Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

three-render-objects

Package Overview
Dependencies
Maintainers
1
Versions
116
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

three-render-objects - npm Package Compare versions

Comparing version 1.16.0 to 1.17.0

10

dist/three-render-objects.common.js

@@ -310,4 +310,2 @@ 'use strict';

var padding = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 10;
// based on https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24
var camera = state.camera;

@@ -318,3 +316,9 @@ for (var _len = arguments.length, bboxArgs = new Array(_len > 3 ? _len - 3 : 0), _key = 3; _key < _len; _key++) {

var bbox = this.getBbox.apply(this, bboxArgs);
return this.fitToBbox(this.getBbox.apply(this, bboxArgs), transitionDuration, padding);
},
fitToBbox: function fitToBbox(state, bbox) {
var transitionDuration = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
var padding = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 10;
// based on https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24
var camera = state.camera;

@@ -321,0 +325,0 @@ if (bbox) {

@@ -45,2 +45,3 @@ import { WebGLRendererParameters, Object3D, WebGLRenderer, Scene, Camera } from 'three';

zoomToFit(durationMs?: number, padding?: number, objFilter?: (obj: Object3D) => boolean): ChainableInstance;
fitToBbox(bbox: { x: [number, number], y: [number, number], z: [number, number] }, durationMs?: number, padding?: number): ChainableInstance;
postProcessingComposer(): EffectComposer;

@@ -47,0 +48,0 @@ renderer(): WebGLRenderer;

@@ -306,4 +306,2 @@ import { WebGLRenderer, Scene, PerspectiveCamera, Raycaster, TextureLoader, Vector2, Vector3, Box3, Color, Mesh, SphereGeometry, MeshBasicMaterial, BackSide, EventDispatcher, MOUSE, Quaternion, Spherical, Clock } from 'three';

var padding = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 10;
// based on https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24
var camera = state.camera;

@@ -314,3 +312,9 @@ for (var _len = arguments.length, bboxArgs = new Array(_len > 3 ? _len - 3 : 0), _key = 3; _key < _len; _key++) {

var bbox = this.getBbox.apply(this, bboxArgs);
return this.fitToBbox(this.getBbox.apply(this, bboxArgs), transitionDuration, padding);
},
fitToBbox: function fitToBbox(state, bbox) {
var transitionDuration = arguments.length > 2 && arguments[2] !== undefined ? arguments[2] : 0;
var padding = arguments.length > 3 && arguments[3] !== undefined ? arguments[3] : 10;
// based on https://discourse.threejs.org/t/camera-zoom-to-fit-object/936/24
var camera = state.camera;

@@ -317,0 +321,0 @@ if (bbox) {

{
"name": "three-render-objects",
"version": "1.16.0",
"version": "1.17.0",
"description": "Easy way to render ThreeJS objects with built-in interaction defaults",

@@ -5,0 +5,0 @@ "license": "MIT",

@@ -74,2 +74,3 @@ three-render-objects

| <b>zoomToFit</b>([<i>ms</i>], [<i>px</i>], [<i>objFilterFn</i>]) | Automatically moves the camera so that all of the objects in the scene become visible within its field of view, while aiming at the scene center (0,0,0). If no objects are found no action is taken. It accepts three optional arguments: the first defines the duration of the transition (in ms) to animate the camera motion (default: 0ms). The second argument is the amount of padding (in px) between the edge of the canvas and the outermost object position (default: 10px). The third argument specifies a custom object filter: `obj => <boolean>`, which should return a truthy value if the object is to be included. This can be useful for focusing on a portion of the scene. | `(0, 10, obj => true)` |
| <b>fitToBbox</b>(<i>bbox</i>, [<i>ms</i>], [<i>px</i>], [<i>objFilterFn</i>]) | Automatically moves the camera to fit the specified bounding box within its field of view, while aiming at the scene center (0,0,0). The bounding box should follow the syntax `{ x: [<num>, <num>], y: [<num>, <num>], z: [<num>, <num>] }`. If no bounding box is specified no action is taken. It accepts two optional arguments: the first defines the duration of the transition (in ms) to animate the camera motion (default: 0ms). The second argument is the amount of padding (in px) between the edge of the canvas and the outermost object position (default: 10px). | `(0, 10)` |
| <b>postProcessingComposer</b>() | Access the [post-processing composer](https://threejs.org/docs/#examples/en/postprocessing/EffectComposer). Use this to add post-processing [rendering effects](https://github.com/mrdoob/three.js/tree/dev/examples/jsm/postprocessing) to the scene. By default the composer has a single pass ([RenderPass](https://github.com/mrdoob/three.js/blob/dev/examples/jsm/postprocessing/RenderPass.js)) that directly renders the scene without any effects. ||

@@ -76,0 +77,0 @@ | <b>renderer</b>() | Access the [WebGL renderer](https://threejs.org/docs/#api/renderers/WebGLRenderer) object. ||

Sorry, the diff of this file is too big to display

Sorry, the diff of this file is not supported yet

Sorry, the diff of this file is too big to display

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc