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smoldot - npm Package Compare versions

Comparing version 2.0.1 to 2.0.2

177

dist/cjs/internals/local-instance.js

@@ -64,2 +64,26 @@ "use strict";

},
random_get: (ptr, len) => {
const instance = state.instance;
ptr >>>= 0;
len >>>= 0;
const baseBuffer = new Uint8Array(instance.exports.memory.buffer)
.subarray(ptr, ptr + len);
for (let iter = 0; iter < len; iter += 65536) {
// `baseBuffer.subarray` automatically saturates at the end of the buffer
config.getRandomValues(baseBuffer.subarray(iter, iter + 65536));
}
},
unix_timestamp_us: () => {
const value = Math.floor(Date.now());
if (value < 0)
throw new Error("UNIX timestamp inferior to 0");
return BigInt(value) * BigInt(1000);
},
monotonic_clock_us: () => {
const nowMs = config.performanceNow();
const nowMsInt = Math.floor(nowMs);
const now = BigInt(nowMsInt) * BigInt(1000) +
BigInt(Math.floor(((nowMs - nowMsInt) * 1000)));
return now;
},
buffer_size: (bufferIndex) => {

@@ -252,153 +276,2 @@ const buf = state.bufferIndices[bufferIndex];

};
const wasiBindings = {
// Need to fill the buffer described by `ptr` and `len` with random data.
// This data will be used in order to generate secrets. Do not use a dummy implementation!
random_get: (ptr, len) => {
const instance = state.instance;
ptr >>>= 0;
len >>>= 0;
const baseBuffer = new Uint8Array(instance.exports.memory.buffer)
.subarray(ptr, ptr + len);
for (let iter = 0; iter < len; iter += 65536) {
// `baseBuffer.subarray` automatically saturates at the end of the buffer
config.getRandomValues(baseBuffer.subarray(iter, iter + 65536));
}
return 0;
},
clock_time_get: (clockId, _precision, outPtr) => {
// See <https://github.com/rust-lang/rust/blob/master/library/std/src/sys/wasi/time.rs>
// and <docs.rs/wasi/> for help.
const instance = state.instance;
const mem = new Uint8Array(instance.exports.memory.buffer);
outPtr >>>= 0;
// We ignore the precision, as it can't be implemented anyway.
switch (clockId) {
case 0: {
// Realtime clock.
const now = BigInt(Math.floor(Date.now())) * BigInt(1000000);
buffer.writeUInt64LE(mem, outPtr, now);
// Success.
return 0;
}
case 1: {
// Monotonic clock.
const nowMs = config.performanceNow();
const nowMsInt = Math.floor(nowMs);
const now = BigInt(nowMsInt) * BigInt(1000000) +
BigInt(Math.floor(((nowMs - nowMsInt) * 1000000)));
buffer.writeUInt64LE(mem, outPtr, now);
// Success.
return 0;
}
default:
// Return an `EINVAL` error.
return 28;
}
},
// Writing to a file descriptor is used in order to write to stdout/stderr.
fd_write: (fd, addr, num, outPtr) => {
const instance = state.instance;
outPtr >>>= 0;
// Only stdout and stderr are open for writing.
if (fd != 1 && fd != 2) {
return 8;
}
const mem = new Uint8Array(instance.exports.memory.buffer);
// `fd_write` passes a buffer containing itself a list of pointers and lengths to the
// actual buffers. See writev(2).
let toWrite = "";
let totalLength = 0;
for (let i = 0; i < num; i++) {
const buf = buffer.readUInt32LE(mem, addr + 4 * i * 2);
const bufLen = buffer.readUInt32LE(mem, addr + 4 * (i * 2 + 1));
toWrite += buffer.utf8BytesToString(mem, buf, bufLen);
totalLength += bufLen;
}
const flushBuffer = (string) => {
// As documented in the documentation of `println!`, lines are always split by a
// single `\n` in Rust.
while (true) {
const index = string.indexOf('\n');
if (index != -1) {
// Note that it is questionnable to use `console.log` from within a
// library. However this simply reflects the usage of `println!` in the
// Rust code. In other words, it is `println!` that shouldn't be used in
// the first place. The harm of not showing text printed with `println!`
// at all is greater than the harm possibly caused by accidentally leaving
// a `println!` in the code.
console.log(string.substring(0, index));
string = string.substring(index + 1);
}
else {
return string;
}
}
};
// Append the newly-written data to either `stdout_buffer` or `stderr_buffer`, and
// print their content if necessary.
if (fd == 1) {
state.stdoutBuffer += toWrite;
state.stdoutBuffer = flushBuffer(state.stdoutBuffer);
}
else if (fd == 2) {
state.stderrBuffer += toWrite;
state.stderrBuffer = flushBuffer(state.stderrBuffer);
}
// Need to write in `out_ptr` how much data was "written".
buffer.writeUInt32LE(mem, outPtr, totalLength);
return 0;
},
// It's unclear how to properly implement yielding, but a no-op works fine as well.
sched_yield: () => {
return 0;
},
// Used by Rust in catastrophic situations, such as a double panic.
proc_exit: (retCode) => {
state.instance = null;
eventCallback({
ty: "wasm-panic",
message: `proc_exit called: ${retCode}`,
currentTask: state.currentTask
});
state.onShutdownExecutorOrWasmPanic();
state.onShutdownExecutorOrWasmPanic = () => { };
throw new Error();
},
// Return the number of environment variables and the total size of all environment
// variables. This is called in order to initialize buffers before `environ_get`.
environ_sizes_get: (argcOut, argvBufSizeOut) => {
const instance = state.instance;
argcOut >>>= 0;
argvBufSizeOut >>>= 0;
let totalLen = 0;
config.envVars.forEach(e => totalLen += new TextEncoder().encode(e).length + 1); // +1 for trailing \0
const mem = new Uint8Array(instance.exports.memory.buffer);
buffer.writeUInt32LE(mem, argcOut, config.envVars.length);
buffer.writeUInt32LE(mem, argvBufSizeOut, totalLen);
return 0;
},
// Write the environment variables to the given pointers.
// `argv` is a pointer to a buffer that must be overwritten with a list of pointers to
// environment variables, and `argvBuf` is a pointer to a buffer where to actually store
// the environment variables.
// The sizes of the buffers were determined by calling `environ_sizes_get`.
environ_get: (argv, argvBuf) => {
const instance = state.instance;
argv >>>= 0;
argvBuf >>>= 0;
const mem = new Uint8Array(instance.exports.memory.buffer);
let argvPos = 0;
let argvBufPos = 0;
config.envVars.forEach(envVar => {
const encoded = new TextEncoder().encode(envVar);
buffer.writeUInt32LE(mem, argv + argvPos, argvBuf + argvBufPos);
argvPos += 4;
mem.set(encoded, argvBuf + argvBufPos);
argvBufPos += encoded.length;
buffer.writeUInt8(mem, argvBuf + argvBufPos, 0);
argvBufPos += 1;
});
return 0;
},
};
// Start the Wasm virtual machine.

