@alcalzone/ansi-tokenize
Efficiently modify strings containing ANSI escape codes
If you find yourself modifying styled strings repeatedly, alternatives like slice-ansi
may end up doing a lot of unnecessary work by re-parsing the string each time. This module provides a way to parse the string into an array of tokens (characters or ANSI codes), which can then be modified and re-serialized into a styled string.
Install
$ npm install @alcalzone/ansi-tokenize
Usage
Tokenize a string
import { tokenize } from "@alcalzone/ansi-tokenize";
const str = "\x1B[31mfoo\x1B[39mbar";
const tokens = tokenize(str);
[
{
type: "ansi",
code: "\x1B[31m",
endCode: "\x1B[39m",
},
{
type: "char",
value: "f",
fullWidth: false,
},
{
type: "char",
value: "o",
fullWidth: false,
},
{
type: "char",
value: "o",
fullWidth: false,
},
{
type: "ansi",
code: "\x1B[39m",
endCode: "\x1B[39m",
},
{
type: "char",
value: "b",
fullWidth: false,
},
{
type: "char",
value: "a",
fullWidth: false,
},
{
type: "char",
value: "r",
fullWidth: false,
},
];
Each token is either a character
export interface Char {
type: "char";
value: string;
fullWidth: boolean;
}
where
value
is the string representation of the characterfullWidth
is true
if the character is full width (takes up 2 characters in monospace, like CJK characters)
or an ANSI code
export interface AnsiCode {
type: "ansi";
code: string;
endCode: string;
}
where
code
is the ANSI code that starts the style- and
endCode
is the corresponding ANSI code that ends the style.
An AnsiCode
can also be an end code, in which case code
and endCode
will be the same.
Convert an array of tokens into an array of "styled" chars
This representation is a 1:1 mapping of the original string, but not very useful for modifying the string. The styledCharsFromTokens
function converts a token array to an array of characters, where each character has an all currently active styles associated with it:
export interface StyledChar {
type: "char";
value: string;
fullWidth: boolean;
styles: AnsiCode[];
}
Using the above example:
import { tokenize, styledCharsFromTokens } from "@alcalzone/ansi-tokenize";
const str = "\x1B[31mfoo\x1B[39mbar";
const tokens = tokenize(str);
const styledChars = styledCharsFromTokens(tokens);
[
{
type: "char",
value: "f",
fullWidth: false,
styles: [
{
type: "ansi",
code: "\x1B[31m",
endCode: "\x1B[39m",
},
],
},
{
type: "char",
value: "o",
fullWidth: false,
styles: [
{
type: "ansi",
code: "\x1B[31m",
endCode: "\x1B[39m",
},
],
},
{
type: "char",
value: "o",
fullWidth: false,
styles: [
{
type: "ansi",
code: "\x1B[31m",
endCode: "\x1B[39m",
},
],
},
{
type: "char",
value: "b",
fullWidth: false,
styles: [],
},
{
type: "char",
value: "a",
fullWidth: false,
styles: [],
},
{
type: "char",
value: "r",
fullWidth: false,
styles: [],
},
];
Modify an array of styled characters
For modification simply edit the items in the array as necessary, as long as the following rules are followed:
- The
code
and endCode
properties must match. You can use the ansi-styles
module to do this. - The
fullWidth
property must be correct. You can use the is-fullwidth-code-point
module to do this, or if working with multiple strings, turn those into styled char arrays first.
E.g. to make the first o
blue and bold:
import ansiStyles from "ansi-styles";
styledChars[1].styles = [
{
type: "ansi",
code: ansiStyles.blue.open,
endCode: ansiStyles.blue.close,
},
{
type: "ansi",
code: ansiStyles.bold.open,
endCode: ansiStyles.bold.close,
},
];
Serialize a styled character array back to a string
The styledCharsToString
function converts a styled character array back to a string:
import { styledCharsToString } from "@alcalzone/ansi-tokenize";
const strOut = styledCharsToString(styledChars);
This automatically figures out the least amount of escape codes necessary to achieve the desired result, as long as the styles
arrays contain no unnecessary styles, e.g. blue + red foreground.
Changelog
0.1.3 (2023-09-07)
0.1.2 (2023-08-07)
- Fix: Reduce minimum Node.js version to
14.13.1
0.1.1 (2023-04-05)
- Fix: Active styles are now correctly reset at the end of the string
0.1.0 (2023-03-20)
Initial release