PosixSocket
This npm module makes the POSIX Socket API available to node with minimal changes.
sockfd = socket(domain, type, protocol)
bind(sockfd, addr)
accept(sockfd, addr)
connect(sockfd, addr)
send(sockfd, buf, len, flags)
sendto(sockfd, buf, len, flags, dest_addr)
recv(sockfd, buf, len, flags)
recvfrom(sockfd, buf, len, flags, src_addr)
close(fd)
shutdown(sockfd, how)
getsockopt(sockfd, level, optname)
setsockopt(sockfd, level, optname, optval)
Differences with the POSIX Socket API:
- Socket addresses are specified as JavaScript objects.
Currently, only three address families are supported:
- Local/Unix (
sockaddr_un
): {sun_family:1, sun_path:}
. - Inet (
sockaddr_in
): {sin_family:2, sin_port:8080, sin_addr:"127.0.0.1"}
. - Inet6 (sockaddr_in6):
{sin6_family:24, sin6_port:8080, sin6_flowinfo:0, sin6_addr:"::1", sin6_scope_id:0}
.
- The length of socket addresses is computed by the module.
- In
getsockopt
and setsockopt
: optval
can only be a number.
I made this module to perform fast synchronous communication between node processes.
Please, don't ask me why I needed the perform synchronous communication.
Without C++ addon, this can only be achieved with the synchronous API of fs
/ child_process
.
Both these solutions are incredibly inefficient.
Example
Server
const PosixSocket = require("posix-socket");
const sockfd = PosixSocket.socket(PosixSocket.AF_UNIX, PosixSocket.SOCK_STREAM, 0);
PosixSocket.bind(sockfd, {
sun_family: PosixSocket.AF_UNIX,
sun_path: "/tmp/yo.sock"
});
PosixSocket.listen(sockfd, 1);
const address = {};
const sockfd1 = PosixSocket.accept(sockfd, address);
console.log("connection accepted from", address);
const buffer = new ArrayBuffer(100);
const size = PosixSocket.recv(sockfd1, buffer, buffer.byteLength, 0);
console.log("got: <"+String.fromCharCode.apply(null, new Uint16Array(buffer, 0, size))+">");
PosixSocket.close(sockfd);
require("fs").unlinkSync("/tmp/yo.sock");
Client
const PosixSocket = require("posix-socket");
const sockfd = PosixSocket.socket(PosixSocket.AF_UNIX, PosixSocket.SOCK_STREAM, 0);
PosixSocket.connect(sockfd, {
sun_family: PosixSocket.AF_UNIX,
sun_path: "/tmp/yo.sock"
});
const buffer = new ArrayBuffer(100);
const view = new Uint16Array(buffer, 0, buffer.length);
const string = "HelloWorld!";
for (let i = 0; i<string.length; i++)
view[i] = string.charCodeAt(i);
PosixSocket.send(sockfd, buffer, string.length*view.BYTES_PER_ELEMENT, 0);
PosixSocket.close(sockfd);