | ||
varyings | ||
} = props; | ||
const { | ||
_sourceTextures, | ||
_targetTexture, | ||
_targetTextureVarying, | ||
_swapTexture | ||
} = props; | ||
assert(vs && (varyings || feedbackMap || _targetTexture) && elementCount); | ||
@@ -360,7 +375,7 @@ | ||
_setupBuffers(_ref2) { | ||
let _ref2$sourceBuffers = _ref2.sourceBuffers, | ||
sourceBuffers = _ref2$sourceBuffers === void 0 ? null : _ref2$sourceBuffers, | ||
_ref2$feedbackBuffers = _ref2.feedbackBuffers, | ||
feedbackBuffers = _ref2$feedbackBuffers === void 0 ? null : _ref2$feedbackBuffers; | ||
_setupBuffers(_ref) { | ||
let { | ||
sourceBuffers = null, | ||
feedbackBuffers = null | ||
} = _ref; | ||
this.sourceBuffers[0] = Object.assign({}, sourceBuffers); | ||
@@ -379,4 +394,6 @@ this.feedbackBuffers[0] = Object.assign({}, feedbackBuffers); | ||
let props = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
const _sourceTextures = props._sourceTextures, | ||
_targetTexture = props._targetTexture; | ||
const { | ||
_sourceTextures, | ||
_targetTexture | ||
} = props; | ||
this.sourceTextures[0] = Object.assign({}, _sourceTextures); | ||
@@ -420,4 +437,6 @@ this.sourceTextures[1] = {}; | ||
_createFeedbackBuffers(_ref3) { | ||
let feedbackBuffers = _ref3.feedbackBuffers; | ||
_createFeedbackBuffers(_ref2) { | ||
let { | ||
feedbackBuffers | ||
} = _ref2; | ||
@@ -435,5 +454,7 @@ if (!this.feedbackMap) { | ||
const sourceBuffer = this.sourceBuffers[current][sourceBufferName]; | ||
const byteLength = sourceBuffer.byteLength, | ||
usage = sourceBuffer.usage, | ||
accessor = sourceBuffer.accessor; | ||
const { | ||
byteLength, | ||
usage, | ||
accessor | ||
} = sourceBuffer; | ||
const buffer = new Buffer(this.gl, { | ||
@@ -508,9 +529,10 @@ byteLength, | ||
const _this$_getShaders = this._getShaders(props), | ||
vs = _this$_getShaders.vs, | ||
fs = _this$_getShaders.fs, | ||
modules = _this$_getShaders.modules, | ||
uniforms = _this$_getShaders.uniforms, | ||
inject = _this$_getShaders.inject, | ||
samplerTextureMap = _this$_getShaders.samplerTextureMap; | ||
const { | ||
vs, | ||
fs, | ||
modules, | ||
uniforms, | ||
inject, | ||
samplerTextureMap | ||
} = this._getShaders(props); | ||
@@ -557,5 +579,6 @@ this.model = new Model(this.gl, Object.assign({}, props, { | ||
let _this$targetTextures$ = this.targetTextures[0], | ||
width = _this$targetTextures$.width, | ||
height = _this$targetTextures$.height; | ||
let { | ||
width, | ||
height | ||
} = this.targetTextures[0]; | ||
this.framebuffers[0] = new Framebuffer(this.gl, { | ||
@@ -571,5 +594,6 @@ id: "".concat(this.id || 'transform', "-framebuffer-0"), | ||
if (this._swapTexture) { | ||
var _this$targetTextures$2 = this.targetTextures[1]; | ||
width = _this$targetTextures$2.width; | ||
height = _this$targetTextures$2.height; | ||
({ | ||
width, | ||
height | ||
} = this.targetTextures[1]); | ||
this.framebuffers[1] = new Framebuffer(this.gl, { | ||
@@ -611,8 +635,9 @@ id: "".concat(this.id || 'transform', "-framebuffer-1"), | ||
const _this$_processVertexS = this._processVertexShader(props.vs), | ||
vs = _this$_processVertexS.vs, | ||
uniforms = _this$_processVertexS.uniforms, | ||
