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@thi.ng/hdom

Lightweight vanilla ES6 UI component trees with customizable branch-local behaviors


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Maintainers
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hdom

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This project is part of the @thi.ng/umbrella monorepo.

About

Lightweight vanilla ES6 UI component trees with customizable branch-local behaviors.

Lightweight UI component tree definition syntax, DOM creation and differential updates using only vanilla JS data structures (arrays, iterators, closures, attribute objects or objects with life cycle functions, closures). By default targets the browser's native DOM, but supports other arbitrary target implementations in a branch-local manner, e.g. to define scene graphs for a canvas element as part of the normal UI tree.

Benefits:

  • Use the full expressiveness of ES6 / TypeScript to define user interfaces
  • No enforced opinion about state handling, very flexible
  • Clean, functional component composition & reuse, optionally w/ lazy evaluation
  • No source pre-processing, transpiling or string interpolation
  • Less verbose than HTML / JSX, resulting in smaller file sizes
  • Supports arbitrary elements (incl. SVG), attributes and events in uniform, S-expression based syntax
  • Supports branch-local custom update behaviors & arbitrary (e.g. non-DOM) target data structures to which tree diffs are applied to
  • Component life cycle methods & behavior control attributes
  • Suitable for server-side rendering and then "hydrating" listeners and components with life cycle methods on the client side
  • Can use JSON for static components (or component templates)
  • Optional dynamic user context injection (an arbitrary object/value passed to all component functions embedded in the tree)
  • Default implementation supports CSS conversion from JS objects for style attribs (also see: @thi.ng/hiccup-css)
  • Auto-expansion of embedded values / types which implement the IToHiccup or IDeref interfaces (e.g. atoms, cursors, derived views, streams etc.)
  • Fast (see benchmark examples below)
  • Only ~6.2KB gzipped

Status

STABLE - used in production

Search or submit any issues for this package

Support packages

Blog posts

Installation

yarn add @thi.ng/hdom

ES module import:

<script type="module" src="https://cdn.skypack.dev/@thi.ng/hdom"></script>

Skypack documentation

For Node.js REPL:

# with flag only for < v16
node --experimental-repl-await

> const hdom = await import("@thi.ng/hdom");

You can use the create-hdom-app project generator to create one of several pre-configured app skeletons using features from @thi.ng/atom, @thi.ng/hdom, @thi.ng/interceptors & @thi.ng/router. Presets using @thi.ng/rstream for reactive state handling will be added in the future.

yarn create hdom-app my-app

cd my-app
yarn install
yarn start

Package sizes (gzipped, pre-treeshake): ESM: 3.71 KB

Dependencies

Usage examples

Several demos in this repo's /examples directory are using this package.

A selection:

ScreenshotDescriptionLive demoSource
2D transducer based cellular automataDemoSource
BMI calculator in a devcards formatDemoSource
hdom update performance benchmark w/ config optionsDemoSource
Realtime analog clock demoDemoSource
2D Bezier curve-guided particle systemDemoSource
Various hdom-canvas shape drawing examples & SVG conversion / exportDemoSource
Custom dropdown UI component for hdomDemoSource
Custom dropdown UI component w/ fuzzy searchDemoSource
Using custom hdom context for dynamic UI themingDemoSource
Using hdom in an Elm-like mannerDemoSource
Higher-order component for rendering HTML stringsDemoSource
Isolated, component-local DOM updatesDemoSource
UI component w/ local state stored in hdom contextDemoSource
Skipping UI updates for selected component(s)DemoSource
Skipping UI updates for nested component(s)DemoSource
Example for themed components proposalDemoSource
Customizable slide toggle component demoDemoSource
Hiccup / hdom DOM hydration exampleDemoSource
Canvas based Immediate Mode GUI componentsDemoSource
Event handling w/ interceptors and side effectsDemoSource
Animated sine plasma effect visualized using contour linesDemoSource
Transforming JSON into UI componentsDemoSource
Basic SPA example with atom-based UI routerDemoSource
Unison wavetable synth with waveform editorDemoSource
Complete mini SPA app w/ router & async content loadingDemoSource
Minimal rstream dataflow graphDemoSource
Minimal demo of using rstream constructs to form an interceptor-style event loopDemoSource
Interactive grid generator, SVG generation & export, undo/redo supportDemoSource
rstream based spreadsheet w/ S-expression formula DSLDemoSource
2D scenegraph & shape pickingDemoSource
2D scenegraph & image map based geometry manipulationDemoSource
Entity Component System w/ 100k 3D particlesDemoSource
Simplistic SVG bar chart componentDemoSource
Additive waveform synthesis & SVG visualization with undo/redoDemoSource
hdom based slide deck viewer & slides from my ClojureX 2018 keynoteDemoSource
Obligatory to-do list example with undo/redoDemoSource
Triple store query results & sortable tableDemoSource

Minimal example #1: Local state, RAF update

Live demo | standalone example

import { start, renderOnce } from "@thi.ng/hdom";

// stateless component w/ params
// the first arg is an auto-injected context object
// (not used here, see dedicated section in readme further below)
const greeter = (_, name) => ["h1.title", "hello ", name];

// component w/ local state
const counter = (i = 0) => {
    return () => ["button", { onclick: () => (i++) }, `clicks: ${i}`];
};

const app = () => {
    // initialization steps
    // ...
    // root component is just a static array
    return ["div#app", [greeter, "world"], counter(), counter(100)];
};

// start RAF update & diff loop
start(app(), { root: document.body });

// alternatively create DOM tree only once
renderOnce(app(), { root: document.body });

Alternatively, use the same component for browser or server side HTML serialization (Note: does not emit attributes w/ functions as values, e.g. a button's onclick attrib).

import { serialize } from "@thi.ng/hiccup";

console.log(serialize(app()));
// <div id="app"><h1 class="title">hello world</h1><button>clicks: 0</button><button>clicks: 100</button></div>

Minimal example #2: Reactive, push-based state & update

This example uses @thi.ng/rstream for reactive state values and the @thi.ng/transducers-hdom support library to perform push-based DOM updates (instead of regular diffing via RAF).

Live demo | standalone example

import { fromInterval, stream, sync } from "@thi.ng/rstream";
import { updateDOM } from "@thi.ng/transducers-hdom";
import { map, scan, count } from "@thi.ng/transducers";

// root component function
const app = ({ ticks, clicks }) =>
    ["div",
        `${ticks} ticks & `,
        ["a",
            { href: "#", onclick: () => clickStream.next(0)},
            `${clicks} clicks`]
    ];

// transformed stream to count clicks
const clickStream = stream().transform(scan(count(-1)));
// seed
clickStream.next(0);

// stream combinator
// waits until all inputs have produced at least one value,
// then updates whenever either input has changed
sync({
    // streams to combine & synchronize
    src: {
        ticks: fromInterval(1000),
        clicks: clickStream,
    },
}).transform(
    // transform tuple into hdom component
    map(app),
    // apply hdom tree to real DOM
    updateDOM({ root: document.body })
);

Minimal example #3: Immutable app state & interceptors

This example uses @thi.ng/interceptors for state & event handling and to skip DOM updates completely if not needed.

Live demo | Source code

Live demo | Source code (extended version)

import { Atom } from "@thi.ng/atom";
import { start } from "@thi.ng/hdom";
import { choices } from "@thi.ng/transducers";
import * as icep from "@thi.ng/interceptors";

// infinite iterator of random color choices
const colors = choices(["cyan", "yellow", "magenta", "chartreuse"]);

// central app state (initially empty)
const state = new Atom({});

// event bus & event handlers / interceptors
// each handler produces a number of effects (incl. state updates)
// see @thi.ng/interceptors for more details
const bus = new icep.EventBus(state, {
    // initializes app state
    "init": () => ({
        [icep.FX_STATE]: { clicks: 0, color: "grey" }
    }),
    // composed event handler
    // increments `clicks` state value and
    // delegates to another event
    "inc-counter": [
        icep.valueUpdater("clicks", (x: number) => x + 1),
        icep.dispatchNow(["randomize-color"])
    ],
    // sets `colors` state value to a new random choice
    "randomize-color": icep.valueUpdater(
        "color", () => colors.next().value
    )
});

