@pixi/canvas-mesh
Advanced tools
Comparing version 5.0.0-alpha.3 to 5.0.0-rc
/*! | ||
* @pixi/canvas-mesh - v5.0.0-alpha.3 | ||
* Compiled Tue, 03 Jul 2018 04:08:21 UTC | ||
* @pixi/canvas-mesh - v5.0.0-rc | ||
* Compiled Fri, 01 Feb 2019 04:50:10 UTC | ||
* | ||
@@ -9,5 +9,5 @@ * @pixi/canvas-mesh is licensed under the MIT License. | ||
import { DRAW_MODES } from '@pixi/constants'; | ||
import { settings as settings$1 } from '@pixi/settings'; | ||
import { Mesh2d, NineSlicePlane } from '@pixi/mesh-extras'; | ||
import { Mesh } from '@pixi/mesh'; | ||
import { settings } from '@pixi/settings'; | ||
import { MeshMaterial, Mesh } from '@pixi/mesh'; | ||
import { NineSlicePlane, SimpleMesh, SimpleRope } from '@pixi/mesh-extras'; | ||
@@ -18,3 +18,3 @@ /** | ||
* @class | ||
* @private | ||
* @protected | ||
* @memberof PIXI | ||
@@ -32,3 +32,3 @@ */ | ||
*/ | ||
CanvasMeshRenderer.prototype.render = function render (mesh$$1) | ||
CanvasMeshRenderer.prototype.render = function render (mesh) | ||
{ | ||
@@ -38,6 +38,6 @@ var renderer = this.renderer; | ||
var transform = mesh$$1.worldTransform; | ||
var transform = mesh.worldTransform; | ||
var res = renderer.resolution; | ||
if (renderer.roundPixels) | ||
if (mesh.roundPixels) | ||
{ | ||
@@ -65,12 +65,12 @@ context.setTransform( | ||
renderer.context.globalAlpha = mesh$$1.worldAlpha; | ||
renderer.setBlendMode(mesh$$1.blendMode); | ||
renderer.context.globalAlpha = mesh.worldAlpha; | ||
renderer.setBlendMode(mesh.blendMode); | ||
if (mesh$$1.drawMode !== DRAW_MODES.TRIANGLES) | ||
if (mesh.drawMode !== DRAW_MODES.TRIANGLES) | ||
{ | ||
this._renderTriangleMesh(mesh$$1); | ||
this._renderTriangleMesh(mesh); | ||
} | ||
else | ||
{ | ||
this._renderTriangles(mesh$$1); | ||
this._renderTriangles(mesh); | ||
} | ||
@@ -85,8 +85,6 @@ }; | ||
*/ | ||
CanvasMeshRenderer.prototype._renderTriangleMesh = function _renderTriangleMesh (mesh$$1) | ||
CanvasMeshRenderer.prototype._renderTriangleMesh = function _renderTriangleMesh (mesh) | ||
{ | ||
var this$1 = this; | ||
// draw triangles!! | ||
var length = mesh$$1.geometry.buffers[0].data.length; | ||
var length = mesh.geometry.buffers[0].data.length; | ||
@@ -98,3 +96,3 @@ for (var i = 0; i < length - 2; i++) | ||
this$1._renderDrawTriangle(mesh$$1, index, (index + 2), (index + 4)); | ||
this._renderDrawTriangle(mesh, index, (index + 2), (index + 4)); | ||
} | ||
@@ -109,8 +107,6 @@ }; | ||
*/ | ||
CanvasMeshRenderer.prototype._renderTriangles = function _renderTriangles (mesh$$1) | ||
CanvasMeshRenderer.prototype._renderTriangles = function _renderTriangles (mesh) | ||
{ | ||
var this$1 = this; | ||
// draw triangles!! | ||
var indices = mesh$$1.geometry.getIndex().data; | ||
var indices = mesh.geometry.getIndex().data; | ||
var length = indices.length; | ||
@@ -125,3 +121,3 @@ | ||
this$1._renderDrawTriangle(mesh$$1, index0, index1, index2); | ||
this._renderDrawTriangle(mesh, index0, index1, index2); | ||
} | ||
@@ -139,8 +135,8 @@ }; | ||
*/ | ||
CanvasMeshRenderer.prototype._renderDrawTriangle = function _renderDrawTriangle (mesh$$1, index0, index1, index2) | ||
CanvasMeshRenderer.prototype._renderDrawTriangle = function _renderDrawTriangle (mesh, index0, index1, index2) | ||
{ | ||
var context = this.renderer.context; | ||
