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@luma.gl/shadertools

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@luma.gl/shadertools

Shader module system for luma.gl

  • 7.1.0-beta.1
  • Source
  • npm
  • Socket score

Version published
Maintainers
7
Created

What is @luma.gl/shadertools?

@luma.gl/shadertools is a collection of tools for working with WebGL shaders. It provides utilities for shader transpilation, shader module management, and shader debugging, making it easier to develop and manage complex WebGL applications.

What are @luma.gl/shadertools's main functionalities?

Shader Transpilation

This feature allows you to transpile GLSL code to be compatible with different versions of WebGL. The code sample demonstrates how to transpile a simple GLSL fragment shader to WebGL2.

const { transpileShader } = require('@luma.gl/shadertools');
const glslCode = `
  void main() {
    gl_FragColor = vec4(1.0);
  }
`;
const transpiledCode = transpileShader(glslCode, { target: 'webgl2' });
console.log(transpiledCode);

Shader Module Management

This feature helps in managing and assembling shader modules. The code sample shows how to assemble vertex and fragment shaders along with additional shader modules.

const { assembleShaders } = require('@luma.gl/shadertools');
const vs = `
  attribute vec4 position;
  void main() {
    gl_Position = position;
  }
`;
const fs = `
  void main() {
    gl_FragColor = vec4(1.0);
  }
`;
const modules = [
  { name: 'module1', vs, fs }
];
const assembledShaders = assembleShaders({ vs, fs, modules });
console.log(assembledShaders);

Shader Debugging

This feature provides tools for parsing and debugging GLSL code. The code sample demonstrates how to parse a simple GLSL fragment shader to get an abstract syntax tree (AST) representation.

const { parseGLSL } = require('@luma.gl/shadertools');
const glslCode = `
  void main() {
    gl_FragColor = vec4(1.0);
  }
`;
const parsedShader = parseGLSL(glslCode);
console.log(parsedShader);

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Package last updated on 31 May 2019

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