soundengine
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Comparing version 1.0.2 to 1.1.0
{ | ||
"name": "soundengine", | ||
"version": "1.0.2", | ||
"version": "1.1.0", | ||
"description": "A C++ node.js module that allows manipulating audio streams from/to soundcards and work with the fft of the signal etc.", | ||
@@ -5,0 +5,0 @@ "main": "build/Release/soundengine.node", |
@@ -129,2 +129,3 @@ # Soundengine | ||
* `setOptions(options?: engineOptions)` - Sets the engine options. | ||
* `synchronize()` - Clears the internal buffer queues. If there for example is a large delay between the input and the output after initializing a new engine, calling `synchronize` could potentially minimize this delay. | ||
@@ -131,0 +132,0 @@ ### Engine options |
@@ -62,2 +62,4 @@ declare namespace soundengine { | ||
setOptions(options?: engineOptions) | ||
synchronize() | ||
} | ||
@@ -64,0 +66,0 @@ |
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Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
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