var vertices = mesh$$1.geometry.buffers[0].data; | ||
var uvs = mesh$$1.geometry.buffers[1].data; | ||
var texture = mesh$$1._texture; | ||
var vertices = mesh.geometry.buffers[0].data; | ||
var uvs = mesh.uvs; | ||
var texture = mesh.texture; | ||
@@ -157,30 +153,9 @@ if (!texture.valid) | ||
var u0; | ||
var u1; | ||
var u2; | ||
var v0; | ||
var v1; | ||
var v2; | ||
var u0 = uvs[index0] * base.width; | ||
var u1 = uvs[index1] * base.width; | ||
var u2 = uvs[index2] * base.width; | ||
var v0 = uvs[index0 + 1] * base.height; | ||
var v1 = uvs[index1 + 1] * base.height; | ||
var v2 = uvs[index2 + 1] * base.height; | ||
if (mesh$$1.uploadUvTransform) | ||
{ | ||
var ut = mesh$$1._uvTransform.mapCoord; | ||
u0 = ((uvs[index0] * ut.a) + (uvs[index0 + 1] * ut.c) + ut.tx) * base.width; | ||
u1 = ((uvs[index1] * ut.a) + (uvs[index1 + 1] * ut.c) + ut.tx) * base.width; | ||
u2 = ((uvs[index2] * ut.a) + (uvs[index2 + 1] * ut.c) + ut.tx) * base.width; | ||
v0 = ((uvs[index0] * ut.b) + (uvs[index0 + 1] * ut.d) + ut.ty) * base.height; | ||
v1 = ((uvs[index1] * ut.b) + (uvs[index1 + 1] * ut.d) + ut.ty) * base.height; | ||
v2 = ((uvs[index2] * ut.b) + (uvs[index2 + 1] * ut.d) + ut.ty) * base.height; | ||
} | ||
else | ||
{ | ||
u0 = uvs[index0] * base.width; | ||
u1 = uvs[index1] * base.width; | ||
u2 = uvs[index2] * base.width; | ||
v0 = uvs[index0 + 1] * base.height; | ||
v1 = uvs[index1 + 1] * base.height; | ||
v2 = uvs[index2 + 1] * base.height; | ||
} | ||
var x0 = vertices[index0]; | ||
@@ -193,8 +168,8 @@ var x1 = vertices[index1]; | ||
var canvasPadding = mesh$$1.canvasPadding / this.renderer.resolution; | ||
var canvasPadding = mesh.canvasPadding / this.renderer.resolution; | ||
if (canvasPadding > 0) | ||
{ | ||
var paddingX = canvasPadding / Math.abs(mesh$$1.worldTransform.a); | ||
var paddingY = canvasPadding / Math.abs(mesh$$1.worldTransform.d); | ||
var paddingX = canvasPadding / Math.abs(mesh.worldTransform.a); | ||
var paddingY = canvasPadding / Math.abs(mesh.worldTransform.d); | ||
var centerX = (x0 + x1 + x2) / 3; | ||
@@ -279,6 +254,6 @@ var centerY = (y0 + y1 + y2) / 3; | ||
*/ | ||
CanvasMeshRenderer.prototype.renderMeshFlat = function renderMeshFlat (mesh$$1) | ||
CanvasMeshRenderer.prototype.renderMeshFlat = function renderMeshFlat (mesh) | ||
{ | ||
var context = this.renderer.context; | ||
var vertices = mesh$$1.geometry.getAttribute('aVertexPosition').data; | ||
var vertices = mesh.geometry.getAttribute('aVertexPosition').data; | ||
var length = vertices.length / 2; | ||
@@ -328,44 +303,24 @@ | ||
* @static | ||
* @constant | ||
* @name MESH_CANVAS_PADDING | ||
* @memberof PIXI.settings | ||
* @member {number} MESH_CANVAS_PADDING | ||
* @type {number} | ||
* @default 0 | ||
*/ | ||
settings$1.MESH_CANVAS_PADDING = 0; | ||
settings.MESH_CANVAS_PADDING = 0; | ||
// IMPORTANT: Please do NOT use this as a precedent to use `settings` after the object is created | ||
// this was merely created to completely decouple canvas from the base Mesh class and we are | ||
// unable to add `canvasPadding` in the constructor anymore, as the case was for PixiJS v4. | ||
/** | ||
* Internal variable for `canvasPadding`. | ||
* Renders the mesh using the Canvas renderer | ||
* | ||
* @private | ||
* @memberof PIXI.Mesh2d | ||
* @member {number} | ||
* @default null | ||
