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videocontext

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videocontext - npm Package Compare versions

Comparing version 0.34.4 to 0.35.0

2

package.json
{
"name": "videocontext",
"version": "0.34.4",
"version": "0.35.0",
"description": "A WebGL & HTML5 graph based video composition library",

@@ -5,0 +5,0 @@ "keywords":["video", "context", "composition", "timeline", "html5", "webgl"],

@@ -10,2 +10,3 @@ //Matthew Shotton, R&D User Experience,© BBC 2015

this._inputNames = inputNames;
this._destroyed = false;

@@ -57,3 +58,12 @@ //Setup WebGL output texture

/**
* Get whether the node has been destroyed or not.
*
* @return {boolean} A true/false value of whather the node has been destoryed or not.
*/
get destroyed(){
return this._destroyed;
}
/**

@@ -85,2 +95,13 @@ * Connect this node to the targetNode

}
/**
* Destory this node, removing it from the graph.
*/
destroy(){
this.disconnect();
for (let input of this.inputs){
input.disconnect(this);
}
this._destroyed = true;
}
}

@@ -387,4 +387,22 @@ //Matthew Shotton, R&D User Experience,© BBC 2015

}
/**
* Destroy and clean-up the node.
*/
destroy(){
super.destroy();
this._triggerCallbacks("destroy");
this.unregisterCallback();
delete this._element;
this._elementURL = undefined;
this._state = STATE.waiting;
this._currentTime = 0;
this._startTime = NaN;
this._stopTime = Infinity;
this._ready = false;
this._loadCalled = false;
this._texture = undefined;
}
}
export {STATE as SOURCENODESTATE};

@@ -178,2 +178,9 @@ //Matthew Shotton, R&D User Experience,© BBC 2015

destroy(){
if (this._element) this._element.pause();
this._isElementPlaying = false;
super.destroy();
this._destroy();
}
}

@@ -706,2 +706,13 @@ //Matthew Shotton, R&D User Experience,© BBC 2015

_update(dt){
//Remove any destroyed nodes
this._sourceNodes = this._sourceNodes.filter(sourceNode=>{
if (!sourceNode.destroyed) return sourceNode;
});
this._processingNodes = this._processingNodes.filter(processingNode=>{
if (!processingNode.destroyed) return processingNode;
});
if (this._state === VideoContext.STATE.PLAYING || this._state === VideoContext.STATE.STALLED || this._state === VideoContext.STATE.PAUSED) {

@@ -827,2 +838,31 @@ this._callCallbacks("update");

/**
* Destroy all nodes in the graph and reset the timeline. After calling this any created nodes will be unusable.
*/
reset(){
for (let callback of this._callbacks){
this.unregisterCallback(callback);
}
for (let node of this._sourceNodes){
node.destroy();
}
for (let node of this._processingNodes){
node.destroy();
}
this._update(0);
this._sourceNodes = [];
this._processingNodes = [];
this._timeline = [];
this._currentTime = 0;
this._state = VideoContext.STATE.PAUSED;
this._playbackRate = 1.0;
this._sourcesPlaying = undefined;
this._callbacks.set("stalled", []);
this._callbacks.set("update", []);
this._callbacks.set("ended", []);
this._callbacks.set("content", []);
this._callbacks.set("nocontent", []);
this._timelineCallbacks = [];
}
_depricate(msg){

@@ -829,0 +869,0 @@ console.log(msg);

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