@angular/core
Advanced tools
+1
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| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
+1
-1
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
@@ -1,1 +0,1 @@ | ||
| {"version":3,"file":"attribute.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/event-dispatch/src/attribute.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nexport const Attribute = {\n /**\n * The jsaction attribute defines a mapping of a DOM event to a\n * generic event (aka jsaction), to which the actual event handlers\n * that implement the behavior of the application are bound. The\n * value is a semicolon separated list of colon separated pairs of\n * an optional DOM event name and a jsaction name. If the optional\n * DOM event name is omitted, 'click' is assumed. The jsaction names\n * are dot separated pairs of a namespace and a simple jsaction\n * name.\n *\n * See grammar in README.md for expected syntax in the attribute value.\n */\n JSACTION: 'jsaction' as const,\n};\n"],"names":[],"mappings":";;;;;;AAQa,MAAA,SAAS,GAAG;AACvB;;;;;;;;;;;AAWG;AACH,IAAA,QAAQ,EAAE,UAAmB;;;;;"} | ||
| {"version":3,"file":"attribute.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/event-dispatch/src/attribute.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nexport const Attribute = {\n /**\n * The jsaction attribute defines a mapping of a DOM event to a\n * generic event (aka jsaction), to which the actual event handlers\n * that implement the behavior of the application are bound. The\n * value is a semicolon separated list of colon separated pairs of\n * an optional DOM event name and a jsaction name. If the optional\n * DOM event name is omitted, 'click' is assumed. The jsaction names\n * are dot separated pairs of a namespace and a simple jsaction\n * name.\n *\n * See grammar in README.md for expected syntax in the attribute value.\n */\n JSACTION: 'jsaction' as const,\n};\n"],"names":[],"mappings":";;;;;;AAQa,MAAA,SAAS,GAAG;AACvB;;;;;;;;;;;AAWG;AACH,IAAA,QAAQ,EAAE,UAAmB;;;;;"} |
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
@@ -1,1 +0,1 @@ | ||
| {"version":3,"file":"effect.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/linked_signal.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/untracked.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/effect.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {COMPUTING, ERRORED, UNSET} from './computed';\nimport {defaultEquals, ValueEqualityFn} from './equality';\nimport {\n consumerAfterComputation,\n consumerBeforeComputation,\n producerAccessed,\n producerMarkClean,\n producerUpdateValueVersion,\n REACTIVE_NODE,\n ReactiveNode,\n runPostProducerCreatedFn,\n SIGNAL,\n} from './graph';\nimport {signalSetFn, signalUpdateFn} from './signal';\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\nexport type ComputationFn<S, D> = (source: S, previous?: PreviousValue<S, D>) => D;\nexport type PreviousValue<S, D> = {source: S; value: D};\n\nexport interface LinkedSignalNode<S, D> extends ReactiveNode {\n /**\n * Value of the source signal that was used to derive the computed value.\n */\n sourceValue: S;\n\n /**\n * Current state value, or one of the sentinel values (`UNSET`, `COMPUTING`,\n * `ERROR`).\n */\n value: D;\n\n /**\n * If `value` is `ERRORED`, the error caught from the last computation attempt which will\n * be re-thrown.\n */\n error: unknown;\n\n /**\n * The source function represents reactive dependency based on which the linked state is reset.\n */\n source: () => S;\n\n /**\n * The computation function which will produce a new value based on the source and, optionally - previous values.\n */\n computation: ComputationFn<S, D>;\n\n equal: ValueEqualityFn<D>;\n}\n\nexport type LinkedSignalGetter<S, D> = (() => D) & {\n [SIGNAL]: LinkedSignalNode<S, D>;\n};\n\nexport function createLinkedSignal<S, D>(\n sourceFn: () => S,\n computationFn: ComputationFn<S, D>,\n equalityFn?: ValueEqualityFn<D>,\n): LinkedSignalGetter<S, D> {\n const node: LinkedSignalNode<S, D> = Object.create(LINKED_SIGNAL_NODE);\n\n node.source = sourceFn;\n node.computation = computationFn;\n if (equalityFn != undefined) {\n node.equal = equalityFn;\n }\n\n const linkedSignalGetter = () => {\n // Check if the value needs updating before returning it.\n producerUpdateValueVersion(node);\n\n // Record that someone looked at this signal.\n producerAccessed(node);\n\n if (node.value === ERRORED) {\n throw node.error;\n }\n\n return node.value;\n };\n\n const getter = linkedSignalGetter as LinkedSignalGetter<S, D>;\n getter[SIGNAL] = node;\n if (typeof ngDevMode !== 'undefined' && ngDevMode) {\n const debugName = node.debugName ? 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| {"version":3,"file":"effect.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/linked_signal.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/untracked.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/effect.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {COMPUTING, ERRORED, UNSET} from './computed';\nimport {defaultEquals, ValueEqualityFn} from './equality';\nimport {\n consumerAfterComputation,\n consumerBeforeComputation,\n producerAccessed,\n producerMarkClean,\n producerUpdateValueVersion,\n REACTIVE_NODE,\n ReactiveNode,\n runPostProducerCreatedFn,\n SIGNAL,\n} from './graph';\nimport {signalSetFn, signalUpdateFn} from './signal';\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\nexport type ComputationFn<S, D> = (source: S, previous?: PreviousValue<S, D>) => D;\nexport type PreviousValue<S, D> = {source: S; value: D};\n\nexport interface LinkedSignalNode<S, D> extends ReactiveNode {\n /**\n * Value of the source signal that was used to derive the computed value.\n */\n sourceValue: S;\n\n /**\n * Current state value, or one of the sentinel values (`UNSET`, `COMPUTING`,\n * `ERROR`).\n */\n value: D;\n\n /**\n * If `value` is `ERRORED`, the error caught from the last computation attempt which will\n * be re-thrown.\n */\n error: unknown;\n\n /**\n * The source function represents reactive dependency based on which the linked state is reset.\n */\n source: () => S;\n\n /**\n * The computation function which will produce a new value based on the source and, optionally - previous values.\n */\n computation: ComputationFn<S, D>;\n\n equal: ValueEqualityFn<D>;\n}\n\nexport type LinkedSignalGetter<S, D> = (() => D) & {\n [SIGNAL]: LinkedSignalNode<S, D>;\n};\n\nexport function createLinkedSignal<S, D>(\n sourceFn: () => S,\n computationFn: ComputationFn<S, D>,\n equalityFn?: ValueEqualityFn<D>,\n): LinkedSignalGetter<S, D> {\n const node: LinkedSignalNode<S, D> = Object.create(LINKED_SIGNAL_NODE);\n\n node.source = sourceFn;\n node.computation = computationFn;\n if (equalityFn != undefined) {\n node.equal = equalityFn;\n }\n\n const linkedSignalGetter = () => {\n // Check if the value needs updating before returning it.\n producerUpdateValueVersion(node);\n\n // Record that someone looked at this signal.\n producerAccessed(node);\n\n if (node.value === ERRORED) {\n throw node.error;\n }\n\n return node.value;\n };\n\n const getter = linkedSignalGetter as LinkedSignalGetter<S, D>;\n getter[SIGNAL] = node;\n if (typeof ngDevMode !== 'undefined' && ngDevMode) {\n const debugName = node.debugName ? 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| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
@@ -1,1 +0,1 @@ | ||
| {"version":3,"file":"not_found.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/di/src/injector.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/di/src/not_found.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Constructor, InjectionToken} from './injection_token';\nimport {NotFound, NOT_FOUND} from './not_found';\n\nexport interface Injector {\n retrieve<T>(token: InjectionToken<T>, options?: unknown): T | NotFound;\n}\n\n/**\n * Current injector value used by `inject`.\n * - `undefined`: it is an error to call `inject`\n * - `null`: `inject` can be called but there is no injector (limp-mode).\n * - Injector instance: Use the injector for resolution.\n */\nlet _currentInjector: Injector | undefined | null = undefined;\n\nexport function getCurrentInjector(): Injector | undefined | null {\n return _currentInjector;\n}\n\nexport function setCurrentInjector(\n injector: Injector | null | undefined,\n): Injector | undefined | null {\n const former = _currentInjector;\n _currentInjector = injector;\n return former;\n}\n\nexport function inject<T>(token: InjectionToken<T> | Constructor<T>): T;\nexport function inject<T>(\n token: InjectionToken<T> | Constructor<T>,\n options?: unknown,\n): T | NotFound {\n const currentInjector = getCurrentInjector();\n if (!currentInjector) {\n throw new Error('Current injector is not set.');\n }\n if (!(token as InjectionToken<T>).ɵprov) {\n throw new Error('Token is not an injectable');\n }\n return currentInjector.retrieve(token as InjectionToken<T>, options);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n/**\n * Value returned if the key-value pair couldn't be found in the context\n * hierarchy.\n */\nexport const NOT_FOUND: unique symbol = Symbol('NotFound');\n\n/**\n * Error thrown when the key-value pair couldn't be found in the context\n * hierarchy. Context can be attached below.\n */\nexport class NotFoundError extends Error {\n override readonly name: string = 'ɵNotFound';\n constructor(message: string) {\n super(message);\n }\n}\n\n/**\n * Type guard for checking if an unknown value is a NotFound.\n */\nexport function isNotFound(e: unknown): e is NotFound {\n return e === NOT_FOUND || (e as NotFoundError)?.name === 'ɵNotFound';\n}\n\n/**\n * Type union of NotFound and NotFoundError.\n */\nexport type NotFound = typeof NOT_FOUND | NotFoundError;\n"],"names":[],"mappings":";;;;;;AAeA;;;;;AAKG;AACH,IAAI,gBAAgB,GAAgC,SAAS;SAE7C,kBAAkB,GAAA;AAChC,IAAA,OAAO,gBAAgB;AACzB;AAEM,SAAU,kBAAkB,CAChC,QAAqC,EAAA;IAErC,MAAM,MAAM,GAAG,gBAAgB;IAC/B,gBAAgB,GAAG,QAAQ;AAC3B,IAAA,OAAO,MAAM;AACf;AAGgB,SAAA,MAAM,CACpB,KAAyC,EACzC,OAAiB,EAAA;AAEjB,IAAA,MAAM,eAAe,GAAG,kBAAkB,EAAE;IAC5C,IAAI,CAAC,eAAe,EAAE;AACpB,QAAA,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC;;AAEjD,IAAA,IAAI,CAAE,KAA2B,CAAC,KAAK,EAAE;AACvC,QAAA,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC;;IAE/C,OAAO,eAAe,CAAC,QAAQ,CAAC,KAA0B,EAAE,OAAO,CAAC;AACtE;;ACxCA;;;AAGG;MACU,SAAS,GAAkB,MAAM,CAAC,UAAU;AAEzD;;;AAGG;AACG,MAAO,aAAc,SAAQ,KAAK,CAAA;IACpB,IAAI,GAAW,WAAW;AAC5C,IAAA,WAAA,CAAY,OAAe,EAAA;QACzB,KAAK,CAAC,OAAO,CAAC;;AAEjB;AAED;;AAEG;AACG,SAAU,UAAU,CAAC,CAAU,EAAA;IACnC,OAAO,CAAC,KAAK,SAAS,IAAK,CAAmB,EAAE,IAAI,KAAK,WAAW;AACtE;;;;"} | ||
| {"version":3,"file":"not_found.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/di/src/injector.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/di/src/not_found.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Constructor, InjectionToken} from './injection_token';\nimport {NotFound, NOT_FOUND} from './not_found';\n\nexport interface Injector {\n retrieve<T>(token: InjectionToken<T>, options?: unknown): T | NotFound;\n}\n\n/**\n * Current injector value used by `inject`.\n * - `undefined`: it is an error to call `inject`\n * - `null`: `inject` can be called but there is no injector (limp-mode).\n * - Injector instance: Use the injector for resolution.\n */\nlet _currentInjector: Injector | undefined | null = undefined;\n\nexport function getCurrentInjector(): Injector | undefined | null {\n return _currentInjector;\n}\n\nexport function setCurrentInjector(\n injector: Injector | null | undefined,\n): Injector | undefined | null {\n const former = _currentInjector;\n _currentInjector = injector;\n return former;\n}\n\nexport function inject<T>(token: InjectionToken<T> | Constructor<T>): T;\nexport function inject<T>(\n token: InjectionToken<T> | Constructor<T>,\n options?: unknown,\n): T | NotFound {\n const currentInjector = getCurrentInjector();\n if (!currentInjector) {\n throw new Error('Current injector is not set.');\n }\n if (!(token as InjectionToken<T>).ɵprov) {\n throw new Error('Token is not an injectable');\n }\n return currentInjector.retrieve(token as InjectionToken<T>, options);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n/**\n * Value returned if the key-value pair couldn't be found in the context\n * hierarchy.\n */\nexport const NOT_FOUND: unique symbol = Symbol('NotFound');\n\n/**\n * Error thrown when the key-value pair couldn't be found in the context\n * hierarchy. Context can be attached below.\n */\nexport class NotFoundError extends Error {\n override readonly name: string = 'ɵNotFound';\n constructor(message: string) {\n super(message);\n }\n}\n\n/**\n * Type guard for checking if an unknown value is a NotFound.\n */\nexport function isNotFound(e: unknown): e is NotFound {\n return e === NOT_FOUND || (e as NotFoundError)?.name === 'ɵNotFound';\n}\n\n/**\n * Type union of NotFound and NotFoundError.\n */\nexport type NotFound = typeof NOT_FOUND | NotFoundError;\n"],"names":[],"mappings":";;;;;;AAeA;;;;;AAKG;AACH,IAAI,gBAAgB,GAAgC,SAAS;SAE7C,kBAAkB,GAAA;AAChC,IAAA,OAAO,gBAAgB;AACzB;AAEM,SAAU,kBAAkB,CAChC,QAAqC,EAAA;IAErC,MAAM,MAAM,GAAG,gBAAgB;IAC/B,gBAAgB,GAAG,QAAQ;AAC3B,IAAA,OAAO,MAAM;AACf;AAGgB,SAAA,MAAM,CACpB,KAAyC,EACzC,OAAiB,EAAA;AAEjB,IAAA,MAAM,eAAe,GAAG,kBAAkB,EAAE;IAC5C,IAAI,CAAC,eAAe,EAAE;AACpB,QAAA,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC;;AAEjD,IAAA,IAAI,CAAE,KAA2B,CAAC,KAAK,EAAE;AACvC,QAAA,MAAM,IAAI,KAAK,CAAC,4BAA4B,CAAC;;IAE/C,OAAO,eAAe,CAAC,QAAQ,CAAC,KAA0B,EAAE,OAAO,CAAC;AACtE;;ACxCA;;;AAGG;MACU,SAAS,GAAkB,MAAM,CAAC,UAAU;AAEzD;;;AAGG;AACG,MAAO,aAAc,SAAQ,KAAK,CAAA;IACpB,IAAI,GAAW,WAAW;AAC5C,IAAA,WAAA,CAAY,OAAe,EAAA;QACzB,KAAK,CAAC,OAAO,CAAC;;AAEjB;AAED;;AAEG;AACG,SAAU,UAAU,CAAC,CAAU,EAAA;IACnC,OAAO,CAAC,KAAK,SAAS,IAAK,CAAmB,EAAE,IAAI,KAAK,WAAW;AACtE;;;;"} |
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
@@ -1,1 +0,1 @@ | ||
