Angular 2 Image Gallery

A responsive image gallery designed for high resolution images.
The project consists of a gallery, a viewer and a script for image preparation.
Before using the gallery, you have to process all of your images that will be part of your gallery with the node.js script. The processed images will be stored to your applications assets. During runtime everything runs client-side and there is no separate server-side communication involved. The viewer takes care that an optimal image quality is served based on the device resolution.
Demo
http://oidamo.de/angular2-image-gallery/
How to use the gallery in your project
Pre-requirements
Install node and graphicsmagick.
For windows users: http://www.graphicsmagick.org/download.html
For ubuntu users run: apt-get install graphicsmagick
Embed in your project
- Install angular2-image-gallery
npm install angular2-image-gallery --save
- Import angular2-image-gallery in your Angular 2 module
imports: [
BrowserModule,
FormsModule,
HttpModule,
Angular2ImageGalleryModule <-----
],
- Import scripts (when using angular-cli add these lines in polyfills.ts)
import 'web-animations-js/web-animations.min';
import 'hammerjs/hammer';
- Import styles (when using angular-cli add this line in styles.css)
@import '~@angular/material/core/theming/prebuilt/deeppurple-amber.css';
node node_modules/angular2-image-gallery/convert.js <path/to/your/images>
- Embed gallery in your template
<gallery [flexBorderSize]="3" [flexImageSize]="7"></gallery>
The parameters flexBorderSize and flexImageSize are optional.
You may play around on the demo site to find out what parameters suit your needs.
That's it, start your application and have a look!
Currently used tools
- Angular 2.3.1
- NodeJS 7.3.0
- Angular-CLI 1.0.0-beta.24
- graphicsmagick
Troubleshooting
If the conversion process fails, make sure you have enough swap space provided.
If you experience any other issues, please raise an issue on GitHub.