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speedy-vision

GPU-accelerated Computer Vision for JavaScript

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speedy-vision.js

Build real-time stuff with speedy-vision.js, a GPU-accelerated Computer Vision library for JavaScript.

Speedy feature detection

Features

  • Feature detection
    • Harris corner detector
    • FAST feature detector
    • ORB feature descriptor
  • Feature tracking
    • KLT feature tracker
    • LK optical flow
  • Feature matching
    • Soon
  • Geometric transformations
    • Homography matrix
    • Affine transform
  • Image processing
    • Convert to greyscale
    • Convolution
    • Gaussian blur, box & median filters
    • Contrast and brightness adjustment
    • Image normalization & warping
    • Image pyramids
  • Linear Algebra
    • Beautiful matrix algebra with a fluent interface
    • Efficient computations with WebAssembly
    • Systems of linear equations
    • QR decomposition

... and more in development!

There are plenty of demos available!

Author

speedy-vision.js is developed by Alexandre Martins, a computer scientist from Brazil. It is released under the Apache-2.0 license.

If my work is of value to you, make a donation. Thank you.

For general enquiries, contact me at alemartf at gmail dot com.


Table of contents

Demos

Try the demos and take a look at their source code:

Installation

Download the latest release of speedy-vision.js and include it in the <head> section of your HTML page:

<script src="dist/speedy-vision.min.js"></script>

Once you import the library, the Speedy object will be exposed. Check out the Hello World demo for a working example.

Motivation

Detecting features in an image is an important step of many computer vision algorithms. Traditionally, the computationally expensive nature of this process made it difficult to bring interactive Computer Vision applications to the web browser. The framerates were unsatisfactory for a compelling user experience. Speedy, a short name for speedy-vision.js, is a JavaScript library created to address this issue.

Speedy's real-time performance in the web browser is possible thanks to its efficient WebGL2 backend and to its GPU implementations of fast computer vision algorithms. With an easy-to-use API, Speedy is an excellent choice for real-time computer vision projects involving tasks such as: object detection in videos, pose estimation, Simultaneous Location and Mapping (SLAM), and others.

The Pipeline

The pipeline is a central concept in Speedy. It's a powerful structure that lets you organize the computations that take place in the GPU. It's a very flexible, yet conceptually simple, way of working with computer vision and image processing. Let's define a few things:

  • A pipeline is a network of nodes in which data flows downstream from one or more sources to one or more sinks.
  • Nodes have input and/or output ports. A node with no input ports is called a source. A node with no output ports is called a sink. A node with both input and output ports transforms the input data in some way and writes the results to its output port(s).
  • A link connects an output port of a node to an input port of another node. Two nodes are said to be connected if there is a link connecting their ports. Data flows from one node to another by means of a link. An input port may only be connected to a single output port, but an output port may be connected to multiple input ports.
  • Input ports expect data of a certain type (e.g., an image). Output ports hold data of a certain type. Two ports may only be connected if their types match.
  • Ports may impose additional constraints on the data passing through them. For example, an input port may expect an image and also impose the constraint that this image must be greyscale.
  • Different nodes may have different parameters. These parameters can be adjusted and are meant to modify the output of the nodes in some way.
  • Nodes and their ports have names. An input port is typically called "in". An output port is typically called "out". These names can vary, e.g., if a node has more than one input / output port. Speedy automatically assigns names to the nodes, but you can assign your own names as well.

The picture below shows a visual representation of a pipeline that converts an image or video to greyscale. Data gets into the pipeline via the image source. It is then passed to the Convert to greyscale node. Finally, a greyscale image goes into the image sink, where it gets out of the pipeline.

Convert to greyscale: a simple pipeline

Here's a little bit of code:

// Load an image
const img = document.querySelector('img');
const media = await Speedy.load(img);

// Create the pipeline and the nodes
const pipeline = Speedy.Pipeline();
const source = Speedy.Image.Source();
const sink = Speedy.Image.Sink();
const greyscale = Speedy.Filter.Greyscale();

// Set the media source
source.media = media; // media is a SpeedyMedia object

// Connect the nodes
source.output().connectTo(greyscale.input());
greyscale.output().connectTo(sink.input());

// Specify the nodes to initialize the pipeline
pipeline.init(source, sink, greyscale);

// Run the pipeline
const { image } = await pipeline.run(); // image is a SpeedyMedia

// Create a <canvas> to display the result
const canvas = document.createElement('canvas');
canvas.width = image.width;
canvas.height = image.height;
document.body.appendChild(canvas);

// Display the result
const ctx = canvas.getContext('2d');
ctx.drawImage(media.source, 0, 0);

Speedy provides many types of nodes. You can connect these nodes in a way that is suitable to your application, and Speedy will bring back the results you ask for.

API Reference

Media routines

A SpeedyMedia object encapsulates a media object: an image, a video, a canvas or a bitmap.

Loading your media
Speedy.load()

Speedy.load(source: HTMLImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap, options?: object): SpeedyPromise<SpeedyMedia>

Tells Speedy to load source. The source parameter may be an image, a video, a canvas or a bitmap.

Arguments
  • source: HTMLImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap. The media source.
  • options: object, optional. Additional options for advanced configuration. See SpeedyMedia.options for details.
Returns

A SpeedyPromise<SpeedyMedia> that resolves as soon as the media source is loaded.

Example
window.onload = async function() {
    let image = document.getElementById('my-image'); // <img id="my-image" src="...">
    let media = await Speedy.load(image);
}
Speedy.camera()

Speedy.camera(width?: number, height?: number): SpeedyPromise<SpeedyMedia>

Speedy.camera(constraints: MediaStreamConstraints): SpeedyPromise<SpeedyMedia>

Loads a camera stream into a new SpeedyMedia object. This is a wrapper around navigator.mediaDevices.getUserMedia(), provided for your convenience.

Arguments
  • width: number, optional. The ideal width of the stream. The browser will use this value or a close match. Defaults to 640.
  • height: number, optional. The ideal height of the stream. The browser will use this value or a close match. Defaults to 360.
  • constraints: MediaStreamConstraints. A MediaStreamConstraints dictionary to be passed to getUserMedia() for complete customization.
Returns

A SpeedyPromise<SpeedyMedia> that resolves as soon as the media source is loaded with the camera stream.

Example
// Display the contents of a webcam
window.onload = async function() {
    const media = await Speedy.camera();
    const canvas = createCanvas(media.width, media.height);
    const ctx = canvas.getContext('2d');

    function render()
    {
        ctx.drawImage(media.source, 0, 0);
        requestAnimationFrame(render);
    }

    render();
}

function createCanvas(width, height)
{
    const canvas = document.createElement('canvas');

    canvas.width = width;
    canvas.height = height;
    document.body.appendChild(canvas);

    return canvas;
}
SpeedyMedia.release()

SpeedyMedia.release(): null

Releases internal resources associated with this SpeedyMedia.

Returns

Returns null.

Media properties
SpeedyMedia.source

SpeedyMedia.source: HTMLImageElement | HTMLVideoElement | HTMLCanvasElement | ImageBitmap, read-only

The media source associated with the SpeedyMedia object.

SpeedyMedia.type

SpeedyMedia.type: string, read-only

The type of the media source. One of the following: "image", "video", "canvas", "bitmap".

SpeedyMedia.width

SpeedyMedia.width: number, read-only

The width of the media source, in pixels.

SpeedyMedia.height

SpeedyMedia.height: number, read-only

The height of the media source, in pixels.

SpeedyMedia.size

SpeedyMedia.size: SpeedySize, read-only

The size of the media, in pixels.

SpeedyMedia.options

SpeedyMedia.options: object, read-only

Read-only object defined when loading the media. Deprecated.

Playing with your media
SpeedyMedia.clone()

SpeedyMedia.clone(): SpeedyPromise<SpeedyMedia>

Clones the SpeedyMedia object.

Returns

A SpeedyPromise that resolves to a clone of the SpeedyMedia object.

Example
const clone = await media.clone();
SpeedyMedia.toBitmap()

SpeedyMedia.toBitmap(): SpeedyPromise<ImageBitmap>

Converts the media to an ImageBitmap.

Returns

A SpeedyPromise that resolves to an ImageBitmap.

Pipeline

Basic routines
Speedy.Pipeline.Pipeline()

Speedy.Pipeline.Pipeline(): SpeedyPipeline

Creates a new, empty pipeline.

Returns

A new SpeedyPipeline object.

SpeedyPipeline.init()

SpeedyPipeline.init(...nodes: ...SpeedyPipelineNode): SpeedyPipeline

Initializes a pipeline with the specified nodes.

Arguments
  • ...nodes: ...SpeedyPipelineNode. The list of nodes that belong to the pipeline.
Returns

The pipeline itself.

Example
const pipeline = Speedy.Pipeline(); // create the pipeline and the nodes
const source = Speedy.Image.Source();
const sink = Speedy.Image.Sink();
const greyscale = Speedy.Filter.Greyscale();

source.media = media; // set the media source

source.output().connectTo(greyscale.input()); // connect the nodes
greyscale.output().connectTo(sink.input());

pipeline.init(source, sink, greyscale); // add the nodes to the pipeline
SpeedyPipeline.release()

SpeedyPipeline.release(): null

Releases the resources associated with this pipeline.

Returns

Returns null.

SpeedyPipeline.run()

SpeedyPipeline.run(): SpeedyPromise<object>

Runs this pipeline.

Returns

Returns a SpeedyPromise that resolves to an object whose keys are the names of the sinks of the pipeline and whose values are the data exported by those sinks.

Example
const { sink1, sink2 } = await pipeline.run();
SpeedyPipeline.node()

SpeedyPipeline.node(name: string): SpeedyPipelineNode | null

Finds a node by its name.

Arguments
  • name: string. Name of the target node.
Returns

Returns a SpeedyPipelineNode that has the specified name and that belongs to this pipeline, or null if there is no such node.

SpeedyPipelineNode.input()

SpeedyPipelineNode.input(portName?: string): SpeedyPipelineNodePort

The input port of this node whose name is portName.

Arguments
  • portName: string, optional. The name of the port you want to access. Defaults to "in".
Returns

The requested input port.

SpeedyPipelineNode.output()

SpeedyPipelineNode.output(portName?: string): SpeedyPipelineNodePort

The output port of this node whose name is portName.

Arguments
  • portName: string, optional. The name of the port you want to access. Defaults to "out".
Returns

The requested output port.

SpeedyPipelineNodePort.connectTo()

SpeedyPipelineNodePort.connectTo(port: SpeedyPipelineNodePort): void

Creates a link connecting this port to another port.

Basic properties
SpeedyPipelineNode.name

SpeedyPipelineNode.name: string, read-only

The name of the node.

SpeedyPipelineNode.fullName

SpeedyPipelineNode.fullName: string, read-only

A string that exhibits the name and the type of the node.

SpeedyPipelineNodePort.name

SpeedyPipelineNodePort.name: string, read-only

The name of the port.

SpeedyPipelineNodePort.node

SpeedyPipelineNodePort.node: SpeedyPipelineNode, read-only

The node to which this port belongs.

Basic nodes
Speedy.Image.Source()

Speedy.Image.Source(name?: string): SpeedyPipelineNodeImageInput

Creates an image source with the specified name. If the name is not specified, Speedy will automatically generate a name for you.

Parameters
  • media: SpeedyMedia. The media to be imported into the pipeline.
Ports
Port nameData typeDescription
"out"ImageAn image corresponding to the media of this node.
Speedy.Image.Sink()

Speedy.Image.Sink(name?: string): SpeedyPipelineNodeImageOutput

Creates an image sink with the specified name. If the name is not specified, Speedy will call this node "image". A SpeedyMedia object will be exported from the pipeline.

Ports
Port nameData typeDescription
"in"ImageAn image to be exported from the pipeline.

Image processing

Image basics
Speedy.Image.Pyramid()

Speedy.Image.Pyramid(name?: string): SpeedyPipelineNodeImagePyramid

Generate a Gaussian pyramid. A pyramid is a texture with mipmaps.

Port nameData typeDescription
"in"ImageInput image.
"out"ImageGaussian pyramid.
Speedy.Image.Multiplexer()

Speedy.Image.Multiplexer(name?: string): SpeedyPipelineNodeImageMultiplexer

An image multiplexer receives two images as input and outputs one of the them.

Parameters
  • port: number. Which input image should be redirected to the output: 0 or 1? Defaults to 0.
Ports
Port nameData typeDescription
"in0"ImageFirst image.
"in1"ImageSecond image.
"out"ImageEither the first or the second image, depending on the value of port.
Speedy.Image.Buffer()

Speedy.Image.Buffer(name?: string): SpeedyPipelineNodeImageBuffer

An image buffer outputs at time t the input image received at time t-1. It's useful for tracking.

Note: an image buffer cannot be used to store a pyramid at this time.

Parameters
  • frozen: boolean. A frozen buffer discards the input, effectively increasing the buffering time. Defaults to false.
Ports
Port nameData typeDescription
"in"ImageInput image at time t.
"out"ImageOutput image: the input image at time t-1.
Speedy.Image.Mixer()

Speedy.Image.Mixer(name?: string): SpeedyPipelineNodeImageMixer

An image mixer combines two images, image0 and image1, as follows:

output = alpha * image0 + beta * image1 + gamma

The above expression will be computed for each pixel of the resulting image and then clamped to the [0,1] interval. The dimensions of the resulting image will be the dimensions of the larger of the input images.

Note: Both input images must have the same format. If they're colored, the above expression will be evaluated in each color channel independently.

Tip: if you pick an alpha between 0 and 1, set beta to 1 - alpha and set gamma to 0, you'll get a nice alpha blending effect.

Parameters
  • alpha: number. A scalar value. Defaults to 0.5.
  • beta: number. A scalar value. Defaults to 0.5.
  • gamma: number. A scalar value. Defaults to 0.0.
Ports
Port nameData typeDescription
"in0"ImageInput image: the image0 above
"in1"ImageInput image: the image1 above
"out"ImageOutput image
Image filters
Speedy.Filter.Greyscale()

Speedy.Filter.Greyscale(name?: string): SpeedyPipelineNodeGreyscale

Convert an image to greyscale.

Ports
Port nameData typeDescription
"in"ImageInput image.
"out"ImageThe input image converted to greyscale.
Speedy.Filter.SimpleBlur()

Speedy.Filter.SimpleBlur(name?: string): SpeedyPipelineNodeSimpleBlur

Blur an image using a box filter.

Parameters
  • kernelSize: SpeedySize. The size of the convolution kernel: from 3x3 to 15x15. Defaults to 5x5.
Ports
Port nameData typeDescription
"in"ImageInput image.
"out"ImageThe input image, blurred.
Speedy.Filter.GaussianBlur()

Speedy.Filter.SimpleBlur(name?: string): SpeedyPipelineNodeGaussianBlur

Blur an image using a Gaussian filter.

Parameters
  • kernelSize: SpeedySize. The size of the convolution kernel: from 3x3 to 15x15. Defaults to 5x5.
  • sigma: SpeedyVector2. The sigma of the Gaussian function in both x and y axes. If set to the zero vector, Speedy will automatically pick a sigma according to the selected kernelSize. Defaults to (0,0).
Ports
Port nameData typeDescription
"in"ImageInput image.
"out"ImageThe input image, blurred.
Speedy.Filter.MedianBlur()

Speedy.Filter.MedianBlur(name?: string): SpeedyPipelineNodeMedianBlur

Median filter.

Parameters
  • kernelSize: SpeedySize. One of the following: 3x3, 5x5 or 7x7. Defaults to 5x5.
Ports
Port nameData typeDescription
"in"ImageA greyscale image.
"out"ImageThe result of the median blur.
Example
const median = Speedy.Filter.MedianBlur();
median.kernelSize = Speedy.Size(7,7);
Speedy.Filter.Convolution()

Speedy.Filter.Convolution(name?: string): SpeedyPipelineNodeConvolution

Compute the convolution of an image using a 2D kernel.

Parameters
  • kernel: SpeedyMatrixExpr. A 3x3, 5x5 or 7x7 matrix.
Ports
Port nameData typeDescription
"in"ImageInput image.
"out"ImageThe result of the convolution.
Example
// Sharpening an image
const sharpen = Speedy.Filter.Convolution();
sharpen.kernel = Speedy.Matrix(3, 3, [
    0,-1, 0,
   -1, 5,-1,
    0,-1, 0
]);
Speedy.Filter.Normalize()

Speedy.Filter.Normalize(name?: string): SpeedyPipelineNodeNormalize

Normalize the intensity values of the input image to the [minValue, maxValue] interval.

Parameters
  • minValue: number. A value in [0,255].
  • maxValue: number. A value in [0,255] greater than or equal to minValue.
Ports
Port nameData typeDescription
"in"ImageGreyscale image.
"out"ImageNormalized image.
Speedy.Filter.Nightvision()

Speedy.Filter.Nightvision(name?: string): SpeedyPipelineNodeNightvision

Nightvision filter for local contrast stretching and brightness control.

Parameters
  • gain: number. A value in [0,1]: the larger the number, the higher the contrast. Defaults to 0.5.
  • offset: number. A value in [0,1] that controls the brightness. Defaults to 0.5.
  • decay: number. A value in [0,1] specifying a contrast decay from the center of the image. Defaults to zero (no decay).
  • quality: string. Quality level: "high", "medium" or "low". Defaults to "medium".
Ports
Port nameData typeDescription
"in"ImageInput image.
"out"ImageOutput image.
General transformations
Speedy.Transform.Resize()

Speedy.Transform.Resize(name?: string): SpeedyPipelineNodeResize

Resize an image.

Parameters
  • size: SpeedySize. The size of the output image, in pixels. If set to zero, scale will be used to determine the size of the output. Defaults to zero.
  • scale: SpeedyVector2. The size of the output image relative to the size of the input image. This parameter is only applied if size is zero. Defaults to (1,1), meaning: keep the original size.
  • method: string. Resize method. One of the following: "bilinear" (bilinear interpolation) or "nearest" (nearest neighbors). Defaults to "bilinear".
Ports
Port nameData typeDescription
"in"ImageInput image.
"out"ImageResized image.
Speedy.Transform.PerspectiveWarp()

Speedy.Transform.PerspectiveWarp(name?: string): SpeedyPipelineNodePerspectiveWarp

Warp an image using a homography matrix.

Parameters
  • transform: SpeedyMatrixExpr. A 3x3 perspective transformation. Defaults to the identity matrix.
Ports
Port nameData typeDescription
"in"ImageInput image.
"out"ImageWarped image.

Keypoints and descriptors

A keypoint is a small patch in an image that is somehow distinctive. For example, a small patch with significant intensity changes in both x and y axes (i.e., a "corner") is distinctive. If we pick two "similar" images, we should be able to locate a set of keypoints in each of them and then match those keypoints based on their similarity.

