Pollable InpuT
PIT is a tiny javascript library that allows you to check for input in a pollable manner.
It is common in websites to handle input in an event-based way, but sometimes for highly interactive applications that have an update loop running every frame it is a lot easier to check for input instead of juggling around with the events.
Currently PIT supports the following:
- Mouse and touch support through a (mostly) unified interface
- Query mouse/touch position
- Query mouse/touch normalized position (the position in the range [-1..1])
- Check for mouse buttons (left right middle)
- Mouse scroll and touch pinch to zoom merged into the same variable
- Query amount of active pointers (for mouse always 1 if any button is pressed)
Dependencies
PIT has no external dependencies
Installation
$ npm install pit-js --save
Usage
import {InputController} from 'pit-js'
let input = new InputController(document.body); //element to listen events on
let animate = function () {
if(input.left_mouse_button_pressed) // on mobile left mouse button represents the primary touch
console.log('pressed')
if(input.left_mouse_button_down)
console.log('down')
if(input.left_mouse_button_released)
console.log('released')
console.log("pointer_pos", input.pointer_pos) // on desktop this is mouse position, on mobile this will represent the primary touch position
console.log("normalized pointer pos", input.NDC) // NDC stands for normalized device coordinates
input.clear(); // call this to prepare for next frame
requestAnimationFrame( animate ); // must be after the .clear()
};
animate();
Features
The API provides the following accesible properties
input.left_mouse_button_pressed //boolean, works for left mouse button or first touch on the screen (primary touch)
input.left_mouse_button_down //boolean, works for left mouse button or first touch on the screen (primary touch)
input.left_mouse_button_released //boolean, works for left mouse button or first touch on the screen (primary touch)
input.right_mouse_button_pressed //boolean, mouse only
input.right_mouse_button_down //boolean, mouse only
input.right_mouse_button_released //boolean, mouse only
input.middle_mouse_button_pressed //boolean, mouse only
input.middle_mouse_button_down //boolean, mouse only
input.middle_mouse_button_released //boolean, mouse only
input.pointer_pos //{x,y} screen coordinates of the mouse (or primary touch) position
input.pointer_pos_delta //{x,y} difference between previous position and current position.
input.NDC //{x,y} [-1..1] normalized device coordinates for mouse or primary touch
input.NDC_delta //{x,y} [-1..1] difference between previous normalized position and current normalized position
input.scroll_delta //float - this is equivalent to the mouse wheel (-1, 0, 1) or to pinching on the screen [-1..1]
input.pointer_count //int - returns 1 if any mouse button is down, or return the amount of active touches
When a button is pressed on the mouse, or the first finger is put on the screen, the following actions will occur:
// On the first frame the button was pressed
input.left_mouse_button_pressed // true
input.left_mouse_button_down // true
input.left_mouse_button_released // false
// On the following frames, while the button is kept pressed
input.left_mouse_button_pressed // false
input.left_mouse_button_down // true
input.left_mouse_button_released // false
// On the last frame, when the button is released
input.left_mouse_button_pressed // false
input.left_mouse_button_down // false
input.left_mouse_button_released // true
As you can see the button_pressed and button_released will only be true on exactly one frame.
Running the examples
You can check out the examples folder, all you need to do is set up an http server for it to work, using something like http-server
package.
npm install -g http-server
cd examples
http-server -p 80
This will mount an http server on the examples folder on port 80
License
MIT