| {"version":3,"file":"di.mjs","sources":["../../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/di/src/injection_token.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Type} from './type';\n/**\n * Information about how a type or `InjectionToken` interfaces with the DI\n * system. This describes:\n *\n * 1. *How* the type is provided\n * The declaration must specify only one of the following:\n * - A `value` which is a predefined instance of the type.\n * - A `factory` which defines how to create the given type `T`, possibly\n * requesting injection of other types if necessary.\n * - Neither, in which case the type is expected to already be present in the\n * injector hierarchy. This is used for internal use cases.\n *\n * 2. *Where* the type is stored (if it is stored)\n * - The `providedIn` parameter specifies which injector the type belongs to.\n * - The `token` is used as the key to store the type in the injector.\n */\nexport interface ɵɵInjectableDeclaration<T> {\n /**\n * Specifies that the given type belongs to a particular `Injector`,\n * `NgModule`, or a special scope (e.g. `'root'`).\n *\n * `any` is deprecated and will be removed soon.\n *\n * A value of `null` indicates that the injectable does not belong to any\n * scope, and won't be stored in any injector. For declarations with a\n * factory, this will create a new instance of the type each time it is\n * requested.\n */\n providedIn: Type<any> | 'root' | 'platform' | 'any' | null;\n\n /**\n * The token to which this definition belongs.\n *\n * Note that this may not be the same as the type that the `factory` will create.\n */\n token: unknown;\n\n /**\n * Factory method to execute to create an instance of the injectable.\n */\n factory?: (t?: Type<any>) => T;\n\n /**\n * In a case of no explicit injector, a location where the instance of the injectable is stored.\n */\n value?: T;\n}\n\n/**\n * A `Type` which has a `ɵprov: ɵɵInjectableDeclaration` static field.\n *\n * `InjectableType`s contain their own Dependency Injection metadata and are usable in an\n * `InjectorDef`-based `StaticInjector`.\n *\n * @publicApi\n */\nexport interface InjectionToken<T> {\n ɵprov: ɵɵInjectableDeclaration<T>;\n}\n\nexport function defineInjectable<T>(opts: {\n token: unknown;\n providedIn?: Type<any> | 'root' | 'platform' | 'any' | 'environment' | null;\n factory: () => T;\n}): ɵɵInjectableDeclaration<T> {\n return {\n token: opts.token,\n providedIn: (opts.providedIn as any) || null,\n factory: opts.factory,\n value: undefined,\n } as ɵɵInjectableDeclaration<T>;\n}\n\nexport type Constructor<T> = Function & {prototype: T};\n\nexport function registerInjectable<T>(\n ctor: unknown,\n declaration: ɵɵInjectableDeclaration<T>,\n): InjectionToken<T> {\n (ctor as unknown as InjectionToken<T>).ɵprov = declaration;\n return ctor as Constructor<T> & InjectionToken<T>;\n}\n"],"names":[],"mappings":";;;;;;;;AAqEM,SAAU,gBAAgB,CAAI,IAInC,EAAA;IACC,OAAO;QACL,KAAK,EAAE,IAAI,CAAC,KAAK;AACjB,QAAA,UAAU,EAAG,IAAI,CAAC,UAAkB,IAAI,IAAI;QAC5C,OAAO,EAAE,IAAI,CAAC,OAAO;AACrB,QAAA,KAAK,EAAE,SAAS;KACa;AACjC;AAIgB,SAAA,kBAAkB,CAChC,IAAa,EACb,WAAuC,EAAA;AAEtC,IAAA,IAAqC,CAAC,KAAK,GAAG,WAAW;AAC1D,IAAA,OAAO,IAA0C;AACnD;;;;"} | ||
| {"version":3,"file":"di.mjs","sources":["../../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/di/src/injection_token.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {Type} from './type';\n/**\n * Information about how a type or `InjectionToken` interfaces with the DI\n * system. This describes:\n *\n * 1. *How* the type is provided\n * The declaration must specify only one of the following:\n * - A `value` which is a predefined instance of the type.\n * - A `factory` which defines how to create the given type `T`, possibly\n * requesting injection of other types if necessary.\n * - Neither, in which case the type is expected to already be present in the\n * injector hierarchy. This is used for internal use cases.\n *\n * 2. *Where* the type is stored (if it is stored)\n * - The `providedIn` parameter specifies which injector the type belongs to.\n * - The `token` is used as the key to store the type in the injector.\n */\nexport interface ɵɵInjectableDeclaration<T> {\n /**\n * Specifies that the given type belongs to a particular `Injector`,\n * `NgModule`, or a special scope (e.g. `'root'`).\n *\n * `any` is deprecated and will be removed soon.\n *\n * A value of `null` indicates that the injectable does not belong to any\n * scope, and won't be stored in any injector. For declarations with a\n * factory, this will create a new instance of the type each time it is\n * requested.\n */\n providedIn: Type<any> | 'root' | 'platform' | 'any' | null;\n\n /**\n * The token to which this definition belongs.\n *\n * Note that this may not be the same as the type that the `factory` will create.\n */\n token: unknown;\n\n /**\n * Factory method to execute to create an instance of the injectable.\n */\n factory?: (t?: Type<any>) => T;\n\n /**\n * In a case of no explicit injector, a location where the instance of the injectable is stored.\n */\n value?: T;\n}\n\n/**\n * A `Type` which has a `ɵprov: ɵɵInjectableDeclaration` static field.\n *\n * `InjectableType`s contain their own Dependency Injection metadata and are usable in an\n * `InjectorDef`-based `StaticInjector`.\n *\n * @publicApi\n */\nexport interface InjectionToken<T> {\n ɵprov: ɵɵInjectableDeclaration<T>;\n}\n\nexport function defineInjectable<T>(opts: {\n token: unknown;\n providedIn?: Type<any> | 'root' | 'platform' | 'any' | 'environment' | null;\n factory: () => T;\n}): ɵɵInjectableDeclaration<T> {\n return {\n token: opts.token,\n providedIn: (opts.providedIn as any) || null,\n factory: opts.factory,\n value: undefined,\n } as ɵɵInjectableDeclaration<T>;\n}\n\nexport type Constructor<T> = Function & {prototype: T};\n\nexport function registerInjectable<T>(\n ctor: unknown,\n declaration: ɵɵInjectableDeclaration<T>,\n): InjectionToken<T> {\n (ctor as unknown as InjectionToken<T>).ɵprov = declaration;\n return ctor as Constructor<T> & InjectionToken<T>;\n}\n"],"names":[],"mappings":";;;;;;;;AAqEM,SAAU,gBAAgB,CAAI,IAInC,EAAA;IACC,OAAO;QACL,KAAK,EAAE,IAAI,CAAC,KAAK;AACjB,QAAA,UAAU,EAAG,IAAI,CAAC,UAAkB,IAAI,IAAI;QAC5C,OAAO,EAAE,IAAI,CAAC,OAAO;AACrB,QAAA,KAAK,EAAE,SAAS;KACa;AACjC;AAIgB,SAAA,kBAAkB,CAChC,IAAa,EACb,WAAuC,EAAA;AAEtC,IAAA,IAAqC,CAAC,KAAK,GAAG,WAAW;AAC1D,IAAA,OAAO,IAA0C;AACnD;;;;"} |
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
@@ -1,1 +0,1 @@ | ||
| {"version":3,"file":"signals.mjs","sources":["../../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/formatter.ts","../../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/watch.ts","../../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {SIGNAL} from './graph';\n\n// Only a subset of HTML tags are allowed in the custom formatter JsonML format.\n// See https://firefox-source-docs.mozilla.org/devtools-user/custom_formatters/index.html#html-template-format\ntype AllowedTags = 'span' | 'div' | 'ol' | 'ul' | 'li' | 'table' | 'tr' | 'td';\n\ntype JsonMLText = string;\ntype JsonMLAttrs = Record<string, string>;\ntype JsonMLElement =\n | [tagName: AllowedTags, ...children: (JsonMLNode | JsonMLChild)[]]\n | [tagName: AllowedTags, attrs: JsonMLAttrs, ...children: (JsonMLNode | JsonMLChild)[]];\ntype JsonMLNode = JsonMLText | JsonMLElement;\ntype JsonMLChild = ['object', {object: unknown; config?: unknown}];\ntype JsonML = JsonMLNode;\n\ntype FormatterConfig = unknown & {ngSkipFormatting?: boolean};\n\ndeclare global {\n // We need to use `var` here to be able to declare a global variable.\n // `let` and `const` will be locally scoped to the file.\n // tslint:disable-next-line:no-unused-variable\n var devtoolsFormatters: any[];\n}\n\n/**\n * A custom formatter which renders signals in an easy-to-read format.\n *\n * @see https://firefox-source-docs.mozilla.org/devtools-user/custom_formatters/index.html\n */\n\nconst formatter = {\n /**\n * If the function returns `null`, the formatter is not used for this reference\n */\n header: (sig: any, config: FormatterConfig): JsonML | null => {\n if (!isSignal(sig) || config?.ngSkipFormatting) return null;\n\n let value: unknown;\n try {\n value = sig();\n } catch {\n // In case the signl throws, we don't want to break the formatting.\n return ['span', 'Signal(⚠️ Error)'];\n }\n\n const kind = 'computation' in (sig[SIGNAL] as any) ? 'Computed' : 'Signal';\n\n const isPrimitive = value === null || (!Array.isArray(value) && typeof value !== 'object');\n\n return [\n 'span',\n {},\n ['span', {}, `${kind}(`],\n (() => {\n if (isSignal(value)) {\n // Recursively call formatter. Could return an `object` to call the formatter through DevTools,\n // but then recursive signals will render multiple expando arrows which is an awkward UX.\n return formatter.header(value, config)!;\n } else if (isPrimitive && value !== undefined && typeof value !== 'function') {\n // Use built-in rendering for primitives which applies standard syntax highlighting / theming.\n // Can't do this for `undefined` however, as the browser thinks we forgot to provide an object.\n // Also don't want to do this for functions which render nested expando arrows.\n return ['object', {object: value}];\n } else {\n return prettifyPreview(value as Record<string | number | symbol, unknown>);\n }\n })(),\n ['span', {}, `)`],\n ];\n },\n\n hasBody: (sig: any, config: FormatterConfig) => {\n if (!isSignal(sig)) return false;\n\n try {\n sig();\n } catch {\n return false;\n }\n return !config?.ngSkipFormatting;\n },\n\n body: (sig: any, config: any): JsonML => {\n // We can use sys colors to fit the current DevTools theme.\n // Those are unfortunately only available on Chromium-based browsers.\n // On Firefow we fall back to the default color\n const color = 'var(--sys-color-primary)';\n\n return [\n 'div',\n {style: `background: #FFFFFF10; padding-left: 4px; padding-top: 2px; padding-bottom: 2px;`},\n ['div', {style: `color: ${color}`}, 'Signal value: '],\n ['div', {style: `padding-left: .5rem;`}, ['object', {object: sig(), config}]],\n ['div', {style: `color: ${color}`}, 'Signal function: '],\n [\n 'div',\n {style: `padding-left: .5rem;`},\n ['object', {object: sig, config: {...config, skipFormatting: true}}],\n ],\n ];\n },\n};\n\nfunction prettifyPreview(\n value: Record<string | number | symbol, unknown> | Array<unknown> | undefined,\n): string | JsonMLChild {\n if (value === null) return 'null';\n if (Array.isArray(value)) return `Array(${value.length})`;\n if (value instanceof Element) return `<${value.tagName.toLowerCase()}>`;\n if (value instanceof URL) return `URL`;\n\n switch (typeof value) {\n case 'undefined': {\n return 'undefined';\n }\n case 'function': {\n if ('prototype' in value) {\n // This is what Chrome renders, can't use `object` though because it creates a nested expando arrow.\n return 'class';\n } else {\n return '() => {…}';\n }\n }\n case 'object': {\n if (value.constructor.name === 'Object') {\n return '{…}';\n } else {\n return `${value.constructor.name} {}`;\n }\n }\n default: {\n return ['object', {object: value, config: {skipFormatting: true}}];\n }\n }\n}\n\nfunction isSignal(value: any): boolean {\n return value[SIGNAL] !== undefined;\n}\n\n/**\n * Installs the custom formatter into custom formatting on Signals in the devtools.\n *\n * Supported by both Chrome and Firefox.\n *\n * @see https://firefox-source-docs.mozilla.org/devtools-user/custom_formatters/index.html\n */\nexport function installDevToolsSignalFormatter() {\n globalThis.devtoolsFormatters ??= [];\n if (!globalThis.devtoolsFormatters.some((f: any) => f === formatter)) {\n globalThis.devtoolsFormatters.push(formatter);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n consumerAfterComputation,\n consumerBeforeComputation,\n consumerDestroy,\n consumerMarkDirty,\n consumerPollProducersForChange,\n isInNotificationPhase,\n REACTIVE_NODE,\n ReactiveNode,\n SIGNAL,\n} from './graph';\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n/**\n * A cleanup function that can be optionally registered from the watch logic. If registered, the\n * cleanup logic runs before the next watch execution.\n */\nexport type WatchCleanupFn = () => void;\n\n/**\n * A callback passed to the watch function that makes it possible to register cleanup logic.\n */\nexport type WatchCleanupRegisterFn = (cleanupFn: WatchCleanupFn) => void;\n\nexport interface Watch {\n notify(): void;\n\n /**\n * Execute the reactive expression in the context of this `Watch` consumer.\n *\n * Should be called by the user scheduling algorithm when the provided\n * `schedule` hook is called by `Watch`.\n */\n run(): void;\n\n cleanup(): void;\n\n /**\n * Destroy the watcher:\n * - disconnect it from the reactive graph;\n * - mark it as destroyed so subsequent run and notify operations are noop.\n */\n destroy(): void;\n\n [SIGNAL]: WatchNode;\n}\nexport interface WatchNode extends ReactiveNode {\n fn: ((onCleanup: WatchCleanupRegisterFn) => void) | null;\n schedule: ((watch: Watch) => void) | null;\n cleanupFn: WatchCleanupFn;\n ref: Watch;\n}\n\nexport function createWatch(\n fn: (onCleanup: WatchCleanupRegisterFn) => void,\n schedule: (watch: Watch) => void,\n allowSignalWrites: boolean,\n): Watch {\n const node: WatchNode = Object.create(WATCH_NODE);\n if (allowSignalWrites) {\n node.consumerAllowSignalWrites = true;\n }\n\n node.fn = fn;\n node.schedule = schedule;\n\n const registerOnCleanup = (cleanupFn: WatchCleanupFn) => {\n node.cleanupFn = cleanupFn;\n };\n\n function isWatchNodeDestroyed(node: WatchNode) {\n return node.fn === null && node.schedule === null;\n }\n\n function destroyWatchNode(node: WatchNode) {\n if (!isWatchNodeDestroyed(node)) {\n consumerDestroy(node); // disconnect watcher from the reactive graph\n node.cleanupFn();\n\n // nullify references to the integration functions to mark node as destroyed\n node.fn = null;\n node.schedule = null;\n node.cleanupFn = NOOP_CLEANUP_FN;\n }\n }\n\n const run = () => {\n if (node.fn === null) {\n // trying to run a destroyed watch is noop\n return;\n }\n\n if (isInNotificationPhase()) {\n throw new Error(\n typeof ngDevMode !== 'undefined' && ngDevMode\n ? 'Schedulers cannot synchronously execute watches while scheduling.'\n : '',\n );\n }\n\n node.dirty = false;\n if (node.version > 0 && !consumerPollProducersForChange(node)) {\n return;\n }\n node.version++;\n\n const prevConsumer = consumerBeforeComputation(node);\n try {\n node.cleanupFn();\n node.cleanupFn = NOOP_CLEANUP_FN;\n node.fn(registerOnCleanup);\n } finally {\n consumerAfterComputation(node, prevConsumer);\n }\n };\n\n node.ref = {\n notify: () => consumerMarkDirty(node),\n run,\n cleanup: () => node.cleanupFn(),\n destroy: () => destroyWatchNode(node),\n [SIGNAL]: node,\n };\n\n return node.ref;\n}\n\nconst NOOP_CLEANUP_FN: WatchCleanupFn = () => {};\n\n// Note: Using an IIFE here to ensure that the spread assignment is not considered\n// a side-effect, ending up preserving `COMPUTED_NODE` and `REACTIVE_NODE`.\n// TODO: remove when https://github.com/evanw/esbuild/issues/3392 is resolved.\nconst WATCH_NODE: Partial<WatchNode> = /* @__PURE__ */ (() => {\n return {\n ...REACTIVE_NODE,\n consumerIsAlwaysLive: true,\n consumerAllowSignalWrites: false,\n consumerMarkedDirty: (node: WatchNode) => {\n if (node.schedule !