Features
- Support all 3 types of authentication methods (standard, with server-side validation or with offline access (aka server side access))
- Promise-based API consistent between Android and iOS
- Typings for TypeScript and Flow
- Native signin buttons
Project setup and initialization
For RN >= 0.60 please use version 3 installed from @react-native-community/google-signin
yarn add @react-native-community/google-signin
For RN <= 0.59 use version 2 installed from react-native-google-signin
yarn add react-native-google-signin
Then follow the Android guide and iOS guide
Public API
1. GoogleSignin
import {
GoogleSignin,
GoogleSigninButton,
statusCodes,
} from '@react-native-community/google-signin';
configure(options)
It is mandatory to call this method before attempting to call signIn()
and signInSilently()
. This method is sync meaning you can call signIn
/ signInSilently
right after it. In typical scenarios, configure
needs to be called only once, after your app starts. In the native layer, this is a synchronous call.
Example usage with for default options: you get user email and basic profile info.
import { GoogleSignin } from '@react-native-community/google-signin';
GoogleSignin.configure();
Example to access Google Drive both from the mobile application and from the backend server
GoogleSignin.configure({
scopes: ['https://www.googleapis.com/auth/drive.readonly'],
webClientId: '<FROM DEVELOPER CONSOLE>',
offlineAccess: true,
hostedDomain: '',
loginHint: '',
forceCodeForRefreshToken: true,
accountName: '',
iosClientId: '<FROM DEVELOPER CONSOLE>',
});
* forceCodeForRefreshToken docs
signIn()
Prompts a modal to let the user sign in into your application. Resolved promise returns an userInfo
object. Rejects with error otherwise.
import { GoogleSignin, statusCodes } from '@react-native-community/google-signin';
signIn = async () => {
try {
await GoogleSignin.hasPlayServices();
const userInfo = await GoogleSignin.signIn();
this.setState({ userInfo });
} catch (error) {
if (error.code === statusCodes.SIGN_IN_CANCELLED) {
} else if (error.code === statusCodes.IN_PROGRESS) {
} else if (error.code === statusCodes.PLAY_SERVICES_NOT_AVAILABLE) {
} else {
}
}
};
signInSilently()
May be called eg. in the componentDidMount
of your main component. This method returns the current user and rejects with an error otherwise.
To see how to handle errors read signIn()
method
getCurrentUserInfo = async () => {
try {
const userInfo = await GoogleSignin.signInSilently();
this.setState({ userInfo });
} catch (error) {
if (error.code === statusCodes.SIGN_IN_REQUIRED) {
} else {
}
}
};
isSignedIn()
This method may be used to find out whether some user is currently signed in. It returns a promise which resolves with a boolean value (it never rejects). In the native layer, this is a synchronous call. This means that it will resolve even when the device is offline. Note that it may happen that isSignedIn()
resolves to true and calling signInSilently()
rejects with an error (eg. due to a network issue).
isSignedIn = async () => {
const isSignedIn = await GoogleSignin.isSignedIn();
this.setState({ isLoginScreenPresented: !isSignedIn });
};
getCurrentUser()
This method resolves with null
or userInfo
object. The call never rejects and in the native layer, this is a synchronous call. Note that on Android, accessToken
is always null
in the response.
getCurrentUser = async () => {
const currentUser = await GoogleSignin.getCurrentUser();
this.setState({ currentUser });
};
clearCachedAccessToken(accessTokenString)
This method only has an effect on Android. You may run into a 401 Unauthorized error when a token is invalid. Call this method to remove the token from local cache and then call getTokens()
to get fresh tokens. Calling this method on iOS does nothing and always resolves. This is because on iOS, getTokens()
always returns valid tokens, refreshing them first if they have expired or are about to expire (see docs).
getTokens()
Resolves with an object containing { idToken: string, accessToken: string, }
or rejects with an error. Note that using accessToken
is discouraged.
signOut()
Removes user session from the device.
signOut = async () => {
try {
await GoogleSignin.revokeAccess();
await GoogleSignin.signOut();
this.setState({ user: null });
} catch (error) {
console.error(error);
}
};
revokeAccess()
Removes your application from the user authorized applications.
revokeAccess = async () => {
try {
await GoogleSignin.revokeAccess();
console.log('deleted');
} catch (error) {
console.error(error);
}
};
hasPlayServices(options)
Checks if device has Google Play Services installed. Always resolves to true on iOS.
