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canvas-recorder

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canvas-recorder - npm Package Compare versions

Comparing version 1.7.1 to 1.8.0

0

bin/index.js

@@ -0,0 +0,0 @@ #! /usr/bin/env node

9

gl.d.ts

@@ -0,1 +1,2 @@

import JSZip from "jszip";
import { BaseRecorder, Settings } from "./shared";

@@ -19,4 +20,8 @@ export declare class Recorder extends BaseRecorder<WebGLRenderingContext> {

declare const setup: (action: (context: WebGLRenderingContext) => void) => void;
declare const bootstrap: (options?: import("../../../../../Users/roboshoes/Projects/canvas-recorder/src/shared").BoostrapOptions) => void;
declare const bootstrap: (options?: import("./shared").BoostrapOptions) => void;
declare const addFrame: (canvas: HTMLCanvasElement) => Promise<void>;
declare const resetBundle: () => void;
declare const downloadBundle: () => Promise<void>;
declare const getBundle: () => JSZip;
export default recorder;
export { getCanvas, getContext, options, start, stop, cleanup, reset, draw, setup, bootstrap };
export { getCanvas, getContext, options, start, stop, cleanup, reset, draw, setup, bootstrap, addFrame, resetBundle, downloadBundle, getBundle, JSZip, };
"use strict";
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
const jszip_1 = __importDefault(require("jszip"));
exports.JSZip = jszip_1.default;
const lodash_1 = require("lodash");

@@ -11,3 +16,4 @@ const shared_1 = require("./shared");

const canvas = document.createElement("canvas");
const context = (canvas.getContext("webgl") || canvas.getContext("experimental-webgl"));
const context = (canvas.getContext("webgl") ||
canvas.getContext("experimental-webgl"));
super(canvas, context);

@@ -25,3 +31,4 @@ }

this.canvas = canvas;
this.context = (canvas.getContext("webgl") || canvas.getContext("experimental-webgl"));
this.context = (canvas.getContext("webgl") ||
canvas.getContext("experimental-webgl"));
}

@@ -42,2 +49,6 @@ }

"bootstrap",
"addFrame",
"resetBundle",
"downloadBundle",
"getBundle",
]);

@@ -64,2 +75,10 @@ const getCanvas = exports.recorder.getCanvas;

exports.bootstrap = bootstrap;
const addFrame = exports.recorder.addFrame;
exports.addFrame = addFrame;
const resetBundle = exports.recorder.resetBundle;
exports.resetBundle = resetBundle;
const downloadBundle = exports.recorder.downloadBundle;
exports.downloadBundle = downloadBundle;
const getBundle = exports.recorder.getBundle;
exports.getBundle = getBundle;
exports.default = exports.recorder;
import JSZip from "jszip";
import { BaseRecorder, DrawOptions, Settings } from "./shared";
export { Settings, DrawOptions };
export declare class Recorder extends BaseRecorder<CanvasRenderingContext2D> {

@@ -9,10 +8,2 @@ constructor();

}
export declare function addFrame(canvas: HTMLCanvasElement): Promise<void>;
export declare function getBundle(): JSZip;
export declare function resetBundle(): void;
/**
* Download the current bundle of frames. This will also reset the bundle to a new empty one.
* All further frames will not be included but can be downloaded subsequently.
*/
export declare function downloadBundle(): Promise<void>;
declare const recorder: Recorder;

@@ -27,5 +18,9 @@ declare const getCanvas: () => HTMLCanvasElement;

declare const draw: (action: (context: CanvasRenderingContext2D, time: number, t: number) => void) => void;
declare const bootstrap: (options?: import("../../../../../Users/roboshoes/Projects/canvas-recorder/src/shared").BoostrapOptions) => void;
declare const bootstrap: (options?: import("./shared").BoostrapOptions) => void;
declare const setup: (action: (context: CanvasRenderingContext2D) => void) => void;
declare const addFrame: (canvas: HTMLCanvasElement) => Promise<void>;
declare const resetBundle: () => void;
declare const downloadBundle: () => Promise<void>;
declare const getBundle: () => JSZip;
export default recorder;
export { getCanvas, getContext, options, start, stop, cleanup, reset, draw, bootstrap, setup };
export { getCanvas, getContext, options, start, stop, cleanup, reset, draw, bootstrap, setup, addFrame, resetBundle, downloadBundle, getBundle, JSZip, Settings, DrawOptions, };