// start hdom update loop
start(
    // this root component function will be executed via RAF.
    // it first processes events and then only returns an updated
    // component if there was a state update...
    // DOM update will be skipped if the function returned null
    ({ bus, state }) => bus.processQueue() ?
        ["button",
            {
                style: {
                    padding: "1rem",
                    background: state.value.color
                },
                onclick: () => bus.dispatch(["inc-counter"])
            },
            `clicks: ${state.value.clicks}`] :
        null,
    // hdom options, here including an arbitrary user context object
    // passed to all components
    { ctx: { state, bus } }
);

// kick off
bus.dispatch(["init"]);

Minimal example #4: Canvas scene tree / branch-local behavior

This example uses the @thi.ng/hdom-canvas component to support the inclusion of (virtual / non-DOM targets) shape elements as part of the normal HTML component tree. A description of the actual mechanism can be found further below and in the hdom-canvas readme. In short, all canvas child elements will be translated into canvas API draw calls.

Related examples:

import { start } from "@thi.ng/hdom";
import { canvas } from "@thi.ng/hdom-canvas";

start(() =>
    ["div",
        ["h1", "Hello hdom"],
        // the hdom-canvas component injects a custom branch-local
        // implementation of the `HDOMImplementation` interface
        // so that one can define virtual child elements representing
        // shapes which will not become DOM nodes, but are translated
        // into canvas API draw calls
        [canvas, { width: 300, height: 300 },
            ["g", { stroke: "none", translate: [50, 50] },
                ["circle", { fill: "red" },
                    [0, 0], 25 + 25 * Math.sin(Date.now() * 0.001)],
                ["text", { fill: "#fff", align: "center", baseline: "middle" },
                    [0, 0], "Hello"]
            ]
        ]
    ]
);

API

Generated API docs

The hdom data flow

The usual hdom update process is as follows: First the user app creates an up-to-date UI component tree, which is then passed to hdom, will be normalized (expanded into a canonical format) and then used to recursively compute the minimal edit set of the difference to the previous DOM tree.

Important:

  • hdom uses a RAF render loop only by default, but is in absolutely no way tied to this (see @thi.ng/transducers-hdom for a possible alternative)
  • hdom uses the browser DOM only by default, but supports custom target implementations, which can modify other target data structures. These custom implementations can be triggered on branch-local basis in the tree
  • hdom NEVER tracks the real DOM, only its own trees (previous & current)
  • hdom can be used without diffing, i.e. for compact, one-off DOM creation (see renderOnce())

hdom dataflow

The syntax is inspired by Clojure's Hiccup and Reagent projects, which themselves were influenced by prior art by Phil Wadler at Edinburgh University, who pioneered this approach in Lisp back in 1999. hdom offers several additional features to these established approaches.

hdom components are usually nested, vanilla ES6 data structures without any custom syntax, organized in an S-expression-like manner. This makes them very amenable to being constructed inline, composed, transformed or instrumented using the many ES6 language options available.

Nested arrays

No matter what the initial supported input format was, all components / elements will eventually be transformed into a tree of nested arrays. See normalizeTree() further down for details.

The first element of each array is used as tag and if the 2nd element is a plain object, it will be used to define arbitrary attributes and event listeners for that element. All further elements are considered children of the current element.

Emmet-style tags with ID and/or classes are supported.

["section#foo.bar.baz",
    ["h3", { class: "title" }, "Hello world!"]]

Equivalent HTML:

<section id="foo" class="bar baz">
    <h3 class="title">Hello World!</h3>
</section>

Attribute objects

Attributes objects are optional, but if present always given as the 2nd element in an element array and are used to define arbitrary attributes, CSS properties and event listeners. The latter always have to be prefixed with on and their values always must be functions (naturally). CSS props are assigned to the style attribute, but given as JS object.

