three-globe
Advanced tools
Comparing version 1.6.0 to 1.6.1
@@ -413,12 +413,33 @@ 'use strict'; | ||
const shaders = { | ||
vertex: ['varying vec3 vNormal;', 'void main() {', 'vNormal = normalize( normalMatrix * normal );', 'gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'), | ||
fragment: ['varying vec3 vNormal;', 'void main() {', 'float intensity = pow( 0.8 - dot( vNormal, vec3( 0, 0, 1.0 ) ), 12.0 );', 'gl_FragColor = vec4( 1.0, 1.0, 1.0, 1.0 ) * intensity;', '}'].join('\n') | ||
uniforms: { | ||
coeficient: { | ||
value: 0.8 | ||
}, | ||
power: { | ||
value: 12 | ||
} | ||
}, | ||
vertexShader: ` | ||
varying vec3 vNormal; | ||
void main() { | ||
vNormal = normalize(normalMatrix * normal); | ||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); | ||
} | ||
`, | ||
fragmentShader: ` | ||
uniform float coeficient; | ||
uniform float power; | ||
varying vec3 vNormal; | ||
void main() { | ||
float intensity = pow(coeficient - dot(vNormal, vec3(0, 0, 1.0)), power); | ||
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0) * intensity; | ||
} | ||
` | ||
}; | ||
const material = new THREE$1.ShaderMaterial({ | ||
uniforms: {}, | ||
vertexShader: shaders.vertex, | ||
fragmentShader: shaders.fragment, | ||
const material = new THREE$1.ShaderMaterial({ ...shaders, | ||
side: THREE$1.BackSide, | ||
blending: THREE$1.AdditiveBlending, | ||
transparent: true | ||
transparent: true, | ||
depthWrite: false | ||
}); | ||
@@ -919,4 +940,3 @@ atmosphereObj = new THREE$1.Mesh(globeGeometry, material); | ||
transparent: true, | ||
blending: THREE$3.AdditiveBlending //depthTest: false, | ||
blending: THREE$3.AdditiveBlending | ||
}); | ||
@@ -923,0 +943,0 @@ threeDigest(state.arcsData, state.scene, { |
@@ -409,12 +409,33 @@ import { Geometry, Line, LineBasicMaterial, ParticleSystem, ParticleSystemMaterial, Vector3, AdditiveBlending, BackSide, Color, Mesh, MeshPhongMaterial, Object3D, ShaderMaterial, SphereGeometry, TextureLoader, CylinderGeometry, CylinderBufferGeometry, FaceColors, Matrix4, MeshBasicMaterial, MeshLambertMaterial, BufferGeometry, CubicBezierCurve3, Float32BufferAttribute, QuadraticBezierCurve3, TubeBufferGeometry, Group } from 'three'; | ||
const shaders = { | ||
vertex: ['varying vec3 vNormal;', 'void main() {', 'vNormal = normalize( normalMatrix * normal );', 'gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', '}'].join('\n'), | ||
fragment: ['varying vec3 vNormal;', 'void main() {', 'float intensity = pow( 0.8 - dot( vNormal, vec3( 0, 0, 1.0 ) ), 12.0 );', 'gl_FragColor = vec4( 1.0, 1.0, 1.0, 1.0 ) * intensity;', '}'].join('\n') | ||
uniforms: { | ||
coeficient: { | ||
value: 0.8 | ||
}, | ||
power: { | ||
value: 12 | ||
} | ||
}, | ||
vertexShader: ` | ||
varying vec3 vNormal; | ||
void main() { | ||
vNormal = normalize(normalMatrix * normal); | ||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); | ||
} | ||
`, | ||
fragmentShader: ` | ||
uniform float coeficient; | ||
uniform float power; | ||
varying vec3 vNormal; | ||
void main() { | ||
float intensity = pow(coeficient - dot(vNormal, vec3(0, 0, 1.0)), power); | ||
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0) * intensity; | ||
} | ||
` | ||
}; | ||
const material = new THREE$1.ShaderMaterial({ | ||
uniforms: {}, | ||
vertexShader: shaders.vertex, | ||
fragmentShader: shaders.fragment, | ||
const material = new THREE$1.ShaderMaterial({ ...shaders, | ||
side: THREE$1.BackSide, | ||
blending: THREE$1.AdditiveBlending, | ||
transparent: true | ||
transparent: true, | ||
depthWrite: false | ||
}); | ||
@@ -915,4 +936,3 @@ atmosphereObj = new THREE$1.Mesh(globeGeometry, material); | ||
transparent: true, | ||
blending: THREE$3.AdditiveBlending //depthTest: false, | ||
blending: THREE$3.AdditiveBlending | ||
}); | ||
@@ -919,0 +939,0 @@ threeDigest(state.arcsData, state.scene, { |
{ | ||
"name": "three-globe", | ||
"version": "1.6.0", | ||
"version": "1.6.1", | ||
"description": "Globe data visualization as a ThreeJS reusable 3D object", | ||
@@ -5,0 +5,0 @@ "unpkg": "dist/three-globe.min.js", |
@@ -145,3 +145,2 @@ import { | ||
blending: THREE.AdditiveBlending | ||
//depthTest: false, | ||
}); | ||
@@ -148,0 +147,0 @@ |
@@ -55,24 +55,30 @@ import { | ||
const shaders = { | ||
vertex: [ | ||
'varying vec3 vNormal;', | ||
'void main() {', | ||
'vNormal = normalize( normalMatrix * normal );', | ||
'gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );', | ||
'}' | ||
].join('\n'), | ||
fragment: [ | ||
'varying vec3 vNormal;', | ||
'void main() {', | ||
'float intensity = pow( 0.8 - dot( vNormal, vec3( 0, 0, 1.0 ) ), 12.0 );', | ||
'gl_FragColor = vec4( 1.0, 1.0, 1.0, 1.0 ) * intensity;', | ||
'}' | ||
].join('\n') | ||
uniforms: { | ||
coeficient: { value: 0.8 }, | ||
power: { value: 12 } | ||
}, | ||
vertexShader: ` | ||
varying vec3 vNormal; | ||
void main() { | ||
vNormal = normalize(normalMatrix * normal); | ||
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); | ||
} | ||
`, | ||
fragmentShader: ` | ||
uniform float coeficient; | ||
uniform float power; | ||
varying vec3 vNormal; | ||
void main() { | ||
float intensity = pow(coeficient - dot(vNormal, vec3(0, 0, 1.0)), power); | ||
gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0) * intensity; | ||
} | ||
` | ||
}; | ||
const material = new THREE.ShaderMaterial({ | ||
uniforms: {}, | ||
vertexShader: shaders.vertex, | ||
fragmentShader: shaders.fragment, | ||
...shaders, | ||
side: THREE.BackSide, | ||
blending: THREE.AdditiveBlending, | ||
transparent: true | ||
transparent: true, | ||
depthWrite: false | ||
}); | ||
@@ -79,0 +85,0 @@ |
Sorry, the diff of this file is too big to display
Sorry, the diff of this file is not supported yet
Sorry, the diff of this file is too big to display
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
License Policy Violation
LicenseThis package is not allowed per your license policy. Review the package's license to ensure compliance.
Found 1 instance in 1 package
3598334
8475