== null) {\n node.schedule(node.ref);\n }\n },\n cleanupFn: NOOP_CLEANUP_FN,\n };\n})();\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {installDevToolsSignalFormatter} from './src/formatter';\n\nexport {ComputedNode, createComputed} from './src/computed';\nexport {\n ComputationFn,\n LinkedSignalNode,\n LinkedSignalGetter,\n PreviousValue,\n createLinkedSignal,\n linkedSignalSetFn,\n linkedSignalUpdateFn,\n} from './src/linked_signal';\nexport {ValueEqualityFn, defaultEquals} from './src/equality';\nexport {setThrowInvalidWriteToSignalError} from './src/errors';\nexport {\n REACTIVE_NODE,\n Reactive,\n ReactiveHookFn,\n ReactiveNode,\n SIGNAL,\n consumerAfterComputation,\n consumerBeforeComputation,\n consumerDestroy,\n consumerMarkDirty,\n consumerPollProducersForChange,\n finalizeConsumerAfterComputation,\n getActiveConsumer,\n isInNotificationPhase,\n isReactive,\n producerAccessed,\n producerIncrementEpoch,\n producerMarkClean,\n producerNotifyConsumers,\n producerUpdateValueVersion,\n producerUpdatesAllowed,\n resetConsumerBeforeComputation,\n runPostProducerCreatedFn,\n setActiveConsumer,\n setPostProducerCreatedFn,\n Version,\n} from './src/graph';\nexport {\n SIGNAL_NODE,\n SignalGetter,\n SignalNode,\n createSignal,\n runPostSignalSetFn,\n setPostSignalSetFn,\n signalGetFn,\n signalSetFn,\n signalUpdateFn,\n} from './src/signal';\nexport {Watch, WatchCleanupFn, WatchCleanupRegisterFn, createWatch} from './src/watch';\nexport {setAlternateWeakRefImpl} from './src/weak_ref';\nexport {untracked} from './src/untracked';\nexport {runEffect, BASE_EFFECT_NODE, BaseEffectNode} from './src/effect';\nexport {installDevToolsSignalFormatter} from './src/formatter';\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n// We're using a top-level access to enable signal formatting whenever the signals package is loaded.\nif (typeof ngDevMode !== 'undefined' && ngDevMode) {\n // tslint:disable-next-line: no-toplevel-property-access\n 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| {"version":3,"file":"signals.mjs","sources":["../../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/formatter.ts","../../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/watch.ts","../../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/index.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.io/license\n */\n\nimport {SIGNAL} from './graph';\n\n// Only a subset of HTML tags are allowed in the custom formatter JsonML format.\n// See https://firefox-source-docs.mozilla.org/devtools-user/custom_formatters/index.html#html-template-format\ntype AllowedTags = 'span' | 'div' | 'ol' | 'ul' | 'li' | 'table' | 'tr' | 'td';\n\ntype JsonMLText = string;\ntype JsonMLAttrs = Record<string, string>;\ntype JsonMLElement =\n | [tagName: AllowedTags, ...children: (JsonMLNode | JsonMLChild)[]]\n | [tagName: AllowedTags, attrs: JsonMLAttrs, ...children: (JsonMLNode | JsonMLChild)[]];\ntype JsonMLNode = JsonMLText | JsonMLElement;\ntype JsonMLChild = ['object', {object: unknown; config?: unknown}];\ntype JsonML = JsonMLNode;\n\ntype FormatterConfig = unknown & {ngSkipFormatting?: boolean};\n\ndeclare global {\n // We need to use `var` here to be able to declare a global variable.\n // `let` and `const` will be locally scoped to the file.\n // tslint:disable-next-line:no-unused-variable\n var devtoolsFormatters: any[];\n}\n\n/**\n * A custom formatter which renders signals in an easy-to-read format.\n *\n * @see https://firefox-source-docs.mozilla.org/devtools-user/custom_formatters/index.html\n */\n\nconst formatter = {\n /**\n * If the function returns `null`, the formatter is not used for this reference\n */\n header: (sig: any, config: FormatterConfig): JsonML | null => {\n if (!isSignal(sig) || config?.ngSkipFormatting) return null;\n\n let value: unknown;\n try {\n value = sig();\n } catch {\n // In case the signl throws, we don't want to break the formatting.\n return ['span', 'Signal(⚠️ Error)'];\n }\n\n const kind = 'computation' in (sig[SIGNAL] as any) ? 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Could return an `object` to call the formatter through DevTools,\n // but then recursive signals will render multiple expando arrows which is an awkward UX.\n return formatter.header(value, config)!;\n } else if (isPrimitive && value !== undefined && typeof value !== 'function') {\n // Use built-in rendering for primitives which applies standard syntax highlighting / theming.\n // Can't do this for `undefined` however, as the browser thinks we forgot to provide an object.\n // Also don't want to do this for functions which render nested expando arrows.\n return ['object', {object: value}];\n } else {\n return prettifyPreview(value as Record<string | number | symbol, unknown>);\n }\n })(),\n ['span', {}, `)`],\n ];\n },\n\n hasBody: (sig: any, config: FormatterConfig) => {\n if (!isSignal(sig)) return false;\n\n try {\n sig();\n } catch {\n return false;\n }\n return !config?.ngSkipFormatting;\n },\n\n body: (sig: any, config: any): JsonML => {\n // We can use sys colors to fit the current DevTools theme.\n // Those are unfortunately only available on Chromium-based browsers.\n // On Firefow we fall back to the default color\n const color = 'var(--sys-color-primary)';\n\n return [\n 'div',\n {style: `background: #FFFFFF10; padding-left: 4px; padding-top: 2px; padding-bottom: 2px;`},\n ['div', {style: `color: ${color}`}, 'Signal value: '],\n ['div', {style: `padding-left: .5rem;`}, ['object', {object: sig(), config}]],\n ['div', {style: `color: ${color}`}, 'Signal function: '],\n [\n 'div',\n {style: `padding-left: .5rem;`},\n ['object', {object: sig, config: {...config, skipFormatting: true}}],\n ],\n ];\n },\n};\n\nfunction prettifyPreview(\n value: Record<string | number | symbol, unknown> | Array<unknown> | undefined,\n): string | JsonMLChild {\n if (value === null) return 'null';\n if (Array.isArray(value)) return `Array(${value.length})`;\n if (value instanceof Element) return `<${value.tagName.toLowerCase()}>`;\n if (value instanceof URL) return `URL`;\n\n switch (typeof value) {\n case 'undefined': {\n return 'undefined';\n }\n case 'function': {\n if ('prototype' in value) {\n // This is what Chrome renders, can't use `object` though because it creates a nested expando arrow.\n return 'class';\n } else {\n return '() => {…}';\n }\n }\n case 'object': {\n if (value.constructor.name === 'Object') {\n return '{…}';\n } else {\n return `${value.constructor.name} {}`;\n }\n }\n default: {\n return ['object', {object: value, config: {skipFormatting: true}}];\n }\n }\n}\n\nfunction isSignal(value: any): boolean {\n return value[SIGNAL] !== undefined;\n}\n\n/**\n * Installs the custom formatter into custom formatting on Signals in the devtools.\n *\n * Supported by both Chrome and Firefox.\n *\n * @see https://firefox-source-docs.mozilla.org/devtools-user/custom_formatters/index.html\n */\nexport function installDevToolsSignalFormatter() {\n globalThis.devtoolsFormatters ??= [];\n if (!globalThis.devtoolsFormatters.some((f: any) => f === formatter)) {\n globalThis.devtoolsFormatters.push(formatter);\n }\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n consumerAfterComputation,\n consumerBeforeComputation,\n consumerDestroy,\n consumerMarkDirty,\n consumerPollProducersForChange,\n isInNotificationPhase,\n REACTIVE_NODE,\n ReactiveNode,\n SIGNAL,\n} from './graph';\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n/**\n * A cleanup function that can be optionally registered from the watch logic. 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'Schedulers cannot synchronously execute watches while scheduling.'\n : '',\n );\n }\n\n node.dirty = false;\n if (node.version > 0 && !consumerPollProducersForChange(node)) {\n return;\n }\n node.version++;\n\n const prevConsumer = consumerBeforeComputation(node);\n try {\n node.cleanupFn();\n node.cleanupFn = NOOP_CLEANUP_FN;\n node.fn(registerOnCleanup);\n } finally {\n consumerAfterComputation(node, prevConsumer);\n }\n };\n\n node.ref = {\n notify: () => consumerMarkDirty(node),\n run,\n cleanup: () => node.cleanupFn(),\n destroy: () => destroyWatchNode(node),\n [SIGNAL]: node,\n };\n\n return node.ref;\n}\n\nconst NOOP_CLEANUP_FN: WatchCleanupFn = () => {};\n\n// Note: Using an IIFE here to ensure that the spread assignment is not considered\n// a side-effect, ending up preserving `COMPUTED_NODE` and `REACTIVE_NODE`.\n// TODO: remove when https://github.com/evanw/esbuild/issues/3392 is resolved.\nconst WATCH_NODE: Partial<WatchNode> = /* @__PURE__ */ (() => {\n return {\n ...REACTIVE_NODE,\n consumerIsAlwaysLive: true,\n consumerAllowSignalWrites: false,\n consumerMarkedDirty: (node: WatchNode) => {\n if (node.schedule !== null) {\n node.schedule(node.ref);\n }\n },\n cleanupFn: NOOP_CLEANUP_FN,\n };\n})();\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {installDevToolsSignalFormatter} from './src/formatter';\n\nexport {ComputedNode, createComputed} from './src/computed';\nexport {\n ComputationFn,\n LinkedSignalNode,\n LinkedSignalGetter,\n PreviousValue,\n createLinkedSignal,\n linkedSignalSetFn,\n linkedSignalUpdateFn,\n} from './src/linked_signal';\nexport {ValueEqualityFn, defaultEquals} from './src/equality';\nexport {setThrowInvalidWriteToSignalError} from './src/errors';\nexport {\n REACTIVE_NODE,\n Reactive,\n ReactiveHookFn,\n ReactiveNode,\n SIGNAL,\n 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|
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
@@ -1,1 +0,1 @@ | ||
| {"version":3,"file":"resource.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/authoring/output/output_emitter_ref.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/untracked.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/computed.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/effect.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/linked_signal.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/resource/resource.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {setActiveConsumer} from '../../../primitives/signals';\n\nimport {inject} from '../../di/injector_compatibility';\nimport {ErrorHandler} from '../../error_handler';\nimport {formatRuntimeError, RuntimeError, RuntimeErrorCode} from '../../errors';\nimport {DestroyRef} from '../../linker/destroy_ref';\n\nimport {OutputRef, OutputRefSubscription} from './output_ref';\n\n/**\n * An `OutputEmitterRef` is created by the `output()` function and can be\n * used to emit values to consumers of your directive or component.\n *\n * Consumers of your directive/component can bind to the output and\n * subscribe to changes via the bound event syntax. For example:\n *\n * ```html\n * <my-comp (valueChange)=\"processNewValue($event)\" />\n * ```\n *\n * @see [Custom events with outputs](guide/components/outputs)\n *\n * @publicAPI\n */\nexport class OutputEmitterRef<T> implements OutputRef<T> {\n private destroyed = false;\n private listeners: Array<(value: T) => void> | null = null;\n private errorHandler = inject(ErrorHandler, {optional: true});\n\n /** @internal */\n destroyRef: DestroyRef = inject(DestroyRef);\n\n constructor() {\n // Clean-up all listeners and mark as destroyed upon destroy.\n this.destroyRef.onDestroy(() => {\n this.destroyed = true;\n this.listeners = null;\n });\n }\n\n subscribe(callback: (value: T) => void): OutputRefSubscription {\n if (this.destroyed) {\n throw new RuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected subscription to destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n );\n }\n\n (this.listeners ??= []).push(callback);\n\n return {\n unsubscribe: () => {\n const idx = this.listeners?.indexOf(callback);\n if (idx !== undefined && idx !== -1) {\n this.listeners?.splice(idx, 1);\n }\n },\n };\n }\n\n /** Emits a new value to the output. */\n emit(value: T): void {\n if (this.destroyed) {\n console.warn(\n formatRuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected emit for destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n ),\n );\n return;\n }\n\n if (this.listeners === null) {\n return;\n }\n\n const previousConsumer = setActiveConsumer(null);\n try {\n for (const listenerFn of this.listeners) {\n try {\n listenerFn(value);\n } catch (err: unknown) {\n this.errorHandler?.handleError(err);\n }\n }\n } finally {\n setActiveConsumer(previousConsumer);\n }\n }\n}\n\n/** Gets the owning `DestroyRef` for the given output. */\nexport function getOutputDestroyRef(ref: OutputRef<unknown>): DestroyRef | undefined {\n return ref.destroyRef;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {untracked as untrackedPrimitive} from '../../../primitives/signals';\n\n/**\n * Execute an arbitrary function in a non-reactive (non-tracking) context. The executed function\n * can, optionally, return a value.\n * @see [Reading without tracking dependencies](guide/signals#reading-without-tracking-dependencies)\n */\nexport function untracked<T>(nonReactiveReadsFn: () => T): T {\n return untrackedPrimitive(nonReactiveReadsFn);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {createComputed, SIGNAL} from '../../../primitives/signals';\n\nimport {Signal, ValueEqualityFn} from './api';\n\n/**\n * Options passed to the `computed` creation function.\n */\nexport interface CreateComputedOptions<T> {\n /**\n * A comparison function which defines equality for computed values.\n */\n equal?: ValueEqualityFn<T>;\n\n /**\n * A debug name for the computed signal. Used in Angular DevTools to identify the signal.\n */\n debugName?: string;\n}\n\n/**\n * Create a computed `Signal` which derives a reactive value from an expression.\n * @see [Computed signals](guide/signals#computed-signals)\n */\nexport function computed<T>(computation: () => T, options?: CreateComputedOptions<T>): Signal<T> {\n const getter = createComputed(computation, options?.equal);\n\n if (ngDevMode) {\n getter.toString = () => `[Computed: ${getter()}]`;\n getter[SIGNAL].debugName = options?.debugName;\n }\n\n return getter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n SIGNAL,\n consumerDestroy,\n isInNotificationPhase,\n setActiveConsumer,\n BaseEffectNode,\n BASE_EFFECT_NODE,\n runEffect,\n} from '../../../primitives/signals';\nimport {FLAGS, LViewFlags, LView, EFFECTS} from '../interfaces/view';\nimport {markAncestorsForTraversal} from '../util/view_utils';\nimport {inject} from '../../di/injector_compatibility';\nimport {Injector} from '../../di/injector';\nimport {assertNotInReactiveContext} from './asserts';\nimport {assertInInjectionContext} from '../../di/contextual';\nimport {DestroyRef, NodeInjectorDestroyRef} from '../../linker/destroy_ref';\nimport {ViewContext} from '../view_context';\nimport {noop} from '../../util/noop';\nimport {\n ChangeDetectionScheduler,\n NotificationSource,\n} from '../../change_detection/scheduling/zoneless_scheduling';\nimport {setIsRefreshingViews} from '../state';\nimport {EffectScheduler, SchedulableEffect} from './root_effect_scheduler';\n\nimport {emitEffectCreatedEvent, setInjectorProfilerContext} from '../debug/injector_profiler';\n\n/**\n * A global reactive effect, which can be manually destroyed.\n *\n * @publicApi 20.0\n */\nexport interface EffectRef {\n /**\n * Shut down the effect, removing it from any upcoming scheduled executions.\n */\n destroy(): void;\n}\n\nexport class EffectRefImpl implements EffectRef {\n [SIGNAL]: EffectNode;\n\n constructor(node: EffectNode) {\n this[SIGNAL] = node;\n }\n\n destroy(): void {\n this[SIGNAL].destroy();\n }\n}\n\n/**\n * Options passed to the `effect` function.\n *\n * @publicApi 20.0\n */\nexport interface CreateEffectOptions {\n /**\n * The `Injector` in which to create the effect.\n *\n * If this is not provided, the current [injection context](guide/di/dependency-injection-context)\n * will be used instead (via `inject`).