["a", {
    href: "#",
    onclick: (e) => (e.preventDefault(), alert("hi")),
    style: {
        background: "#000",
        color: "#fff",
        padding: "1rem",
        margin: "0.25rem"
    }
}, "Say Hi"]
<!-- event handler not shown -->
<a href="#" style="background:#000;color:#fff;padding:1rem;margin:0.25rem;">Say Hi</a>

With the exception of event listeners (which are always functions), others attribute values can be functions too and if so will be called with the entire attributes object as sole argument and their return value used as actual attribute value. Same goes for CSS property function values (which receive the entire style object). In both cases, this supports the creation of derived values based on other attribs:

const btAttribs = {
    // event handlers are always standard listener functions
    onclick: (e)=> alert(e.target.id),
    // these fns receive the entire attribs object
    class: (attr) => `bt bt-${attr.id}`,
    href: (attr) => `#${attr.id}`,
};

// reuse attribs object for different elements
["div",
    ["a#foo", btAttribs, "Foo"],
    ["button#bar", btAttribs, "Bar"]]
<div>
    <a id="foo" class="bt bt-foo" href="#foo">Foo</a>
    <button id="bar" class="bt bt-bar" href="#bar">Bar</button>
</div>

Pure functions and/or closures

// inline definition
["ul#users", ["alice", "bob", "charlie"].map((x) => ["li", x])]

// reusable component
const unorderedList = (_, attribs, ...items) =>
    ["ul", attribs, ...items.map((x)=> ["li", x])];

[unorderedList, { id: "users"}, "alice", "bob", "charlie"]
<ul id="users">
    <li>alice</li>
    <li>bob</li>
    <li>charlie</li>
</ul>

Functions used in the "tag" (head) position of an element array are treated as delayed execution mechanism and will only be called and recursively expanded during tree normalization with the remaining array elements passed as arguments. These component functions also receive an arbitrary user context object (not used for these examples here) as additional first argument.

const iconButton = (_, icon, onclick, label) =>
    ["a.bt", { onclick }, ["i", {class: `fas fa-${icon}`}], label];

const alignButton = (_, type) =>
    [iconButton, `align-${type}`, () => alert(type), type];

["div",
    { style: { padding: "1rem" } },
    [alignButton, "left"],
    [alignButton, "center"],
    [alignButton, "right"]]
<!-- event handlers not shown -->
<div style="padding:1rem;">
    <a class="bt"><i class="fas fa-align-left"></i>left</a>
    <a class="bt"><i class="fas fa-align-center"></i>center</a>
    <a class="bt"><i class="fas fa-align-right"></i>right</a>
</div>

Functions in other positions of an element array are also supported but only receive the optional user context object as attribute.

const now = () => new Date().toLocaleString();

["footer", "Current date: ", now]
<footer>Current date: 9/22/2018, 1:46:41 PM</footer>

Iterators

ES6 iterables are supported out of the box and their use is encouraged to avoid the unnecessary allocation of temporary objects caused by chained application of Array.map() to transform raw state values into components. However, since iterators can only be consumed once, please see this issue comment for potential pitfalls.

The @thi.ng/transducers package provides 130+ functions to create, compose and work with iterator based pipelines. These are very powerful & handy for component construction as well!

import { map, range } from "@thi.ng/transducers";

// map() returns an iterator
["ul", map((i) => ["li", i + 1], range(3))]
<ul>
    <li>1</li>
    <li>2</li>
    <li>3</li>
</ul>

Interface support

Any type implementing one of the IToHiccup or IDeref or interfaces will be auto-expanded during tree normalization.

This currently includes the following types from other packages in this repo, but also any user defined custom types:

class Foo {
    constructor(val) {
        this.value = val;
    }

    deref() {
        return ["div.deref", this.value];
    }
}

// unlike `deref()`, the `toHiccup()` method
// receives current user context as argument
// (see section further below)
class Bar {
    constructor(val) {
        this.value = val;
    }

    toHiccup(ctx) {
        return ["div.hiccup", ctx && ctx.foo, this.value];
    }
}

// to demonstrate usage of the user context we're using
// @thi.ng/hiccup's serialize() function here, which too
// supports user context handling, but produces an HTML string
serialize(
    ["div", new Foo(23), new Bar(42)],
    // global user context with theming rules
    // here only use tachyons css classes, but could be anything...
    {
        foo: { class: "bg-lightest-blue navy pa2 ma0" }
    }
);
<div>
    <div class="deref">23</div>
    <!-- note: classes from ctx have been merged in here -->
    <div class="bg-lightest-blue navy pa2 ma0 hiccup">42</div>
</div>