targetTextureType = _this$_processVertexS.targetTextureType, | ||
inject = _this$_processVertexS.inject, | ||
samplerTextureMap = _this$_processVertexS.samplerTextureMap; | ||
const { | ||
vs, | ||
uniforms, | ||
targetTextureType, | ||
inject, | ||
samplerTextureMap | ||
} = this._processVertexShader(props.vs); | ||
@@ -619,0 +644,0 @@ const combinedInject = combineInjects([props.inject || {}, inject]); |
@@ -13,7 +13,9 @@ import { Vector3 } from 'math.gl'; | ||
this.id = props.id || uid('light'); | ||
const _props$color = props.color, | ||
color = _props$color === void 0 ? DEFAULT_LIGHT_COLOR : _props$color; | ||
const { | ||
color = DEFAULT_LIGHT_COLOR | ||
} = props; | ||
this.color = color; | ||
const _props$intensity = props.intensity, | ||
intensity = _props$intensity === void 0 ? DEFAULT_LIGHT_INTENSITY : _props$intensity; | ||
const { | ||
intensity = DEFAULT_LIGHT_INTENSITY | ||
} = props; | ||
this.intensity = intensity; | ||
@@ -37,4 +39,5 @@ } | ||
this.type = 'directional'; | ||
const _props$direction = props.direction, | ||
direction = _props$direction === void 0 ? DEFAULT_LIGHT_DIRECTION : _props$direction; | ||
const { | ||
direction = DEFAULT_LIGHT_DIRECTION | ||
} = props; | ||
this.direction = new Vector3(direction).normalize().toArray(); | ||
@@ -49,4 +52,5 @@ } | ||
this.type = 'point'; | ||
const _props$position = props.position, | ||
position = _props$position === void 0 ? DEFAULT_LIGHT_POSITION : _props$position; | ||
const { | ||
position = DEFAULT_LIGHT_POSITION | ||
} = props; | ||
this.position = position; | ||
@@ -53,0 +57,0 @@ this.attenuation = this._getAttenuation(props); |
@@ -11,5 +11,8 @@ import Pass from './pass'; | ||
_renderPass(_ref) { | ||
let gl = _ref.gl; | ||
const _this$props$clearBits = this.props.clearBits, | ||
clearBits = _this$props$clearBits === void 0 ? 16384 | 256 : _this$props$clearBits; | ||
let { | ||
gl | ||
} = _ref; | ||
const { | ||
clearBits = 16384 | 256 | ||
} = this.props; | ||
gl.clear(clearBits); | ||
@@ -16,0 +19,0 @@ } |
@@ -13,4 +13,5 @@ import Pass from './pass'; | ||
render() { | ||
const _this$props$passes = this.props.passes, | ||
passes = _this$props$passes === void 0 ? [] : _this$props$passes; | ||
const { | ||
passes = [] | ||
} = this.props; | ||
@@ -17,0 +18,0 @@ for (const pass of passes) { |
@@ -18,5 +18,8 @@ import ClipSpace from '../lib/clip-space'; | ||
_renderPass(_ref) { | ||
let inputBuffer = _ref.inputBuffer; | ||
const _this$props$opacity = this.props.opacity, | ||
opacity = _this$props$opacity === void 0 ? 1.0 : _this$props$opacity; | ||
let { | ||
inputBuffer | ||
} = _ref; | ||
const { | ||
opacity = 1.0 | ||
} = this.props; | ||
this.clipspace.draw({ | ||
@@ -23,0 +26,0 @@ uniforms: { |
@@ -12,3 +12,5 @@ import Pass from './pass'; | ||
_renderPass(_ref) { | ||
let gl = _ref.gl; | ||
let { | ||
gl | ||
} = _ref; | ||
let writeValue = 1; | ||
@@ -15,0 +17,0 @@ let clearValue = 0; |
@@ -16,4 +16,5 @@ import CompositePass from './composite-pass'; | ||
this.renderState.reset(); | ||
const _this$props$passes = this.props.passes, | ||