@@ -7,2 +7,3 @@ "use strict";

const jszip_1 = __importDefault(require("jszip"));
exports.JSZip = jszip_1.default;
const lodash_1 = require("lodash");

@@ -26,35 +27,2 @@ const shared_1 = require("./shared");

exports.Recorder = Recorder;
/**
* Bundle of utilities to use just the recording without any other featuers. This is usefaul
* when working with a setup that is not compatible with the options/draw configuration of
* canvas-recorder.
*/
let bundle = new jszip_1.default();
let count = 0;
function addFrame(canvas) {
return shared_1.record(canvas, count++, bundle);
}
exports.addFrame = addFrame;
function getBundle() {
return bundle;
}
exports.getBundle = getBundle;
function resetBundle() {
bundle = new jszip_1.default();
count = 0;
}
exports.resetBundle = resetBundle;
/**
* Download the current bundle of frames. This will also reset the bundle to a new empty one.
* All further frames will not be included but can be downloaded subsequently.
*/
function downloadBundle() {
return bundle.generateAsync({ type: "blob" })
.then(shared_1.download)
.then(() => {
count = 0;
bundle = new jszip_1.default();
});
}
exports.downloadBundle = downloadBundle;
// For ease of use we make a bound version of the recorder available.

@@ -73,2 +41,6 @@ const recorder = new Recorder();

"setup",
"addFrame",
"resetBundle",
"downloadBundle",
"getBundle",
]);

@@ -95,2 +67,10 @@ const getCanvas = recorder.getCanvas;

exports.setup = setup;
const addFrame = recorder.addFrame;
exports.addFrame = addFrame;
const resetBundle = recorder.resetBundle;
exports.resetBundle = resetBundle;
const downloadBundle = recorder.downloadBundle;
exports.downloadBundle = downloadBundle;
const getBundle = recorder.getBundle;
exports.getBundle = getBundle;
exports.default = recorder;
{
"name": "canvas-recorder",
"version": "1.7.1",
"version": "1.8.0",
"description": "Browserside tool to record canvas animations frame by frame.",

@@ -5,0 +5,0 @@ "types": "./",

@@ -0,0 +0,0 @@ # Canvas Recorder

@@ -38,3 +38,3 @@ import JSZip from "jszip";

protected isLooping: boolean;
protected zip?: JSZip;
protected zip: JSZip;
/**

@@ -100,2 +100,21 @@ * State of settings currently in use. For more detail please refer to the README.

bootstrap(options?: BoostrapOptions): void;
/**
* Adds a single frame to the current bundle.
*/
addFrame(canvas: HTMLCanvasElement): Promise<void>;
/**
* Returns a reference to the current collection of all frames in the form of a JSZip.
*/
getBundle(): JSZip;
/**
* Empties all frames and resets the frame count to 0. Leaves all other settings in tact.
* For a more comprehensive reset use the `reset()` method as it reestablishes the default
* mode of the recorder.
*/
resetBundle(): void;
/**
* Download the current bundle of frames. This will also reset the bundle to a new empty one.
* All further frames will not be included but can be downloaded subsequently.
*/
downloadBundle(): Promise<void>;
protected abstract clear(): void;

@@ -102,0 +121,0 @@ protected abstract updateCanvas(canvas: HTMLCanvasElement): void;

@@ -20,2 +20,3 @@ "use strict";

this.isLooping = false;
this.zip = new jszip_1.default();
/**

@@ -147,2 +148,35 @@ * State of settings currently in use. For more detail please refer to the README.

}
/**
* Adds a single frame to the current bundle.
*/
addFrame(canvas) {
return record(canvas, this.count++, this.zip);
}
/**
* Returns a reference to the current collection of all frames in the form of a JSZip.
*/
getBundle() {
return this.zip;
}
/**
* Empties all frames and resets the frame count to 0. Leaves all other settings in tact.
* For a more comprehensive reset use the `reset()` method as it reestablishes the default
* mode of the recorder.
*/
resetBundle() {
this.count = 0;
this.zip = new jszip_1.default();
}
/**
* Download the current bundle of frames. This will also reset the bundle to a new empty one.
* All further frames will not be included but can be downloaded subsequently.
*/
downloadBundle() {
return this.zip.generateAsync({ type: "blob" })
.then(download)
.then(() => {
this.count = 0;
this.zip = new jszip_1.default();
});
}
init() {

@@ -149,0 +183,0 @@ this.canvas.width = this.settings.size[0];

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