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@alex-c/map-generator

Generates dungeon-like 2d maps of connected spaces using either random walk or procedural generation from a seed.

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map-generator

map-generator generates dungeon-like 2d maps of connected spaces using either random walk or procedural generation from a seed. Maps are generated as arrays of number arrays, in which 0 means there is no path/room at the given coordinates, and 1 means that there is.

Example output:

map =[[0, 0, 0, 0, 1],
      [0, 0, 0, 0, 1],
      [0, 1, 1, 0, 1],
      [0, 0, 1, 1, 1],
      [0, 0, 0, 0, 0]]

Accessing a map location at coordinates (x, y) is done with map[y][x]. With the (0, 0) coordinate at the bottom left, the map above represents the following map:

    +---+---+---+---+---+
y=4 | 0 | 0 | 0 | 0 | 0 |
    +---+---+---+---+---+
    | 0 | 0 | 1 | 1 | 1 |
    +---+---+---+---+---+
    | 0 | 1 | 1 | 0 | 1 |
    +---+---+---+---+---+
    | 0 | 0 | 0 | 0 | 1 |
    +---+---+---+---+---+
y=0 | 0 | 0 | 0 | 0 | 1 |
    +---+---+---+---+---+
     x=0             x=4

Installation

Install with npm: npm install --save @alex-c/map-generator.

Usage

The package exposes a MapGenerator class.

// Import package
const MapGenerator = require('@alex-c/map-generator');

// Instantiate a generator
const generator = new MapGenerator();

Call the generateMap method to generate maps.

// Generate a random map with default parameters
const map1 = generator.generateMap();

// Generate a map from a seed
const map2 = generator.generateMap({
  seed: 'my-awesome-seed'
});

Map generation parameters

The following map generation parameters are available:

// Generate a map with custom parameters
const map = generator.generateMap({
    numberOfPaths: 10,           // Number of paths to draw
    minPathLength: 1,            // Minimal length of a path
    maxPathLength: 5,            // Maximal length of a path
    maxWidth: 24,                // Maximum width of the map - x index will go from 0 to 23
    maxHeight: 18,               // Maximum height of the map - y index will go from 0 to 17
    startPosition: {x: 0, y: 0}  // Position at which to start drawint paths
    seed: 'some-other-seed'      // Seed for procedural generation
});

Maps generated with a given seed and the same parameters will always produce the same map!

Other methods

Other MapGenerator methods that are used internally but are also exposed:

  • generateEmptyMap(width: number, height: number): number[][]: Generates an empty map of dimensions width*height.
  • step(x: number, y: number, direction: number[]): number[]: Returns new coordinates from the given coordinates by stepping to the left ([-1, 0]), right ([1, 0]), up ([0, 1]) or down ([0, -1]).
  • validatePosition(map: number[][], x: number, y: number): boolean: Returns whether a given position is within the bounds of the map.

Keywords

map-generation

FAQs

Package last updated on 25 Aug 2019

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