\n */\n injector?: Injector;\n\n /**\n * Whether the `effect` should require manual cleanup.\n *\n * If this is `false` (the default) the effect will automatically register itself to be cleaned up\n * with the current `DestroyRef`.\n *\n * If this is `true` and you want to use the effect outside an injection context, you still\n * need to provide an `Injector` to the effect.\n */\n manualCleanup?: boolean;\n\n /**\n * @deprecated no longer required, signal writes are allowed by default.\n */\n allowSignalWrites?: boolean;\n\n /**\n * A debug name for the effect. Used in Angular DevTools to identify the effect.\n */\n debugName?: string;\n}\n\n/**\n * An effect can, optionally, register a cleanup function. If registered, the cleanup is executed\n * before the next effect run. The cleanup function makes it possible to \"cancel\" any work that the\n * previous effect run might have started.\n *\n * @see [Effect cleanup functions](guide/signals#effect-cleanup-functions)\n *\n * @publicApi 20.0\n */\nexport type EffectCleanupFn = () => void;\n\n/**\n * A callback passed to the effect function that makes it possible to register cleanup logic.\n *\n * @see [Effect cleanup functions](guide/signals#effect-cleanup-functions)\n *\n * @publicApi 20.0\n */\nexport type EffectCleanupRegisterFn = (cleanupFn: EffectCleanupFn) => void;\n\n/**\n * Registers an \"effect\" that will be scheduled & executed whenever the signals that it reads\n * changes.\n *\n * Angular has two different kinds of effect: component effects and root effects. Component effects\n * are created when `effect()` is called from a component, directive, or within a service of a\n * component/directive. Root effects are created when `effect()` is called from outside the\n * component tree, such as in a root service.\n *\n * The two effect types differ in their timing. Component effects run as a component lifecycle\n * event during Angular's synchronization (change detection) process, and can safely read input\n * signals or create/destroy views that depend on component state. Root effects run as microtasks\n * and have no connection to the component tree or change detection.\n *\n * `effect()` must be run in injection context, unless the `injector` option is manually specified.\n *\n * @see [Effects](guide/signals#effects)\n *\n * @publicApi 20.0\n */\nexport function effect(\n effectFn: (onCleanup: EffectCleanupRegisterFn) => void,\n options?: CreateEffectOptions,\n): EffectRef {\n ngDevMode &&\n assertNotInReactiveContext(\n effect,\n 'Call `effect` outside of a reactive context. For example, schedule the ' +\n 'effect inside the component constructor.',\n );\n\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(effect);\n }\n\n if (ngDevMode && options?.allowSignalWrites !== undefined) {\n console.warn(\n `The 'allowSignalWrites' flag is deprecated and no longer impacts effect() (writes are always allowed)`,\n );\n }\n\n const injector = options?.injector ?? inject(Injector);\n let destroyRef = options?.manualCleanup !== true ? injector.get(DestroyRef) : null;\n\n let node: EffectNode;\n\n const viewContext = injector.get(ViewContext, null, {optional: true});\n const notifier = injector.get(ChangeDetectionScheduler);\n if (viewContext !== null) {\n // This effect was created in the context of a view, and will be associated with the view.\n node = createViewEffect(viewContext.view, notifier, effectFn);\n if (destroyRef instanceof NodeInjectorDestroyRef && destroyRef._lView === viewContext.view) {\n // The effect is being created in the same view as the `DestroyRef` references, so it will be\n // automatically destroyed without the need for an explicit `DestroyRef` registration.\n destroyRef = null;\n }\n } else {\n // This effect was created outside the context of a view, and will be scheduled independently.\n node = createRootEffect(effectFn, injector.get(EffectScheduler), notifier);\n }\n node.injector = injector;\n\n if (destroyRef !== null) {\n // If we need to register for cleanup, do that here.\n node.onDestroyFn = destroyRef.onDestroy(() => node.destroy());\n }\n\n const effectRef = new EffectRefImpl(node);\n\n if (ngDevMode) {\n node.debugName = options?.debugName ?? '';\n const prevInjectorProfilerContext = setInjectorProfilerContext({injector, token: null});\n try {\n emitEffectCreatedEvent(effectRef);\n } finally {\n setInjectorProfilerContext(prevInjectorProfilerContext);\n }\n }\n\n return effectRef;\n}\n\nexport interface EffectNode extends BaseEffectNode, SchedulableEffect {\n cleanupFns: EffectCleanupFn[] | undefined;\n injector: Injector;\n notifier: ChangeDetectionScheduler;\n\n onDestroyFn: () => void;\n}\n\nexport interface ViewEffectNode extends EffectNode {\n view: LView;\n}\n\nexport interface RootEffectNode extends EffectNode {\n scheduler: EffectScheduler;\n}\n\nexport const EFFECT_NODE: Omit<EffectNode, 'fn' | 'destroy' | 'injector' | 'notifier'> =\n /* @__PURE__ */ (() => ({\n ...BASE_EFFECT_NODE,\n cleanupFns: undefined,\n zone: null,\n onDestroyFn: noop,\n run(this: EffectNode): void {\n if (ngDevMode && isInNotificationPhase()) {\n throw new Error(`Schedulers cannot synchronously execute watches while scheduling.`);\n }\n // We clear `setIsRefreshingViews` so that `markForCheck()` within the body of an effect will\n // cause CD to reach the component in question.\n const prevRefreshingViews = setIsRefreshingViews(false);\n try {\n runEffect(this);\n } finally {\n setIsRefreshingViews(prevRefreshingViews);\n }\n },\n\n cleanup(this: EffectNode): void {\n if (!this.cleanupFns?.length) {\n return;\n }\n const prevConsumer = setActiveConsumer(null);\n try {\n // Attempt to run the cleanup functions. Regardless of failure or success, we consider\n // cleanup \"completed\" and clear the list for the next run of the effect. Note that an error\n // from the cleanup function will still crash the current run of the effect.\n while (this.cleanupFns.length) {\n this.cleanupFns.pop()!();\n }\n } finally {\n this.cleanupFns = [];\n setActiveConsumer(prevConsumer);\n }\n },\n }))();\n\nexport const ROOT_EFFECT_NODE: Omit<RootEffectNode, 'fn' | 'scheduler' | 'notifier' | 'injector'> =\n /* @__PURE__ */ (() => ({\n ...EFFECT_NODE,\n consumerMarkedDirty(this: RootEffectNode) {\n this.scheduler.schedule(this);\n this.notifier.notify(NotificationSource.RootEffect);\n },\n destroy(this: RootEffectNode) {\n consumerDestroy(this);\n this.onDestroyFn();\n this.cleanup();\n this.scheduler.remove(this);\n },\n }))();\n\nexport const VIEW_EFFECT_NODE: Omit<ViewEffectNode, 'fn' | 'view' | 'injector' | 'notifier'> =\n /* @__PURE__ */ (() => ({\n ...EFFECT_NODE,\n consumerMarkedDirty(this: ViewEffectNode): void {\n this.view[FLAGS] |= LViewFlags.HasChildViewsToRefresh;\n markAncestorsForTraversal(this.view);\n this.notifier.notify(NotificationSource.ViewEffect);\n },\n destroy(this: ViewEffectNode): void {\n consumerDestroy(this);\n this.onDestroyFn();\n this.cleanup();\n this.view[EFFECTS]?.delete(this);\n },\n }))();\n\nexport function createViewEffect(\n view: LView,\n notifier: ChangeDetectionScheduler,\n fn: (onCleanup: EffectCleanupRegisterFn) => void,\n): ViewEffectNode {\n const node = Object.create(VIEW_EFFECT_NODE) as ViewEffectNode;\n node.view = view;\n node.zone = typeof Zone !== 'undefined' ? Zone.current : null;\n node.notifier = notifier;\n node.fn = createEffectFn(node, fn);\n\n view[EFFECTS] ??= new Set();\n view[EFFECTS].add(node);\n\n node.consumerMarkedDirty(node);\n return node;\n}\n\nexport function createRootEffect(\n fn: (onCleanup: EffectCleanupRegisterFn) => void,\n scheduler: EffectScheduler,\n notifier: ChangeDetectionScheduler,\n): RootEffectNode {\n const node = Object.create(ROOT_EFFECT_NODE) as RootEffectNode;\n node.fn = createEffectFn(node, fn);\n node.scheduler = scheduler;\n node.notifier = notifier;\n node.zone = typeof Zone !== 'undefined' ? Zone.current : null;\n node.scheduler.add(node);\n node.notifier.notify(NotificationSource.RootEffect);\n return node;\n}\n\nfunction createEffectFn(node: EffectNode, fn: (onCleanup: EffectCleanupRegisterFn) => void) {\n return () => {\n fn((cleanupFn) => (node.cleanupFns ??= []).push(cleanupFn));\n };\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n ComputationFn,\n createLinkedSignal,\n LinkedSignalGetter,\n LinkedSignalNode,\n linkedSignalSetFn,\n linkedSignalUpdateFn,\n SIGNAL,\n} from '../../../primitives/signals';\nimport {Signal, ValueEqualityFn} from './api';\nimport {signalAsReadonlyFn, WritableSignal} from './signal';\n\nconst identityFn = <T>(v: T) => v;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n *\n * @publicApi 20.0\n */\nexport function linkedSignal<D>(\n computation: () => D,\n options?: {equal?: ValueEqualityFn<NoInfer<D>>; debugName?: string},\n): WritableSignal<D>;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n * This is an advanced API form where the computation has access to the previous value of the signal and the computation result.\n *\n * Note: The computation is reactive, meaning the linked signal will automatically update whenever any of the signals used within the computation change.\n *\n * @publicApi 20.0\n * @see [Dependent state with linkedSignal](guide/signals/linked-signal)\n */\nexport function linkedSignal<S, D>(options: {\n source: () => S;\n computation: (source: NoInfer<S>, previous?: {source: NoInfer<S>; value: NoInfer<D>}) => D;\n equal?: ValueEqualityFn<NoInfer<D>>;\n debugName?: string;\n}): WritableSignal<D>;\n\nexport function linkedSignal<S, D>(\n optionsOrComputation:\n | {\n source: () => S;\n computation: ComputationFn<S, D>;\n equal?: ValueEqualityFn<D>;\n debugName?: string;\n }\n | (() => D),\n options?: {equal?: ValueEqualityFn<D>; debugName?: string},\n): WritableSignal<D> {\n if (typeof optionsOrComputation === 'function') {\n const getter = createLinkedSignal<D, D>(\n optionsOrComputation,\n identityFn<D>,\n options?.equal,\n ) as LinkedSignalGetter<D, D> & WritableSignal<D>;\n return upgradeLinkedSignalGetter(getter, options?.debugName);\n } else {\n const getter = createLinkedSignal<S, D>(\n optionsOrComputation.source,\n optionsOrComputation.computation,\n optionsOrComputation.equal,\n );\n return upgradeLinkedSignalGetter(getter, optionsOrComputation.debugName);\n }\n}\n\nfunction upgradeLinkedSignalGetter<S, D>(\n getter: LinkedSignalGetter<S, D>,\n debugName?: string,\n): WritableSignal<D> {\n if (ngDevMode) {\n getter.toString = () => `[LinkedSignal: ${getter()}]`;\n getter[SIGNAL].debugName = debugName;\n }\n\n const node = getter[SIGNAL] as LinkedSignalNode<S, D>;\n const upgradedGetter = getter as LinkedSignalGetter<S, D> & WritableSignal<D>;\n\n upgradedGetter.set = (newValue: D) => linkedSignalSetFn(node, newValue);\n upgradedGetter.update = (updateFn: (value: D) => D) => linkedSignalUpdateFn(node, updateFn);\n upgradedGetter.asReadonly = signalAsReadonlyFn.bind(getter as any) as () => Signal<D>;\n\n return upgradedGetter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {untracked} from '../render3/reactivity/untracked';\nimport {computed} from '../render3/reactivity/computed';\nimport {signal, signalAsReadonlyFn, WritableSignal} from '../render3/reactivity/signal';\nimport {Signal, ValueEqualityFn} from '../render3/reactivity/api';\nimport {effect, EffectRef} from '../render3/reactivity/effect';\nimport {\n ResourceOptions,\n ResourceStatus,\n WritableResource,\n Resource,\n ResourceRef,\n ResourceStreamingLoader,\n StreamingResourceOptions,\n ResourceStreamItem,\n ResourceLoaderParams,\n} from './api';\n\nimport {Injector} from '../di/injector';\nimport {assertInInjectionContext} from '../di/contextual';\nimport {inject} from '../di/injector_compatibility';\nimport {PendingTasks} from '../pending_tasks';\nimport {linkedSignal} from '../render3/reactivity/linked_signal';\nimport {DestroyRef} from '../linker/destroy_ref';\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @see [Async reactivity with resources](guide/signals/resource)\n *\n * @experimental 19.0\n */\nexport function resource<T, R>(\n options: ResourceOptions<T, R> & {defaultValue: NoInfer<T>},\n): ResourceRef<T>;\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @experimental 19.0\n * @see [Async reactivity with resources](guide/signals/resource)\n */\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined>;\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined> {\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(resource);\n }\n\n const oldNameForParams = (\n options as ResourceOptions<T, R> & {request: ResourceOptions<T, R>['params']}\n ).request;\n const params = (options.params ?? oldNameForParams ?? (() => null)) as () => R;\n return new ResourceImpl<T | undefined, R>(\n params,\n getLoader(options),\n options.defaultValue,\n options.equal ? wrapEqualityFn(options.equal) : undefined,\n options.injector ?? inject(Injector),\n );\n}\n\ntype ResourceInternalStatus = 'idle' | 'loading' | 'resolved' | 'local';\n\n/**\n * Internal state of a resource.\n */\ninterface ResourceProtoState<T> {\n extRequest: WrappedRequest;\n\n // For simplicity, status is internally tracked as a subset of the public status enum.\n // Reloading and Error statuses are projected from Loading and Resolved based on other state.\n status: ResourceInternalStatus;\n}\n\ninterface ResourceState<T> extends ResourceProtoState<T> {\n previousStatus: ResourceStatus;\n stream: Signal<ResourceStreamItem<T>> | undefined;\n}\n\ntype WrappedRequest = {request: unknown; reload: number};\n\n/**\n * Base class which implements `.value` as a `WritableSignal` by delegating `.set` and `.update`.\n */\nabstract class BaseWritableResource<T> implements WritableResource<T> {\n readonly value: WritableSignal<T>;\n abstract readonly status: Signal<ResourceStatus>;\n abstract readonly error: Signal<Error | undefined>;\n\n abstract reload(): boolean;\n\n constructor(value: Signal<T>) {\n this.value = value as WritableSignal<T>;\n this.value.set = this.set.bind(this);\n this.value.update = this.update.bind(this);\n this.value.asReadonly = signalAsReadonlyFn;\n }\n\n abstract set(value: T): void;\n\n private readonly isError = computed(() => this.status() === 'error');\n\n update(updateFn: (value: T) => T): void {\n this.set(updateFn(untracked(this.value)));\n }\n\n readonly isLoading = computed(() => this.status() === 'loading' || this.status() === 'reloading');\n\n // Use a computed here to avoid triggering reactive consumers if the value changes while staying\n // either defined or undefined.\n private readonly isValueDefined = computed(() => {\n // Check if it's in an error state first to prevent the error from bubbling up.\n if (this.isError()) {\n return false;\n }\n\n return this.value() !== undefined;\n });\n\n hasValue(): this is ResourceRef<Exclude<T, undefined>> {\n return this.isValueDefined();\n }\n\n asReadonly(): Resource<T> {\n return this;\n }\n}\n\n/**\n * Implementation for `resource()` which uses a `linkedSignal` to manage the resource's state.