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@pixi/canvas-sprite

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@pixi/canvas-sprite - npm Package Compare versions

Comparing version 5.1.5 to 5.2.0

8

dist/canvas-sprite.js
/*!
* @pixi/canvas-sprite - v5.1.5
* Compiled Tue, 24 Sep 2019 04:07:05 UTC
* @pixi/canvas-sprite - v5.2.0
* Compiled Wed, 06 Nov 2019 02:32:43 UTC
*

@@ -101,3 +101,3 @@ * @pixi/canvas-sprite is licensed under the MIT License.

wt = canvasRenderWorldTransform;
math.GroupD8.matrixAppendRotationInv(wt, texture.rotate, dx, dy);
math.groupD8.matrixAppendRotationInv(wt, texture.rotate, dx, dy);
// the anchor has already been applied above, so lets set it to zero

@@ -161,3 +161,3 @@ dx = 0;

// TODO clean up caching - how to clean up the caches?
sprite._tintedCanvas = canvasRenderer.CanvasTinter.getTintedCanvas(sprite, sprite.tint);
sprite._tintedCanvas = canvasRenderer.canvasUtils.getTintedCanvas(sprite, sprite.tint);
}

@@ -164,0 +164,0 @@

/*!
* @pixi/canvas-sprite - v5.1.5
* Compiled Tue, 24 Sep 2019 04:07:05 UTC
* @pixi/canvas-sprite - v5.2.0
* Compiled Wed, 06 Nov 2019 02:32:43 UTC
*

@@ -8,3 +8,3 @@ * @pixi/canvas-sprite is licensed under the MIT License.

*/
this.PIXI=this.PIXI||{};var _pixi_canvas_sprite=function(t,r,e,o,n){"use strict";var i=new e.Matrix,a=function(t){this.renderer=t};return a.prototype.render=function(t){var n=t._texture,a=this.renderer,s=a.context,l=n._frame.width,h=n._frame.height,d=t.transform.worldTransform,u=0,c=0,p=n.baseTexture.getDrawableSource();if(!(n.orig.width<=0||n.orig.height<=0)&&p&&n.valid){a.setBlendMode(t.blendMode,!0),a.context.globalAlpha=t.worldAlpha;var f=n.baseTexture.scaleMode===r.SCALE_MODES.LINEAR;a.smoothProperty&&a.context[a.smoothProperty]!==f&&(s[a.smoothProperty]=f),n.trim?(u=n.trim.width/2+n.trim.x-t.anchor.x*n.orig.width,c=n.trim.height/2+n.trim.y-t.anchor.y*n.orig.height):(u=(.5-t.anchor.x)*n.orig.width,c=(.5-t.anchor.y)*n.orig.height),n.rotate&&(d.copyTo(i),d=i,e.GroupD8.matrixAppendRotationInv(d,n.rotate,u,c),u=0,c=0),u-=l/2,c-=h/2,t.roundPixels?(a.context.setTransform(d.a,d.b,d.c,d.d,d.tx*a.resolution|0,d.ty*a.resolution|0),u|=0,c|=0):a.context.setTransform(d.a,d.b,d.c,d.d,d.tx*a.resolution,d.ty*a.resolution);var _=n.baseTexture.resolution,x=a._outerBlend;x&&(s.save(),s.beginPath(),s.rect(u*a.resolution,c*a.resolution,l*a.resolution,h*a.resolution),s.clip()),16777215!==t.tint?(t._cachedTint===t.tint&&t._tintedCanvas.tintId===t._texture._updateID||(t._cachedTint=t.tint,t._tintedCanvas=o.CanvasTinter.getTintedCanvas(t,t.tint)),s.drawImage(t._tintedCanvas,0,0,Math.floor(l*_),Math.floor(h*_),Math.floor(u*a.resolution),Math.floor(c*a.resolution),Math.floor(l*a.resolution),Math.floor(h*a.resolution))):s.drawImage(p,n._frame.x*_,n._frame.y*_,Math.floor(l*_),Math.floor(h*_),Math.floor(u*a.resolution),Math.floor(c*a.resolution),Math.floor(l*a.resolution),Math.floor(h*a.resolution)),x&&s.restore(),a.setBlendMode(r.BLEND_MODES.NORMAL)}},a.prototype.destroy=function(){this.renderer=null},n.Sprite.prototype._tintedCanvas=null,n.Sprite.prototype._renderCanvas=function(t){t.plugins.sprite.render(this)},t.CanvasSpriteRenderer=a,t}({},PIXI,PIXI,PIXI,PIXI);Object.assign(this.PIXI,_pixi_canvas_sprite);
this.PIXI=this.PIXI||{};var _pixi_canvas_sprite=function(t,r,o,e,i){"use strict";var n=new o.Matrix,a=function(t){this.renderer=t};return a.prototype.render=function(t){var i=t._texture,a=this.renderer,s=a.context,l=i._frame.width,h=i._frame.height,d=t.transform.worldTransform,u=0,c=0,p=i.baseTexture.getDrawableSource();if(!(i.orig.width<=0||i.orig.height<=0)&&p&&i.valid){a.setBlendMode(t.blendMode,!0),a.context.globalAlpha=t.worldAlpha;var f=i.baseTexture.scaleMode===r.SCALE_MODES.LINEAR;a.smoothProperty&&a.context[a.smoothProperty]!==f&&(s[a.smoothProperty]=f),i.trim?(u=i.trim.width/2+i.trim.x-t.anchor.x*i.orig.width,c=i.trim.height/2+i.trim.y-t.anchor.y*i.orig.height):(u=(.5-t.anchor.x)*i.orig.width,c=(.5-t.anchor.y)*i.orig.height),i.rotate&&(d.copyTo(n),d=n,o.groupD8.matrixAppendRotationInv(d,i.rotate,u,c),u=0,c=0),u-=l/2,c-=h/2,t.roundPixels?(a.context.setTransform(d.a,d.b,d.c,d.d,d.tx*a.resolution|0,d.ty*a.resolution|0),u|=0,c|=0):a.context.setTransform(d.a,d.b,d.c,d.d,d.tx*a.resolution,d.ty*a.resolution);var _=i.baseTexture.resolution,x=a._outerBlend;x&&(s.save(),s.beginPath(),s.rect(u*a.resolution,c*a.resolution,l*a.resolution,h*a.resolution),s.clip()),16777215!==t.tint?(t._cachedTint===t.tint&&t._tintedCanvas.tintId===t._texture._updateID||(t._cachedTint=t.tint,t._tintedCanvas=e.canvasUtils.getTintedCanvas(t,t.tint)),s.drawImage(t._tintedCanvas,0,0,Math.floor(l*_),Math.floor(h*_),Math.floor(u*a.resolution),Math.floor(c*a.resolution),Math.floor(l*a.resolution),Math.floor(h*a.resolution))):s.drawImage(p,i._frame.x*_,i._frame.y*_,Math.floor(l*_),Math.floor(h*_),Math.floor(u*a.resolution),Math.floor(c*a.resolution),Math.floor(l*a.resolution),Math.floor(h*a.resolution)),x&&s.restore(),a.setBlendMode(r.BLEND_MODES.NORMAL)}},a.prototype.destroy=function(){this.renderer=null},i.Sprite.prototype._tintedCanvas=null,i.Sprite.prototype._renderCanvas=function(t){t.plugins.sprite.render(this)},t.CanvasSpriteRenderer=a,t}({},PIXI,PIXI,PIXI,PIXI);Object.assign(this.PIXI,_pixi_canvas_sprite);
//# sourceMappingURL=canvas-sprite.min.js.map
/*!
* @pixi/canvas-sprite - v5.1.5
* Compiled Tue, 24 Sep 2019 04:07:05 UTC
* @pixi/canvas-sprite - v5.2.0
* Compiled Wed, 06 Nov 2019 02:32:43 UTC
*