Presence of up-to-date Google Play Services is required to show the sign in modal, but it is not required to perform calls to configure
and signInSilently
. Therefore, we recommend to call hasPlayServices
directly before signIn
.
try {
await GoogleSignin.hasPlayServices({ showPlayServicesUpdateDialog: true });
} catch (err) {
console.error('play services are not available');
}
hasPlayServices
accepts one parameter, an object which contains a single key: showPlayServicesUpdateDialog
(defaults to true
). When showPlayServicesUpdateDialog
is set to true the library will prompt the user to take action to solve the issue, as seen in the figure below.
You may also use this call at any time to find out if Google Play Services are available and react to the result as necessary.
statusCodes
These are useful when determining which kind of error has occured during sign in process. Import statusCodes
along with GoogleSignIn
. Under the hood these constants are derived from native GoogleSignIn error codes and are platform specific. Always prefer to compare error.code
to statusCodes.SIGN_IN_CANCELLED
or statusCodes.IN_PROGRESS
and not relying on raw value of the error.code
.
Name | Description |
---|
SIGN_IN_CANCELLED | When user cancels the sign in flow |
IN_PROGRESS | Trying to invoke another operation (eg. signInSilently ) when previous one has not yet finished. If you call eg. signInSilently twice, 2 calls to signInSilently in the native module will be done. The promise from the first call to signInSilently will be rejected with this error, and the second will resolve / reject with the result of the native module. |
SIGN_IN_REQUIRED | Useful for use with signInSilently() - no user has signed in yet |
PLAY_SERVICES_NOT_AVAILABLE | Play services are not available or outdated, this can only happen on Android |
Example how to use statusCodes
.
2. GoogleSigninButton
import { GoogleSignin, GoogleSigninButton } from '@react-native-community/google-signin';
render() {
<GoogleSigninButton
style={{ width: 192, height: 48 }}
size={GoogleSigninButton.Size.Wide}
color={GoogleSigninButton.Color.Dark}
onPress={this._signIn}
disabled={this.state.isSigninInProgress} />
}
Props
size
Possible values:
- Size.Icon: display only Google icon. Recommended size of 48 x 48.
- Size.Standard: icon with 'Sign in'. Recommended size of 230 x 48.
- Size.Wide: icon with 'Sign in with Google'. Recommended size of 312 x 48.
Default: Size.Standard
. Given the size
prop you pass, we'll automatically apply the recommended size, but you can override it by passing the style prop as in style={{ width, height }}
.
color
Possible values:
- Color.Dark: apply a blue background
- Color.Light: apply a light gray background
disabled
Boolean. If true, all interactions for the button are disabled.
onPress
Handler to be called when the user taps the button
3. userInfo
Example userInfo
which is returned after successful sign in.
{
idToken: string,
serverAuthCode: string,
scopes: Array<string>, // on iOS this is empty array if no additional scopes are defined
user: {
email: string,
id: string,
givenName: string,
familyName: string,
photo: string, // url
name: string // full name
}
}
Want to contribute?
Check out the contributor guide!
Notes
Calling the methods exposed by this package may involve remote network calls and you should thus take into account that such calls may take a long time to complete (eg. in case of poor network connection).
idToken Note: idToken is not null only if you specify a valid webClientId
. webClientId
corresponds to your server clientID on the developers console. It HAS TO BE of type WEB
Read iOS documentation and Android documentation for more information
serverAuthCode Note: serverAuthCode is not null only if you specify a valid webClientId
and set offlineAccess
to true. once you get the auth code, you can send it to your backend server and exchange the code for an access token. Only with this freshly acquired token can you access user data.
Read iOS documentation and Android documentation for more information.
Additional scopes
The default requested scopes are email
and profile
.
If you want to manage other data from your application (for example access user agenda or upload a file to drive) you need to request additional permissions. This can be accomplished by adding the necessary scopes when configuring the GoogleSignin instance.
Please visit https://developers.google.com/identity/protocols/googlescopes or https://developers.google.com/oauthplayground/ for a list of available scopes.
Troubleshooting
Please see the troubleshooting section in the Android guide and iOS guide.
Licence
(MIT)