\n */\nexport class ResourceImpl<T, R> extends BaseWritableResource<T> implements ResourceRef<T> {\n private readonly pendingTasks: PendingTasks;\n\n /**\n * The current state of the resource. Status, value, and error are derived from this.\n */\n private readonly state: WritableSignal<ResourceState<T>>;\n\n /**\n * Combines the current request with a reload counter which allows the resource to be reloaded on\n * imperative command.\n */\n protected readonly extRequest: WritableSignal<WrappedRequest>;\n private readonly effectRef: EffectRef;\n\n private pendingController: AbortController | undefined;\n private resolvePendingTask: (() => void) | undefined = undefined;\n private destroyed = false;\n private unregisterOnDestroy: () => void;\n\n constructor(\n request: () => R,\n private readonly loaderFn: ResourceStreamingLoader<T, R>,\n defaultValue: T,\n private readonly equal: ValueEqualityFn<T> | undefined,\n injector: Injector,\n ) {\n super(\n // Feed a computed signal for the value to `BaseWritableResource`, which will upgrade it to a\n // `WritableSignal` that delegates to `ResourceImpl.set`.\n computed(\n () => {\n const streamValue = this.state().stream?.();\n\n if (!streamValue) {\n return defaultValue;\n }\n\n // Prevents `hasValue()` from throwing an error when a reload happened in the error state\n if (this.state().status === 'loading' && this.error()) {\n return defaultValue;\n }\n\n if (!isResolved(streamValue)) {\n throw new ResourceValueError(this.error()!);\n }\n\n return streamValue.value;\n },\n {equal},\n ),\n );\n\n // Extend `request()` to include a writable reload signal.\n this.extRequest = linkedSignal({\n source: request,\n computation: (request) => ({request, reload: 0}),\n });\n\n // The main resource state is managed in a `linkedSignal`, which allows the resource to change\n // state instantaneously when the request signal changes.\n this.state = linkedSignal<WrappedRequest, ResourceState<T>>({\n // Whenever the request changes,\n source: this.extRequest,\n // Compute the state of the resource given a change in status.\n computation: (extRequest, previous) => {\n const status = extRequest.request === undefined ? 'idle' : 'loading';\n if (!previous) {\n return {\n extRequest,\n status,\n previousStatus: 'idle',\n stream: undefined,\n };\n } else {\n return {\n extRequest,\n status,\n previousStatus: projectStatusOfState(previous.value),\n // If the request hasn't changed, keep the previous stream.\n stream:\n previous.value.extRequest.request === extRequest.request\n ? previous.value.stream\n : undefined,\n };\n }\n },\n });\n\n this.effectRef = effect(this.loadEffect.bind(this), {\n injector,\n manualCleanup: true,\n });\n\n this.pendingTasks = injector.get(PendingTasks);\n\n // Cancel any pending request when the resource itself is destroyed.\n this.unregisterOnDestroy = injector.get(DestroyRef).onDestroy(() => this.destroy());\n }\n\n override readonly status = computed(() => projectStatusOfState(this.state()));\n\n override readonly error = computed(() => {\n const stream = this.state().stream?.();\n return stream && !isResolved(stream) ? stream.error : undefined;\n });\n\n /**\n * Called either directly via `WritableResource.set` or via `.value.set()`.\n */\n override set(value: T): void {\n if (this.destroyed) {\n return;\n }\n\n const error = untracked(this.error);\n const state = untracked(this.state);\n\n if (!error) {\n const current = untracked(this.value);\n if (\n state.status === 'local' &&\n (this.equal ? this.equal(current, value) : current === value)\n ) {\n return;\n }\n }\n\n // Enter Local state with the user-defined value.\n this.state.set({\n extRequest: state.extRequest,\n status: 'local',\n previousStatus: 'local',\n stream: signal({value}),\n });\n\n // We're departing from whatever state the resource was in previously, so cancel any in-progress\n // loading operations.\n this.abortInProgressLoad();\n }\n\n override reload(): boolean {\n // We don't want to restart in-progress loads.\n const {status} = untracked(this.state);\n if (status === 'idle' || status === 'loading') {\n return false;\n }\n\n // Increment the request reload to trigger the `state` linked signal to switch us to `Reload`\n this.extRequest.update(({request, reload}) => ({request, reload: reload + 1}));\n return true;\n }\n\n destroy(): void {\n this.destroyed = true;\n this.unregisterOnDestroy();\n this.effectRef.destroy();\n this.abortInProgressLoad();\n\n // Destroyed resources enter Idle state.\n this.state.set({\n extRequest: {request: undefined, reload: 0},\n status: 'idle',\n previousStatus: 'idle',\n stream: undefined,\n });\n }\n\n private async loadEffect(): Promise<void> {\n const extRequest = this.extRequest();\n\n // Capture the previous status before any state transitions. Note that this is `untracked` since\n // we do not want the effect to depend on the state of the resource, only on the request.\n const {status: currentStatus, previousStatus} = untracked(this.state);\n\n if (extRequest.request === undefined) {\n // Nothing to load (and we should already be in a non-loading state).\n return;\n } else if (currentStatus !== 'loading') {\n // We're not in a loading or reloading state, so this loading request is stale.\n return;\n }\n\n // Cancel any previous loading attempts.\n this.abortInProgressLoad();\n\n // Capturing _this_ load's pending task in a local variable is important here. We may attempt to\n // resolve it twice:\n //\n // 1. when the loading function promise resolves/rejects\n // 2. when cancelling the loading operation\n //\n // After the loading operation is cancelled, `this.resolvePendingTask` no longer represents this\n // particular task, but this `await` may eventually resolve/reject. Thus, when we cancel in\n // response to (1) below, we need to cancel the locally saved task.\n let resolvePendingTask: (() => void) | undefined = (this.resolvePendingTask =\n this.pendingTasks.add());\n\n const {signal: abortSignal} = (this.pendingController = new AbortController());\n\n try {\n // The actual loading is run through `untracked` - only the request side of `resource` is\n // reactive. This avoids any confusion with signals tracking or not tracking depending on\n // which side of the `await` they are.\n const stream = await untracked(() => {\n return this.loaderFn({\n params: extRequest.request as Exclude<R, undefined>,\n // TODO(alxhub): cleanup after g3 removal of `request` alias.\n request: extRequest.request as Exclude<R, undefined>,\n abortSignal,\n previous: {\n status: previousStatus,\n },\n } as ResourceLoaderParams<R>);\n });\n\n // If this request has been aborted, or the current request no longer\n // matches this load, then we should ignore this resolution.\n if (abortSignal.aborted || untracked(this.extRequest) !== extRequest) {\n return;\n }\n\n this.state.set({\n extRequest,\n status: 'resolved',\n previousStatus: 'resolved',\n stream,\n });\n } catch (err) {\n if (abortSignal.aborted || untracked(this.extRequest) !== extRequest) {\n return;\n }\n\n this.state.set({\n extRequest,\n status: 'resolved',\n previousStatus: 'error',\n stream: signal({error: encapsulateResourceError(err)}),\n });\n } finally {\n // Resolve the pending task now that the resource has a value.\n resolvePendingTask?.();\n resolvePendingTask = undefined;\n }\n }\n\n private abortInProgressLoad(): void {\n untracked(() => this.pendingController?.abort());\n this.pendingController = undefined;\n\n // Once the load is aborted, we no longer want to block stability on its resolution.\n this.resolvePendingTask?.();\n this.resolvePendingTask = undefined;\n }\n}\n\n/**\n * Wraps an equality function to handle either value being `undefined`.\n */\nfunction wrapEqualityFn<T>(equal: ValueEqualityFn<T>): ValueEqualityFn<T | undefined> {\n return (a, b) => (a === undefined || b === undefined ? a === b : equal(a, b));\n}\n\nfunction getLoader<T, R>(options: ResourceOptions<T, R>): ResourceStreamingLoader<T, R> {\n if (isStreamingResourceOptions(options)) {\n return options.stream;\n }\n\n return async (params) => {\n try {\n return signal({value: await options.loader(params)});\n } catch (err) {\n return signal({error: encapsulateResourceError(err)});\n }\n };\n}\n\nfunction isStreamingResourceOptions<T, R>(\n options: ResourceOptions<T, R>,\n): options is StreamingResourceOptions<T, R> {\n return !!(options as StreamingResourceOptions<T, R>).stream;\n}\n\n/**\n * Project from a state with `ResourceInternalStatus` to the user-facing `ResourceStatus`\n */\nfunction projectStatusOfState(state: ResourceState<unknown>): ResourceStatus {\n switch (state.status) {\n case 'loading':\n return state.extRequest.reload === 0 ? 'loading' : 'reloading';\n case 'resolved':\n return isResolved(state.stream!()) ? 'resolved' : 'error';\n default:\n return state.status;\n }\n}\n\nfunction isResolved<T>(state: ResourceStreamItem<T>): state is {value: T} {\n return (state as {error: unknown}).error === undefined;\n}\n\nexport function encapsulateResourceError(error: unknown): Error {\n if (error instanceof Error) {\n return error;\n }\n\n return new ResourceWrappedError(error);\n}\n\nclass ResourceValueError extends Error {\n constructor(error: Error) {\n super(\n ngDevMode\n ? `Resource is currently in an error state (see Error.cause for details): ${error.message}`\n : error.message,\n {cause: error},\n );\n }\n}\n\nclass ResourceWrappedError extends Error {\n constructor(error: unknown) {\n super(\n ngDevMode\n ? `Resource returned an error that's not an Error instance: ${String(error)}. Check this error's .cause for the actual error.`\n : String(error),\n {cause: error},\n );\n 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| ||
| {"version":3,"file":"resource.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/authoring/output/output_emitter_ref.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/untracked.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/computed.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/effect.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/render3/reactivity/linked_signal.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/src/resource/resource.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {setActiveConsumer} from '../../../primitives/signals';\n\nimport {inject} from '../../di/injector_compatibility';\nimport {ErrorHandler} from '../../error_handler';\nimport {formatRuntimeError, RuntimeError, RuntimeErrorCode} from '../../errors';\nimport {DestroyRef} from '../../linker/destroy_ref';\n\nimport {OutputRef, OutputRefSubscription} from './output_ref';\n\n/**\n * An `OutputEmitterRef` is created by the `output()` function and can be\n * used to emit values to consumers of your directive or component.\n *\n * Consumers of your directive/component can bind to the output and\n * subscribe to changes via the bound event syntax. For example:\n *\n * ```html\n * <my-comp (valueChange)=\"processNewValue($event)\" />\n * ```\n *\n * @see [Custom events with outputs](guide/components/outputs)\n *\n * @publicAPI\n */\nexport class OutputEmitterRef<T> implements OutputRef<T> {\n private destroyed = false;\n private listeners: Array<(value: T) => void> | null = null;\n private errorHandler = inject(ErrorHandler, {optional: true});\n\n /** @internal */\n destroyRef: DestroyRef = inject(DestroyRef);\n\n constructor() {\n // Clean-up all listeners and mark as destroyed upon destroy.\n this.destroyRef.onDestroy(() => {\n this.destroyed = true;\n this.listeners = null;\n });\n }\n\n subscribe(callback: (value: T) => void): OutputRefSubscription {\n if (this.destroyed) {\n throw new RuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected subscription to destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n );\n }\n\n (this.listeners ??= []).push(callback);\n\n return {\n unsubscribe: () => {\n const idx = this.listeners?.indexOf(callback);\n if (idx !== undefined && idx !== -1) {\n this.listeners?.splice(idx, 1);\n }\n },\n };\n }\n\n /** Emits a new value to the output. */\n emit(value: T): void {\n if (this.destroyed) {\n console.warn(\n formatRuntimeError(\n RuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected emit for destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n ),\n );\n return;\n }\n\n if (this.listeners === null) {\n return;\n }\n\n const previousConsumer = setActiveConsumer(null);\n try {\n for (const listenerFn of this.listeners) {\n try {\n listenerFn(value);\n } catch (err: unknown) {\n this.errorHandler?.handleError(err);\n }\n }\n } finally {\n setActiveConsumer(previousConsumer);\n }\n }\n}\n\n/** Gets the owning `DestroyRef` for the given output. */\nexport function getOutputDestroyRef(ref: OutputRef<unknown>): DestroyRef | undefined {\n return ref.destroyRef;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {untracked as untrackedPrimitive} from '../../../primitives/signals';\n\n/**\n * Execute an arbitrary function in a non-reactive (non-tracking) context. The executed function\n * can, optionally, return a value.\n * @see [Reading without tracking dependencies](guide/signals#reading-without-tracking-dependencies)\n */\nexport function untracked<T>(nonReactiveReadsFn: () => T): T {\n return untrackedPrimitive(nonReactiveReadsFn);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {createComputed, SIGNAL} from '../../../primitives/signals';\n\nimport {Signal, ValueEqualityFn} from './api';\n\n/**\n * Options passed to the `computed` creation function.\n */\nexport interface CreateComputedOptions<T> {\n /**\n * A comparison function which defines equality for computed values.\n */\n equal?: ValueEqualityFn<T>;\n\n /**\n * A debug name for the computed signal. Used in Angular DevTools to identify the signal.\n */\n debugName?: string;\n}\n\n/**\n * Create a computed `Signal` which derives a reactive value from an expression.\n * @see [Computed signals](guide/signals#computed-signals)\n */\nexport function computed<T>(computation: () => T, options?: CreateComputedOptions<T>): Signal<T> {\n const getter = createComputed(computation, options?.equal);\n\n if (ngDevMode) {\n getter.toString = () => `[Computed: ${getter()}]`;\n getter[SIGNAL].debugName = options?.debugName;\n }\n\n return getter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n SIGNAL,\n consumerDestroy,\n isInNotificationPhase,\n setActiveConsumer,\n BaseEffectNode,\n BASE_EFFECT_NODE,\n runEffect,\n} from '../../../primitives/signals';\nimport {FLAGS, LViewFlags, LView, EFFECTS} from '../interfaces/view';\nimport {markAncestorsForTraversal} from '../util/view_utils';\nimport {inject} from '../../di/injector_compatibility';\nimport {Injector} from '../../di/injector';\nimport {assertNotInReactiveContext} from './asserts';\nimport {assertInInjectionContext} from '../../di/contextual';\nimport {DestroyRef, NodeInjectorDestroyRef} from '../../linker/destroy_ref';\nimport {ViewContext} from '../view_context';\nimport {noop} from '../../util/noop';\nimport {\n ChangeDetectionScheduler,\n NotificationSource,\n} from '../../change_detection/scheduling/zoneless_scheduling';\nimport {setIsRefreshingViews} from '../state';\nimport {EffectScheduler, SchedulableEffect} from './root_effect_scheduler';\n\nimport {emitEffectCreatedEvent, setInjectorProfilerContext} from '../debug/injector_profiler';\n\n/**\n * A global reactive effect, which can be manually destroyed.