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glcontext is a library providing OpenGL implementation for ModernGL on multiple platforms.
A glcontext backend is either an extension or a submodule of the glcontext package.
The package itself does not import any of the backends.
Importing the base package glcontext
must safe and lightweight.
Every backend of glcontext must provide a factory function:
def create_context(*args, **kwargs) -> GLContext:
pass
The create_context method can take any number of positional and keyword arguments. The factory function must return an object supporting the following methods:
def load(self, name:str) -> int:
pass
The load method takes an OpenGL function name as an input and returns a C/C++ function pointer as a python integer. The return value must be 0 for not implemented functions.
def __enter__(self, name:str):
pass
The enter method calls ___MakeCurrent
to make the GLContext the calling thread's current rendering context.
___MakeCurrent
stands for wglMakeCurrent
, glxMakeCurrent
, ...
def __exit__(self, exc_type, exc_val, exc_tb):
pass
The exit method calls ___MakeCurrent
to make the GLContext no longer current.
def release(self):
pass
The release method destroys the OpenGL context.
There are "empty" example backends provided for developers to help adding new backends to the library. There is a pure python example in empty.py and an extension example in empty.cpp. Besides their name match, they do not depend on each other, they are independent submodules of glcontext.
An "portable" backend implementation must load its dependency at runtime. This rule is for simplifying the build of the entire package. If an implementation cannot provide a "portable" backend, it will not be added to this library. Non "portable" backends are welcome as third party libraries.
A backend must be lightweight, its size must fit within reasonable limits.
To add support for new platforms one must edit the setup.py
too.
Platform specific dependencies are exceptions from the "portability" rule.
Example for platform specific dependencies:
gdi32.lib
on windowslibdl.a
on linuxPlease note that libGL.so
is loaded dinamically by the backends.
Each backend supports a glversion
and mode
parameters as a minimum.
The glversion
is the minimum OpenGL version required while mode
decides how the context is created.
Modes
detect
: Will detect an existing active OpenGL context.standalone
: Crates a headless OpenGL contextshare
: Creates a new context sharing objects with the currently active context (headless)Parameters
glversion
(int
): The minimum OpenGL version for the contextmode
(str
): Creation mode. detect
| standalone
| share
libgl
(str
): Name of gl library to load (default: opengl32.dll
)If libgl
is not passed in the backend will try to locate
the GL library using ctypes.utils.find_library
.
Parameters
glversion
(int
): The minimum OpenGL version for the contextmode
(str
): Creation mode. detect
| standalone
| share
libgl
(str
): Name of gl library to load (default: libGL.so
)libx11
(str
): Name of x11 library to load (default: libX11.so
)Will create the the highest core context available.
Parameters
mode
(str
): Creation mode. detect
| standalone
Only supports standalone mode.
If libgl
and/or libegl
is not passed in the backend will try to locate
GL and/or EGL library using ctypes.utils.find_library
.
Parameters
glversion
(int
): The minimum OpenGL version for the contextmode
(str
): Creation mode. standalone
libgl
(str
): Name of gl library to load (default: libGL.so
)libegl
(str
): Name of gl library to load (default: libEGL.so
)device_index
(int
) The device index to use (default: 0
)Environment variables can be set to configure backends. These will get first priority if defined.
# Override OpenGL version code. For example: 410 (for opengl 4.1)
GLCONTEXT_GLVERSION
# Override libgl on linux. For example: libGL.1.so
GLCONTEXT_LINUX_LIBGL
# Override libx11 on linux. For exampleØ libX11.x.so
GLCONTEXT_LINUX_LIBX11
# Override libegl on linux. For exampleØ libEGL.x.so
GLCONTEXT_LINUX_LIBEGL
# Override gl dll on windows. For example: opengl32_custom.dll
GLCONTEXT_WIN_LIBGL
# Override the device index (egl)
GLCONTEXT_DEVICE_INDEX
pip install -r tests/requirements.txt
pytest tests
Contribution is welcome.
Pull Requests will be merged if they match the Development Guide.
For prototypes, pure python implementations using ctypes are also welcome. We will probably port it to a proper extension in the future.
Please ask questions here.
FAQs
Portable Headless OpenGL Context
We found that glcontext demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 3 open source maintainers collaborating on the project.
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