fragment-shader
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Comparing version 0.1.0 to 0.1.1
{ | ||
"name": "fragment-shader", | ||
"version": "0.1.0", | ||
"version": "0.1.1", | ||
"description": "A lightweight, performant WebGL fragment shader renderer + editor. ", | ||
@@ -5,0 +5,0 @@ "main": "index.js", |
@@ -22,4 +22,2 @@ # **fragment-shader** | ||
--- | ||
```bash | ||
@@ -33,4 +31,2 @@ npm install --save fragment-shader | ||
--- | ||
> **Note** there are several plugins in modern IDEs (VSCode, etc.) that enable GLSL (shader language) syntax highlighting within template literals by prefacing them with `/*glsl*/` – doesn't seem to work on GitHub though. | ||
@@ -64,4 +60,2 @@ | ||
--- | ||
If you wish for the renderer to behave differently than its default configuration, you can do so by passing the constructor a configuration object. The object's shape (and its default values) look like this: | ||
@@ -133,4 +127,2 @@ | ||
--- | ||
## **Editor.ts** | ||
@@ -152,2 +144,2 @@ | ||
> ( More documentation coming soon! ) | ||
( More documentation coming soon! ) |
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LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
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Major refactor
Supply chain riskPackage has recently undergone a major refactor. It may be unstable or indicate significant internal changes. Use caution when updating to versions that include significant changes.
Found 1 instance in 1 package
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