\n *\n * @publicApi 20.0\n */\nexport interface EffectRef {\n /**\n * Shut down the effect, removing it from any upcoming scheduled executions.\n */\n destroy(): void;\n}\n\nexport class EffectRefImpl implements EffectRef {\n [SIGNAL]: EffectNode;\n\n constructor(node: EffectNode) {\n this[SIGNAL] = node;\n }\n\n destroy(): void {\n this[SIGNAL].destroy();\n }\n}\n\n/**\n * Options passed to the `effect` function.\n *\n * @publicApi 20.0\n */\nexport interface CreateEffectOptions {\n /**\n * The `Injector` in which to create the effect.\n *\n * If this is not provided, the current [injection context](guide/di/dependency-injection-context)\n * will be used instead (via `inject`).\n */\n injector?: Injector;\n\n /**\n * Whether the `effect` should require manual cleanup.\n *\n * If this is `false` (the default) the effect will automatically register itself to be cleaned up\n * with the current `DestroyRef`.\n *\n * If this is `true` and you want to use the effect outside an injection context, you still\n * need to provide an `Injector` to the effect.\n */\n manualCleanup?: boolean;\n\n /**\n * @deprecated no longer required, signal writes are allowed by default.\n */\n allowSignalWrites?: boolean;\n\n /**\n * A debug name for the effect. Used in Angular DevTools to identify the effect.\n */\n debugName?: string;\n}\n\n/**\n * An effect can, optionally, register a cleanup function. If registered, the cleanup is executed\n * before the next effect run. The cleanup function makes it possible to \"cancel\" any work that the\n * previous effect run might have started.\n *\n * @see [Effect cleanup functions](guide/signals#effect-cleanup-functions)\n *\n * @publicApi 20.0\n */\nexport type EffectCleanupFn = () => void;\n\n/**\n * A callback passed to the effect function that makes it possible to register cleanup logic.\n *\n * @see [Effect cleanup functions](guide/signals#effect-cleanup-functions)\n *\n * @publicApi 20.0\n */\nexport type EffectCleanupRegisterFn = (cleanupFn: EffectCleanupFn) => void;\n\n/**\n * Registers an \"effect\" that will be scheduled & executed whenever the signals that it reads\n * changes.\n *\n * Angular has two different kinds of effect: component effects and root effects. Component effects\n * are created when `effect()` is called from a component, directive, or within a service of a\n * component/directive. Root effects are created when `effect()` is called from outside the\n * component tree, such as in a root service.\n *\n * The two effect types differ in their timing. Component effects run as a component lifecycle\n * event during Angular's synchronization (change detection) process, and can safely read input\n * signals or create/destroy views that depend on component state. Root effects run as microtasks\n * and have no connection to the component tree or change detection.\n *\n * `effect()` must be run in injection context, unless the `injector` option is manually specified.\n *\n * @see [Effects](guide/signals#effects)\n *\n * @publicApi 20.0\n */\nexport function effect(\n effectFn: (onCleanup: EffectCleanupRegisterFn) => void,\n options?: CreateEffectOptions,\n): EffectRef {\n ngDevMode &&\n assertNotInReactiveContext(\n effect,\n 'Call `effect` outside of a reactive context. For example, schedule the ' +\n 'effect inside the component constructor.',\n );\n\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(effect);\n }\n\n if (ngDevMode && options?.allowSignalWrites !== undefined) {\n console.warn(\n `The 'allowSignalWrites' flag is deprecated and no longer impacts effect() (writes are always allowed)`,\n );\n }\n\n const injector = options?.injector ?? inject(Injector);\n let destroyRef = options?.manualCleanup !== true ? injector.get(DestroyRef) : null;\n\n let node: EffectNode;\n\n const viewContext = injector.get(ViewContext, null, {optional: true});\n const notifier = injector.get(ChangeDetectionScheduler);\n if (viewContext !== null) {\n // This effect was created in the context of a view, and will be associated with the view.\n node = createViewEffect(viewContext.view, notifier, effectFn);\n if (destroyRef instanceof NodeInjectorDestroyRef && destroyRef._lView === viewContext.view) {\n // The effect is being created in the same view as the `DestroyRef` references, so it will be\n // automatically destroyed without the need for an explicit `DestroyRef` registration.\n destroyRef = null;\n }\n } else {\n // This effect was created outside the context of a view, and will be scheduled independently.\n node = createRootEffect(effectFn, injector.get(EffectScheduler), notifier);\n }\n node.injector = injector;\n\n if (destroyRef !== null) {\n // If we need to register for cleanup, do that here.\n node.onDestroyFn = destroyRef.onDestroy(() => node.destroy());\n }\n\n const effectRef = new EffectRefImpl(node);\n\n if (ngDevMode) {\n node.debugName = options?.debugName ?? '';\n const prevInjectorProfilerContext = setInjectorProfilerContext({injector, token: null});\n try {\n emitEffectCreatedEvent(effectRef);\n } finally {\n setInjectorProfilerContext(prevInjectorProfilerContext);\n }\n }\n\n return effectRef;\n}\n\nexport interface EffectNode extends BaseEffectNode, SchedulableEffect {\n cleanupFns: EffectCleanupFn[] | undefined;\n injector: Injector;\n notifier: ChangeDetectionScheduler;\n\n onDestroyFn: () => void;\n}\n\nexport interface ViewEffectNode extends EffectNode {\n view: LView;\n}\n\nexport interface RootEffectNode extends EffectNode {\n scheduler: EffectScheduler;\n}\n\nexport const EFFECT_NODE: Omit<EffectNode, 'fn' | 'destroy' | 'injector' | 'notifier'> =\n /* @__PURE__ */ (() => ({\n ...BASE_EFFECT_NODE,\n cleanupFns: undefined,\n zone: null,\n onDestroyFn: noop,\n run(this: EffectNode): void {\n if (ngDevMode && isInNotificationPhase()) {\n throw new Error(`Schedulers cannot synchronously execute watches while scheduling.`);\n }\n // We clear `setIsRefreshingViews` so that `markForCheck()` within the body of an effect will\n // cause CD to reach the component in question.\n const prevRefreshingViews = setIsRefreshingViews(false);\n try {\n runEffect(this);\n } finally {\n setIsRefreshingViews(prevRefreshingViews);\n }\n },\n\n cleanup(this: EffectNode): void {\n if (!this.cleanupFns?.length) {\n return;\n }\n const prevConsumer = setActiveConsumer(null);\n try {\n // Attempt to run the cleanup functions. Regardless of failure or success, we consider\n // cleanup \"completed\" and clear the list for the next run of the effect. Note that an error\n // from the cleanup function will still crash the current run of the effect.\n while (this.cleanupFns.length) {\n this.cleanupFns.pop()!();\n }\n } finally {\n this.cleanupFns = [];\n setActiveConsumer(prevConsumer);\n }\n },\n }))();\n\nexport const ROOT_EFFECT_NODE: Omit<RootEffectNode, 'fn' | 'scheduler' | 'notifier' | 'injector'> =\n /* @__PURE__ */ (() => ({\n ...EFFECT_NODE,\n consumerMarkedDirty(this: RootEffectNode) {\n this.scheduler.schedule(this);\n this.notifier.notify(NotificationSource.RootEffect);\n },\n destroy(this: RootEffectNode) {\n consumerDestroy(this);\n this.onDestroyFn();\n this.cleanup();\n this.scheduler.remove(this);\n },\n }))();\n\nexport const VIEW_EFFECT_NODE: Omit<ViewEffectNode, 'fn' | 'view' | 'injector' | 'notifier'> =\n /* @__PURE__ */ (() => ({\n ...EFFECT_NODE,\n consumerMarkedDirty(this: ViewEffectNode): void {\n this.view[FLAGS] |= LViewFlags.HasChildViewsToRefresh;\n markAncestorsForTraversal(this.view);\n this.notifier.notify(NotificationSource.ViewEffect);\n },\n destroy(this: ViewEffectNode): void {\n consumerDestroy(this);\n this.onDestroyFn();\n this.cleanup();\n this.view[EFFECTS]?.delete(this);\n },\n }))();\n\nexport function createViewEffect(\n view: LView,\n notifier: ChangeDetectionScheduler,\n fn: (onCleanup: EffectCleanupRegisterFn) => void,\n): ViewEffectNode {\n const node = Object.create(VIEW_EFFECT_NODE) as ViewEffectNode;\n node.view = view;\n node.zone = typeof Zone !== 'undefined' ? Zone.current : null;\n node.notifier = notifier;\n node.fn = createEffectFn(node, fn);\n\n view[EFFECTS] ??= new Set();\n view[EFFECTS].add(node);\n\n node.consumerMarkedDirty(node);\n return node;\n}\n\nexport function createRootEffect(\n fn: (onCleanup: EffectCleanupRegisterFn) => void,\n scheduler: EffectScheduler,\n notifier: ChangeDetectionScheduler,\n): RootEffectNode {\n const node = Object.create(ROOT_EFFECT_NODE) as RootEffectNode;\n node.fn = createEffectFn(node, fn);\n node.scheduler = scheduler;\n node.notifier = notifier;\n node.zone = typeof Zone !== 'undefined' ? Zone.current : null;\n node.scheduler.add(node);\n node.notifier.notify(NotificationSource.RootEffect);\n return node;\n}\n\nfunction createEffectFn(node: EffectNode, fn: (onCleanup: EffectCleanupRegisterFn) => void) {\n return () => {\n fn((cleanupFn) => (node.cleanupFns ??= []).push(cleanupFn));\n };\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n ComputationFn,\n createLinkedSignal,\n LinkedSignalGetter,\n LinkedSignalNode,\n linkedSignalSetFn,\n linkedSignalUpdateFn,\n SIGNAL,\n} from '../../../primitives/signals';\nimport {Signal, ValueEqualityFn} from './api';\nimport {signalAsReadonlyFn, WritableSignal} from './signal';\n\nconst identityFn = <T>(v: T) => v;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n *\n * @publicApi 20.0\n */\nexport function linkedSignal<D>(\n computation: () => D,\n options?: {equal?: ValueEqualityFn<NoInfer<D>>; debugName?: string},\n): WritableSignal<D>;\n\n/**\n * Creates a writable signal whose value is initialized and reset by the linked, reactive computation.\n * This is an advanced API form where the computation has access to the previous value of the signal and the computation result.\n *\n * Note: The computation is reactive, meaning the linked signal will automatically update whenever any of the signals used within the computation change.\n *\n * @publicApi 20.0\n * @see [Dependent state with linkedSignal](guide/signals/linked-signal)\n */\nexport function linkedSignal<S, D>(options: {\n source: () => S;\n computation: (source: NoInfer<S>, previous?: {source: NoInfer<S>; value: NoInfer<D>}) => D;\n equal?: ValueEqualityFn<NoInfer<D>>;\n debugName?: string;\n}): WritableSignal<D>;\n\nexport function linkedSignal<S, D>(\n optionsOrComputation:\n | {\n source: () => S;\n computation: ComputationFn<S, D>;\n equal?: ValueEqualityFn<D>;\n debugName?: string;\n }\n | (() => D),\n options?: {equal?: ValueEqualityFn<D>; debugName?: string},\n): WritableSignal<D> {\n if (typeof optionsOrComputation === 'function') {\n const getter = createLinkedSignal<D, D>(\n optionsOrComputation,\n identityFn<D>,\n options?.equal,\n ) as LinkedSignalGetter<D, D> & WritableSignal<D>;\n return upgradeLinkedSignalGetter(getter, options?.debugName);\n } else {\n const getter = createLinkedSignal<S, D>(\n optionsOrComputation.source,\n optionsOrComputation.computation,\n optionsOrComputation.equal,\n );\n return upgradeLinkedSignalGetter(getter, optionsOrComputation.debugName);\n }\n}\n\nfunction upgradeLinkedSignalGetter<S, D>(\n getter: LinkedSignalGetter<S, D>,\n debugName?: string,\n): WritableSignal<D> {\n if (ngDevMode) {\n getter.toString = () => `[LinkedSignal: ${getter()}]`;\n getter[SIGNAL].debugName = debugName;\n }\n\n const node = getter[SIGNAL] as LinkedSignalNode<S, D>;\n const upgradedGetter = getter as LinkedSignalGetter<S, D> & WritableSignal<D>;\n\n upgradedGetter.set = (newValue: D) => linkedSignalSetFn(node, newValue);\n upgradedGetter.update = (updateFn: (value: D) => D) => linkedSignalUpdateFn(node, updateFn);\n upgradedGetter.asReadonly = signalAsReadonlyFn.bind(getter as any) as () => Signal<D>;\n\n return upgradedGetter;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {untracked} from '../render3/reactivity/untracked';\nimport {computed} from '../render3/reactivity/computed';\nimport {signal, signalAsReadonlyFn, WritableSignal} from '../render3/reactivity/signal';\nimport {Signal, ValueEqualityFn} from '../render3/reactivity/api';\nimport {effect, EffectRef} from '../render3/reactivity/effect';\nimport {\n ResourceOptions,\n ResourceStatus,\n WritableResource,\n Resource,\n ResourceRef,\n ResourceStreamingLoader,\n StreamingResourceOptions,\n ResourceStreamItem,\n ResourceLoaderParams,\n} from './api';\n\nimport {Injector} from '../di/injector';\nimport {assertInInjectionContext} from '../di/contextual';\nimport {inject} from '../di/injector_compatibility';\nimport {PendingTasks} from '../pending_tasks';\nimport {linkedSignal} from '../render3/reactivity/linked_signal';\nimport {DestroyRef} from '../linker/destroy_ref';\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @see [Async reactivity with resources](guide/signals/resource)\n *\n * @experimental 19.0\n */\nexport function resource<T, R>(\n options: ResourceOptions<T, R> & {defaultValue: NoInfer<T>},\n): ResourceRef<T>;\n\n/**\n * Constructs a `Resource` that projects a reactive request to an asynchronous operation defined by\n * a loader function, which exposes the result of the loading operation via signals.\n *\n * Note that `resource` is intended for _read_ operations, not operations which perform mutations.\n * `resource` will cancel in-progress loads via the `AbortSignal` when destroyed or when a new\n * request object becomes available, which could prematurely abort mutations.\n *\n * @experimental 19.0\n * @see [Async reactivity with resources](guide/signals/resource)\n */\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined>;\nexport function resource<T, R>(options: ResourceOptions<T, R>): ResourceRef<T | undefined> {\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(resource);\n }\n\n const oldNameForParams = (\n options as ResourceOptions<T, R> & {request: ResourceOptions<T, R>['params']}\n ).request;\n const params = (options.params ?? oldNameForParams ?? (() => null)) as () => R;\n return new ResourceImpl<T | undefined, R>(\n params,\n getLoader(options),\n options.defaultValue,\n options.equal ? wrapEqualityFn(options.equal) : undefined,\n options.injector ?? inject(Injector),\n );\n}\n\ntype ResourceInternalStatus = 'idle' | 'loading' | 'resolved' | 'local';\n\n/**\n * Internal state of a resource.\n */\ninterface ResourceProtoState<T> {\n extRequest: WrappedRequest;\n\n // For simplicity, status is internally tracked as a subset of the public status enum.\n // Reloading and Error statuses are projected from Loading and Resolved based on other state.\n status: ResourceInternalStatus;\n}\n\ninterface ResourceState<T> extends ResourceProtoState<T> {\n previousStatus: ResourceStatus;\n stream: Signal<ResourceStreamItem<T>> | undefined;\n}\n\ntype WrappedRequest = {request: unknown; reload: number};\n\n/**\n * Base class which implements `.value` as a `WritableSignal` by delegating `.set` and `.update`.