Eta
Eta-2 Actis-class interceptor, sometimes referred to as the Jedi interceptor due to its popularity with Jedi pilots, was a Clone Wars-era Republic starfighter.
Think of Eta as a set of well crafted tasks that you can add to your Gulp workflow and help speed up your development.
For 40Digits, Eta serves as our build script for internal projects. The build script took much inspiration from graypants' & Chris Davies' starter kits. It was modified to work within the needs and requirements of 40Digits development.
Eta includes the following tools, tasks, and workflows:
Requirements
Eta is made to work inside of any framework. Start your project however you'd like; Rails, Express, WordPress, etc.
0. Don't clone this repo!
Eta is designed to be installed through NPM - no cloning or downloading required! Just cd
into your project/theme and follow these steps: https://github.com/40Digits/gulp-eta/wiki
Scaffold
Eta uses the scaffold object to handle paths. Below is the default configuration. Override them to meet your needs. source.root
and assets.root
are relative to directory of your gulpfile
, and all subsequent directories are respectively relative to source.root
and assets.root
.
If you want an asset
to be in the root of your app (where your gulpfile lives) then set it to '/'
.
Note: Make sure you set up your scaffold before you run gulp init
.
Defaults:
config.scaffold = {
source: {
root: '_src',
images: 'images',
browserify: 'js',
sprites: 'sprites',
sass: 'sass',
symbols: 'symbols',
static: 'static'
},
assets: {
root: 'assets',
images: 'images',
sprites: 'images/sprites',
browserify: 'js',
sass: '/',
symbols: 'fonts/symbols',
static: '/'
}
}
The folder stucture looks like this:
├───_src
│ ├───images
│ ├───js
│ ├───sprites
│ ├───sass
│ ├───symbols
│ └───static
├───assets
│ ├───images
│ │ └───sprites
│ ├───js
│ └───fonts
│ └───symbols
├───gulpfile.js
├───style.css // styles go to app root by default
├───index.html // created from the static task
└───node_modules
Examples:
Checkout the examples for some common configurations.
If you need your assets folder to live in a /public
folder:
options.scaffold.assets.root = 'public/assets';
If you want to rename your source folder:
options.scaffold.source.root = 'source';
If you want your CSS files in the assets folder:
options.scaffold.assets.sass = 'css';
Tasks
default
Runs the specified default tasks.
Options:
config.default = {
tasks: ['browserSync', 'symbols', 'sass', 'sprites', 'images', 'browserify']
}
init
Creates a _src
directory, installs some starter modules. If you run this a second time it will abort if the _src
directory has already been created.
Use -p
or --proxy
to set the name of the localhost for your project during initialization. Using the flag without any arguments will create a hostname using the name of the directory where your gulpfile is located prepended with "l.".
Examples:
gulp init -p
// uses l.DIRNAME for proxy
gulp init --proxy
// uses l.DIRNAME for proxy
gulp init -p super-cool.lh
// uses super-cool.lh for proxy
gulp init --proxy awesome.local
// uses awesome.local for proxy
Note: Make sure your scaffold is configured before you run this.
symbols
Generates your icon font, preview file, and sass file.
Options:
options.symbols = {
settings: {
fontName: 'symbols',
appendCodepoints: false,
centerHorizontally: true,
normalize: true,
fontHeight: false
},
renameSass: {
basename: '_symbols',
extname: '.scss'
}
}
sass
Compiles your sass files.
Options:
options.sass = {
settings: {
indentedSyntax: true,
outputStyle: 'nested'
},
globbing: {
extensions: ['.scss', '.sass']
}
};
options.autoprefixer = {
browsers: [
'last 2 versions',
'safari 5',
'ie 8',
'ie 9',
'android 4'
],
cascade: true
};
images
Moves image copies from a source folder, performs optimizations, then outputs them into the assets folder.
Options:
options.images = {
settings: {
progressive: true,
optimizationLevel: 4
}
}
sprites
Compiles sprite assets into a sprite sheet, and generates a sass file for mixins & variable use.
Options:
options.sprites = {
settings: {
retina: true,
dimension: [
{
ratio: 1, dpi: 72
}, {
ratio: 2, dpi: 192
}
],
margin: 0,
split: true,
name: 'sprite',
style: '_sprites.scss',
cssPath: p.join(config.scaffold.assets.root, config.scaffold.assets.styles),
template: p.join(config.scaffold.source.root, config.scaffold.source.sprites, '/template/scss.hbs'),
processor: 'sass',
orientation: 'binary-tree',
prefix: 'sprite'
}
}
browserify
Compiles all of your CommonJS modules into bundles. Make sure you have configured your bundles.
Options:
options.browserify = {
debug: false,
bundleConfig: '_src/js/config/bundles.js',
bundles: [],
transform: ['browserify-shim', 'browserify-ejs'],
aliases: { "waitFor": p.join(source.scripts, "/lib/waitFor.js") },
shim: { "jquery": "global:$" }
}
static
Creates static HTML files from HTML partials
Options:
options.static = {
extension: ".html",
settings: {
prefix: '@@',
basepath: '@file'
}
}
watch
Watches for changes on source files, and when a file is added, removed, or edited, it runs the necessary task.
Options:
config.watch = {
browserify: 'browserify',
sass: 'sass',
symbols: 'symbols',
images: 'images',
sprites: 'sprites',
static: 'static'
};
To add a new dir to watch:
- Add it to
scaffold.source
- Add a new glob for the files in that folder
- Add the folder in the
watch
config along with the task you want to run when changes are made.
Example:
eta(gulp, {
scaffold: {
source: {
custom: 'my-custom-dir'
}
},
globs: {
custom: '**/*.+(txt)'
},
watch: {
custom: 'my-custom-task'
}
});
gulp.task('my-custom-task', function() {
console.log('this task is super awesome');
});
browserSync
Starts Browser Sync and runs watch
in tandem.
Options:
config.browserSync = {
before: ['watch'],
settings: {
server: true,
open: true,
notify: false,
reloadOnRestart: true,
files: [
p.join(options.assets.root, '**/*.*'),
p.join(options.appDir, '**/*.php'),
p.join(options.appDir, '**/*.css'),
p.join(options.appDir, '**/*.html')
]
}
}
minifyCss
Minifies your compiled stylesheets
uglifyJs
Minifies your compiled JavaScript files
production
Re-builds optimized, compressed css and js files to the assets folder, as well as output their file sizes to the console. It's a shortcut for running the following tasks: ['minifyCss', 'uglifyJs']
.