* @protected | ||
* @method render | ||
* @memberof PIXI.MeshMaterial# | ||
* @param {PIXI.CanvasRenderer} renderer - The canvas renderer. | ||
* @param {PIXI.Mesh} mesh - Mesh to render. | ||
*/ | ||
Mesh2d.prototype._canvasPadding = null; | ||
MeshMaterial.prototype._renderCanvas = function _renderCanvas(renderer, mesh) | ||
{ | ||
renderer.plugins.mesh.render(mesh); | ||
}; | ||
/** | ||
* Triangles in canvas mode are automatically antialiased, use this value to force triangles | ||
* to overlap a bit with each other. To set the global default, set {@link PIXI.settings.MESH_CANVAS_PADDING} | ||
* | ||
* @see PIXI.settings.MESH_CANVAS_PADDING | ||
* @member {number} canvasPadding | ||
* @memberof PIXI.Mesh2d# | ||
* @default 0 | ||
*/ | ||
Object.defineProperty(Mesh2d.prototype, 'canvasPadding', { | ||
get: function get() | ||
{ | ||
return this._canvasPadding !== null ? this._canvasPadding : settings$1.MESH_CANVAS_PADDING; | ||
}, | ||
set: function set(value) | ||
{ | ||
this._canvasPadding = value; | ||
}, | ||
}); | ||
/** | ||
* Renders the object using the Canvas renderer | ||
@@ -388,3 +343,3 @@ * | ||
if (renderer.roundPixels) | ||
if (this.roundPixels) | ||
{ | ||
@@ -436,3 +391,3 @@ context.setTransform( | ||
* @param {CanvasRenderingContext2D} context - The context to draw with. | ||
* @param {CanvasImageSource} textureSource - The source to draw. | ||
* @param {ICanvasImageSource} textureSource - The source to draw. | ||
* @param {number} w - width of the texture | ||
@@ -492,6 +447,98 @@ * @param {number} h - height of the texture | ||
{ | ||
renderer.plugins[this.pluginName].render(this); | ||
if (this.shader.uvMatrix) | ||
{ | ||
this.shader.uvMatrix.update(); | ||
this.calculateUvs(); | ||
} | ||
this.material._renderCanvas(renderer, this); | ||
}; | ||
// IMPORTANT: Please do NOT use this as a precedent to use `settings` after the object is created | ||
// this was merely created to completely decouple canvas from the base Mesh class and we are | ||
// unable to add `canvasPadding` in the constructor anymore, as the case was for PixiJS v4. | ||
/** | ||
* Internal variable for `canvasPadding`. | ||
* | ||
* @private | ||
* @memberof PIXI.Mesh | ||
* @member {number} | ||
* @default null | ||
*/ | ||
Mesh.prototype._canvasPadding = null; | ||
/** | ||
* Triangles in canvas mode are automatically antialiased, use this value to force triangles | ||
* to overlap a bit with each other. To set the global default, set {@link PIXI.settings.MESH_CANVAS_PADDING} | ||
* | ||
* @see PIXI.settings.MESH_CANVAS_PADDING | ||
* @member {number} canvasPadding | ||
* @memberof PIXI.SimpleMesh# | ||
* @default 0 | ||
*/ | ||
Object.defineProperty(Mesh.prototype, 'canvasPadding', { | ||
get: function get() | ||
{ | ||
return this._canvasPadding !== null ? this._canvasPadding : settings.MESH_CANVAS_PADDING; | ||
}, | ||
set: function set(value) | ||
{ | ||
this._canvasPadding = value; | ||
}, | ||
}); | ||
/** | ||
* Renders the object using the Canvas renderer | ||
* | ||
* @private | ||
* @method _renderCanvas | ||
* @memberof PIXI.Mesh# | ||
* @param {PIXI.CanvasRenderer} renderer - The canvas renderer. | ||
*/ | ||
SimpleMesh.prototype._renderCanvas = function _renderCanvas(renderer) | ||
{ | ||
if (this.autoUpdate) | ||
{ | ||
