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@mapbox/martini

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@mapbox/martini

A JavaScript library for real-time terrain mesh generation

  • 0.2.0
  • latest
  • npm
  • Socket score

Version published
Weekly downloads
198K
increased by2.51%
Maintainers
14
Weekly downloads
 
Created

What is @mapbox/martini?

@mapbox/martini is a JavaScript library for generating adaptive meshes for terrain rendering. It is designed to work with digital elevation models (DEMs) and can create efficient, level-of-detail (LOD) meshes that are suitable for real-time rendering in 3D applications.

What are @mapbox/martini's main functionalities?

Generating a Terrain Mesh

This feature allows you to generate a terrain mesh from a digital elevation model (DEM). The code sample demonstrates how to create a Martini instance, initialize a terrain tile with elevation data, and generate a mesh with a specified error threshold.

const Martini = require('@mapbox/martini');
const DEM = new Float32Array([/* elevation data */]);
const tileSize = 256;
const martini = new Martini(tileSize + 1);
const terrain = martini.createTile(DEM);
const mesh = terrain.getMesh(10); // 10 is the error threshold
console.log(mesh);

Getting Terrain Errors

This feature allows you to retrieve the error values for each vertex in the terrain mesh. The code sample shows how to create a Martini instance, initialize a terrain tile with elevation data, and get the error values.

const Martini = require('@mapbox/martini');
const DEM = new Float32Array([/* elevation data */]);
const tileSize = 256;
const martini = new Martini(tileSize + 1);
const terrain = martini.createTile(DEM);
const errors = terrain.getErrors();
console.log(errors);

Simplifying a Mesh

This feature allows you to simplify an existing terrain mesh by increasing the error threshold. The code sample demonstrates how to generate an initial mesh and then create a simplified version of it by using a higher error threshold.

const Martini = require('@mapbox/martini');
const DEM = new Float32Array([/* elevation data */]);
const tileSize = 256;
const martini = new Martini(tileSize + 1);
const terrain = martini.createTile(DEM);
const mesh = terrain.getMesh(10); // initial mesh
const simplifiedMesh = terrain.getMesh(20); // simplified mesh with higher error threshold
console.log(simplifiedMesh);

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Package last updated on 31 Jan 2020

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