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att-string-transcoder - npm Package Compare versions

Comparing version 2.1.0 to 2.2.0

build/components/transcoders/fire.d.ts

5

build/components/index.d.ts

@@ -5,2 +5,4 @@ import * as transcoders from './transcoders';

export declare type DurabilityModule = transcoders.DurabilityModule.DurabilityModule;
export declare type Fire = transcoders.Fire.Fire;
export declare type Fuse = transcoders.Fuse.Fuse;
export declare type HeatSourceBase = transcoders.HeatSourceBase.HeatSourceBase;

@@ -13,6 +15,7 @@ export declare type LiquidContainer = transcoders.LiquidContainer.LiquidContainer;

export declare type PopulationSpawnArea = transcoders.PopulationSpawnArea.PopulationSpawnArea;
export declare type SentGift = transcoders.SentGift.SentGift;
export declare type SpawnArea = transcoders.SpawnArea.SpawnArea;
export declare type StatManager = transcoders.StatManager.StatManager;
export declare type WoodcutTree = transcoders.WoodcutTree.WoodcutTree;
export declare type KnownComponent = BasicDecay | DurabilityModule | HeatSourceBase | LiquidContainer | NetworkRigidbody | PhysicalMaterialPart | Pickup | PickupDock | PopulationSpawnArea | SpawnArea | StatManager | WoodcutTree;
export declare type KnownComponent = BasicDecay | DurabilityModule | Fire | Fuse | HeatSourceBase | LiquidContainer | NetworkRigidbody | PhysicalMaterialPart | Pickup | PickupDock | PopulationSpawnArea | SentGift | SpawnArea | StatManager | WoodcutTree;
export declare type UnknownComponent = {

@@ -19,0 +22,0 @@ hash: number;

3

build/components/transcoders/index.d.ts
export * as BasicDecay from './basicDecay';
export * as DurabilityModule from './durabilityModule';
export * as Fire from './fire';
export * as Fuse from './fuse';
export * as HeatSourceBase from './heatSourceBase';

@@ -10,4 +12,5 @@ export * as LiquidContainer from './liquidContainer';

export * as PopulationSpawnArea from './populationSpawnArea';
export * as SentGift from './sentGift';
export * as SpawnArea from './spawnArea';
export * as StatManager from './statManager';
export * as WoodcutTree from './woodcutTree';

@@ -22,5 +22,7 @@ "use strict";

Object.defineProperty(exports, "__esModule", { value: true });
exports.WoodcutTree = exports.StatManager = exports.SpawnArea = exports.PopulationSpawnArea = exports.PickupDock = exports.Pickup = exports.PhysicalMaterialPart = exports.NetworkRigidbody = exports.LiquidContainer = exports.HeatSourceBase = exports.DurabilityModule = exports.BasicDecay = void 0;
exports.WoodcutTree = exports.StatManager = exports.SpawnArea = exports.SentGift = exports.PopulationSpawnArea = exports.PickupDock = exports.Pickup = exports.PhysicalMaterialPart = exports.NetworkRigidbody = exports.LiquidContainer = exports.HeatSourceBase = exports.Fuse = exports.Fire = exports.DurabilityModule = exports.BasicDecay = void 0;
exports.BasicDecay = __importStar(require("./basicDecay"));
exports.DurabilityModule = __importStar(require("./durabilityModule"));
exports.Fire = __importStar(require("./fire"));
exports.Fuse = __importStar(require("./fuse"));
exports.HeatSourceBase = __importStar(require("./heatSourceBase"));

@@ -33,4 +35,5 @@ exports.LiquidContainer = __importStar(require("./liquidContainer"));

exports.PopulationSpawnArea = __importStar(require("./populationSpawnArea"));
exports.SentGift = __importStar(require("./sentGift"));
exports.SpawnArea = __importStar(require("./spawnArea"));
exports.StatManager = __importStar(require("./statManager"));
exports.WoodcutTree = __importStar(require("./woodcutTree"));
import { BinaryReader } from '../../utils';
declare type PopulationSaveDataChild = {
declare type PopulationSaveDataChild = null | {
index: number;

@@ -4,0 +4,0 @@ pointIndex: number;

@@ -14,2 +14,8 @@ "use strict";

for (let index = 0; index < childrenLength; ++index) {
/* Skip child if is null. */
const isNull = reader.boolean();
if (isNull) {
children.push(null);
continue;
}
children.push({

@@ -16,0 +22,0 @@ index: reader.int(),

import { Prefab } from './Prefab';
import { PrefabData } from './decoders';
import { PhysicalMaterialPartHash } from '.';
import { PhysicalMaterialPartHash } from './PhysicalMaterialPartHash';
declare type PrefabManager<S> = {

@@ -21,2 +21,4 @@ name: string;

setOnFire: (isLit?: boolean) => PrefabManager<S>;
setGiftBoxLabel: (label: string) => PrefabManager<S>;
addGift: <P extends Prefab, C extends keyof P['slots']>(gift: PrefabManager<C>) => PrefabManager<S>;
useSlot: <P extends Prefab, C extends keyof P['slots']>(slot: S, childPrefab: PrefabManager<C>) => PrefabManager<S>;

