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alclient

A node client for interacting with Adventure Land - The Code MMORPG. This package extends the functionality of 'alclient' by managing a mongo database.

  • 0.6.5
  • Source
  • npm
  • Socket score

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76
increased by61.7%
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ALClient README

NOTE: This code is very much a work in progress. Things will quickly change, and your code will likely break between changes.


This is a node client for the game Adventure Land - The Code MMORPG. It's 99% custom code that seems much more efficient than running the code in-game, or using the game's official CLI.

This code is NOT a 1-to-1 drop in, like ALBot aims to be. The code that you run in the console in game WILL NOT run as-is if you try to run your in-game code using this project.

Requirements

  • Node
    • Tested with 16.5, but some earlier versions will most likely work, too.

Basic Usage

Notes: In tsconfig.json, make sure "esModuleInterop": true is set. In package.json, make sure "type": "module" is set.

  1. Install the package using npm install alclient.
  2. Add a credentials.json file that looks like this:
{
    "email": "hyprkookeez@gmail.com",
    "password": "thisisnotmyrealpasswordlol"
}

You can also optionally add a Mongo URI to track various data with a mongo database.

{
    "email": "hyprkookeez@gmail.com",
    "password": "thisisnotmyrealpasswordlol",
    "mongo": "mongodb://localhost:27017/"
}
  1. Copy and run this example script that prepares the pathfinder, logs in, moves your character around to different maps, then disconnects.
import AL from "alclient"

async function run() {
    await Promise.all([AL.Game.loginJSONFile("../credentials.json"), AL.Game.getGData()])
    await AL.Pathfinder.prepare(AL.Game.G)

    const merchant = await AL.Game.startMerchant("earthMer2", "ASIA", "I")
    console.log("Moving to main")
    await merchant.smartMove("main")
    console.log("Moving to cyberland")
    await merchant.smartMove("cyberland")
    console.log("Moving to halloween")
    await merchant.smartMove("halloween")

    merchant.disconnect()
}
run()

Notable differences from 'native' Adventure Land code.

  1. Most actions like move() are on the Character in alclient.
import AL from "alclient"

async function run() {
    await AL.Game.loginJSONFile("../credentials.json")
    const ranger = await AL.Game.startRanger("earthiverse", "US", "I")

    while (true) {
        await ranger.move(50, 50)
        await ranger.move(50, -50)
        await ranger.move(-50, -50)
        await ranger.move(-50, 50)
    }
}
run()
  1. Some functions are renamed, most notably attack() is basicAttack().
import AL from "alclient"

async function run() {
    await Promise.all([AL.Game.loginJSONFile("../credentials.json"), AL.Game.getGData()])
    await AL.Pathfinder.prepare(AL.Game.G)
    const ranger = await AL.Game.startRanger("earthiverse", "US", "I")

    await ranger.smartMove("hen")

    while (true) {
        if (ranger.canUse("attack") && ranger.isPVP()) {
            // We can attack players
            for (const [, player] of ranger.players) {
                if (AL.Tools.distance(ranger, player) > ranger.range) continue // Too far to attack

                // We found a player to attack!
                await ranger.basicAttack(player.id)
                break
            }

        }
        if (ranger.canUse("attack")) {
            for (const [, entity] of ranger.entities) {
                if (AL.Tools.distance(ranger, entity) > ranger.range) continue // Too far to attack
                
                // We found an entity to attack!
                await ranger.basicAttack(entity.id)
                break
            }
        }
    }
}
run()

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Package last updated on 04 Sep 2021

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