A descriptor is a mathematical object that somehow describes a keypoint. Two keypoints are considered to be "similar" if their descriptors are "similar". Speedy works with binary descriptors, meaning that keypoints are described using bit vectors of fixed length.

There are different ways to detect and describe keypoints. For example, in order to detect a keypoint, you may take a look at the pixel intensities around a point or perhaps study the image derivatives. You may describe a keypoint by comparing the pixel intensities of the image patch in a special way. Additionally, it's possible to conceive a way to describe a keypoint in such a way that, if you rotate the patch, the descriptor stays roughly the same. This is called rotational invariance and is usually a desirable property for a descriptor.

Speedy offers different options for processing keypoints in multiple ways. A novelty of this work is that Speedy's implementations have been either adapted from the literature or conceived from scratch to work on the GPU. Therefore, keypoint processing is done in parallel and is often very fast.

Keypoint basics
SpeedyKeypoint

A SpeedyKeypoint object represents a keypoint.

SpeedyKeypoint.position

SpeedyKeypoint.position: SpeedyPoint2

The position of the keypoint in the image.

SpeedyKeypoint.x

SpeedyKeypoint.x: number

The x position of the keypoint in the image. A shortcut to position.x.

SpeedyKeypoint.y

SpeedyKeypoint.y: number

The y position of the keypoint in the image. A shortcut to position.y.

SpeedyKeypoint.lod

SpeedyKeypoint.lod: number

The level-of-detail (pyramid level) from which the keypoint was extracted, starting from zero. Defaults to 0.0.

SpeedyKeypoint.scale

SpeedyKeypoint.scale: number

The scale of the keypoint. This is equivalent to 2 ^ lod. Defaults to 1.0.

SpeedyKeypoint.rotation

SpeedyKeypoint.rotation: number

The orientation angle of the keypoint, in radians. Defaults to 0.0.

SpeedyKeypoint.score

SpeedyKeypoint.score: number

The score is a measure associated with the keypoint. Although different detection methods employ different measurement strategies, the larger the score, the "better" the keypoint is considered to be. The score is always a positive value.

SpeedyKeypoint.descriptor

SpeedyKeypoint.descriptor: SpeedyKeypointDescriptor | null, read-only

The descriptor associated with the keypoint, if it exists.

SpeedyKeypointDescriptor

A SpeedyKeypointDescriptor represents a keypoint descriptor.

SpeedyKeypointDescriptor.data

SpeedyKeypointDescriptor.data: Uint8Array, read-only

The bytes of the keypoint descriptor.

SpeedyKeypointDescriptor.size

SpeedyKeypointDescriptor.size: number, read-only

The size of the keypoint descriptor, in bytes.

SpeedyKeypointDescriptor.toString()

SpeedyKeypointDescriptor.toString(): string

Returns a string representation of the keypoint descriptor.

SpeedyTrackedKeypoint

A SpeedyTrackedKeypoint is a SpeedyKeypoint with the following additional properties:

SpeedyTrackerKeypoint.flow

SpeedyTrackedKeypoint.flow: SpeedyVector2

A displacement vector associated with the tracked keypoint.

Speedy.Keypoint.Source()

Speedy.Keypoint.Source(name?: string): SpeedyPipelineNodeKeypointSource

Creates a source of keypoints. Only the position, score and scale of the provided keypoints will be imported to the pipeline. Descriptors, if present, will be lost.

Parameters
  • keypoints: SpeedyKeypoint[]. The keypoints you want to import.
  • capacity: number. The maximum number of keypoints that can be imported to the GPU. If you have an idea of how many keypoints you expect (at most), use a tight bound to make processing more efficient. The default capacity is 2048. It can be no larger than 8192.
Ports
Port nameData typeDescription
"out"KeypointsThe imported set of keypoints.
Speedy.Keypoint.Sink()

Speedy.Keypoint.Sink(name?: string): SpeedyPipelineNodeKeypointSink

Creates a sink of keypoints using the specified name. If the name is not specified, Speedy will call this node "keypoints". An array of SpeedyKeypoint objects will be exported from the pipeline.

Parameters
  • turbo: boolean. Accelerate GPU-CPU transfers. You'll get the data from the previous frame. Defaults to false.
  • includeDiscarded: boolean. Set discarded keypoints (e.g., by a tracker) to null in the exported set. Defaults to false, meaning that discarded keypoints will simply be dropped from the exported set rather than being set to null.
Ports
Port nameData typeDescription
"in"KeypointsA set of keypoints to be exported from the pipeline.
Speedy.Keypoint.SinkOfTrackedKeypoints()

Speedy.Keypoint.SinkOfTrackedKeypoints(name?: string): SpeedyPipelineNodeTrackedKeypointSink

Creates a sink of tracked keypoints using the specified name. If the name is not specified, Speedy will call this node "keypoints". An array of SpeedyTrackedKeypoint objects will be exported from the pipeline.

Parameters

The same as SpeedyPipelineNodeKeypointSink.

Ports
Port nameData typeDescription
"in"KeypointsA set of keypoints to be exported from the pipeline.
"flow"Vector2A set of displacement vectors associated with each keypoint.
Speedy.Keypoint.Clipper()

Speedy.Keypoint.Clipper(name?: string): SpeedyPipelineNodeKeypointClipper

Clips a set of keypoints, so that it outputs no more than a fixed quantity of them. When generating the output, it will choose the "best" keypoints according to their score metric. The keypoint clipper is a very useful tool to reduce processing time, since it can discard "bad" keypoints regardless of the sensitivity of their detector. The clipping must be applied before computing any descriptors.

Parameters
  • size: number. A positive integer. No more than this number of keypoints will be available in the output.
Ports
Port nameData typeDescription
"in"KeypointsA set of keypoints.
"out"KeypointsA set of at most size keypoints.
Speedy.Keypoint.BorderClipper()

Speedy.Keypoint.BorderClipper(name?: string): SpeedyPipelineNodeKeypointBorderClipper

Removes all keypoints within a specified border of the edge of an image. The border is specified in pixels as an ordered pair of integers: the first is the size of the horizontal border and the second is the size of the vertical border.

Parameters
  • imageSize: SpeedySize. Image size, in pixels.
  • borderSize: SpeedyVector2. Border size in both x and y axes. Defaults to zero, meaning that no clipping takes place.
Ports
Port nameData typeDescription
"in"KeypointsA set of keypoints.
"out"KeypointsThe clipped set of keypoints.
Speedy.Keypoint.Mixer()

Speedy.Keypoint.Mixer(name?: string): SpeedyPipelineNodeKeypointMixer

Mixes (merges) two sets of keypoints.

Ports
Port nameData typeDescription
"in0"KeypointsA set of keypoints.
"in1"KeypointsAnother set of keypoints.
"out"KeypointsThe union of the two input sets.
Speedy.Keypoint.Buffer()

Speedy.Keypoint.Buffer(name?: string): SpeedyPipelineNodeKeypointBuffer

A keypoint buffer outputs at time t the keypoints received at time t-1.

Parameters
  • frozen: boolean. A frozen buffer discards the input, effectively increasing the buffering time. Defaults to false.
Ports
Port nameData typeDescription
"in"KeypointsA set of keypoints at time t.
"out"KeypointsThe set of keypoints received at time t-1.
Speedy.Keypoint.Multiplexer()

Speedy.Keypoint.Multiplexer(name?: string): SpeedyPipelineNodeKeypointMultiplexer

A keypoint multiplexer receives two sets of keypoints as input and outputs one of the them.

Parameters
  • port: number. Which input set of keypoints should be redirected to the output: 0 or 1? Defaults to 0.
Ports
Port nameData typeDescription
"in0"ImageFirst set of keypoints.
"in1"ImageSecond set of keypoints.
"out"ImageEither the first or the second set of keypoints, depending on the value of port.
Speedy.Keypoint.Transformer()

Speedy.Keypoint.Transformer(name?: string): SpeedyPipelineNodeKeypointTransformer

Applies a transformation matrix to a set of keypoints.

Parameters
  • transform: SpeedyMatrix. A 3x3 homography matrix. Defaults to the identity matrix.
Ports
Port nameData typeDescription
"in"KeypointsA set of keypoints.
"out"KeypointsA transformed set of keypoints.
Speedy.Keypoint.SubpixelRefiner()

Speedy.Keypoint.SubpixelRefiner(name?: string): SpeedyPipelineNodeKeypointSubpixelRefiner

Refines the position of a set of keypoints down to the subpixel level.

Note 1: filter the image to reduce the noise before working at the subpixel level.

Note 2: if there are keypoints in multiple scales, make sure to provide a pyramid as input.

Note 3: the position of the keypoints is stored as fixed-point. This representation may introduce a loss of accuracy (~0.1 pixel). This is probably enough already, but if you need higher accuracy, ignore the output keypoints and work with the displacement vectors instead. These are encoded as floating-point. In addition, use the upsampling methods.

Parameters
  • method: string. The method to be used to compute the subpixel displacement. See the table below.
  • maxIterations: number. The maximum number of iterations used by methods "bicubic-upsample" and "bilinear-upsample". Defaults to 6.
  • epsilon: number. The threshold used to determine when the subpixel displacement has reached convergence. Used with methods "bicubic-upsample" and "bilinear-upsample". Defaults to 0.1 pixel.

Table of methods:

MethodDescription
"quadratic1d"Maximize a 1D parabola fit to a corner strength function. This is the default method.
"taylor2d"Maximize a second-order 2D Taylor expansion of a corner strength function. Method "quadratic1d" seems to perform slightly better than this, but your mileage may vary.
"bicubic-upsample"Iteratively upsample the image using bicubic interpolation in order to maximize a corner strength function. Repeat until convergence or until a maximum number of iterations is reached.
"bilinear-upsample"Analogous to bicubic upsample, but this method uses bilinear interpolation instead.
Ports
Port nameData typeDescription
"image"ImageAn image or pyramid from which you extracted the keypoints.
"keypoints"KeypointsInput set of keypoints.
"out"KeypointsSubpixel-refined output set of keypoints.
"displacements"Vector2Displacement vectors (output).
Speedy.Keypoint.DistanceFilter()

Speedy.Keypoint.DistanceFilter(name?: string): SpeedyPipelineNodeKeypointDistanceFilter

Given a set of pairs of keypoints, discard all pairs whose distance is above a user-defined threshold. This is useful for implementing bidirectional optical-flow.

The pairs of keypoints are provided as two separate sets, "in" and "reference". Keypoints that are kept will have their data extracted from the "in" set.

Parameters
  • threshold: number. Distance threshold, given in pixels.
Ports
Port nameData typeDescription
"in"KeypointsA set of keypoints.
"reference"KeypointsA reference set of keypoints.
"out"KeypointsFiltered set of keypoints.
Speedy.Keypoint.HammingDistanceFilter()

Speedy.Keypoint.HammingDistanceFilter(name?: string): SpeedyPipelineNodeKeypointHammingDistanceFilter

Given a set of pairs of keypoints with descriptors, discard all pairs whose Hamming distance between their descriptors is above a user-defined threshold.

The pairs of keypoints are provided as two separate sets, "in" and "reference". Keypoints that are kept will have their data extracted from the "in" set.

Parameters
  • threshold: number. Distance threshold, an integer.
Ports
Port nameData typeDescription
"in"KeypointsA set of keypoints.
"reference"KeypointsA reference set of keypoints.
"out"KeypointsFiltered set of keypoints.
Speedy.Keypoint.Shuffler()

Speedy.Keypoint.Shuffler(name?: string): SpeedyPipelineNodeKeypointShuffler

Shuffles the input keypoints, optionally clipping the output set.

Parameters
  • maxKeypoints: number. Maximum number of keypoints of the output set. If unspecified, the number of keypoints of the output set will be the number of keypoints of the input set.
Ports
Port nameData typeDescription
"in"KeypointsA set of keypoints.
"out"KeypointsThe input set of keypoints, shuffled and possibly clipped.
Keypoint detection

The following nodes expect greyscale images as input. They output a set of keypoints.

Speedy.Keypoint.Detector.FAST()

Speedy.Keypoint.Detector.FAST(name?: string): SpeedyPipelineNodeFASTKeypointDetector

FAST keypoint detector. Speedy implements the FAST-9,16 variant of the algorithm.

To use the multi-scale version of the algorithm, pass a pyramid as input, set the number of levels you want to scan and optionally set the scale factor. After scanning all levels and performing non-maximum suppression, the scale of the keypoints will be set by means of interpolation using the scale that maximizes a response measure and its adjacent scales.

Parameters
  • threshold: number. An integer between 0 and 255, inclusive. The larger the number, the "stronger" your keypoints will be. The smaller the number, the more keypoint you will get. Numbers between 20 and 50 are usually meaningful.
  • levels: number. The number of pyramid levels you want to use. Defaults to 1 (i.e., no pyramid is used). When using a pyramid, a value such as 7 is a reasonable choice.
  • scaleFactor: number. The scale factor between two consecutive levels of the pyramid. This is a value between 1 (exclusive) and 2 (inclusive). Defaults to the square root of two. This is applicable only when using a pyramid.
  • capacity: number. The maximum number of keypoints that can be detected by this node. The default capacity is 2048. It can be no larger than 8192.
Ports
Port nameData typeDescription
"in"ImageGreyscale image or pyramid.
"out"KeypointsDetected keypoints.
Speedy.Keypoint.Detector.Harris()

Speedy.Keypoint.Detector.Harris(name?: string): SpeedyPipelineNodeHarrisKeypointDetector

Harris corner detector. Speedy implements the Shi-Tomasi corner response for best results.

To use the multi-scale version of the algorithm, pass a pyramid as input, set the number of levels you want to scan and optionally set the scale factor. After scanning all levels and performing non-maximum suppression, the scale of the keypoints will be set by means of interpolation using the scale that maximizes a response measure and its adjacent scales.

Parameters
  • quality: number. A value between 0 and 1 representing the minimum "quality" of the returned keypoints. Speedy will discard any keypoint whose score is lower than the specified percentage of the maximum keypoint score found in the image. A typical value for this parameter is 0.10 (10%).
  • levels: number. The number of pyramid levels you want to use. Defaults to 1 (i.e., no pyramid is used). When using a pyramid, a value such as 7 is a reasonable choice.
  • scaleFactor: number. The scale factor between two consecutive levels of the pyramid. This is a value between 1 (exclusive) and 2 (inclusive). Defaults to the square root of two. This is applicable only when using a pyramid.
  • capacity: number. The maximum number of keypoints that can be detected by this node. The default capacity is 2048. It can be no larger than 8192.
Ports
Port nameData typeDescription
"in"ImageGreyscale image or pyramid.
"out"KeypointsDetected keypoints.
Keypoint description
Speedy.Keypoint.Descriptor.ORB()

Speedy.Keypoint.Descriptor.ORB(name?: string): SpeedyPipelineNodeORBKeypointDescriptor

ORB descriptors. In order to improve robustness to noise, apply a Gaussian filter to the image before computing the descriptors.

Ports
Port nameData typeDescription
"image"ImageInput image. Must be greyscale.
"keypoints"KeypointsInput keypoints.
"out"KeypointsKeypoints with descriptors.
Example
/*

This is our pipeline:

Image  ---> Convert to ---> Image ------> FAST corner -----> Keypoint ---> ORB ----------> Keypoint
Source      greyscale       Pyramid       detector           Clipper       descriptors     Sink
            |                                                               ^
            |                                                               |
            +-------------------------> Gaussian ---------------------------+
                                        Blur
*/

const pipeline = Speedy.Pipeline();
const source = Speedy.Image.Source();
const greyscale = Speedy.Filter.Greyscale();
const pyramid = Speedy.Image.Pyramid();
const fast = Speedy.Keypoint.Detector.FAST();
const blur = Speedy.Filter.GaussianBlur();
const clipper = Speedy.Keypoint.Clipper();
const descriptor = Speedy.Keypoint.Descriptor.ORB();
const sink = Speedy.Keypoint.Sink();

source.media = media;
blur.kernelSize = Speedy.Size(9, 9);
blur.sigma = Speedy.Vector2(2, 2);
fast.threshold = 50;
fast.levels = 8; // pyramid levels
fast.scaleFactor = 1.19; // approx. 2^0.25
clipper.size = 800; // up to how many features?

source.output().connectTo(greyscale.input());

greyscale.output().connectTo(pyramid.input());
pyramid.output().connectTo(fast.input());
fast.output().connectTo(clipper.input());
clipper.output().connectTo(descriptor.input('keypoints'));

greyscale.output().connectTo(blur.input());
blur.output().connectTo(descriptor.input('image'));

descriptor.output().connectTo(sink.input());

pipeline.init(source, greyscale, pyramid, blur, fast, clipper, descriptor, sink);
Keypoint tracking

Keypoint tracking is the process of tracking keypoints across a sequence of images. It allows you to get a sense of how keypoints are moving in time - i.e., how fast they are moving and where they are going.

Speedy uses sparse optical-flow algorithms to track keypoints in a video. Applications of optical-flow are numerous: you may get a sense of how objects are moving in a scene, estimate how the camera itself is moving, detect a transition in a film (a cut between two shots), and so on.

Speedy.Keypoint.Tracker.LK()

Speedy.Keypoint.Tracker.LK(name?: string): SpeedyPipelineNodeLKKeypointTracker

Pyramid-based LK optical-flow.

Parameters
  • windowSize: SpeedySize. The size of the window to be used by the feature tracker. The algorithm will read neighbor pixels to determine the motion of a keypoint. You must specify a square window. Typical sizes include: 7x7, 11x11, 15x15 (use positive odd integers). Defaults to 11x11.
  • levels: number. Specifies how many pyramid levels will be used in the computation. The more levels you use, the faster the motions you can capture. Defaults to 3.
  • discardThreshold: number. A threshold used to discard keypoints that are not "good" candidates for tracking. The higher the value, the more keypoints will be discarded. Defaults to 0.0001.
  • numberOfIterations: number. Maximum number of iterations for computing the local optical-flow on each level of the pyramid. Defaults to 30.
  • epsilon: number. An accuracy threshold used to stop the computation of the local optical-flow of any level of the pyramid. The local optical-flow is computed iteratively and in small increments. If the length of an increment is too small, we discard it. This property defaults to 0.01.
Ports
Port nameData typeDescription
"previousImage"ImageInput image at time t-1. Must be greyscale.
"nextImage"ImageInput image at time t. Must be greyscale.
"previousKeypoints"KeypointsInput keypoints at time t-1.
"out"KeypointsOutput keypoints at time t.
"flow"Vector2Flow vectors (output) at time t.

Note: you need to provide pyramids as input if levels > 1.

Keypoint matching

Soon!

Portals

Portals let you create loops within a pipeline. They also let you transfer data between different pipelines.

