Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

fragment-shader

Package Overview
Dependencies
Maintainers
1
Versions
27
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

fragment-shader

This project owns three core features, each simplifying working with fragment shaders in the browser.

  • 3.0.1
  • npm
  • Socket score

Version published
Weekly downloads
37
increased by270%
Maintainers
1
Weekly downloads
 
Created
Source

core

This project owns three core features, each simplifying working with fragment shaders in the browser.

Shader

A tiny, highly-performant WebGL fragment shader renderer.

import Shader from './classes/Shader';

new Shader({
  shader: `
    void main () {
      gl_FragColor = vec4(.8, .2, .6, 1.);
    }
  `,
});
  • Small footprint (3.53kb).

  • Phenomenal performance characteristics, both in rendering speed and memory consumption.

  • Zero-configuration instantiation.

  • Control with pure CSS; uses a ResizeObserver to automatically size itself according to its parent container.

Configuration

type ShaderConfig = {
  // Element or selector, defaults to body.
  parent?: HTMLElement | string | undefined;

  // DevicePixelRadio
  dpr?: number;

  // Resize callback.
  onResize?: ({ width, height, dpr }: Artboard) => unknown;

  // Verbose logging.
  debug?: boolean;

  // Shaders
  vertexShader?: string;
  fragmentShader?: string;

  // Alias for `fragmentShader`.
  shader?: string;

  // Utilize internal requestAnimationFrame loop.
  animate?: boolean;

  // Experimental shorthand.
  shaderpad?: boolean;

  // Uniform values.
  uniforms?: Uniform[];
};

Uniforms

A uniform is structured as [name, type, value], where type is mapped as:

const MAP = {
  0: 'float'
  1: 'bool'
  2: 'vec2'
  3: 'vec3'
  4: 'vec4'
}

type FloatUniform = [string, 0, number];
type BooleanUniform = [string, 1, boolean];
type Vec2Uniform = [string, 2, [number, number]];
type Vec3Uniform = [string, 3, [number, number, number]];
type Vec4Uniform = [string, 4, [number, number, number, number]];
type Uniform =
  | FloatUniform
  | BooleanUniform
  | Vec2Uniform
  | Vec3Uniform
  | Vec4Uniform;

Editor

An in-browser GLSL editor implemented with Codemirror.

import Editor from './classes/Editor';

new Editor({
  doc: `
    void main () {
      gl_FragColor = vec4(.8, .2, .6, 1.);
    }
  `,
});
  • Smart syntax highlighting.
  • Language and uniform-aware autocomplete.
  • Automatic bracket closing, bracket matching highlighting.
  • Supports both GLSL and HTML/CSS/JS.

SandBox

A Shader and Editor instance, synced – a live-rendered editor environment.

import SandBox from './classes/SandBox';

new SandBox({
  shader: `
    void main () {
      gl_FragColor = vec4(.8, .2, .6, 1.);
    }
  `,
});
  • Re-renders on every keystroke.
  • Mobile-friendly.

FAQs

Package last updated on 01 Jan 2024

Did you know?

Socket

Socket for GitHub automatically highlights issues in each pull request and monitors the health of all your open source dependencies. Discover the contents of your packages and block harmful activity before you install or update your dependencies.

Install

Related posts

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc