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Functional, tiny, data-oriented, high performance ECS library written using JavaScript TypedArrays.
<3kb
gzippednpm i bitecs
// this is the entire API
import {
createWorld,
addEntity,
removeEntity,
registerComponent,
registerComponents,
defineComponent,
addComponent,
removeComponent,
hasComponent,
defineQuery,
Changed,
Not,
enterQuery,
exitQuery,
defineSystem,
defineSerializer,
defineDeserializer,
} from 'bitecs'
/**
* createWorld
*
* Creates a world which represents a set of entities and what components they possess.
* Does NOT store actual component data.
* Create as many worlds as you want.
**/
// returns an empty object which can be used to store miscellaneous state about the world
const world = createWorld()
const world2 = createWorld()
/**
* defineComponent
*
* Returns a SoA (Structure of Arrays).
* Store of component data.
**/
// available types
const { bool, i8, ui8, ui8c, i16, ui16, i32, ui32, f32, f64 } = Types
// schema for a component
const Vector2 = { x: f32, y: f32 }
// define components, which creates SoA data stores
const Position = defineComponent(Vector2)
const Velocity = defineComponent(Vector2)
const Health = defineComponent(ui16)
const Alive = defineComponent() // "tag" component
const Mapping = defineComponent(new Map()) // can use a map to associate regular JS objects with entities
/**
* defineQuery
*
* Returns a query function which returns array of entities from a world that match the given components.
**/
// define a query using components
const movementQuery = defineQuery([Position, Velocity])
// use the query on a world
const ents = movementQuery(world)
// wrapping a component with the Change modifier creates a query which
// returns entities whose component's state has changed since last call of the function
const changedPositionQuery = defineQuery([ Changed(Position) ])
// wrapping a component with the Not modifier creates a query which
// returns entities who explicitly do not have the component
const notVelocityQuery = defineQuery([ Position, Not(Velocity) ])
// enter-query hook, called when an entity's components matches the query
enterQuery(world, movementQuery, eid => {})
// exit-query hook, called when an entity's components no longer matches the query
exitQuery(world, movementQuery, eid => {})
/**
* defineSystem
*
* Creates a function which can be processed against a given world.
* Use queries to access relevant entities for the system.
*
* Note: Entity and component removals are deferred until the system has finished running.
**/
// define a system
const movementSystem = defineSystem(world => {
const ents = movementQuery(world)
for (let i = 0; i < ents.length; i++) {
const eid = ents[i];
Position.x[eid] += Velocity.x[eid]
Position.y[eid] += Velocity.y[eid]
}
})
/**
* Entity
*
* An entity is a single ID which components can be associated with.
* Entities are accessed via queries, components of whom are mutated with systems.
**/
// add entities to the world
const eid = addEntity(world)
const eid2 = addEntity(world)
// remove entities from the world
removeEntity(world, eid2)
// add components to the new entities in the world
addComponent(world, Position, eid)
addComponent(world, Velocity, eid)
// remove components from entities in the world
removeComponent(world, Velocity, eid)
// there are no component getters or setters
// data is accessed directly by entity ID
Position.x[eid] = 1
Position.y[eid] = 2
/**
* Pipe
*
* Creates a sequence of systems which are executed in serial.
**/
const pipeline = pipe(
movementSystem,
movementSystem,
movementSystem,
)
/**
* Update worlds with systems or pipelines of systems.
**/
movementSystem(world) // executes movement system on world
pipeline(world) // executes a pipeline of systems on world
/**
* createSerializer / Deserializer
*
* Creates a function which serializes the state of a world or array of entities.
**/
// creates a serializer/deserializer which will serialize all component stores
const serialize = createSerializer()
const deserialize = createDeserializer()
// serializes the entire world of entities
let packet = serialize(world)
// deserializes the state back onto the world
deserialize(world, packet)
// creates a serializer/deserializer which will serialize select component stores
const serializePositions = createSerializer([Positions])
const deserializePositions = createDeserializer([Positions])
// serializes the Position data of entities which match the movementQuery
packet = serializePositions(movementQuery(world))
// deserializes the Position data back onto the world
deserializePositions(packet)
// creates a serializer which will serialize select component stores of entities
// whose component state has changed since the last call of the function
const serializeOnlyChangedPositions = createSerializer([Changed(Positions)])
// serializes the Position data of entities which match the movementQuery
// whose values have changed since last call of the function
packet = serializeOnlyChangedPositions(movementQuery(world))
Full documentation and feature rich examples can be found here.
FAQs
Functional, minimal, data-oriented, ultra-high performance ECS library written in Javascript
The npm package bitecs receives a total of 828 weekly downloads. As such, bitecs popularity was classified as not popular.
We found that bitecs demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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