A portal is defined by a set of nodes: a portal sink and one or more portal sources. The portal sink receives data from a node of a pipeline, which is then read by the portal source(s). The portal source(s) feed(s) one or more pipelines. The portal nodes may or may not belong to the same pipeline.

Image Portals
Speedy.Image.Portal.Source()

Speedy.Image.Portal.Source(name?: string): SpeedyPipelineNodeImagePortalSource

Create a source of an Image Portal.

Parameters
  • source: SpeedyPipelineNodeImagePortalSink. A sink of an Image Portal.
Ports
Port nameData typeDescription
"out"ImageAn image.
Speedy.Image.Portal.Sink()

Speedy.Image.Portal.Sink(name?: string): SpeedyPipelineNodeImagePortalSink

Create a sink of an Image Portal.

Note: pyramids can't travel through portals at this time.

Ports
Port nameData typeDescription
"in"ImageAn image.
Keypoint Portals
Speedy.Keypoint.Portal.Source()

Speedy.Keypoint.Portal.Source(name?: string): SpeedyPipelineNodeKeypointPortalSource

Create a source of a Keypoint Portal.

Parameters
  • source: SpeedyPipelineNodeKeypointPortalSink. A sink of a Keypoint Portal.
Ports
Port nameData typeDescription
"out"KeypointsA set of keypoints.
Speedy.Keypoint.Portal.Sink()

Speedy.Keypoint.Portal.Sink(name?: string): SpeedyPipelineNodeKeypointPortalSink

Create a sink of a Keypoint Portal.

Ports
Port nameData typeDescription
"in"KeypointsA set of keypoints.

Linear Algebra

Matrix computations play a crucial role in computer vision applications. Speedy includes its own implementation of numerical linear algebra algorithms.

Matrix operations are specified using a fluent interface that has been crafted to be easy to use and to mirror how we write matrix algebra using pen-and-paper.

Since numerical algorithms may be computationally demanding, Speedy uses WebAssembly for extra performance. Most matrix-related routines are written in C language. Matrices are stored in column-major format. Typed Arrays are used for storage.

There are two basic classes you need to be aware of: SpeedyMatrix and SpeedyMatrixExpr. The latter represents a symbolic expression, whereas the former represents an actual matrix with data. A SpeedyMatrix is a SpeedyMatrixExpr. A SpeedyMatrixExpr may be evaluated to a SpeedyMatrix.

Creating new matrices
Speedy.Matrix()

Speedy.Matrix(rows: number, columns: number, entries?: number[]): SpeedyMatrix

Speedy.Matrix(expr: SpeedyMatrixExpr): SpeedyMatrix

First form: create a new matrix with the specified size and entries.

Second form: synchronously evaluate a matrix expression and store the result in a new matrix.

Arguments
  • rows: number. The number of rows of the matrix.
  • columns: number, optional. The number of columns of the matrix. If not specified, it will be set to rows (i.e., you'll get a square matrix).
  • entries: number[], optional. The elements of the matrix in column-major format. The length of this array must be rows * columns.
  • expr: SpeedyMatrixExpr. The matrix expression to be evaluated.
Returns

A new SpeedyMatrix.

Example
//
// We use the column-major format to specify
// the elements of the new matrix. For example,
// to create the 2x3 matrix (2 rows, 3 columns)
// below, we first specify the elements of the
// first column, then the elements of the second
// column, and finally the elements of the third
// column.
// 
// M = [ 1  3  5 ]
//     [ 2  4  6 ]
//
const mat = Speedy.Matrix(2, 3, [
    1,
    2,
        3,
        4,
            5,
            6
]);

// Alternatively, we may write the data in
// column-major format in a compact form:
const mat1 = Speedy.Matrix(2, 3, [
    1, 2, // first column
    3, 4, // second column
    5, 6  // third column
]);

// Print the matrices to the console
console.log(mat.toString());
console.log(mat1.toString());
Speedy.Matrix.Zeros()

Speedy.Matrix.Zeros(rows: number, columns?: number): SpeedyMatrix

Create a new matrix filled with zeros.

Arguments
  • rows: number. The number of rows of the matrix.
  • columns: number, optional. The number of columns of the matrix. If not specified, it will be set to rows (square matrix).
Returns

A new rows x columns SpeedyMatrix filled with zeros.

Example
// A 3x3 matrix filled with zeros
const zeros = Speedy.Matrix.Zeros(3);
Speedy.Matrix.Ones()

Speedy.Matrix.Ones(rows: number, columns?: number): SpeedyMatrix

Create a new matrix filled with ones.

Arguments
  • rows: number. The number of rows of the matrix.
  • columns: number, optional. The number of columns of the matrix. If not specified, it will be set to rows (square matrix).
Returns

A new rows x columns SpeedyMatrix filled with ones.

Speedy.Matrix.Eye()

Speedy.Matrix.Eye(rows: number, columns?: number): SpeedyMatrix

Create a new matrix with ones on the main diagonal and zeros elsewhere.

Arguments
  • rows: number. The number of rows of the matrix.
  • columns: number, optional. The number of columns of the matrix. If not specified, it will be set to rows (identity matrix).
Returns

A new SpeedyMatrix with the specified configuration.

Example
// A 3x3 identity matrix
const eye = Speedy.Matrix.Eye(3);
Matrix properties
SpeedyMatrixExpr.rows

SpeedyMatrixExpr.rows: number, read-only

The number of rows of the matrix expression.

SpeedyMatrixExpr.columns

SpeedyMatrixExpr.columns: number, read-only

The number of columns of the matrix expression.

SpeedyMatrixExpr.dtype

SpeedyMatrixExpr.dtype: string, read-only

The constant "float32".

SpeedyMatrix.data

SpeedyMatrix.data: ArrayBufferView, read-only

Data storage.

SpeedyMatrix.step

SpeedyMatrix.step0: number, read-only

SpeedyMatrix.step1: number, read-only

Storage steps. The (i, j) entry of the matrix is stored at data[i * step0 + j * step1].

Reading from the matrices
SpeedyMatrix.read()

SpeedyMatrix.read(): number[]

Read the entries of the matrix.

Returns

An array containing the entries of the matrix in column-major format.

Example
const mat = Speedy.Matrix(2, 2, [
    1,
    2,
        3,
        4
]);

const entries = mat.read();
console.log(entries); // [ 1, 2, 3, 4 ]
SpeedyMatrix.at()

SpeedyMatrix.at(row: number, column: number): number

Read a single entry of the matrix.

Arguments
  • row: number. Index of the row of the desired element (0-based).
  • column: number. Index of the column of the desired element (0-based).
Returns

The requested entry of the matrix, or a NaN if the entry is outside bounds.

Example
const A = Speedy.Matrix(2, 2, [
    1,
    2,
        3,
        4
]);

const a00 = A.at(0, 0); // first row, first column
const a10 = A.at(1, 0); // second row, first column
const a01 = A.at(0, 1); // first row, second column
const a11 = A.at(1, 1); // second row, second column

console.log([ a00, a10, a01, a11 ]); // [ 1, 2, 3, 4 ]
SpeedyMatrixExpr.toString()

SpeedyMatrixExpr.toString(): string

Convert a matrix expression to a string. Entries will only be included if this expression is a SpeedyMatrix.

Returns

A string representation of the matrix expression.

Writing to the matrices
SpeedyMatrix.setTo()

SpeedyMatrix.setTo(expr: SpeedyMatrixExpr): SpeedyPromise<SpeedyMatrix>

Evaluate a matrix expression and store the result in this matrix.

Arguments
  • expr: SpeedyMatrixExpr. A matrix expression.
Returns

A SpeedyPromise that resolves to this matrix after evaluating expr.

Example
//
// Let's add two matrices:
//
// A = [ 1  3 ]    B = [ 4  2 ]
//     [ 2  4 ]        [ 3  1 ]
//
// We'll set C to the sum A + B
//
const matA = Speedy.Matrix(2, 2, [
    1, 2,
    3, 4
]);
const matB = Speedy.Matrix(2, 2, [
    4, 3,
    2, 1
]);

// Set C = A + B
const matC = Speedy.Matrix.Zeros(2, 2);
await matC.setTo(matA.plus(matB));

//
// Print the result:
//
// C = [ 5  5 ]
//     [ 5  5 ]
//
console.log(matC.toString());
SpeedyMatrix.fill()

SpeedyMatrix.fill(value: number): SpeedyPromise<SpeedyMatrix>

Fill this matrix with a scalar.

Arguments
  • value: number. Scalar value.
Returns

A SpeedyPromise that resolves to this matrix.

Example
// Create a 5x5 matrix filled with twos
const twos = Speedy.Matrix.Zeros(5);
await twos.fill(2);
Synchronous writing

Speedy provides synchronous writing methods for convenience.

Speedy.Matrix.ready()

Speedy.Matrix.ready(): SpeedyPromise<void>

This method lets you know that the matrix routines are initialized and ready to be used (the WebAssembly routines need to be loaded before usage). You should only use the synchronous writing methods when the matrix routines are ready.

Returns

A SpeedyPromise that resolves immediately if the matrix routines are already initialized, or as soon as they are initialized.

SpeedyMatrix.setToSync()

SpeedyMatrix.setToSync(expr: SpeedyMatrixExpr): SpeedyMatrix

Synchronously evaluate a matrix expression and store the result in this matrix.

Arguments
  • expr: SpeedyMatrixExpr. A matrix expression.
Returns

Returns this matrix after setting it to the result of expr.

Example
Speedy.Matrix.ready().then(() => {
    const mat = Speedy.Matrix.Eye(3); // I := identity matrix
    const pot = 3; // power-of-two

    for(let i = 0; i < pot; i++)
        mat.setToSync(mat.plus(mat)); // mat := mat + mat

    console.log(mat.toString()); // mat will be (2^pot) * I
});
SpeedyMatrix.fillSync()

SpeedyMatrix.fillSync(value: number): SpeedyMatrix

Synchronously fill this matrix with a scalar.

Arguments
  • value: number. Scalar value.
Returns

Returns this matrix after filling it with the provided value.

Access by block

Speedy lets you work with blocks of matrices. This is a very handy feature! Blocks share memory with the originating matrices. If you modify the entries of a block of a matrix M, you'll modify the corresponding entries of M. Columns and rows are examples of blocks.

SpeedyMatrix.block()

SpeedyMatrix.block(firstRow: number, lastRow: number, firstColumn: number, lastColumn: number): SpeedyMatrix

Extract a lastRow - firstRow + 1 x lastColumn - firstColumn + 1 block from the matrix. All indices are 0-based. They are all inclusive. The memory of the matrix is shared with the block.

Arguments
  • firstRow: number. Index of the first row (0-based).
  • lastRow: number. Index of the last row (0-based). Use lastRow >= firstRow.
  • firstColumn: number. Index of the first column (0-based).
  • lastColumn: number. Index of the last column (0-based). Use lastColumn >= firstColumn.
Returns

A new SpeedyMatrix representing the specified block.

Example
//
// We'll create the following 4x4 matrix:
// (a dot represents a zero)
//
// [ 5  5  5  . ]
// [ 5  5  5  . ]
// [ 5  5  5  . ]
// [ .  .  .  . ]
//
const mat = Speedy.Matrix.Zeros(4);
await mat.block(0, 2, 0, 2).fill(5);
console.log(mat.toString());
SpeedyMatrix.column()

SpeedyMatrix.column(index: number): SpeedyMatrix

Extract a column of the matrix.

Arguments
  • index: number. Index of the column (0-based).
Returns

A new SpeedyMatrix representing the specified column.

Example
const mat = Speedy.Matrix(2, 3, [
    1,
    2,
        3,
        4,
            5,
            6
]);

const firstColumn = mat.column(0); // [1, 2]^T
const secondColumn = mat.column(1); // [3, 4]^T
const thirdColumn = mat.column(2); // [5, 6]^T

console.log(firstColumn.toString());
console.log(secondColumn.toString());
console.log(thirdColumn.toString());
SpeedyMatrix.row()

SpeedyMatrix.row(index: number): SpeedyMatrix

Extract a row of the matrix.

Arguments
  • index: number. Index of the row (0-based).
Returns

A new SpeedyMatrix representing the specified row.

Example
//
// We'll create the following matrix:
// [ 0  0  0  0 ]
// [ 1  1  1  1 ]
// [ 2  2  2  2 ]
// [ 0  0  0  0 ]
//
const mat = Speedy.Matrix.Zeros(4);
await mat.row(1).fill(1);
await mat.row(2).fill(2);
console.log(mat.toString());
SpeedyMatrix.diagonal()

SpeedyMatrix.diagonal(): SpeedyMatrix

Extract the main diagonal of this matrix as a column vector.

Returns

A new SpeedyMatrix representing the main diagonal of this matrix.

Example
//
// We'll create the following matrix:
// (a dot represents a zero)
//
// [ 5  .  .  .  . ]
// [ .  5  .  .  . ]
// [ .  .  5  .  . ]
// [ .  .  .  .  . ]
// [ .  .  .  .  . ]
//
const mat = Speedy.Matrix.Zeros(5); // create a 5x5 matrix filled with zeros
const submat = mat.block(0, 2, 0, 2); // extract 3x3 submatrix at the "top-left"
const diag = submat.diagonal(); // extract the diagonal of the submatrix

await diag.fill(5); // fill the diagonal of the submatrix with a constant
console.log(mat.toString()); // print the entire matrix

// Alternatively, we may use this compact form:
await mat.block(0, 2, 0, 2).diagonal().fill(5);
Elementary operations
SpeedyMatrixExpr.transpose()

SpeedyMatrixExpr.transpose(): SpeedyMatrixExpr

Transpose this matrix expression.

Returns

A SpeedyMatrixExpr representing the tranpose of this matrix expression.

Example
// Create a 2x3 matrix
const mat = Speedy.Matrix(2, 3, [
    1, 2, // first column
    3, 4, // second column
    5, 6  // third column
]);

// We'll store the transpose of mat in matT
const matT = Speedy.Matrix.Zeros(mat.columns, mat.rows);
await matT.setTo(mat.transpose());

// Print the matrix and its transpose
console.log(mat.toString());
console.log(matT.toString());
SpeedyMatrixExpr.plus()

SpeedyMatrixExpr.plus(expr: SpeedyMatrixExpr): SpeedyMatrixExpr

Compute the sum between this matrix expression and expr. Both expressions must have the same shape.

Arguments
  • expr: SpeedyMatrixExpr. Another matrix expression.
Returns

A SpeedyMatrixExpr representing the sum between this matrix expression and expr.

Example
const matA = Speedy.Matrix(3, 3, [
    1, 2, 3,
    4, 5, 6,
    7, 8, 9
]);
const ones = Speedy.Matrix.Ones(3);

// set B = A + 1
const matB = Speedy.Matrix.Zeros(3);
await matB.setTo(matA.plus(ones));
SpeedyMatrixExpr.minus()

SpeedyMatrixExpr.minus(expr: SpeedyMatrixExpr): SpeedyMatrixExpr

Compute the difference between this matrix expression and expr. Both expressions must have the same shape.

Arguments
  • expr: SpeedyMatrixExpr. Another matrix expression.
Returns

A SpeedyMatrixExpr representing the difference between this matrix expression and expr.

SpeedyMatrixExpr.times()

SpeedyMatrixExpr.times(expr: SpeedyMatrixExpr): SpeedyMatrixExpr

SpeedyMatrixExpr.times(scalar: number): SpeedyMatrixExpr

Matrix multiplication.

In the first form, compute the matrix multiplication between this matrix expression and expr. The shape of expr must be compatible with the shape of this matrix expression.

In the second form, multiply this matrix expression by a scalar.

Arguments
  • expr: SpeedyMatrixExpr. Matrix expression.
  • scalar: number. A number.
Returns

A SpeedyMatrixExpr representing the result of the multiplication.

Example
const col = Speedy.Matrix(3, 1, [0, 5, 2]);
const row = Speedy.Matrix(1, 3, [1, 2, 3]);

const dot = row.times(col); // 1x1 matrix expression: inner product
const out = col.times(row); // 3x3 matrix expression: outer product
const len = col.transpose().times(col); // 1x1 matrix expression: squared length of col

const mat = Speedy.Matrix.Zeros(1);
await mat.setTo(len); // evaluate len
console.log(mat.read()); // 29 = 0*0 + 5*5 + 2*2
SpeedyMatrixExpr.compMult()

SpeedyMatrixExpr.compMult(expr: SpeedyMatrixExpr): SpeedyMatrixExpr

Compute the component-wise multiplication between this matrix expression and expr. Both matrices must have the same shape.

Arguments
  • expr: SpeedyMatrixExpr. Matrix expression.
Returns

A SpeedyMatrixExpr representing the component-wise multiplication.

SpeedyMatrixExpr.inverse()

SpeedyMatrixExpr.inverse(): SpeedyMatrixExpr

Compute the inverse of this matrix expression. Make sure it's square.

Returns

A SpeedyMatrixExpr representing the inverse of this matrix expression.

SpeedyMatrixExpr.ldiv()

SpeedyMatrixExpr.ldiv(expr: SpeedyMatrixExpr): SpeedyMatrixExpr

Left division this \ expr. This is equivalent to solving a system of linear equations Ax = b, where A is this and b is expr (in a least squares sense if A is not square). The number of rows of this must be greater or equal than its number of columns. expr must be a column vector.

Arguments
  • expr: SpeedyMatrixExpr. Matrix expression.
Returns

A SpeedyMatrixExpr representing the left division.

Systems of equations
Speedy.Matrix.solve()

Speedy.Matrix.solve(solution: SpeedyMatrix, A: SpeedyMatrix, b: SpeedyMatrix, options?: object): SpeedyPromise<SpeedyMatrix>

Solve a system of linear equations Ax = b for x, the solution, where A is a n x n square matrix, b is a n x 1 column vector and solution is a n x 1 column vector of unknowns. n is the number of equations and the number of unknowns.

Arguments
  • solution: SpeedyMatrix. The output column vector.
  • A: SpeedyMatrix. A square matrix.
  • b: SpeedyMatrix. A column vector.
  • options: object, optional. Options to be passed to the solver. Available keys:
    • method: string. One of the following: "qr". Defaults to "qr".
Returns

A SpeedyPromise that resolves to solution.