this.geometry.getAttribute('aVertexPosition').update(); | ||
} | ||
if (this.shader.update) | ||
{ | ||
this.shader.update(); | ||
} | ||
this.calculateUvs(); | ||
this.material._renderCanvas(renderer, this); | ||
}; | ||
/** | ||
* Renders the object using the Canvas renderer | ||
* | ||
* @protected | ||
* @method _renderCanvas | ||
* @memberof PIXI.Mesh# | ||
* @param {PIXI.CanvasRenderer} renderer - The canvas renderer. | ||
*/ | ||
SimpleRope.prototype._renderCanvas = function _renderCanvas(renderer) | ||
{ | ||
if (this.autoUpdate | ||
|| this.geometry.width !== this.shader.texture.height) | ||
{ | ||
this.geometry.width = this.shader.texture.height; | ||
this.geometry.update(); | ||
} | ||
if (this.shader.update) | ||
{ | ||
this.shader.update(); | ||
} | ||
this.calculateUvs(); | ||
this.material._renderCanvas(renderer, this); | ||
}; | ||
export { CanvasMeshRenderer }; | ||
//# sourceMappingURL=canvas-mesh.es.js.map |
/*! | ||
* @pixi/canvas-mesh - v5.0.0-alpha.3 | ||
* Compiled Tue, 03 Jul 2018 04:08:21 UTC | ||
* @pixi/canvas-mesh - v5.0.0-rc | ||
* Compiled Fri, 01 Feb 2019 04:50:10 UTC | ||
* | ||
@@ -14,4 +14,4 @@ * @pixi/canvas-mesh is licensed under the MIT License. | ||
var settings = require('@pixi/settings'); | ||
var mesh = require('@pixi/mesh'); | ||
var meshExtras = require('@pixi/mesh-extras'); | ||
var mesh = require('@pixi/mesh'); | ||
@@ -22,3 +22,3 @@ /** | ||
* @class | ||
* @private | ||
* @protected | ||
* @memberof PIXI | ||
@@ -44,3 +44,3 @@ */ | ||
if (renderer.roundPixels) | ||
if (mesh$$1.roundPixels) | ||
{ | ||
@@ -89,4 +89,2 @@ context.setTransform( | ||
{ | ||
var this$1 = this; | ||
// draw triangles!! | ||
@@ -100,3 +98,3 @@ var length = mesh$$1.geometry.buffers[0].data.length; | ||
this$1._renderDrawTriangle(mesh$$1, index, (index + 2), (index + 4)); | ||
this._renderDrawTriangle(mesh$$1, index, (index + 2), (index + 4)); | ||
} | ||
@@ -113,4 +111,2 @@ }; | ||
{ | ||
var this$1 = this; | ||
// draw triangles!! | ||
@@ -127,3 +123,3 @@ var indices = mesh$$1.geometry.getIndex().data; | ||
this$1._renderDrawTriangle(mesh$$1, index0, index1, index2); | ||
this._renderDrawTriangle(mesh$$1, index0, index1, index2); | ||
} | ||
@@ -145,4 +141,4 @@ }; | ||
var vertices = mesh$$1.geometry.buffers[0].data; | ||
var uvs = mesh$$1.geometry.buffers[1].data; | ||
var texture = mesh$$1._texture; | ||
var uvs = mesh$$1.uvs; | ||
var texture = mesh$$1.texture; | ||
@@ -159,30 +155,9 @@ if (!texture.valid) | ||
var u0; | ||
var u1; | ||
var u2; | ||
var v0; | ||
var v1; | ||
var v2; | ||
var u0 = uvs[index0] * base.width; | ||
var u1 = uvs[index1] * base.width; | ||
var u2 = uvs[index2] * base.width; | ||
var v0 = uvs[index0 + 1] * base.height; | ||
var v1 = uvs[index1 + 1] * base.height; | ||
var v2 = uvs[index2 + 1] * base.height; | ||
if (mesh$$1.uploadUvTransform) | ||
{ | ||
var ut = mesh$$1._uvTransform.mapCoord; | ||
u0 = ((uvs[index0] * ut.a) + (uvs[index0 + 1] * ut.c) + ut.tx) * base.width; | ||
u1 = ((uvs[index1] * ut.a) + (uvs[index1 + 1] * ut.c) + ut.tx) * base.width; | ||
u2 = ((uvs[index2] * ut.a) + (uvs[index2 + 1] * ut.c) + ut.tx) * base.width; | ||
v0 = ((uvs[index0] * ut.b) + (uvs[index0 + 1] * ut.d) + ut.ty) * base.height; | ||
v1 = ((uvs[index1] * ut.b) + (uvs[index1 + 1] * ut.d) + ut.ty) * base.height; | ||