passes = _this$props$passes === void 0 ? [] : _this$props$passes; | ||
const { | ||
passes = [] | ||
} = this.props; | ||
@@ -20,0 +21,0 @@ for (const pass of passes) { |
import { Framebuffer, withParameters } from '@luma.gl/webgl'; | ||
export default class Pass { | ||
constructor(gl, props) { | ||
const _props$id = props.id, | ||
id = _props$id === void 0 ? 'pass' : _props$id; | ||
const { | ||
id = 'pass' | ||
} = props; | ||
this.id = id; | ||
@@ -56,6 +57,8 @@ this.gl = gl; | ||
_renderPass(_ref) { | ||
let gl = _ref.gl, | ||
inputBuffer = _ref.inputBuffer, | ||
outputBuffer = _ref.outputBuffer, | ||
animationProps = _ref.animationProps; | ||
let { | ||
gl, | ||
inputBuffer, | ||
outputBuffer, | ||
animationProps | ||
} = _ref; | ||
} | ||
@@ -62,0 +65,0 @@ |
@@ -11,7 +11,9 @@ import Pass from './pass'; | ||
_renderPass(_ref) { | ||
let animationProps = _ref.animationProps; | ||
const _this$props = this.props, | ||
_this$props$models = _this$props.models, | ||
models = _this$props$models === void 0 ? [] : _this$props$models, | ||
drawParams = _this$props.drawParams; | ||
let { | ||
animationProps | ||
} = _ref; | ||
const { | ||
models = [], | ||
drawParams | ||
} = this.props; | ||
@@ -18,0 +20,0 @@ for (const model of models) { |
@@ -15,4 +15,6 @@ import Pass from './pass'; | ||
_renderPass(_ref) { | ||
let inputBuffer = _ref.inputBuffer, | ||
swapBuffers = _ref.swapBuffers; | ||
let { | ||
inputBuffer, | ||
swapBuffers | ||
} = _ref; | ||
this.props.model.setUniforms(this.props); | ||
@@ -47,4 +49,6 @@ this.props.model.draw({ | ||
_renderPass(_ref2) { | ||
let inputBuffer = _ref2.inputBuffer, | ||
swapBuffers = _ref2.swapBuffers; | ||
let { | ||
inputBuffer, | ||
swapBuffers | ||
} = _ref2; | ||
let first = true; | ||
@@ -51,0 +55,0 @@ |
@@ -26,6 +26,8 @@ import { withParameters, setParameters } from '@luma.gl/webgl'; | ||
_renderPass(_ref) { | ||
let gl = _ref.gl, | ||
inputBuffer = _ref.inputBuffer, | ||
outputBuffer = _ref.outputBuffer, | ||
animationPropst = _ref.animationPropst; | ||
let { | ||
gl, | ||
inputBuffer, | ||
outputBuffer, | ||
animationPropst | ||
} = _ref; | ||
const stencilReadMask = getMask(this.props.stencils); | ||
@@ -32,0 +34,0 @@ const stencilWriteMask = getMask(this.props.updateStencil); |
@@ -10,5 +10,6 @@ import { default as ClipSpace } from '../lib/clip-space'; | ||
}, options)); | ||
const texture = options.texture, | ||
_options$opacity = options.opacity, | ||
opacity = _options$opacity === void 0 ? 1.0 : _options$opacity; | ||
const { | ||
texture, | ||
opacity = 1.0 | ||
} = options; | ||
this.clipspace = new ClipSpace(gl, { | ||
@@ -15,0 +16,0 @@ id: 'texture-pass', |
@@ -10,5 +10,5 @@ import { Matrix4 } from 'math.gl'; | ||
} : props; | ||
const _props = props, | ||
_props$children = _props.children, | ||
children = _props$children === void 0 ? [] : _props$children; | ||
const { | ||
children = [] | ||
} = props; | ||
children.every(child => assert(child instanceof ScenegraphNode)); | ||
@@ -58,6 +58,5 @@ super(props); | ||
traverse(visitor) { | ||
let _ref = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}, | ||
_ref$worldMatrix = _ref.worldMatrix, | ||