\n */\nabstract class BaseWritableResource<T> implements WritableResource<T> {\n readonly value: WritableSignal<T>;\n abstract readonly status: Signal<ResourceStatus>;\n abstract readonly error: Signal<Error | undefined>;\n\n abstract reload(): boolean;\n\n constructor(value: Signal<T>) {\n this.value = value as WritableSignal<T>;\n this.value.set = this.set.bind(this);\n this.value.update = this.update.bind(this);\n this.value.asReadonly = signalAsReadonlyFn;\n }\n\n abstract set(value: T): void;\n\n private readonly isError = computed(() => this.status() === 'error');\n\n update(updateFn: (value: T) => T): void {\n this.set(updateFn(untracked(this.value)));\n }\n\n readonly isLoading = computed(() => this.status() === 'loading' || this.status() === 'reloading');\n\n // Use a computed here to avoid triggering reactive consumers if the value changes while staying\n // either defined or undefined.\n private readonly isValueDefined = computed(() => {\n // Check if it's in an error state first to prevent the error from bubbling up.\n if (this.isError()) {\n return false;\n }\n\n return this.value() !== undefined;\n });\n\n hasValue(): this is ResourceRef<Exclude<T, undefined>> {\n return this.isValueDefined();\n }\n\n asReadonly(): Resource<T> {\n return this;\n }\n}\n\n/**\n * Implementation for `resource()` which uses a `linkedSignal` to manage the resource's state.\n */\nexport class ResourceImpl<T, R> extends BaseWritableResource<T> implements ResourceRef<T> {\n private readonly pendingTasks: PendingTasks;\n\n /**\n * The current state of the resource. Status, value, and error are derived from this.\n */\n private readonly state: WritableSignal<ResourceState<T>>;\n\n /**\n * Combines the current request with a reload counter which allows the resource to be reloaded on\n * imperative command.\n */\n protected readonly extRequest: WritableSignal<WrappedRequest>;\n private readonly effectRef: EffectRef;\n\n private pendingController: AbortController | undefined;\n private resolvePendingTask: (() => void) | undefined = undefined;\n private destroyed = false;\n private unregisterOnDestroy: () => void;\n\n constructor(\n request: () => R,\n private readonly loaderFn: ResourceStreamingLoader<T, R>,\n defaultValue: T,\n private readonly equal: ValueEqualityFn<T> | undefined,\n injector: Injector,\n ) {\n super(\n // Feed a computed signal for the value to `BaseWritableResource`, which will upgrade it to a\n // `WritableSignal` that delegates to `ResourceImpl.set`.\n computed(\n () => {\n const streamValue = this.state().stream?.();\n\n if (!streamValue) {\n return defaultValue;\n }\n\n // Prevents `hasValue()` from throwing an error when a reload happened in the error state\n if (this.state().status === 'loading' && this.error()) {\n return defaultValue;\n }\n\n if (!isResolved(streamValue)) {\n throw new ResourceValueError(this.error()!);\n }\n\n return streamValue.value;\n },\n {equal},\n ),\n );\n\n // Extend `request()` to include a writable reload signal.\n this.extRequest = linkedSignal({\n source: request,\n computation: (request) => ({request, reload: 0}),\n });\n\n // The main resource state is managed in a `linkedSignal`, which allows the resource to change\n // state instantaneously when the request signal changes.\n this.state = linkedSignal<WrappedRequest, ResourceState<T>>({\n // Whenever the request changes,\n source: this.extRequest,\n // Compute the state of the resource given a change in status.\n computation: (extRequest, previous) => {\n const status = extRequest.request === undefined ? 'idle' : 'loading';\n if (!previous) {\n return {\n extRequest,\n status,\n previousStatus: 'idle',\n stream: undefined,\n };\n } else {\n return {\n extRequest,\n status,\n previousStatus: projectStatusOfState(previous.value),\n // If the request hasn't changed, keep the previous stream.\n stream:\n previous.value.extRequest.request === extRequest.request\n ? previous.value.stream\n : undefined,\n };\n }\n },\n });\n\n this.effectRef = effect(this.loadEffect.bind(this), {\n injector,\n manualCleanup: true,\n });\n\n this.pendingTasks = injector.get(PendingTasks);\n\n // Cancel any pending request when the resource itself is destroyed.\n this.unregisterOnDestroy = injector.get(DestroyRef).onDestroy(() => this.destroy());\n }\n\n override readonly status = computed(() => projectStatusOfState(this.state()));\n\n override readonly error = computed(() => {\n const stream = this.state().stream?.();\n return stream && !isResolved(stream) ? stream.error : undefined;\n });\n\n /**\n * Called either directly via `WritableResource.set` or via `.value.set()`.\n */\n override set(value: T): void {\n if (this.destroyed) {\n return;\n }\n\n const error = untracked(this.error);\n const state = untracked(this.state);\n\n if (!error) {\n const current = untracked(this.value);\n if (\n state.status === 'local' &&\n (this.equal ? this.equal(current, value) : current === value)\n ) {\n return;\n }\n }\n\n // Enter Local state with the user-defined value.\n this.state.set({\n extRequest: state.extRequest,\n status: 'local',\n previousStatus: 'local',\n stream: signal({value}),\n });\n\n // We're departing from whatever state the resource was in previously, so cancel any in-progress\n // loading operations.\n this.abortInProgressLoad();\n }\n\n override reload(): boolean {\n // We don't want to restart in-progress loads.\n const {status} = untracked(this.state);\n if (status === 'idle' || status === 'loading') {\n return false;\n }\n\n // Increment the request reload to trigger the `state` linked signal to switch us to `Reload`\n this.extRequest.update(({request, reload}) => ({request, reload: reload + 1}));\n return true;\n }\n\n destroy(): void {\n this.destroyed = true;\n this.unregisterOnDestroy();\n this.effectRef.destroy();\n this.abortInProgressLoad();\n\n // Destroyed resources enter Idle state.\n this.state.set({\n extRequest: {request: undefined, reload: 0},\n status: 'idle',\n previousStatus: 'idle',\n stream: undefined,\n });\n }\n\n private async loadEffect(): Promise<void> {\n const extRequest = this.extRequest();\n\n // Capture the previous status before any state transitions. Note that this is `untracked` since\n // we do not want the effect to depend on the state of the resource, only on the request.\n const {status: currentStatus, previousStatus} = untracked(this.state);\n\n if (extRequest.request === undefined) {\n // Nothing to load (and we should already be in a non-loading state).\n return;\n } else if (currentStatus !== 'loading') {\n // We're not in a loading or reloading state, so this loading request is stale.\n return;\n }\n\n // Cancel any previous loading attempts.\n this.abortInProgressLoad();\n\n // Capturing _this_ load's pending task in a local variable is important here. We may attempt to\n // resolve it twice:\n //\n // 1. when the loading function promise resolves/rejects\n // 2. when cancelling the loading operation\n //\n // After the loading operation is cancelled, `this.resolvePendingTask` no longer represents this\n // particular task, but this `await` may eventually resolve/reject. Thus, when we cancel in\n // response to (1) below, we need to cancel the locally saved task.\n let resolvePendingTask: (() => void) | undefined = (this.resolvePendingTask =\n this.pendingTasks.add());\n\n const {signal: abortSignal} = (this.pendingController = new AbortController());\n\n try {\n // The actual loading is run through `untracked` - only the request side of `resource` is\n // reactive. 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Check this error's .cause for the actual error.`\n : String(error),\n {cause: error},\n );\n 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|
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
@@ -1,1 +0,1 @@ | ||
| {"version":3,"file":"rxjs-interop.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/take_until_destroyed.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/output_from_observable.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/output_to_observable.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/to_observable.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/to_signal.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/pending_until_event.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/rx_resource.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {assertInInjectionContext, DestroyRef, inject} from '../../src/core';\nimport {MonoTypeOperatorFunction, Observable} from 'rxjs';\nimport {takeUntil} from 'rxjs/operators';\n\n/**\n * Operator which completes the Observable when the calling context (component, directive, service,\n * etc) is destroyed.\n *\n * @param destroyRef optionally, the `DestroyRef` representing the current context. This can be\n * passed explicitly to use `takeUntilDestroyed` outside of an [injection\n * context](guide/di/dependency-injection-context). Otherwise, the current `DestroyRef` is injected.\n *\n * @see [Unsubscribing with takeUntilDestroyed](ecosystem/rxjs-interop/take-until-destroyed)\n *\n * @publicApi 19.0\n */\nexport function takeUntilDestroyed<T>(destroyRef?: DestroyRef): MonoTypeOperatorFunction<T> {\n if (!destroyRef) {\n ngDevMode && assertInInjectionContext(takeUntilDestroyed);\n destroyRef = inject(DestroyRef);\n }\n\n const destroyed$ = new Observable<void>((subscriber) => {\n if (destroyRef.destroyed) {\n subscriber.next();\n return;\n }\n const unregisterFn = destroyRef.onDestroy(subscriber.next.bind(subscriber));\n return unregisterFn;\n });\n\n return <T>(source: Observable<T>) => {\n return source.pipe(takeUntil(destroyed$));\n };\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n assertInInjectionContext,\n DestroyRef,\n inject,\n OutputOptions,\n OutputRef,\n OutputRefSubscription,\n ɵRuntimeError,\n ɵRuntimeErrorCode,\n} from '../../src/core';\nimport {Observable} from 'rxjs';\n\nimport {takeUntilDestroyed} from './take_until_destroyed';\n\n/**\n * Implementation of `OutputRef` that emits values from\n * an RxJS observable source.\n *\n * @internal\n */\nclass OutputFromObservableRef<T> implements OutputRef<T> {\n private destroyed = false;\n\n destroyRef = inject(DestroyRef);\n\n constructor(private source: Observable<T>) {\n this.destroyRef.onDestroy(() => {\n this.destroyed = true;\n });\n }\n\n subscribe(callbackFn: (value: T) => void): OutputRefSubscription {\n if (this.destroyed) {\n throw new ɵRuntimeError(\n ɵRuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected subscription to destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n );\n }\n\n // Stop yielding more values when the directive/component is already destroyed.\n const subscription = this.source.pipe(takeUntilDestroyed(this.destroyRef)).subscribe({\n next: (value) => callbackFn(value),\n });\n\n return {\n unsubscribe: () => subscription.unsubscribe(),\n };\n }\n}\n\n/**\n * Declares an Angular output that is using an RxJS observable as a source\n * for events dispatched to parent subscribers.\n *\n * The behavior for an observable as source is defined as followed:\n * 1. New values are forwarded to the Angular output (next notifications).\n * 2. Errors notifications are not handled by Angular. You need to handle these manually.\n * For example by using `catchError`.\n * 3. Completion notifications stop the output from emitting new values.\n *\n * @usageNotes\n * Initialize an output in your directive by declaring a\n * class field and initializing it with the `outputFromObservable()` function.\n *\n * ```ts\n * @Directive({..})\n * export class MyDir {\n * nameChange$ = <some-observable>;\n * nameChange = outputFromObservable(this.nameChange$);\n * }\n * ```\n * @see [RxJS interop with component and directive outputs](ecosystem/rxjs-interop/output-interop)\n *\n * @publicApi 19.0\n */\nexport function outputFromObservable<T>(\n observable: Observable<T>,\n opts?: OutputOptions,\n): OutputRef<T> {\n ngDevMode && assertInInjectionContext(outputFromObservable);\n return new OutputFromObservableRef<T>(observable);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {OutputRef, ɵgetOutputDestroyRef} from '../../src/core';\nimport {Observable} from 'rxjs';\n\n/**\n * Converts an Angular output declared via `output()` or `outputFromObservable()`\n * to an observable.\n * It creates an observable that represents the stream of \"events firing\" in an output.\n *\n * You can subscribe to the output via `Observable.subscribe` then.\n *\n * @see [RxJS interop with component and directive outputs](ecosystem/rxjs-interop/output-interop)\n *\n * @publicApi 19.0\n */\nexport function outputToObservable<T>(ref: OutputRef<T>): Observable<T> {\n const destroyRef = ɵgetOutputDestroyRef(ref);\n\n return new Observable<T>((observer) => {\n // Complete the observable upon directive/component destroy.\n // Note: May be `undefined` if an `EventEmitter` is declared outside\n // of an injection context.\n const unregisterOnDestroy = destroyRef?.onDestroy(() => observer.complete());\n\n const subscription = ref.subscribe((v) => observer.next(v));\n return () => {\n subscription.unsubscribe();\n unregisterOnDestroy?.();\n };\n });\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n assertInInjectionContext,\n DestroyRef,\n effect,\n inject,\n Injector,\n Signal,\n untracked,\n} from '../../src/core';\nimport {Observable, ReplaySubject} from 'rxjs';\n\n/**\n * Options for `toObservable`.\n *\n * @publicApi 20.0\n */\nexport interface ToObservableOptions {\n /**\n * The `Injector` to use when creating the underlying `effect` which watches the signal.\n *\n * If this isn't specified, the current [injection context](guide/di/dependency-injection-context)\n * will be used.\n */\n injector?: Injector;\n}\n\n/**\n * Exposes the value of an Angular `Signal` as an RxJS `Observable`.\n * As it reflects a state, the observable will always emit the latest value upon subscription.\n *\n * The signal's value will be propagated into the `Observable`'s subscribers using an `effect`.\n *\n * `toObservable` must be called in an injection context unless an injector is provided via options.\n *\n * @see [RxJS interop with Angular signals](ecosystem/rxjs-interop)\n * @see [Create an RxJS Observable from a signal with toObservable](ecosystem/rxjs-interop#create-an-rxjs-observable-from-a-signal-with-toobservable)\n *\n * @publicApi 20.0\n */\nexport function toObservable<T>(source: Signal<T>, options?: ToObservableOptions): Observable<T> {\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(toObservable);\n }\n const injector = options?.injector ?? inject(Injector);\n const subject = new ReplaySubject<T>(1);\n\n const watcher = effect(\n () => {\n let value: T;\n try {\n value = source();\n } catch (err) {\n untracked(() => subject.error(err));\n return;\n }\n untracked(() => subject.next(value));\n },\n {injector, manualCleanup: true},\n );\n\n injector.get(DestroyRef).onDestroy(() => {\n watcher.destroy();\n subject.complete();\n });\n\n return subject.asObservable();\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n assertInInjectionContext,\n assertNotInReactiveContext,\n computed,\n DestroyRef,\n inject,\n Injector,\n signal,\n Signal,\n WritableSignal,\n ɵRuntimeError,\n ɵRuntimeErrorCode,\n} from '../../src/core';\nimport {ValueEqualityFn} from '../../primitives/signals';\nimport {Observable, Subscribable} from 'rxjs';\n\n/**\n * Options for `toSignal`.