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2048-webcomponent
Advanced tools
This is 2048 as a WebComponent. Once you integrate it as described further, the game just follows the standard rules. To make a move, just use the arrow keys or swipe.
Install the package via npm
or yarn
and deliver the script to the user.
This can be done via import
, require
or just inserting a script
tag.
npm i 2048-webcomponent
yarn add 2048-webcomponent
Param | Type | Description | Default |
---|---|---|---|
columns | number | Amount of columns of the board. | 4 |
rows | number | Amount of rows of the board. | 4 |
swipe-distance-threshold | number | Amount of pixels required to trigger a swipe. | 50 |
restart-selector | string | If present, attaches a click event listener to the element to trigger a restart. |
By default, each event contains the current game state in event.detail.game
. To discourage cheating, no events should be logged in the browser console.
Name | Type | Cancelable | Description | detail |
---|---|---|---|---|
2048:game-won | GameWonEvent | :x: | User just won the game |
|
2048:game-lost | GameLostEvent | :x: | User just lost the game |
|
2048:move | MoveEvent | :white_check_mark: | User made a move |
|
2048:score | ScoreEvent | :x: | Score has been updated |
|
Just a basic 9x9 / 10 Mines 2048 game. Further examples can be combined.
<game-2048></game-2048>
<script type="module">
import '2048-webcomponent';
// Alternatives:
// import '2048-webcomponent/custom-element';
// import '2048-webcomponent/custom-element.min';
</script>
Define your own custom tag name
<custom-game-2048></custom-game-2048>
<script type="module">
import { Game } from '2048-webcomponent/game-2048';
// Alternative:
// import { Game } from '2048-webcomponent/game-2048.min';
window.customElements.define('custom-game-2048', Game);
</script>
Provide a selector where a "click"-event will be attached to, to restart the game.
<game-2048 restart-selector="#restart-game-button"></game-2048>
<button id="restart-game-button">Restart!</button>
<script type="module">
import '2048-webcomponent';
</script>
Write custom logic to restart the game.
<game-2048 id="game"></game-2048>
<button id="restart-game-button-confirm">Restart with Confirm!</button>
<script type="module">
import '2048-webcomponent';
window.addEventListener('DOMContentLoaded', () => {
const game = document.querySelector('#game');
document.querySelector('#restart-game-button-confirm').addEventListener('click', (event) => {
event.preventDefault();
if (window.confirm('Are you sure, that you want to restart the game?')) {
game.restartGame();
}
});
});
</script>
Attach an EventListener for the win/lose events.
<game-2048 id="game"></game-2048>
<script type="module">
import '2048-webcomponent';
window.addEventListener('DOMContentLoaded', () => {
const game = document.querySelector('#game');
game.addEventListener('game-won', () => {
console.log('win');
});
game.addEventListener('game-lost', () => {
console.log('lose');
});
});
</script>
Of course you can provide different configurations for the game.
<game-2048 rows="5" columns="5"></game-2048>
<script type="module">
import '2048-webcomponent';
</script>
Try it out at CodePen.
The whole package is written in TypeScript and therefore provides a strongly typed system via the core
export of the package:
<!-- some-file.html -->
<game-2048 id="game"></game-2048>
// some-file.ts
import '2048-webcomponent/custom-element';
import { FieldInteractionEvent, FieldInteractionType } from '2048-webcomponent/core';
import type { Game } from '2048-webcomponent/core';
const game = document.querySelector('#game') as Game;
game.addEventListener('2048:field-interaction', (event: FieldInteractionEvent) => {
const { interaction } = event.detail;
switch (interaction.type) {
case FieldInteractionType.Unveiled:
console.log('Revealed field value:', interaction.value);
break;
case FieldInteractionType.FlagAction:
case FieldInteractionType.QuestionMarkAction:
console.log('Performed action:', interaction.action);
break;
}
});
The engine can be used as a standalone library (commonjs
and esm
) via the engine
export of the package. This enables the usage of the engine in every application (server- or client-side).
import { Direction } from '2048-webcomponent/core';
import { Engine } from '2048-webcomponent/engine';
const engine = new Engine();
engine.createBoard(3, 3);
engine.move(Direction.Up);
if (engine.isGameOver) {
// Restarts the game with the initial configuration
engine.restart();
}
const { Engine } = require('2048-webcomponent/engine');
const engine = new Engine();
// ...
FAQs
2048 as a WebComponent.
The npm package 2048-webcomponent receives a total of 5 weekly downloads. As such, 2048-webcomponent popularity was classified as not popular.
We found that 2048-webcomponent demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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