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@stdlib/random-array-tools-binary-factory
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Create a factory function for generating pseudorandom values drawn from a binary PRNG.
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Create a factory function for generating pseudorandom values drawn from a binary PRNG.
npm install @stdlib/random-array-tools-binary-factory
var binaryFactory = require( '@stdlib/random-array-tools-binary-factory' );
Returns a factory function for generating pseudorandom values drawn from a binary PRNG.
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, 'float64' );
// returns <Function>
The function has the following parameters:
Returns a function for generating pseudorandom values drawn from a binary PRNG.
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory();
// returns <Function>
The function has the following parameters:
The function supports the following options:
If provided PRNG parameters, the function returns a partially applied function for creating arrays, which can be useful when wanting to pass around a parameterized function for array creation.
Returns an array of pseudorandom values drawn from a binary PRNG.
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory();
// returns <Function>
var v = random( 10, 2.0, 5.0 );
// returns <Float64Array>
The function has the following parameters:
The function accepts the following options:
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory();
// returns <Function>
var v = random( 10, 2.0, 5.0, {
'dtype': 'float32'
});
// returns <Float32Array>
Fills an array with pseudorandom values drawn from a binary PRNG.
var arcsine = require( '@stdlib/random-base-arcsine' );
var zeros = require( '@stdlib/array-zeros' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory();
// returns <Function>
var out = zeros( 10, 'float64' );
// returns <Float64Array>
var v = random.assign( 2.0, 5.0, out );
// returns <Float64Array>
var bool = ( out === v );
// returns true
The method has the following parameters:
Returns an array of pseudorandom values drawn from a binary PRNG.
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory( 2.0, 5.0 );
// returns <Function>
var v = random( 10 );
// returns <Float64Array>
v = random( 10 );
// returns <Float64Array>
The function has the following parameters:
The function accepts the following options:
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory( 2.0, 5.0 );
// returns <Function>
var v = random( 10, {
'dtype': 'float32'
});
// returns <Float32Array>
v = random( 10, {
'dtype': 'generic'
});
// returns [...]
Fills an array with pseudorandom values drawn from a binary PRNG.
var arcsine = require( '@stdlib/random-base-arcsine' );
var zeros = require( '@stdlib/array-zeros' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory( 2.0, 5.0 );
// returns <Function>
var out = zeros( 10, 'float64' );
// returns <Float64Array>
var v = random.assign( out );
// returns <Float64Array>
var bool = ( out === v );
// returns true
The method has the following parameters:
The underlying pseudorandom number generator.
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory();
// returns <Function>
var prng = random.PRNG;
// returns <Function>
The value used to seed the underlying pseudorandom number generator.
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory();
// returns <Function>
var seed = random.seed;
// returns <Uint32Array>
If the factory function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null.
var minstd = require( '@stdlib/random-base-minstd-shuffle' ).normalized;
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory({
'prng': minstd
});
// returns <Function>
var seed = random.seed;
// returns null
Length of underlying pseudorandom number generator seed.
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory();
// returns <Function>
var len = random.seedLength;
// returns <number>
If the factory function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null.
var minstd = require( '@stdlib/random-base-minstd-shuffle' ).normalized;
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory({
'prng': minstd
});
// returns <Function>
var len = random.seedLength;
// returns null
Writable property for getting and setting the underlying pseudorandom number generator state.
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory();
// returns <Function>
var state = random.state;
// returns <Uint32Array>
If the factory function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null.
var minstd = require( '@stdlib/random-base-minstd-shuffle' ).normalized;
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory({
'prng': minstd
});
// returns <Function>
var state = random.state;
// returns null
Length of underlying pseudorandom number generator state.
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory();
// returns <Function>
var len = random.stateLength;
// returns <number>
If the factory function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null.
var minstd = require( '@stdlib/random-base-minstd-shuffle' ).normalized;
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory({
'prng': minstd
});
// returns <Function>
var len = random.stateLength;
// returns null
Size (in bytes) of underlying pseudorandom number generator state.
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory();
// returns <Function>
var sz = random.byteLength;
// returns <number>
If the factory function is provided a PRNG for uniformly distributed numbers, the associated property value on the returned function is null.
var minstd = require( '@stdlib/random-base-minstd-shuffle' ).normalized;
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = [ 'float64', 'float32', 'generic' ];
var factory = binaryFactory( arcsine, dtypes, dtypes[ 0 ] );
// returns <Function>
var random = factory({
'prng': minstd
});
// returns <Function>
var sz = random.byteLength;
// returns null
var arcsine = require( '@stdlib/random-base-arcsine' );
var dtypes = require( '@stdlib/array-dtypes' );
var binaryFactory = require( '@stdlib/random-array-tools-binary-factory' );
var dt = dtypes( 'real_floating_point_and_generic' );
var factory = binaryFactory( arcsine, dt, 'float64' );
// returns <Function>
var random = factory();
// returns <Function>
var x = random( 10, 2.0, 5.0 );
// returns <Float64Array>
x = random( 10, 2.0, 5.0, {
'dtype': 'float32'
});
// returns <Float32Array>
x = random( 10, 2.0, 5.0, {
'dtype': 'generic'
});
// returns [...]
This package is part of stdlib, a standard library for JavaScript and Node.js, with an emphasis on numerical and scientific computing. The library provides a collection of robust, high performance libraries for mathematics, statistics, streams, utilities, and more.
For more information on the project, filing bug reports and feature requests, and guidance on how to develop stdlib, see the main project repository.
See LICENSE.
Copyright © 2016-2026. The Stdlib Authors.
FAQs
Create a factory function for generating pseudorandom values drawn from a binary PRNG.
The npm package @stdlib/random-array-tools-binary-factory receives a total of 7,938 weekly downloads. As such, @stdlib/random-array-tools-binary-factory popularity was classified as popular.
We found that @stdlib/random-array-tools-binary-factory demonstrated a healthy version release cadence and project activity because the last version was released less than a year ago. It has 4 open source maintainers collaborating on the project.
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