Component objects with life cycle methods

Most components can be succinctly expressed via the options discussed so far, though for some use cases we need to get a handle on the actual underlying DOM element and can only fully initialize the component once it's been mounted etc. For those cases components can be specified as classes or plain objects implementing the following interface:

interface ILifecycle {
    /**
     * Component init method. Called with the actual DOM element,
     * hdom user context and any other args when the component is
     * first used, but **after** `render()` has been called once
     * already AND all of the components children have been realized.
     * Therefore, if any children have their own `init` lifecycle
     * method, these hooks will be executed before that of the parent.
     */
    init?(el: Element, ctx: any, ...args: any[]);

    /**
     * Returns the hdom tree of this component.
     * Note: Always will be called first (prior to `init`/`release`)
     * to obtain the actual component definition used for diffing.
     * Therefore might have to include checks if any local state
     * has already been initialized via `init`. This is the only
     * mandatory method which MUST be implemented.
     *
     * `render` is executed before `init` because `normalizeTree()`
     * must obtain the component's hdom tree first before it can
     * determine if an `init` is necessary. `init` itself will be
     * called from `diffTree`, `createDOM` or `hydrateDOM()` in a later
     * phase of processing.
     *
     * `render` should ALWAYS return an array or another function,
     * else the component's `init` or `release` fns will NOT be able
     * to be called later. E.g. If the return value of `render`
     * evaluates as a string or number, the return value should be
     * wrapped as `["span", "foo"]`. If no `init` or `release` are
     * used, this requirement is relaxed.
     */
    render(ctx: any, ...args: any[]): any;

    /**
     * Called when the underlying DOM of this component is removed
     * (or replaced). Intended for cleanup tasks.
     */
    release?(ctx: any, ...args: any[]);
}

When the component is first used the order of execution is: render -> init. The release method is only called when the component has been removed / replaced (basically, if it's not present in the new tree anymore). The release implementation should NOT manually call release() on any children, since that's already been handled by hdom's diffTree().

Any remaining arguments are sourced from the component call site as this simple example demonstrates:

// wrap in closure to allow multiple instances
const canvas = () => {
    return {
        init: (el, ctx, { width, height }, msg, color = "red") => {
            const c = el.getContext("2d");
            c.fillStyle = color;
            c.fillRect(0, 0, width, height);
            c.fillStyle = "white";
            c.textAlign = "center";
            c.fillText(msg, width / 2, height / 2);
        },
        render: (ctx, attribs) => ["canvas", attribs],
    };
};

// usage scenario #1: static component
// inline initialization is okay here...
start(
    [canvas(), { width: 100, height: 100 }, "Hello world"],
);

// usage scenario #2: dynamic component
// in this example, the root component itself is given as function,
// which is evaluated each frame.
// since `canvas()` is a higher order component it would produce
// a new instance with each call. therefore the canvas instance(s)
// need to be created beforehand...
const app = () => {
    // pre-instantiate canvases
    const c1 = canvas();
    const c2 = canvas();
    // return actual root component function
    return () =>
        ["div",
            // use canvas instances
            [c1, { width: 100, height: 100 }, "Hello world"],
            [c2, { width: 100, height: 100 }, "Goodbye world", "blue"]
        ];
};

start(app());

Event & state handling options

Since this package is purely dealing with the translation of component trees, any form of state / event handling or routing required by a full app is out of scope. These features are provided by the following packages and can be used in a mix & match manner. Since hdom components are just plain functions/arrays, any solution can be used in general.