@@ -9,4 +9,4 @@ * @pixi/canvas-sprite is licensed under the MIT License.

import { SCALE_MODES, BLEND_MODES } from '@pixi/constants';
import { Matrix, GroupD8 } from '@pixi/math';
import { CanvasTinter } from '@pixi/canvas-renderer';
import { Matrix, groupD8 } from '@pixi/math';
import { canvasUtils } from '@pixi/canvas-renderer';
import { Sprite } from '@pixi/sprite';

@@ -103,3 +103,3 @@

wt = canvasRenderWorldTransform;
GroupD8.matrixAppendRotationInv(wt, texture.rotate, dx, dy);
groupD8.matrixAppendRotationInv(wt, texture.rotate, dx, dy);
// the anchor has already been applied above, so lets set it to zero

@@ -163,3 +163,3 @@ dx = 0;

// TODO clean up caching - how to clean up the caches?
sprite._tintedCanvas = CanvasTinter.getTintedCanvas(sprite, sprite.tint);
sprite._tintedCanvas = canvasUtils.getTintedCanvas(sprite, sprite.tint);
}

@@ -166,0 +166,0 @@

/*!
* @pixi/canvas-sprite - v5.1.5
* Compiled Tue, 24 Sep 2019 04:07:05 UTC
* @pixi/canvas-sprite - v5.2.0
* Compiled Wed, 06 Nov 2019 02:32:43 UTC
*

@@ -106,3 +106,3 @@ * @pixi/canvas-sprite is licensed under the MIT License.

wt = canvasRenderWorldTransform;
math.GroupD8.matrixAppendRotationInv(wt, texture.rotate, dx, dy);
math.groupD8.matrixAppendRotationInv(wt, texture.rotate, dx, dy);
// the anchor has already been applied above, so lets set it to zero

@@ -166,3 +166,3 @@ dx = 0;

// TODO clean up caching - how to clean up the caches?
sprite._tintedCanvas = canvasRenderer.CanvasTinter.getTintedCanvas(sprite, sprite.tint);
sprite._tintedCanvas = canvasRenderer.canvasUtils.getTintedCanvas(sprite, sprite.tint);
}

@@ -169,0 +169,0 @@

{
"name": "@pixi/canvas-sprite",
"version": "5.1.5",
"version": "5.2.0",
"main": "lib/canvas-sprite.js",

@@ -27,9 +27,9 @@ "module": "lib/canvas-sprite.es.js",

"dependencies": {
"@pixi/canvas-renderer": "^5.1.5",
"@pixi/constants": "^5.1.0",
"@pixi/math": "^5.1.0",
"@pixi/sprite": "^5.1.5",
"@pixi/utils": "^5.1.3"
"@pixi/canvas-renderer": "^5.2.0",
"@pixi/constants": "^5.2.0",
"@pixi/math": "^5.2.0",
"@pixi/sprite": "^5.2.0",
"@pixi/utils": "^5.2.0"
},
"gitHead": "8cf3db88d06355cbabea64150cdb0774191e502c"
"gitHead": "aaf96b460582b83a1fa73037ef2dd69dd9e84415"
}

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