@@ -410,4 +283,2 @@ // The Rust code defines a list of imports that must be fulfilled by the environment. The second

"smoldot": smoldotJsBindings,
// As the Rust code is compiled for wasi, some more wasi-specific imports exist.
"wasi_snapshot_preview1": wasiBindings,
});

@@ -414,0 +285,0 @@ state.instance = result;

@@ -61,2 +61,26 @@ // Smoldot

},
random_get: (ptr, len) => {
const instance = state.instance;
ptr >>>= 0;
len >>>= 0;
const baseBuffer = new Uint8Array(instance.exports.memory.buffer)
.subarray(ptr, ptr + len);
for (let iter = 0; iter < len; iter += 65536) {
// `baseBuffer.subarray` automatically saturates at the end of the buffer
config.getRandomValues(baseBuffer.subarray(iter, iter + 65536));
}
},
unix_timestamp_us: () => {
const value = Math.floor(Date.now());
if (value < 0)
throw new Error("UNIX timestamp inferior to 0");
return BigInt(value) * BigInt(1000);
},
monotonic_clock_us: () => {
const nowMs = config.performanceNow();
const nowMsInt = Math.floor(nowMs);
const now = BigInt(nowMsInt) * BigInt(1000) +
BigInt(Math.floor(((nowMs - nowMsInt) * 1000)));
return now;
},
buffer_size: (bufferIndex) => {

@@ -249,153 +273,2 @@ const buf = state.bufferIndices[bufferIndex];