Event listener options

As noted further above, event listeners for an element/component are specified as part of the attribute object and are always using the on prefix for their attribute name (e.g. onclick). The value of these attributes is usually just the listener function. However, if custom listener options are required (e.g. passive or non-capturing events), the listener need to be specified as an tuple of [listeners, options], like so:

["canvas", {
    width: 500,
    height: 500,
    // touchstart event listener
    ontouchstart: [
        // actual listener function
        (e) => ...,
        // listener options (see standard addEventListener() for ref)
        { passive: true }
    ]
}]

The listener options can be either a boolean or an object with these keys:

  • capture
  • passive
  • once

MDN reference

Reusable components

A currently small (but growing) number of reusable components are provided by these packages:

Usage details

Even though the overall approach should be obvious from the various examples in this document, it's still recommended to also study the @thi.ng/hiccup reference to learn more about other possible syntax options to define components. Both projects started in early 2016 and have somewhat evolved independently, however should be considered complementary.

start()

Params:

  • tree: any
  • opts?: Partial<HDOMOpts>
  • impl?: HDOMImplementation

Main user function. For most use cases, this function should be the only one required in user code. It takes an hiccup tree (array, function or component object w/ life cycle methods) and an optional object of DOM update options (also see section below), as well as an optional HDOMImplementation. If the latter is not given, the DEFAULT_IMPL will be used, which targets the browser DOM. Unless you want to create your own custom implementation, this should never be changed.

Starts RAF update loop, in each iteration first normalizing given tree, then computing diff to previous frame's tree and applying any changes to the real DOM. The ctx option can be used for passing arbitrary config data or state down into the hiccup component tree. Any embedded component function in the tree will receive this context object as first argument, as will life cycle methods in component objects. See context description further below.

Selective updates

No updates will be applied if the current hiccup tree normalizes to undefined or null, e.g. a root component function returning no value. This way a given root component function can do some state handling of its own and implement fail-fast checks and determine that no DOM updates are necessary, saving effort re-creating a new hiccup tree and request skipping DOM updates via this convention. In this case, the previous DOM tree is kept around until the root function returns a valid tree again, which then is diffed and applied against the previous tree kept, as usual. Any number of frames may be skipped this way. This pattern is often used when working with the @thi.ng/interceptors EventBus.

Important: Unless the hydrate option is enabled, the parent element given is assumed to have NO children at the time when start() is called. Since hdom does NOT track the real DOM, the resulting changes will result in potentially undefined behavior if the parent element wasn't empty. Likewise, if hydrate is enabled, it is assumed that an equivalent DOM (minus listeners) already exists (i.e. generated via SSR) when start() is called. Any other discrepancies between the pre-existing DOM and the hdom trees will cause undefined behavior.

start returns a function, which when called, immediately cancels the update loop.

renderOnce()

One-off hdom tree conversion & target / DOM application. Takes same args as start(), but performs no diffing and only creates or hydrates target (DOM) once. The given tree is first normalized and no further action will be taken, if the normalized result is null or undefined.

HDOMOpts config options

Config options object passed to hdom's start(), renderOnce() or @thi.ng/transducers-hdom's updateDOM():

  • root: Root element or ID (default: "app")
  • ctx: Arbitrary user context object, passed to all component functions embedded in the tree (see below)
  • autoDerefKeys: Attempts to auto-expand/deref the given keys in the user supplied context object (ctx option) prior to each tree normalization. All of these values should implement the thi.ng/api IDeref interface (e.g. atoms, cursors, views, rstreams etc.). This feature can be used to define dynamic contexts linked to the main app state.
  • keys: If true (default), each elements will receive an auto-generated key attribute (unless one already exists).
  • span: If true (default), all text content will be wrapped in <span> elements. Spans will never be created inside <button>, <option>, <textarea> or <text> elements.
  • hydrate: If true (default false), the first frame will only be used to inject event listeners, using the hydrateDOM() function. Important: Enabling this option assumes that an equivalent DOM (minus event listeners) already exists (e.g. generated via SSR / hiccup's serialize()) when hdom's start() function is called. Any other discrepancies between the pre-existing DOM and the hdom trees will cause undefined behavior.

HDOMImplementation interface

The following functions are the core parts of the HDOMImplementation interface, the abstraction layer used by hdom to support different targets.

normalizeTree()

Normalizes given hdom tree, expands Emmet-style tags, embedded iterables, component functions, component objects with life cycle methods and injects key attributes for diffTree() to later identify changes in nesting order. During normalization any embedded component functions are called with the given (optional) user ctx object as first argument. For further details of the default implementation, please see normalizeTree() in normalize.ts.

