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io.extendreality.zinnia.unity - npm Package Compare versions

Comparing version 1.27.0 to 1.28.0

Editor/Utility/ObservableListComponentGeneratorEditorWindow.cs

11

CHANGELOG.md
# Changelog
## [1.28.0](https://github.com/ExtendRealityLtd/Zinnia.Unity/compare/v1.27.0...v1.28.0) (2020-12-17)
#### Features
* **EditorHelper:** add editor helper to draw inspector horizontal line ([a04a3a1](https://github.com/ExtendRealityLtd/Zinnia.Unity/commit/a04a3a133e0b5a14eb6789f11362a00f0cc2b9c9))
> A new static method has been added to the EditorHelper to draw a horizontal line in any custom inspector window. This is useful for custom inspectors that require divider lines.
* **Utility:** add custom editor to create multi part components ([78235bd](https://github.com/ExtendRealityLtd/Zinnia.Unity/commit/78235bd064134350c6d1e0567a464d390504bfbe))
> The ObservableListComponentGeneratorEditorWindow provides an easy way of creating components that contain nested Observable Lists by using a simple inspector window that provides a drop down list of available components to create. Selecting the component and clicking the button will add a GameObject to the scene with the desired component and then it adds a nested GameObject that contains the relevant Observable list.
>
> This makes adding components that rely on observable lists easier to understand and quicker to achieve.
## [1.27.0](https://github.com/ExtendRealityLtd/Zinnia.Unity/compare/v1.26.0...v1.27.0) (2020-12-12)

@@ -4,0 +15,0 @@

2

package.json

@@ -5,3 +5,3 @@ {

"description": "A collection of design patterns for the Unity software that can be beneficial in (but not limited to) spatial computing development.",
"version": "1.27.0",
"version": "1.28.0",
"unity": "2018.3",

@@ -8,0 +8,0 @@ "unityRelease": "10f1",

Sorry, the diff of this file is not supported yet

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