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@alex-c/map-generator
Advanced tools
Generates dungeon-like 2d maps of connected spaces using either random walk or procedural generation from a seed.
map-generator generates dungeon-like 2d maps of connected spaces using either random walk or procedural generation from a seed. Maps are generated as arrays of number arrays, in which 0 means there is no path/room at the given coordinates, and 1 means that there is.
Example output:
map =[[0, 0, 0, 0, 1],
[0, 0, 0, 0, 1],
[0, 1, 1, 0, 1],
[0, 0, 1, 1, 1],
[0, 0, 0, 0, 0]]
Accessing a map location at coordinates (x, y) is done with map[y][x]. With the (0, 0) coordinate at the bottom left, the map above represents the following map:
+---+---+---+---+---+
y=4 | 0 | 0 | 0 | 0 | 0 |
+---+---+---+---+---+
| 0 | 0 | 1 | 1 | 1 |
+---+---+---+---+---+
| 0 | 1 | 1 | 0 | 1 |
+---+---+---+---+---+
| 0 | 0 | 0 | 0 | 1 |
+---+---+---+---+---+
y=0 | 0 | 0 | 0 | 0 | 1 |
+---+---+---+---+---+
x=0 x=4
Install with npm: npm install --save @alex-c/map-generator.
The package exposes a MapGenerator class.
// Import package
const MapGenerator = require('@alex-c/map-generator');
// Instantiate a generator
const generator = new MapGenerator();
Call the generateMap method to generate maps.
// Generate a random map with default parameters
const map1 = generator.generateMap();
// Generate a map from a seed
const map2 = generator.generateMap({
seed: 'my-awesome-seed'
});
The following map generation parameters are available:
// Generate a map with custom parameters
const map = generator.generateMap({
numberOfPaths: 10, // Number of paths to draw
minPathLength: 1, // Minimal length of a path
maxPathLength: 5, // Maximal length of a path
maxWidth: 24, // Maximum width of the map - x index will go from 0 to 23
maxHeight: 18, // Maximum height of the map - y index will go from 0 to 17
startPosition: {x: 0, y: 0} // Position at which to start drawint paths
seed: 'some-other-seed' // Seed for procedural generation
});
Maps generated with a given seed and the same parameters will always produce the same map!
Other MapGenerator methods that are used internally but are also exposed:
generateEmptyMap(width: number, height: number): number[][]: Generates an empty map of dimensions width*height.step(x: number, y: number, direction: number[]): number[]: Returns new coordinates from the given coordinates by stepping to the left ([-1, 0]), right ([1, 0]), up ([0, 1]) or down ([0, -1]).validatePosition(map: number[][], x: number, y: number): boolean: Returns whether a given position is within the bounds of the map.FAQs
Generates dungeon-like 2d maps of connected spaces using either random walk or procedural generation from a seed.
We found that @alex-c/map-generator demonstrated a not healthy version release cadence and project activity because the last version was released a year ago. It has 1 open source maintainer collaborating on the project.
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