worldMatrix = _ref$worldMatrix === void 0 ? new Matrix4() : _ref$worldMatrix; | ||
let { | ||
worldMatrix = new Matrix4() | ||
} = arguments.length > 1 && arguments[1] !== undefined ? arguments[1] : {}; | ||
const modelMatrix = new Matrix4(worldMatrix).multiplyRight(this.matrix); | ||
@@ -64,0 +63,0 @@ |
@@ -5,3 +5,5 @@ import { Vector3, Matrix4 } from 'math.gl'; | ||
constructor(props) { | ||
const id = props.id; | ||
const { | ||
id | ||
} = props; | ||
this.id = id || uid(this.constructor.name); | ||
@@ -60,7 +62,8 @@ this.display = true; | ||
setMatrixComponents(_ref) { | ||
let position = _ref.position, | ||
rotation = _ref.rotation, | ||
scale = _ref.scale, | ||
_ref$update = _ref.update, | ||
update = _ref$update === void 0 ? true : _ref$update; | ||
let { | ||
position, | ||
rotation, | ||
scale, | ||
update = true | ||
} = _ref; | ||
@@ -98,6 +101,7 @@ if (position) { | ||
update() { | ||
let _ref2 = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}, | ||
position = _ref2.position, | ||
rotation = _ref2.rotation, | ||
scale = _ref2.scale; | ||
let { | ||
position, | ||
rotation, | ||
scale | ||
} = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {}; | ||
@@ -104,0 +108,0 @@ if (position) { |
{ | ||
"name": "@luma.gl/core", | ||
"version": "7.1.0-alpha.4", | ||
"version": "7.1.0-alpha.5", | ||
"description": "WebGL2 Components for High Performance Rendering and Computation", | ||
@@ -33,11 +33,12 @@ "license": "MIT", | ||
"@babel/runtime": "^7.0.0", | ||
"@luma.gl/constants": "7.1.0-alpha.4", | ||
"@luma.gl/shadertools": "7.1.0-alpha.4", | ||
"@luma.gl/webgl": "7.1.0-alpha.4", | ||
"@luma.gl/webgl-state-tracker": "7.1.0-alpha.4", | ||
"@luma.gl/webgl2-polyfill": "7.1.0-alpha.4", | ||
"@luma.gl/constants": "7.1.0-alpha.5", | ||
"@luma.gl/shadertools": "7.1.0-alpha.5", | ||
"@luma.gl/webgl": "7.1.0-alpha.5", | ||
"@luma.gl/webgl-state-tracker": "7.1.0-alpha.5", | ||
"@luma.gl/webgl2-polyfill": "7.1.0-alpha.5", | ||
"math.gl": "^2.3.0", | ||
"probe.gl": "^3.0.2", | ||
"seer": "^0.2.4" | ||
} | ||
}, | ||
"gitHead": "ef39b904ae17a9bc257b79f63aa1db1671e97b48" | ||
} |
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License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
Native code
Supply chain riskContains native code (e.g., compiled binaries or shared libraries). Including native code can obscure malicious behavior.
Found 1 instance in 1 package
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LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
322
44964
2975611
2
+ Added@luma.gl/constants@7.1.0-alpha.5(transitive)
+ Added@luma.gl/shadertools@7.1.0-alpha.5(transitive)
+ Added@luma.gl/webgl@7.1.0-alpha.5(transitive)
+ Added@luma.gl/webgl-state-tracker@7.1.0-alpha.5(transitive)
+ Added@luma.gl/webgl2-polyfill@7.1.0-alpha.5(transitive)
- Removed@luma.gl/constants@7.1.0-alpha.4(transitive)
- Removed@luma.gl/shadertools@7.1.0-alpha.4(transitive)
- Removed@luma.gl/webgl@7.1.0-alpha.4(transitive)
- Removed@luma.gl/webgl-state-tracker@7.1.0-alpha.4(transitive)
- Removed@luma.gl/webgl2-polyfill@7.1.0-alpha.4(transitive)
Updated@luma.gl/webgl@7.1.0-alpha.5