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@dimulcu/discordlobby

DiscordLobby is a Node.Js package designed to interface with Discord voice channels. It provides a simple and efficient way to interact with voice channel data and events in Discord. This package is particularly useful for creating games or applications.

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DiscordLobby

DiscordLobby is a Node.Js package designed to interface with Discord voice channels. It provides a simple and efficient way to interact with voice channel data and events in Discord. This package is particularly useful for creating games or applications.

Use-case

You can use this to create lobbies in games based on user's voice channel.

Features

  • Retrieve and manage voice channel data.
  • Listen to various voice channel events like speaking start/stop, user join/leave.
  • Easy to use with modern JavaScript async/await patterns.

Installation

Before you begin, ensure you have Node.js installed on your system. Then, you can install the package using npm:

npm install discordlobby

Or using yarn:

yarn add discordlobby

Usage

Here's a basic example to get you started:

import { DiscordLobby } from "discordlobby";

async function main() {
  try {
    const lobby = await DiscordLobby.get();
    console.log("Connected to voice channel:", lobby.channelData.name);

    lobby.on("speak", (userId) => {
      console.log(`User ${userId} started speaking.`);
    });

    lobby.on("nospeak", (userId) => {
      console.log(`User ${userId} stopped speaking.`);
    });

    lobby.on("join", (user) => {
      console.log(`User ${user.id} joined the channel.`);
    });

    lobby.on("leave", (user) => {
      console.log(`User ${user.id} left the channel.`);
    });

    lobby.on("destroy", () => {
      console.log("Lobby destroyed, you left.");
    });
  } catch (error) {
    console.error("Error:", error.message);
  }
}

main();

API Reference

DiscordLobby

  • constructor(rpc: RPC, channelData: ChannelData)
    • Initializes a new instance of DiscordLobby.
  • static async get()
    • Static method to create a new instance of DiscordLobby.
  • channelData: ChannelData
    • Contains data about the current voice channel.
  • me: RPCUser
    • Information about the current user.
  • users: Map<string, RPCUser>
    • A map of users in the voice channel, it auto-updates when someone joins or leaves.

Events

  • speak
    • Emitted when a user starts speaking.
  • nospeak
    • Emitted when a user stops speaking.
  • join
    • Emitted when a new user joins the voice channel.
  • leave
    • Emitted when a user leaves the voice channel.
  • destroy
    • Emitted when the lobby is destroyed.

Contributing

Contributions to the DiscordLobby package are welcome.

License

This project is licensed under the MIT License.

FAQs

Package last updated on 09 Dec 2023

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