Implementations MUST check for the presence of the __impl control attribute on each branch. If given, the current implementation MUST delegate to the normalizeTree() method of the specified implementation and not descent into that branch further itself.

Furthermore, if (and only if) an element has the __normalize control attrib set to false, the normalization of that element's children MUST be skipped. Calling this function is a prerequisite before passing a component tree to diffTree(). Recursively expands given hiccup component tree into its canonical form:

["tag", { attribs }, ...body]
  • resolves Emmet-style tags (e.g. from div#id.foo.bar)
  • adds missing attribute objects (and key attribs)
  • merges Emmet-style classes with additional class attrib values (if given), e.g. ["div.foo", { class: "bar" }] => ["div", { class: "bar foo" }]
  • evaluates embedded functions and replaces them with their result
  • calls the render life cycle method on component objects and uses result
  • consumes iterables and normalizes their individual values
  • calls deref() on elements implementing the IDeref interface and uses returned results
  • calls toHiccup() on elements implementing the IToHiccup interface and uses returned results
  • calls .toString() on any other non-component value and by default wraps it in ["span", x]. The only exceptions to this are: button, option, textarea and SVG text elements, for which spans are never created.

Additionally, unless the keys option is explicitly set to false, an unique key attribute is created for each node in the tree. This attribute is used by diffTree to determine if a changed node can be patched or will need to be moved, replaced or removed.

In terms of life cycle methods: render should ALWAYS return an array or another function, else the component's init or release fns will NOT be able to be called. E.g. If the return value of render evaluates as a string or number, it should be wrapped as ["span", "foo"] or an equivalent wrapper node. If no init or release methods are used, this requirement is relaxed.

See normalizeElement (normalize.ts) for further details about the canonical element form.

diffTree()

Takes an HDOMOpts options object, an HDOMImplementation and two normalized hiccup trees, prev and curr. Recursively computes diff between both trees and applies any necessary changes to reflect curr tree, based on the differences to prev, in target (browser DOM when using the DEFAULT_IMPL implementation).

All target modification operations are delegated to the given implementation. diffTree() merely manages which elements or attributes need to be created, updated or removed and this NEVER involves any form of tracking of the actual underlying target data structure (e.g. the real browser DOM). hdom in general and diffTree() specifically are stateless. The only state available is that of the two trees given (prev / curr).

Implementations MUST check for the presence of the __impl control attribute on each branch. If given, the current implementation MUST delegate to the diffTree() method of the specified implementation and not descent into that branch further itself.

Furthermore, if (and only if) an element has the __diff control attribute set to false, then:

  1. Computing the difference between old & new branch MUST be skipped
  2. The implementation MUST recursively call any release life cycle methods present anywhere in the current prev tree (branch). The recursive release process itself is implemented by the exported releaseDeep() function in diff.ts. Custom implementations are encouraged to reuse this, since that function also takes care of handling the __release attrib: if the attrib is present and set to false, releaseDeep() will not descend into the branch any further.
  3. Call the current implementation's replaceChild() method to replace the old element / branch with the new one.

createTree()

Realizes the given hdom tree in the target below the parent node, e.g. in the case of the browser DOM, creates all required DOM elements encoded by the given hdom tree. If parent is null the result tree won't be attached to any parent. If insert is given, the new elements will be inserted at given child index.

For any components with init life cycle methods, the implementation MUST call init with the created element, the user provided context (obtained from opts) and any other args. createTree() returns the created root element(s) - usually only a single one, but can be an array of elements, if the provided tree is an iterable of multiple roots. The default implementation creates text nodes for non-component values. Returns parent if tree is null or undefined.

Implementations MUST check for the presence of the __impl control attribute on each branch. If given, the current implementation MUST delegate to the createTree() method of the specified implementation and not descent into that branch further itself.

hydrateTree()

Takes a target root element and normalized hdom tree, then walks tree and initializes any event listeners and components with life cycle init methods. Assumes that an equivalent "DOM" (minus listeners) already exists when this function is called. Any other discrepancies between the pre-existing DOM and the hdom tree might cause undefined behavior.

Implementations MUST check for the presence of the __impl control attribute on each branch. If given, the current implementation MUST delegate to the hydrateTree() method of the specified implementation and not descent into that branch further itself.

