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tsparticles-preset-fire

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    tsparticles-preset-fire

tsParticles fire preset


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Weekly downloads
38
increased by5.56%
Maintainers
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tsParticles Fire Preset

jsDelivr npmjs npmjs GitHub Sponsors

tsParticles preset for a faded red to black background with particles colored like fire and ash sparks.

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Sample

demo

How to use it

CDN / Vanilla JS / jQuery

The first step is installing tsParticles following the instructions for vanilla javascript in the main project here

Once installed you need one more script to be included in your page (or you can download that from jsDelivr:

<script src="https://cdn.jsdelivr.net/npm/tsparticles-engine@2/tsparticles.engine.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-interaction-external-push@2/tsparticles.interaction.external.push.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-move-base@2/tsparticles.move.base.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-shape-circle@2/tsparticles.shape.circle.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-color@2/tsparticles.updater.color.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-opacity@2/tsparticles.updater.opacity.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-out-modes@2/tsparticles.updater.out-modes.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-updater-size@2/tsparticles.updater.size.min.js"></script>
<script src="https://cdn.jsdelivr.net/npm/tsparticles-preset-fire@2/tsparticles.preset.fire.min.js"></script>
Bundle

A bundled script can also be used, this will include every needed plugin needed by the preset.

<script src="https://cdn.jsdelivr.net/npm/tsparticles-preset-fire@2/tsparticles.preset.fire.bundle.min.js"></script>

Usage

Once the scripts are loaded you can set up tsParticles like this:

(async () => {
  await loadFirePreset(tsParticles);

  await tsParticles.load("tsparticles", {
    preset: "fire",
  });
})();
Customization

Important ⚠️ You can override all the options defining the properties like in any standard tsParticles installation.

tsParticles.load("tsparticles", {
  particles: {
    shape: {
      type: "square", // starting from v2, this require the square shape script
    },
  },
  preset: "fire",
});

Like in the sample above, the circles will be replaced by squares.

React.js / Preact / Inferno

The syntax for React.js, Preact and Inferno is the same.

This sample uses the class component syntax, but you can use hooks as well (if the library supports it).

import Particles from "react-particles";
import type { Engine } from "tsparticles-engine";
import { loadFirePreset } from "tsparticles-preset-fire";

export class ParticlesContainer extends React.PureComponent<IProps> {
  // this customizes the component tsParticles installation
  async customInit(engine: Engine): Promise<void> {
    // this adds the preset to tsParticles, you can safely use the
    await loadFirePreset(engine);
  }

  render() {
    const options = {
      preset: "fire",
    };

    return <Particles options={options} init={this.customInit} />;
  }
}

Vue (2.x and 3.x)

The syntax for Vue.js 2.x and 3.x is the same

<Particles id="tsparticles" :particlesInit="particlesInit" :options="particlesOptions" />
const particlesOptions = {
  preset: "fire",
};

async function particlesInit(engine: Engine): Promise<void> {
  await loadFirePreset(engine);
}

Angular

<ng-particles [id]="id" [options]="particlesOptions" [particlesInit]="particlesInit"></ng-particles>
const particlesOptions = {
  preset: "fire",
};

async function particlesInit(engine: Engine): Promise<void> {
  await loadFirePreset(engine);
}

Svelte


<Particles
        id="tsparticles"
        options={particlesOptions}
        particlesInit={particlesInit}
/>
let particlesOptions = {
  preset: "fire",
};

let particlesInit = async (engine) => {
  await loadFirePreset(main);
};

flowchart TD

subgraph i [Interactions]

subgraph ie [Externals]
iepu[Push]
end

end

i --> ie

e[tsParticles Engine] --> i

subgraph m [Movers]
mb[Base]
end

e --> m

subgraph s [Shapes]
sc[Circle]
end

e --> s

subgraph u [Updaters]
uc[Color]
uop[Opacity]
uou[Out Modes]
usi[Size]
end

e --> u

subgraph pr [Presets]
prf[Fire]
end

e --> pr

iepu & mb & sc & uc & uop & uou & usi --> prf

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Last updated on 12 Feb 2023

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