Example
//
// We'll solve the following system of equations:
// y - z = 9
// y + z = 6
//
// Let's write it in matrix form:
// [ 1  -1 ] [ y ] = [ 9 ]
// [ 1   1 ] [ z ]   [ 6 ]
//
// The code below solves Ax = b for x, where
// x = (y, z) is the column vector of unknowns.
//
const A = Speedy.Matrix(2, 2, [
    1, 1,  // first column
    -1, 1  // second column
]);
const b = Speedy.Matrix(2, 1, [
    9, 6   // column vector
]);

// Solve Ax = b for x
const solution = Speedy.Matrix.Zeros(2, 1);
await Speedy.Matrix.solve(solution, A, b);

// get the result
console.log(solution.read()); // [ 7.5, -1.5 ]
Speedy.Matrix.ols()

Speedy.Matrix.ols(solution: SpeedyMatrix, A: SpeedyMatrix, b: SpeedyMatrix): SpeedyPromise<SpeedyMatrix>

Ordinary least squares.

Given an overdetermined system of linear equations Ax = b, where A is a m x n matrix, b is a m x 1 column vector and solution x is a n x 1 column vector of unknowns, find a solution x that minimizes the Euclidean norm of the residual b - Ax.

m is the number of equations and n is the number of unknowns. We require m >= n.

Arguments
  • solution: SpeedyMatrix. The output column vector.
  • A: SpeedyMatrix. A matrix.
  • b: SpeedyMatrix. A column vector.
  • options: object, optional. Options to be passed to the solver. Available keys:
    • method: string. One of the following: "qr". Defaults to "qr".
Returns

A SpeedyPromise that resolves to solution.

Matrix factorization
Speedy.Matrix.qr()

Speedy.Matrix.qr(Q: SpeedyMatrix, R: SpeedyMatrix, A: SpeedyMatrix, options?: object): SpeedyPromise<void>

Compute a QR decomposition of a m x n matrix A using Householder reflectors. Q will be orthogonal and R will be upper-triangular. We require m >= n.

Arguments
  • Q: SpeedyMatrix. Output matrix (m x n if reduced, m x m if full).
  • R: SpeedyMatrix. Output matrix (n x n if reduced, m x n if full).
  • A: SpeedyMatrix. The matrix to be decomposed.
  • options: object, optional. A configuration object that accepts the following keys:
    • mode: string. Either "full" or "reduced". Defaults to "reduced".
Returns

Returns a SpeedyPromise that resolves as soon as the computation is complete.

Example
// We'll find a QR decomposition of this matrix
const A = Speedy.Matrix(3, 3, [
    0, 1, 0, // first column
    1, 1, 0, // second column
    1, 2, 3, // third column
]);

// Compute a QR decomposition of A
const Q = Speedy.Matrix.Zeros(3, 3);
const R = Speedy.Matrix.Zeros(3, 3);
await Speedy.Matrix.qr(Q, R, A);

// Print the result
console.log(Q.toString());
console.log(R.toString());

// Check the answer (A = QR)
const QR = await Speedy.Matrix.Zeros(Q.rows, R.columns).setTo(Q.times(R));
console.log(QR.toString());

Geometric transformations

Perspective transformation
Speedy.Matrix.applyPerspectiveTransform()

Speedy.Matrix.applyPerspectiveTransform(dest: SpeedyMatrix, src: SpeedyMatrix, transform: SpeedyMatrix): SpeedyPromise<SpeedyMatrix>

Apply a perspective transform to a set of 2D points described by src and store the results in dest.

Arguments
  • dest: SpeedyMatrix. A 2 x n output matrix.
  • src: SpeedyMatrix. A 2 x n matrix encoding a set of n points, one per column.
  • transform: SpeedyMatrix. A 3x3 homography matrix.
Returns

A SpeedyPromise that resolves to dest.

Example
const transform = Speedy.Matrix(3, 3, [
    3, 0, 0, // first column
    0, 2, 0, // second column
    2, 1, 1, // third column
]);

const src = Speedy.Matrix(2, 4, [
    0, 0,
    1, 0,
    1, 1,
    0, 1,
]);

const dest = Speedy.Matrix.Zeros(src.rows, src.columns);
await Speedy.Matrix.applyPerspectiveTransform(dest, src, transform);
console.log(dest.toString());

//
// Result:
// [ 2  5  5  2 ]
// [ 1  1  3  3 ]
//
Speedy.Matrix.perspective()

Speedy.Matrix.perspective(homography: SpeedyMatrix, src: SpeedyMatrix, dest: SpeedyMatrix): SpeedyPromise<SpeedyMatrix>

Compute a homography matrix using four correspondences of points.

Arguments
  • homography: SpeedyMatrix. A 3x3 output matrix.
  • src: SpeedyMatrix. A 2x4 matrix with the coordinates of four points (one per column) representing the corners of the source space.
  • dest: SpeedyMatrix. A 2x4 matrix with the coordinates of four points (one per column) representing the corners of the destination space.
Returns

A SpeedyPromise that resolves to homography.

Example
const src = Speedy.Matrix(2, 4, [
    0, 0, // first point
    1, 0, // second point
    1, 1, // third point
    0, 1, // fourth point
]);

const dest = Speedy.Matrix(2, 4, [
    0, 0,
    3, 0,
    3, 2,
    0, 2,
]);

const homography = Speedy.Matrix.Zeros(3, 3);
await Speedy.Matrix.perspective(homography, src, dest);

console.log(homography.toString());
Speedy.Matrix.findHomography()

Speedy.Matrix.findHomography(homography: SpeedyMatrix, src: SpeedyMatrix, dest: SpeedyMatrix, options?: object): SpeedyPromise<SpeedyMatrix>

Compute a homography matrix using a set of n >= 4 correspondences of points, possibly with noise.

Arguments
  • homography: SpeedyMatrix. A 3x3 output matrix.
  • src: SpeedyMatrix. A 2 x n matrix with the coordinates of n points (one per column) representing the corners of the source space.
  • dest: SpeedyMatrix. A 2 x n matrix with the coordinates of n points (one per column) representing the corners of the destination space.
  • options: object, optional. A configuration object.
    • method: string. The method to be employed to compute the homography (see the table of methods below).

Table of methods:

MethodDescription
"default"Normalized Direct Linear Transform (DLT). All points will be used to estimate the homography. Use this method if your data set is not polluted with outliers.
"pransac"PRANSAC is a variant of RANSAC with bounded runtime that is designed for real-time tasks. It is able to reject outliers in the data set.

Table of parameters:

ParameterSupported methodsDescription
reprojectionError: number"pransac"A threshold, measured in pixels, that lets Speedy decide if a data point is an inlier or an outlier for a given model. A data point is an inlier for a given model if the model maps its src coordinates near its dest coordinates (i.e., if the Euclidean distance is not greater than the threshold). A data point is an outlier if it's not an inlier. Defaults to 3 pixels.
mask: SpeedyMatrix"pransac"An optional output matrix of shape 1 x n. Its i-th entry will be set to 1 if the i-th data point is an inlier for the best model found by the method, or 0 if it's an outlier.
numberOfHypotheses: number"pransac"A positive integer specifying the number of models that will be generated and tested. The best model found by the method will be refined and then returned. If your inlier ratio is "high", this parameter can be set to a "low" number, making the algorithm run even faster. Defaults to 500.
bundleSize: number"pransac"A positive integer specifying the number of data points to be tested against all viable models before the set of viable models gets cut in half, over and over again. Defaults to 100.
Returns

A SpeedyPromise that resolves to homography.

Example
//
// Map random points
// from [0,100] x [0,100]
// to [200,600] x [200,600]
//
const numPoints = 50;
const noiseLevel = 2;

const transform = x => 4*x + 200; // simulated model
const randCoord = () => 100 * Math.random(); // in [0, 100)
const randNoise = () => (Math.random() - 0.5) * noiseLevel;

const srcCoords = new Array(numPoints * 2).fill(0).map(() => randCoord());
const dstCoords = srcCoords.map(x => transform(x) + randNoise());

const src = Speedy.Matrix(2, numPoints, srcCoords);
const dst = Speedy.Matrix(2, numPoints, dstCoords);
const mask = Speedy.Matrix.Zeros(1, numPoints);

const homography = Speedy.Matrix.Zeros(3, 3);
await Speedy.Matrix.findHomography(homography, src, dst, {
    method: "pransac",
    mask: mask,
    reprojectionError: 1
});

console.log('homography:', homography.toString());
console.log('mask:', mask.toString());

// Now let's test the homography using a few test points.
// The points need to be mapped in line with our simulated model (see above)
const tstCoords = Speedy.Matrix(2, 5, [
    0, 0,
    100, 0,
    100, 100,
    0, 100,
    50, 50,
]);

const chkCoords = Speedy.Matrix.Zeros(2, 5);
await Speedy.Matrix.applyPerspectiveTransform(chkCoords, tstCoords, homography);
console.log(chkCoords.toString());
Affine transformation
Speedy.Matrix.applyAffineTransform()

Speedy.Matrix.applyAffineTransform(dest: SpeedyMatrix, src: SpeedyMatrix, transform: SpeedyMatrix): SpeedyPromise<SpeedyMatrix>

Apply an affine transform to a set of 2D points described by src and store the results in dest.

Arguments
  • dest: SpeedyMatrix. A 2 x n output matrix.
  • src: SpeedyMatrix. A 2 x n matrix encoding a set of n points, one per column.
  • transform: SpeedyMatrix. A 2x3 affine transformation matrix.
Returns

A SpeedyPromise that resolves to dest.

Example
const transform = Speedy.Matrix(2, 3, [
    3, 0, // first column
    0, 2, // second column
    2, 1, // third column
]);

const src = Speedy.Matrix(2, 4, [
    0, 0,
    1, 0,
    1, 1,
    0, 1,
]);

const dest = Speedy.Matrix.Zeros(src.rows, src.columns);
await Speedy.Matrix.applyAffineTransform(dest, src, transform);
console.log(dest.toString());

//
// Result:
// [ 2  5  5  2 ]
// [ 1  1  3  3 ]
//
Speedy.Matrix.affine()

Speedy.Matrix.affine(transform: SpeedyMatrix, src: SpeedyMatrix, dest: SpeedyMatrix): SpeedyPromise<SpeedyMatrix>

Compute an affine transform using three correspondences of points.