v2 = ((uvs[index2] * ut.b) + (uvs[index2 + 1] * ut.d) + ut.ty) * base.height; | ||
} | ||
else | ||
{ | ||
u0 = uvs[index0] * base.width; | ||
u1 = uvs[index1] * base.width; | ||
u2 = uvs[index2] * base.width; | ||
v0 = uvs[index0 + 1] * base.height; | ||
v1 = uvs[index1 + 1] * base.height; | ||
v2 = uvs[index2 + 1] * base.height; | ||
} | ||
var x0 = vertices[index0]; | ||
@@ -328,5 +303,5 @@ var x1 = vertices[index1]; | ||
* @static | ||
* @constant | ||
* @name MESH_CANVAS_PADDING | ||
* @memberof PIXI.settings | ||
* @member {number} MESH_CANVAS_PADDING | ||
* @type {number} | ||
* @default 0 | ||
@@ -336,37 +311,17 @@ */ | ||
// IMPORTANT: Please do NOT use this as a precedent to use `settings` after the object is created | ||
// this was merely created to completely decouple canvas from the base Mesh class and we are | ||
// unable to add `canvasPadding` in the constructor anymore, as the case was for PixiJS v4. | ||
/** | ||
* Internal variable for `canvasPadding`. | ||
* Renders the mesh using the Canvas renderer | ||
* | ||
* @private | ||
* @memberof PIXI.Mesh2d | ||
* @member {number} | ||
* @default null | ||
* @protected | ||
* @method render | ||
* @memberof PIXI.MeshMaterial# | ||
* @param {PIXI.CanvasRenderer} renderer - The canvas renderer. | ||
* @param {PIXI.Mesh} mesh - Mesh to render. | ||
*/ | ||
meshExtras.Mesh2d.prototype._canvasPadding = null; | ||
mesh.MeshMaterial.prototype._renderCanvas = function _renderCanvas(renderer, mesh$$1) | ||
{ | ||
renderer.plugins.mesh.render(mesh$$1); | ||
}; | ||
/** | ||
* Triangles in canvas mode are automatically antialiased, use this value to force triangles | ||
* to overlap a bit with each other. To set the global default, set {@link PIXI.settings.MESH_CANVAS_PADDING} | ||
* | ||
* @see PIXI.settings.MESH_CANVAS_PADDING | ||
* @member {number} canvasPadding | ||
* @memberof PIXI.Mesh2d# | ||
* @default 0 | ||
*/ | ||
Object.defineProperty(meshExtras.Mesh2d.prototype, 'canvasPadding', { | ||
get: function get() | ||
{ | ||
return this._canvasPadding !== null ? this._canvasPadding : settings.settings.MESH_CANVAS_PADDING; | ||
}, | ||
set: function set(value) | ||
{ | ||
this._canvasPadding = value; | ||
}, | ||
}); | ||
/** | ||
* Renders the object using the Canvas renderer | ||
@@ -389,3 +344,3 @@ * | ||
if (renderer.roundPixels) | ||
if (this.roundPixels) | ||
{ | ||
@@ -437,3 +392,3 @@ context.setTransform( | ||
* @param {CanvasRenderingContext2D} context - The context to draw with. | ||
* @param {CanvasImageSource} textureSource - The source to draw. | ||
* @param {ICanvasImageSource} textureSource - The source to draw. | ||
* @param {number} w - width of the texture | ||
@@ -493,6 +448,98 @@ * @param {number} h - height of the texture | ||
{ | ||
renderer.plugins[this.pluginName].render(this); | ||
if (this.shader.uvMatrix) | ||
{ | ||
this.shader.uvMatrix.update(); | ||
this.calculateUvs(); | ||
} | ||
this.material._renderCanvas(renderer, this); | ||
}; | ||
// IMPORTANT: Please do NOT use this as a precedent to use `settings` after the object is created | ||
// this was merely created to completely decouple canvas from the base Mesh class and we are | ||
// unable to add `canvasPadding` in the constructor anymore, as the case was for PixiJS v4. | ||
/** | ||