User context

hdom offers support for an arbitrary "context" object passed to start(), which will be automatically injected as argument to all embedded component functions anywhere in the tree. This avoids having to manually pass down configuration data into each child component and so can simplify many use cases, e.g. event dispatch, style / theme information, global state etc.

If the autoDerefKeys option is enabled, the given keys in the user supplied context object will be auto-expand/deref'd prior to each tree normalization. All of these values should implement the thi.ng/api IDeref interface (e.g. atoms, cursors, views, rstreams etc.). This feature can be used to define dynamic contexts linked to the main app state, e.g. using derived views provided by @thi.ng/atom, @thi.ng/rstream etc.

import { start } from "@thi.ng/hdom";
import { Event, EventBus } from "@thi.ng/interceptors";

// (optional) type aliases to better illustrate demo context structure
type AppContext = {
    bus: EventBus,
    ui: { link: string, list: string }
};

type LinkSpec = [Event, any];

// user defined context object
// should include whatever config is required by your components
const ctx: AppContext = {
    // event processor from @thi.ng/interceptors
    bus: new EventBus(),
    // component styling (using Tachyons CSS)
    ui: {
        link: "fw7 blue link dim pointer",
        list: "list center tc"
    }
};

// link component with `onclick` handler, which dispatches `evt`
// on EventBus obtained from context
// `ctx` arg is automatically provided when component is called
const eventLink = (ctx: AppContext, evt: Event, ...body: any[]) =>
    ["a",
        {
            class: ctx.ui.link,
            onclick: () => ctx.bus.dispatch(evt),
        },
        ...body];

// list component wrapper for links
const linkList = (ctx: AppContext, ...links: LinkSpec[]) =>
    ["ul", { class: ctx.ui.list },
        links.map((l) => ["li", [eventLink, ...l]])];

// root component
// i.e. creates list of of provided dummy event link specs
const app = [
    linkList,
    [["handle-login"], "Login"],
    [["external-link", "http://thi.ng"], "thi.ng"],
];

// start hdom update loop with `ctx` given as option
start(app, { ctx });

value attribute handling

hdom automatically saves & restores the cursor position when updating the value attribute of an <input> element w/ text content or <textarea> element. The latter also means that textarea body content SHOULD be assigned via the value attribute, rather than as child/body content:

["textarea", { value: "Body content" }]

Behavior control attributes

The following special attributes can be added to elements to control the branch-local behavior of the hdom implementation:

__impl

If present, the element and all of its children will be processed by the given implementation of the HDOMImplementation interface. Currently, @thi.ng/hdom-canvas is the only example of a component using this feature.

__diff

If true (default), the element will be fully processed by diffTree(). If false, no diff will be computed and the replaceChild() operation will be called in the currently active hdom target implementation.

__normalize

If false, the current element's children will not be normalized. Use this when you're sure that all children are already in canonical format (incl. key attributes). See normalizeTree() for details.

__release

If false, hdom will not attempt to call release() lifecycle methods on this element or any of its children.

__serialize

@thi.ng/hiccup only. If false, this element and its children will be omitted from the serialized output.

__skip

If true, the element will not be diffed and simply skipped. This attribute is only intended for cases when a component / tree branch should not be updated, but MUST NEVER be enabled when that component is first included in the tree. Doing so will result in undefined future behavior.

Note, skipped elements and their children are being normalized, but are ignored during diffing. Therefore, if this attribute is enabled the element should either have no children OR the children are the same (type) as when the attribute is disabled (i.e. when __skip is falsy).

Furthermore, once a previously skipped element is re-enabled (i.e. its __skip attrib is now falsy again), the element's entire sub-tree is re-created, but any lifecycle init() methods will not be re-executed.

Benchmarks

Some stress test benchmarks are here:

Authors

Maintainer

Contributors

If this project contributes to an academic publication, please cite it as:

@misc{thing-hdom,
  title = "@thi.ng/hdom",
  author = "Karsten Schmidt and others",
  note = "https://thi.ng/hdom",
  year = 2015
}

License

© 2015 - 2022 Karsten Schmidt // Apache Software License 2.0

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Last updated on 07 May 2022

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