Arguments
  • transform: SpeedyMatrix. A 2x3 output matrix.
  • src: SpeedyMatrix. A 2x3 matrix with the coordinates of three points (one per column) representing the corners of the source space.
  • dest: SpeedyMatrix. A 2x3 matrix with the coordinates of three points (one per column) representing the corners of the destination space.
Returns

A SpeedyPromise that resolves to transform.

Example
const src = Speedy.Matrix(2, 3, [
    0, 0, // first point
    1, 0, // second point
    1, 1, // third point
]);

const dest = Speedy.Matrix(2, 3, [
    0, 0,
    3, 0,
    3, 2,
]);

const transform = Speedy.Matrix.Zeros(2, 3);
await Speedy.Matrix.affine(transform, src, dest);

console.log(transform.toString());
Speedy.Matrix.findAffineTransform()

Speedy.Matrix.findAffineTransform(transform: SpeedyMatrix, src: SpeedyMatrix, dest: SpeedyMatrix, options?: object): SpeedyPromise<SpeedyMatrix>

Compute an affine transform using a set of n >= 3 correspondences of points, possibly with noise.

Arguments
  • transform: SpeedyMatrix. A 2x3 output matrix.
  • src: SpeedyMatrix. A 2 x n matrix with the coordinates of n points (one per column) representing the corners of the source space.
  • dest: SpeedyMatrix. A 2 x n matrix with the coordinates of n points (one per column) representing the corners of the destination space.
  • options: object, optional. A configuration object.
    • method: string. The method to be employed to compute the affine transform (see the table of methods below).

Table of methods:

Table of parameters:

Returns

A SpeedyPromise that resolves to transform.

Geometric Utilities

2D Vectors
Speedy.Vector2()

Speedy.Vector2(x: number, y: number): SpeedyVector2

Creates a new 2D vector with the given coordinates.

Arguments
  • x: number. The x-coordinate of the vector.
  • y: number. The y-coordinate of the vector.
Returns

A new SpeedyVector2 instance.

Example
const zero = Speedy.Vector2(0, 0);
Speedy.Vector2.Sink()

Speedy.Vector2.Sink(name?: string): SpeedyPipelineNodeVector2Sink

Creates a sink of 2D vectors using the specified name. If the name is not specified, Speedy will call this node "vec2". An array of SpeedyVector2 objects will be exported from the pipeline.

Parameters
  • turbo: boolean. Accelerate GPU-CPU transfers. You'll get the data from the previous frame. Defaults to false.
Ports
Port nameData typeDescription
"in"Vector2A set of 2D vectors to be exported from the pipeline.
SpeedyVector2.x

SpeedyVector2.x: number

The x-coordinate of the vector.

SpeedyVector2.y

SpeedyVector2.y: number

The y-coordinate of the vector.

SpeedyVector2.plus()

SpeedyVector2.plus(offset: SpeedyVector2): SpeedyVector2

Vector addition.

Returns

A new vector corresponding to this + offset.

SpeedyVector2.minus()

SpeedyVector2.minus(offset: SpeedyVector2): SpeedyVector2

Vector subtraction.

Returns

A new vector corresponding to this - offset.

SpeedyVector2.times()

SpeedyVector2.times(scalar: number): SpeedyVector2

Multiply a vector by a scalar.

Returns

A new vector corresponding to this * scalar.

SpeedyVector2.length()

SpeedyVector2.length(): number

Computes the length of the vector (Euclidean norm).

Returns

The length of the vector.

Example
const v = Speedy.Vector2(3, 4);

console.log('Coordinates', v.x, v.y);
console.log('Length', v.length()); // 5
SpeedyVector2.normalized()

SpeedyVector2.normalized(): SpeedyVector2

Returns a normalized version of this vector.

Returns

A new vector with the same direction as the original one and with length equal to one.

SpeedyVector2.dot()

SpeedyVector2.dot(v: SpeedyVector2): number

Dot product.

Arguments
  • v: SpeedyVector2. A vector.
Returns

The dot product between the two vectors.

SpeedyVector2.distanceTo()

SpeedyVector2.distanceTo(v: SpeedyVector2): number

Computes the distance between two vectors.

Arguments
  • v: SpeedyVector2. A vector.
Returns

The Euclidean distance between the two vectors.

Example
const u = Speedy.Vector2(1, 0);
const v = Speedy.Vector2(5, 0);

console.log(u.distanceTo(v)); // 4
SpeedyVector2.toString()

SpeedyVector2.toString(): string

Get a string representation of the vector.

Returns

A string representation of the vector.

SpeedyVector2.equals()

SpeedyVector2.equals(v: SpeedyVector2): boolean

Equality comparison.

Returns

Returns true if the coordinates of this are equal to the coordinates of v, or false otherwise.

2D Points
Speedy.Point2()

Speedy.Point2(x: number, y: number): SpeedyPoint2

Creates a new 2D point with the given coordinates.

Arguments
  • x: number. The x-coordinate of the point.
  • y: number. The y-coordinate of the point.
Returns

A new SpeedyPoint2 instance.

Example
const p = Speedy.Point2(5, 10);
SpeedyPoint2.x

SpeedyPoint2.x: number

The x-coordinate of the point.

SpeedyPoint2.y

SpeedyPoint2.y: number

The y-coordinate of the point.

SpeedyPoint2.plus()

SpeedyPoint2.plus(v: SpeedyVector2): SpeedyPoint2

Adds a vector to this point.

Arguments
  • v: SpeedyVector2. A 2D vector.
Returns

A new SpeedyPoint2 instance corresponding to this point translated by v.

SpeedyPoint2.minus()

SpeedyPoint2.minus(p: SpeedyPoint2): SpeedyVector2

Subtracts point p from this.

Arguments
  • p: SpeedyPoint2. A 2D point.
Returns

A new SpeedyVector2 instance such that p plus that vector equals this point.

SpeedyPoint2.equals()

SpeedyPoint2.equals(p: SpeedyPoint2): boolean

Equality comparison.

Returns

Returns true if the coordinates of this are equal to the coordinates of p, or false otherwise.

2D Size
Speedy.Size()

Speedy.Size(width: number, height: number): SpeedySize

Creates a new object that represents the size of a rectangle.

Arguments
  • width: number. A non-negative number.
  • height: number. A non-negative number.
Returns

A new SpeedySize instance.

Example
const size = Speedy.Size(640, 360);
SpeedySize.width

SpeedySize.width: number

Width property.

SpeedySize.height

SpeedySize.height: number

Height property.

SpeedySize.equals()

SpeedySize.equals(anotherSize: SpeedySize): boolean

Checks if two size objects have the same dimensions.

Returns

Returns true if the dimensions of this and anotherSize are equal.

SpeedySize.toString()

SpeedySize.toString(): string

Convert to string.

Returns

A string representation of the object.

Extras

Promises

Speedy includes its own implementation of Promises, called SpeedyPromises. SpeedyPromises can interoperate with standard ES6 Promises and are based on the Promises/A+ specification. The main difference between SpeedyPromises and standard ES6 Promises is that, under certain circunstances, SpeedyPromises can be made to run faster than ES6 Promises.

SpeedyPromises are specially beneficial when you have a chain of them. When (and if) their "turbocharged" mode is invoked, they will adopt a special (non-standard) behavior and skip the microtask queue when settling promises in a chain. This will save you a few milliseconds. While "a few milliseconds" doesn't sound much in terms of standard web development, for a real-time library such as Speedy it means a lot. Simply put, we're squeezing out performance. SpeedyPromises are used internally by the library.

Speedy.Promise

Speedy.Promise: Function

Used to create a new SpeedyPromise object.

Example
let promise = new Speedy.Promise((resolve, reject) => {
    setTimeout(resolve, 2000);
});

promise.then(() => {
    console.log(`The SpeedyPromise is now fulfilled.`);
}).catch(() => {
    console.log(`The SpeedyPromise is now rejected.`);
}).finally(() => {
    console.log(`The SpeedyPromise is now settled.`);
});
Settings
Speedy.Settings.powerPreference

Speedy.Settings.powerPreference: "default" | "low-power" | "high-performance"

Experimental. The desired power preference for the WebGL context. This option should be set before creating any pipelines. The browser uses this setting as a hint to balance rendering performance and battery life (especially on mobile devices).

Speedy.Settings.gpuPollingMode

Speedy.Settings.gpuPollingMode: "raf" | "asap"

Experimental. GPU polling mode. "asap" has slightly better performance than "raf", at the cost of higher CPU usage.

Utilities
Speedy.version

Speedy.version: string, read-only

The version of the library.

Speedy.fps

Speedy.fps: number, read-only

Speedy includes a frames per second (FPS) counter for testing purposes. It will be created as soon as you access it.

Example
console.log(Speedy.fps);
Speedy.isSupported()

Speedy.isSupported(): boolean

Checks if Speedy is supported in this machine & browser.

Returns

Returns a boolean telling whether or not Speedy is supported in the client environment.

Example
if(!Speedy.isSupported())
    alert('This application is not supported in this browser. Please use a different browser.');

Keywords

FAQs

Package last updated on 19 Apr 2022

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