* Internal variable for `canvasPadding`. | ||
* | ||
* @private | ||
* @memberof PIXI.Mesh | ||
* @member {number} | ||
* @default null | ||
*/ | ||
mesh.Mesh.prototype._canvasPadding = null; | ||
/** | ||
* Triangles in canvas mode are automatically antialiased, use this value to force triangles | ||
* to overlap a bit with each other. To set the global default, set {@link PIXI.settings.MESH_CANVAS_PADDING} | ||
* | ||
* @see PIXI.settings.MESH_CANVAS_PADDING | ||
* @member {number} canvasPadding | ||
* @memberof PIXI.SimpleMesh# | ||
* @default 0 | ||
*/ | ||
Object.defineProperty(mesh.Mesh.prototype, 'canvasPadding', { | ||
get: function get() | ||
{ | ||
return this._canvasPadding !== null ? this._canvasPadding : settings.settings.MESH_CANVAS_PADDING; | ||
}, | ||
set: function set(value) | ||
{ | ||
this._canvasPadding = value; | ||
}, | ||
}); | ||
/** | ||
* Renders the object using the Canvas renderer | ||
* | ||
* @private | ||
* @method _renderCanvas | ||
* @memberof PIXI.Mesh# | ||
* @param {PIXI.CanvasRenderer} renderer - The canvas renderer. | ||
*/ | ||
meshExtras.SimpleMesh.prototype._renderCanvas = function _renderCanvas(renderer) | ||
{ | ||
if (this.autoUpdate) | ||
{ | ||
this.geometry.getAttribute('aVertexPosition').update(); | ||
} | ||
if (this.shader.update) | ||
{ | ||
this.shader.update(); | ||
} | ||
this.calculateUvs(); | ||
this.material._renderCanvas(renderer, this); | ||
}; | ||
/** | ||
* Renders the object using the Canvas renderer | ||
* | ||
* @protected | ||
* @method _renderCanvas | ||
* @memberof PIXI.Mesh# | ||
* @param {PIXI.CanvasRenderer} renderer - The canvas renderer. | ||
*/ | ||
meshExtras.SimpleRope.prototype._renderCanvas = function _renderCanvas(renderer) | ||
{ | ||
if (this.autoUpdate | ||
|| this.geometry.width !== this.shader.texture.height) | ||
{ | ||
this.geometry.width = this.shader.texture.height; | ||
this.geometry.update(); | ||
} | ||
if (this.shader.update) | ||
{ | ||
this.shader.update(); | ||
} | ||
this.calculateUvs(); | ||
this.material._renderCanvas(renderer, this); | ||
}; | ||
exports.CanvasMeshRenderer = CanvasMeshRenderer; | ||
//# sourceMappingURL=canvas-mesh.js.map |
{ | ||
"name": "@pixi/canvas-mesh", | ||
"version": "5.0.0-alpha.3", | ||
"version": "5.0.0-rc", | ||
"main": "lib/canvas-mesh.js", | ||
"module": "lib/canvas-mesh.es.js", | ||
"description": "PixiJS Application", | ||
"description": "Canvas mixin for the mesh package", | ||
"author": "Mat Groves", | ||
@@ -25,10 +25,11 @@ "contributors": [ | ||
"dependencies": { | ||
"@pixi/constants": "^5.0.0-alpha.3", | ||
"@pixi/mesh": "^5.0.0-alpha.3", | ||
"@pixi/mesh-extras": "^5.0.0-alpha.3", | ||
"@pixi/settings": "^5.0.0-alpha.3" | ||
"@pixi/constants": "^5.0.0-rc", | ||
"@pixi/mesh": "^5.0.0-rc", | ||
"@pixi/mesh-extras": "^5.0.0-rc", | ||
"@pixi/settings": "^5.0.0-rc" | ||
}, | ||
"devDependencies": { | ||
"floss": "^2.1.3" | ||
} | ||
"floss": "^2.1.5" | ||
}, | ||
"gitHead": "9026a1bbca9a9d86b7a3b6d5eb4fa2c3145c2b85" | ||
} |
Sorry, the diff of this file is not supported yet
Sorry, the diff of this file is not supported yet
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
86270
908
Updated@pixi/constants@^5.0.0-rc
Updated@pixi/mesh@^5.0.0-rc
Updated@pixi/mesh-extras@^5.0.0-rc
Updated@pixi/settings@^5.0.0-rc