};
const wasiBindings = {
// Need to fill the buffer described by `ptr` and `len` with random data.
// This data will be used in order to generate secrets. Do not use a dummy implementation!
random_get: (ptr, len) => {
const instance = state.instance;
ptr >>>= 0;
len >>>= 0;
const baseBuffer = new Uint8Array(instance.exports.memory.buffer)
.subarray(ptr, ptr + len);
for (let iter = 0; iter < len; iter += 65536) {
// `baseBuffer.subarray` automatically saturates at the end of the buffer
config.getRandomValues(baseBuffer.subarray(iter, iter + 65536));
}
return 0;
},
clock_time_get: (clockId, _precision, outPtr) => {
// See <https://github.com/rust-lang/rust/blob/master/library/std/src/sys/wasi/time.rs>
// and <docs.rs/wasi/> for help.
const instance = state.instance;
const mem = new Uint8Array(instance.exports.memory.buffer);
outPtr >>>= 0;
// We ignore the precision, as it can't be implemented anyway.
switch (clockId) {
case 0: {
// Realtime clock.
const now = BigInt(Math.floor(Date.now())) * BigInt(1000000);
buffer.writeUInt64LE(mem, outPtr, now);
// Success.
return 0;
}
case 1: {
// Monotonic clock.
const nowMs = config.performanceNow();
const nowMsInt = Math.floor(nowMs);
const now = BigInt(nowMsInt) * BigInt(1000000) +
BigInt(Math.floor(((nowMs - nowMsInt) * 1000000)));
buffer.writeUInt64LE(mem, outPtr, now);
// Success.
return 0;
}
default:
// Return an `EINVAL` error.
return 28;
}
},
// Writing to a file descriptor is used in order to write to stdout/stderr.
fd_write: (fd, addr, num, outPtr) => {
const instance = state.instance;
outPtr >>>= 0;
// Only stdout and stderr are open for writing.
if (fd != 1 && fd != 2) {
return 8;
}
const mem = new Uint8Array(instance.exports.memory.buffer);
// `fd_write` passes a buffer containing itself a list of pointers and lengths to the
// actual buffers. See writev(2).
let toWrite = "";
let totalLength = 0;
for (let i = 0; i < num; i++) {
const buf = buffer.readUInt32LE(mem, addr + 4 * i * 2);
const bufLen = buffer.readUInt32LE(mem, addr + 4 * (i * 2 + 1));
toWrite += buffer.utf8BytesToString(mem, buf, bufLen);
totalLength += bufLen;
}
const flushBuffer = (string) => {
// As documented in the documentation of `println!`, lines are always split by a
// single `\n` in Rust.
while (true) {
const index = string.indexOf('\n');
if (index != -1) {
// Note that it is questionnable to use `console.log` from within a
// library. However this simply reflects the usage of `println!` in the
// Rust code. In other words, it is `println!` that shouldn't be used in
// the first place. The harm of not showing text printed with `println!`
// at all is greater than the harm possibly caused by accidentally leaving
// a `println!` in the code.
console.log(string.substring(0, index));
string = string.substring(index + 1);
}
else {
return string;
}
}
};
// Append the newly-written data to either `stdout_buffer` or `stderr_buffer`, and
// print their content if necessary.
if (fd == 1) {
state.stdoutBuffer += toWrite;
state.stdoutBuffer = flushBuffer(state.stdoutBuffer);
}
else if (fd == 2) {
state.stderrBuffer += toWrite;
state.stderrBuffer = flushBuffer(state.stderrBuffer);
}
// Need to write in `out_ptr` how much data was "written".
buffer.writeUInt32LE(mem, outPtr, totalLength);
return 0;
},
// It's unclear how to properly implement yielding, but a no-op works fine as well.
sched_yield: () => {
return 0;
},
// Used by Rust in catastrophic situations, such as a double panic.
proc_exit: (retCode) => {
state.instance = null;
eventCallback({
ty: "wasm-panic",
message: `proc_exit called: ${retCode}`,
currentTask: state.currentTask
});
state.onShutdownExecutorOrWasmPanic();
state.onShutdownExecutorOrWasmPanic = () => { };
throw new Error();
},
// Return the number of environment variables and the total size of all environment
// variables. This is called in order to initialize buffers before `environ_get`.
environ_sizes_get: (argcOut, argvBufSizeOut) => {
const instance = state.instance;
argcOut >>>= 0;
argvBufSizeOut >>>= 0;
let totalLen = 0;
config.envVars.forEach(e => totalLen += new TextEncoder().encode(e).length + 1); // +1 for trailing \0
const mem = new Uint8Array(instance.exports.memory.buffer);
buffer.writeUInt32LE(mem, argcOut, config.envVars.length);
buffer.writeUInt32LE(mem, argvBufSizeOut, totalLen);
return 0;
},
// Write the environment variables to the given pointers.
// `argv` is a pointer to a buffer that must be overwritten with a list of pointers to
// environment variables, and `argvBuf` is a pointer to a buffer where to actually store
// the environment variables.
// The sizes of the buffers were determined by calling `environ_sizes_get`.
environ_get: (argv, argvBuf) => {
const instance = state.instance;
argv >>>= 0;
argvBuf >>>= 0;
const mem = new Uint8Array(instance.exports.memory.buffer);
let argvPos = 0;
let argvBufPos = 0;
config.envVars.forEach(envVar => {
const encoded = new TextEncoder().encode(envVar);
buffer.writeUInt32LE(mem, argv + argvPos, argvBuf + argvBufPos);
argvPos += 4;
mem.set(encoded, argvBuf + argvBufPos);
argvBufPos += encoded.length;
buffer.writeUInt8(mem, argvBuf + argvBufPos, 0);
argvBufPos += 1;
});
return 0;
},
};
// Start the Wasm virtual machine.

@@ -407,4 +280,2 @@ // The Rust code defines a list of imports that must be fulfilled by the environment. The second

"smoldot": smoldotJsBindings,
// As the Rust code is compiled for wasi, some more wasi-specific imports exist.
"wasi_snapshot_preview1": wasiBindings,
});

@@ -411,0 +282,0 @@ state.instance = result;

2

package.json
{
"name": "smoldot",
"version": "2.0.1",
"version": "2.0.2",
"description": "Light client that connects to Polkadot and Substrate-based blockchains",

@@ -5,0 +5,0 @@ "contributors": [

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