@@ -23,0 +25,0 @@ toString: () => string;

@@ -6,4 +6,5 @@ "use strict";

const createString_1 = require("./createString");
const _1 = require(".");
const VALID_MATERIALS = Object.values(_1.PhysicalMaterialPartHash)
const PhysicalMaterialPartHash_1 = require("./PhysicalMaterialPartHash");
const utils_1 = require("./utils");
const VALID_MATERIALS = Object.values(PhysicalMaterialPartHash_1.PhysicalMaterialPartHash)
.filter(key => typeof key === 'string')

@@ -84,3 +85,3 @@ .sort((a, b) => (a < b ? -1 : 1));

this.data.components = Object.assign(Object.assign({}, this.data.components), { PhysicalMaterialPart: {
materialHash: _1.PhysicalMaterialPartHash[material]
materialHash: PhysicalMaterialPartHash_1.PhysicalMaterialPartHash[material]
} });

@@ -104,5 +105,30 @@ return this;

setOnFire(isLit = true) {
this.data.embeddedEntities.Fire = Object.assign(Object.assign({}, this.data.embeddedEntities.Fire), { isAlive: isLit, components: Object.assign(Object.assign({}, this.data.embeddedEntities.Fire.components), { HeatSourceBase: Object.assign(Object.assign({}, this.data.embeddedEntities.Fire.components.HeatSourceBase), { isLit }) }) });
var _a, _b, _c;
this.data.embeddedEntities.Fire = Object.assign(Object.assign({}, this.data.embeddedEntities.Fire), { isAlive: isLit, components: Object.assign(Object.assign({}, (_a = this.data.embeddedEntities.Fire) === null || _a === void 0 ? void 0 : _a.components), { HeatSourceBase: Object.assign(Object.assign({}, (_c = (_b = this.data.embeddedEntities.Fire) === null || _b === void 0 ? void 0 : _b.components) === null || _c === void 0 ? void 0 : _c.HeatSourceBase), { isLit }) }) });
return this;
},
setGiftBoxLabel(label) {
this.data.components = Object.assign(Object.assign({}, this.data.components), { SentGift: Object.assign(Object.assign({}, this.data.components.SentGift), { senderName: label }) });
return this;
},
addGift(giftPrefab) {
var _a, _b;
if (!utils_1.reasonableGifts.includes(giftPrefab.data.prefabObject.hash)) {
throw new Error('No gifts for naughty people.');
}
const string = (0, createString_1.createString)(giftPrefab.data);
const [dataString, versionsString] = string.split('|');
const [hash, messageSizeInBytes, ...data] = dataString.split(',').map(Number);
const [_, ...chunkVersioning] = versionsString.split(',').map(Number);
this.data.components = Object.assign(Object.assign({}, this.data.components), { SentGift: Object.assign(Object.assign({}, this.data.components.SentGift), { gifts: [
...((_b = (_a = this.data.components.SentGift) === null || _a === void 0 ? void 0 : _a.gifts) !== null && _b !== void 0 ? _b : []),
{
data,
messageSizeInBytes,
hash,
chunkVersioning
}
] }) });
return this;
},
useSlot(slotName, childPrefab) {

@@ -109,0 +135,0 @@ var _a, _b;

@@ -5,6 +5,9 @@ export declare type BinaryReader = {

uInt: () => number;
uShort: () => number;
uLong: () => number;
float: () => number;
int: () => number;
char: () => string;
string: () => string;
};
export declare const createBinaryReader: (binary: string) => BinaryReader;

@@ -26,2 +26,6 @@ "use strict";

},
uShort: function () {
const bits = this.binary(16);
return (0, binaryToNumber_1.binaryToNumber)(bits);
},
uLong: function () {

@@ -38,2 +42,38 @@ const bits = this.binary(64);

return (0, binaryToInt_1.binaryToInt)(bits);
},
char: function () {
const bits = this.binary(8);
const charCode = (0, binaryToNumber_1.binaryToNumber)(bits);
return String.fromCharCode(charCode);
},
string: function () {
const length = this.uShort();
if (length === 0)
return '';
/* Align bits. */
const offset = index.current % 8 === 0 ? 0 : 8 - (index.current % 8);
if (offset > 0)
this.binary(offset);
let currentByte = (index.current % 32) / 8;
/* Read garbled text from binary. */
let textBuffer = '';
while (textBuffer.length < length) {
textBuffer += this.char();
}
/* Untangle garbled text. */
let text = '';
let bufferIndex = 0;
while (currentByte < 4 && bufferIndex < length) {
text += textBuffer[bufferIndex++];
currentByte++;
}
while (bufferIndex + 4 <= length) {
const chars = textBuffer.substr(bufferIndex, 4);
text += chars.split('').reverse().join('');
bufferIndex += 4;
}
while (bufferIndex < length) {
text += textBuffer[bufferIndex++];
}
return text;
}

@@ -40,0 +80,0 @@ };

@@ -5,7 +5,10 @@ export declare type BinaryWriter = {

uInt: (number: number) => void;
uShort: (number: number) => void;
uLong: (number: number) => void;
float: (number: number) => void;
int: (number: number) => void;
char: (char: string) => void;
string: (text: string) => void;
flush: () => string;
};
export declare const createBinaryWriter: () => BinaryWriter;

@@ -5,5 +5,7 @@ "use strict";

const floatToBinary_1 = require("./floatToBinary");
const uShortToBinary_1 = require("./uShortToBinary");
const uLongToBinary_1 = require("./uLongToBinary");
const intToBinary_1 = require("./intToBinary");
const uIntToBinary_1 = require("./uIntToBinary");
const numberToBinary_1 = require("./numberToBinary");
const createBinaryWriter = () => {

@@ -21,2 +23,5 @@ let binary = '';

},
uShort: function (number) {
binary += (0, uShortToBinary_1.uShortToBinary)(number);
},
uLong: function (number) {

@@ -31,2 +36,38 @@ binary += (0, uLongToBinary_1.uLongToBinary)(number);

},
char: function (char) {
const charCode = char.charCodeAt(0);
const bits = (0, numberToBinary_1.numberToBinary)(charCode).padStart(8, '0');
binary += bits;
},
string: function (textBuffer) {
this.uShort(textBuffer.length);
if (textBuffer.length === 0)
return;
/* Align bits. */
const index = binary.length;
const offset = index % 8 === 0 ? 0 : 8 - (index % 8);
if (offset > 0) {
const align = '0'.repeat(offset);
this.binary(align);
}
let currentByte = (binary.length % 32) / 8;
/* Garble text, ATT style. */
let text = '';
let bufferIndex = 0;
while (currentByte < 4 && bufferIndex < textBuffer.length) {
text += textBuffer[bufferIndex++];
currentByte++;
}
while (bufferIndex + 4 <= textBuffer.length) {
const chars = textBuffer.substr(bufferIndex, 4);
text += chars.split('').reverse().join('');
bufferIndex += 4;
}
while (bufferIndex < textBuffer.length) {
text += textBuffer[bufferIndex++];
}
for (const letter of text) {
this.char(letter);
}
},
flush: function () {

@@ -33,0 +74,0 @@ const result = binary;

@@ -11,4 +11,6 @@ export { binaryToNumber } from './binaryToNumber';

export { numberToBinary } from './numberToBinary';
export { reasonableGifts } from './reasonableGifts';
export { uIntToBinary } from './uIntToBinary';
export { uLongToBinary } from './uLongToBinary';
export { uShortToBinary } from './uShortToBinary';
export { unpackFloat } from './unpackFloat';
"use strict";
Object.defineProperty(exports, "__esModule", { value: true });
exports.unpackFloat = exports.uLongToBinary = exports.uIntToBinary = exports.numberToBinary = exports.intToBinary = exports.floatToBinary = exports.createBinaryWriter = exports.createBinaryReader = exports.generateComposition = exports.composeTree = exports.binaryToULong = exports.binaryToUIntArray = exports.binaryToInt = exports.binaryToNumber = void 0;
exports.unpackFloat = exports.uShortToBinary = exports.uLongToBinary = exports.uIntToBinary = exports.reasonableGifts = exports.numberToBinary = exports.intToBinary = exports.floatToBinary = exports.createBinaryWriter = exports.createBinaryReader = exports.generateComposition = exports.composeTree = exports.binaryToULong = exports.binaryToUIntArray = exports.binaryToInt = exports.binaryToNumber = void 0;
var binaryToNumber_1 = require("./binaryToNumber");

@@ -25,2 +25,4 @@ Object.defineProperty(exports, "binaryToNumber", { enumerable: true, get: function () { return binaryToNumber_1.binaryToNumber; } });

Object.defineProperty(exports, "numberToBinary", { enumerable: true, get: function () { return numberToBinary_1.numberToBinary; } });
var reasonableGifts_1 = require("./reasonableGifts");
Object.defineProperty(exports, "reasonableGifts", { enumerable: true, get: function () { return reasonableGifts_1.reasonableGifts; } });
var uIntToBinary_1 = require("./uIntToBinary");

@@ -30,3 +32,5 @@ Object.defineProperty(exports, "uIntToBinary", { enumerable: true, get: function () { return uIntToBinary_1.uIntToBinary; } });

Object.defineProperty(exports, "uLongToBinary", { enumerable: true, get: function () { return uLongToBinary_1.uLongToBinary; } });
var uShortToBinary_1 = require("./uShortToBinary");
Object.defineProperty(exports, "uShortToBinary", { enumerable: true, get: function () { return uShortToBinary_1.uShortToBinary; } });
var unpackFloat_1 = require("./unpackFloat");
Object.defineProperty(exports, "unpackFloat", { enumerable: true, get: function () { return unpackFloat_1.unpackFloat; } });
{
"name": "att-string-transcoder",
"version": "2.1.0",
"version": "2.2.0",
"description": "Trancode integer strings for A Township Tale.",

@@ -5,0 +5,0 @@ "main": "build/index.js",

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