polygon-tools
Polygon tools.

install
npm i polygon-tools
browser
The minified code is availabe through S3:
https://fpcdn.s3.amazonaws.com/apps/polygon-tools/0.4.6/polygon-tools.min.js
build
Build minified javascript for use in browser:
npm run build
The library is exposed as PolygonTools
.
var polygon = [
[0, 0],
[100, 0],
[100, 100],
[0, 100]
];
var area = PolygonTools.polygon.area(polygon);
documentation
Documentation is available here.
examples
polygon
Summary of polygon methods:
area(pts)
normal(pts)
centroid(pts)
winding(pts)
is_cw(pts)
is_ccw(pts)
import {polygon} from 'polygon-tools';
const POLYGON = [
[0, 0],
[100, 0],
[100, 100],
[0, 100]
];
let area = polygon.area(POLYGON);
let normal = polygon.normal(POLYGON);
let centroid = polygon.centroid(POLYGON);
let winding = polygon.winding(POLYGON);
const {WINDING_CW, WINDING_CCW, WINDING_UNKNOWN} = polygon;
polygon.is_cw(POLYGON);
polygon.is_ccw(POLYGON);
boolean operations
union (...polygons)
subtract (...polygons)
intersection (a, b)
import {polygon} from 'polygon-tools';
const POLY_A = [
[0, 0],
[100, 0],
[100, 100],
[0, 100]
];
const POLY_B = [
[50, 50],
[150, 50],
[150, 150],
[50, 150]
];
let union = polygon.union(POLY_A, POLY_B);
let subtract = polygon.subtract(POLY_A, POLY_B);
let intersection = polygon.intersection(POLY_A, POLY_B);
triangulation
triangulate(polygon, holes)
import {polygon} from 'polygon-tools';
const POLYGON = [
[0, 0],
[100, 0],
[100, 100],
[0, 100]
];
const HOLE = [
[30, 30],
[30, 70],
[70, 70],
[70, 30]
];
let triangles = polygon.triangulate(POLYGON, [HOLE]);
using the tesselator
Instead of the convenience methods above, the tesselator
can also be used directly. Different vertex sizes can be used so vertex
attributes like UVs and normals are correctly interpolated.
import {tesselator} from 'polygon-tools';
const POLYGON = [
[0, 0],
[100, 0],
[100, 100],
[0, 100]
];
const HOLE = [
[30, 30],
[30, 70],
[70, 70],
[70, 30]
];
let options = {
polygons: [POLYGON],
holes: [HOLE],
vertexSize: 2,
windingRule: tesselator.GLU_TESS_WINDING_POSITIVE,
boundaryOnly: false,
normal: null,
autoWinding: true
};
let triangles = tesselator.run(options);
use with PIXI
Suppose we want a textured polygon with holes. In such cases we cannot
use polygon.subtract
because any interior hole is returned as another
polygon. To create polygons with holes we need use triangulation.
Assuming we have the triangles (see above) and some texture:
let sprite = new PIXI.Sprite(texture);
let mask = new PIXI.Graphics();
let paths = triangles.map(tri => {
return tri.reduce((p, v) => {
return p.push(v[0], v[1]);
}, []);
});
paths.forEach(path => {
mask.beginFill(0xff0000);
mask.drawPolygon(path);
});
sprite.mask = mask;
sprite.addChild(mask);