\n *\n * @publicApi 20.0\n */\nexport interface ToSignalOptions<T> {\n /**\n * Initial value for the signal produced by `toSignal`.\n *\n * This will be the value of the signal until the observable emits its first value.\n */\n initialValue?: unknown;\n\n /**\n * Whether to require that the observable emits synchronously when `toSignal` subscribes.\n *\n * If this is `true`, `toSignal` will assert that the observable produces a value immediately upon\n * subscription. Setting this option removes the need to either deal with `undefined` in the\n * signal type or provide an `initialValue`, at the cost of a runtime error if this requirement is\n * not met.\n */\n requireSync?: boolean;\n\n /**\n * `Injector` which will provide the `DestroyRef` used to clean up the Observable subscription.\n *\n * If this is not provided, a `DestroyRef` will be retrieved from the current [injection\n * context](guide/di/dependency-injection-context), unless manual cleanup is requested.\n */\n injector?: Injector;\n\n /**\n * Whether the subscription should be automatically cleaned up (via `DestroyRef`) when\n * `toSignal`'s creation context is destroyed.\n *\n * If manual cleanup is enabled, then `DestroyRef` is not used, and the subscription will persist\n * until the `Observable` itself completes.\n */\n manualCleanup?: boolean;\n\n /**\n * A comparison function which defines equality for values emitted by the observable.\n *\n * Equality comparisons are executed against the initial value if one is provided.\n */\n equal?: ValueEqualityFn<T>;\n}\n\n// Base case: no options -> `undefined` in the result type.\nexport function toSignal<T>(source: Observable<T> | Subscribable<T>): Signal<T | undefined>;\n// Options with `undefined` initial value and no `requiredSync` -> `undefined`.\nexport function toSignal<T>(\n source: Observable<T> | Subscribable<T>,\n options: NoInfer<ToSignalOptions<T | undefined>> & {\n initialValue?: undefined;\n requireSync?: false;\n },\n): Signal<T | undefined>;\n// Options with `null` initial value -> `null`.\nexport function toSignal<T>(\n source: Observable<T> | Subscribable<T>,\n options: NoInfer<ToSignalOptions<T | null>> & {initialValue?: null; requireSync?: false},\n): Signal<T | null>;\n// Options with `undefined` initial value and `requiredSync` -> strict result type.\nexport function toSignal<T>(\n source: Observable<T> | Subscribable<T>,\n options: NoInfer<ToSignalOptions<T>> & {initialValue?: undefined; requireSync: true},\n): Signal<T>;\n// Options with a more specific initial value type.\nexport function toSignal<T, const U extends T>(\n source: Observable<T> | Subscribable<T>,\n options: NoInfer<ToSignalOptions<T | U>> & {initialValue: U; requireSync?: false},\n): Signal<T | U>;\n\n/**\n * Get the current value of an `Observable` as a reactive `Signal`.\n *\n * `toSignal` returns a `Signal` which provides synchronous reactive access to values produced\n * by the given `Observable`, by subscribing to that `Observable`. The returned `Signal` will always\n * have the most recent value emitted by the subscription, and will throw an error if the\n * `Observable` errors.\n *\n * With `requireSync` set to `true`, `toSignal` will assert that the `Observable` produces a value\n * immediately upon subscription. No `initialValue` is needed in this case, and the returned signal\n * does not include an `undefined` type.\n *\n * By default, the subscription will be automatically cleaned up when the current [injection\n * context](guide/di/dependency-injection-context) is destroyed. For example, when `toSignal` is\n * called during the construction of a component, the subscription will be cleaned up when the\n * component is destroyed. If an injection context is not available, an explicit `Injector` can be\n * passed instead.\n *\n * If the subscription should persist until the `Observable` itself completes, the `manualCleanup`\n * option can be specified instead, which disables the automatic subscription teardown. No injection\n * context is needed in this configuration as well.\n *\n * @see [RxJS interop with Angular signals](ecosystem/rxjs-interop)\n */\nexport function toSignal<T, U = undefined>(\n source: Observable<T> | Subscribable<T>,\n options?: ToSignalOptions<T | U> & {initialValue?: U},\n): Signal<T | U> {\n typeof ngDevMode !== 'undefined' &&\n ngDevMode &&\n assertNotInReactiveContext(\n toSignal,\n 'Invoking `toSignal` causes new subscriptions every time. ' +\n 'Consider moving `toSignal` outside of the reactive context and read the signal value where needed.',\n );\n\n const requiresCleanup = !options?.manualCleanup;\n\n if (ngDevMode && requiresCleanup && !options?.injector) {\n assertInInjectionContext(toSignal);\n }\n\n const cleanupRef = requiresCleanup\n ? (options?.injector?.get(DestroyRef) ?? inject(DestroyRef))\n : null;\n\n const equal = makeToSignalEqual(options?.equal);\n\n // Note: T is the Observable value type, and U is the initial value type. They don't have to be\n // the same - the returned signal gives values of type `T`.\n let state: WritableSignal<State<T | U>>;\n if (options?.requireSync) {\n // Initially the signal is in a `NoValue` state.\n state = signal({kind: StateKind.NoValue}, {equal});\n } else {\n // If an initial value was passed, use it. Otherwise, use `undefined` as the initial value.\n state = signal<State<T | U>>(\n {kind: StateKind.Value, value: options?.initialValue as U},\n {equal},\n );\n }\n\n let destroyUnregisterFn: (() => void) | undefined;\n\n // Note: This code cannot run inside a reactive context (see assertion above). If we'd support\n // this, we would subscribe to the observable outside of the current reactive context, avoiding\n // that side-effect signal reads/writes are attribute to the current consumer. The current\n // consumer only needs to be notified when the `state` signal changes through the observable\n // subscription. Additional context (related to async pipe):\n // https://github.com/angular/angular/pull/50522.\n const sub = source.subscribe({\n next: (value) => state.set({kind: StateKind.Value, value}),\n error: (error) => {\n state.set({kind: StateKind.Error, error});\n destroyUnregisterFn?.();\n },\n complete: () => {\n destroyUnregisterFn?.();\n },\n // Completion of the Observable is meaningless to the signal. Signals don't have a concept of\n // \"complete\".\n });\n\n if (options?.requireSync && state().kind === StateKind.NoValue) {\n throw new ɵRuntimeError(\n ɵRuntimeErrorCode.REQUIRE_SYNC_WITHOUT_SYNC_EMIT,\n (typeof ngDevMode === 'undefined' || ngDevMode) &&\n '`toSignal()` called with `requireSync` but `Observable` did not emit synchronously.',\n );\n }\n\n // Unsubscribe when the current context is destroyed, if requested.\n destroyUnregisterFn = cleanupRef?.onDestroy(sub.unsubscribe.bind(sub));\n\n // The actual returned signal is a `computed` of the `State` signal, which maps the various states\n // to either values or errors.\n return computed(\n () => {\n const current = state();\n switch (current.kind) {\n case StateKind.Value:\n return current.value;\n case StateKind.Error:\n throw current.error;\n case StateKind.NoValue:\n // This shouldn't really happen because the error is thrown on creation.\n throw new ɵRuntimeError(\n ɵRuntimeErrorCode.REQUIRE_SYNC_WITHOUT_SYNC_EMIT,\n (typeof ngDevMode === 'undefined' || ngDevMode) &&\n '`toSignal()` called with `requireSync` but `Observable` did not emit synchronously.',\n );\n }\n },\n {equal: options?.equal},\n );\n}\n\nfunction makeToSignalEqual<T>(\n userEquality: ValueEqualityFn<T> = Object.is,\n): ValueEqualityFn<State<T>> {\n return (a, b) =>\n a.kind === StateKind.Value && b.kind === StateKind.Value && userEquality(a.value, b.value);\n}\n\nconst enum StateKind {\n NoValue,\n Value,\n Error,\n}\n\ninterface NoValueState {\n kind: StateKind.NoValue;\n}\n\ninterface ValueState<T> {\n kind: StateKind.Value;\n value: T;\n}\n\ninterface ErrorState {\n kind: StateKind.Error;\n error: unknown;\n}\n\ntype State<T> = NoValueState | ValueState<T> | ErrorState;\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {assertInInjectionContext, PendingTasks, inject, Injector} from '../../src/core';\nimport {MonoTypeOperatorFunction, Observable} from 'rxjs';\n\n/**\n * Operator which makes the application unstable until the observable emits, completes, errors, or is unsubscribed.\n *\n * Use this operator in observables whose subscriptions are important for rendering and should be included in SSR serialization.\n *\n * @param injector The `Injector` to use during creation. If this is not provided, the current injection context will be used instead (via `inject`).\n *\n * @developerPreview 20.0\n */\nexport function pendingUntilEvent<T>(injector?: Injector): MonoTypeOperatorFunction<T> {\n if (injector === undefined) {\n ngDevMode && assertInInjectionContext(pendingUntilEvent);\n injector = inject(Injector);\n }\n const taskService = injector.get(PendingTasks);\n\n return (sourceObservable) => {\n return new Observable<T>((originalSubscriber) => {\n // create a new task on subscription\n const removeTask = taskService.add();\n\n let cleanedUp = false;\n function cleanupTask() {\n if (cleanedUp) {\n return;\n }\n\n removeTask();\n cleanedUp = true;\n }\n\n const innerSubscription = sourceObservable.subscribe({\n next: (v) => {\n originalSubscriber.next(v);\n cleanupTask();\n },\n complete: () => {\n originalSubscriber.complete();\n cleanupTask();\n },\n error: (e) => {\n originalSubscriber.error(e);\n cleanupTask();\n },\n });\n innerSubscription.add(() => {\n originalSubscriber.unsubscribe();\n cleanupTask();\n });\n return innerSubscription;\n });\n };\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n assertInInjectionContext,\n resource,\n ResourceLoaderParams,\n ResourceRef,\n Signal,\n signal,\n BaseResourceOptions,\n ɵRuntimeError,\n ɵRuntimeErrorCode,\n ResourceStreamItem,\n} from '../../src/core';\nimport {Observable, Subscription} from 'rxjs';\nimport {encapsulateResourceError} from '../../src/resource/resource';\n\n/**\n * Like `ResourceOptions` but uses an RxJS-based `loader`.\n *\n * @experimental\n */\nexport interface RxResourceOptions<T, R> extends BaseResourceOptions<T, R> {\n stream: (params: ResourceLoaderParams<R>) => Observable<T>;\n}\n\n/**\n * Like `resource` but uses an RxJS based `loader` which maps the request to an `Observable` of the\n * resource's value.\n *\n * @see [Using rxResource for async data](ecosystem/rxjs-interop#using-rxresource-for-async-data)\n *\n * @experimental\n */\nexport function rxResource<T, R>(\n opts: RxResourceOptions<T, R> & {defaultValue: NoInfer<T>},\n): ResourceRef<T>;\n\n/**\n * Like `resource` but uses an RxJS based `loader` which maps the request to an `Observable` of the\n * resource's value.\n *\n * @experimental\n */\nexport function rxResource<T, R>(opts: RxResourceOptions<T, R>): ResourceRef<T | undefined>;\nexport function rxResource<T, R>(opts: RxResourceOptions<T, R>): ResourceRef<T | undefined> {\n if (ngDevMode && !opts?.injector) {\n assertInInjectionContext(rxResource);\n }\n return resource<T, R>({\n ...opts,\n loader: undefined,\n stream: (params) => {\n let sub: Subscription | undefined;\n\n // Track the abort listener so it can be removed if the Observable completes (as a memory\n // optimization).\n const onAbort = () => sub?.unsubscribe();\n params.abortSignal.addEventListener('abort', onAbort);\n\n // Start off stream as undefined.\n const stream = signal<ResourceStreamItem<T>>({value: undefined as T});\n let resolve: ((value: Signal<ResourceStreamItem<T>>) => void) | undefined;\n const promise = new Promise<Signal<ResourceStreamItem<T>>>((r) => (resolve = r));\n\n function send(value: ResourceStreamItem<T>): void {\n stream.set(value);\n resolve?.(stream);\n resolve = undefined;\n }\n\n // TODO(alxhub): remove after g3 updated to rename loader -> stream\n const streamFn = opts.stream ?? (opts as {loader?: RxResourceOptions<T, R>['stream']}).loader;\n if (streamFn === undefined) {\n throw new ɵRuntimeError(\n ɵRuntimeErrorCode.MUST_PROVIDE_STREAM_OPTION,\n ngDevMode && `Must provide \\`stream\\` option.`,\n );\n }\n\n sub = streamFn(params).subscribe({\n next: (value) => send({value}),\n error: (error: unknown) => {\n send({error: encapsulateResourceError(error)});\n params.abortSignal.removeEventListener('abort', onAbort);\n },\n complete: () => {\n if (resolve) {\n send({\n error: new ɵRuntimeError(\n ɵRuntimeErrorCode.RESOURCE_COMPLETED_BEFORE_PRODUCING_VALUE,\n ngDevMode && 'Resource completed before producing a value',\n ),\n });\n }\n params.abortSignal.removeEventListener('abort', onAbort);\n },\n });\n\n return promise;\n },\n 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| {"version":3,"file":"rxjs-interop.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/take_until_destroyed.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/output_from_observable.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/output_to_observable.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/to_observable.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/to_signal.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/pending_until_event.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/rxjs-interop/src/rx_resource.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {assertInInjectionContext, DestroyRef, inject} from '../../src/core';\nimport {MonoTypeOperatorFunction, Observable} from 'rxjs';\nimport {takeUntil} from 'rxjs/operators';\n\n/**\n * Operator which completes the Observable when the calling context (component, directive, service,\n * etc) is destroyed.\n *\n * @param destroyRef optionally, the `DestroyRef` representing the current context. This can be\n * passed explicitly to use `takeUntilDestroyed` outside of an [injection\n * context](guide/di/dependency-injection-context). Otherwise, the current `DestroyRef` is injected.\n *\n * @see [Unsubscribing with takeUntilDestroyed](ecosystem/rxjs-interop/take-until-destroyed)\n *\n * @publicApi 19.0\n */\nexport function takeUntilDestroyed<T>(destroyRef?: DestroyRef): MonoTypeOperatorFunction<T> {\n if (!destroyRef) {\n ngDevMode && assertInInjectionContext(takeUntilDestroyed);\n destroyRef = inject(DestroyRef);\n }\n\n const destroyed$ = new Observable<void>((subscriber) => {\n if (destroyRef.destroyed) {\n subscriber.next();\n return;\n }\n const unregisterFn = destroyRef.onDestroy(subscriber.next.bind(subscriber));\n return unregisterFn;\n });\n\n return <T>(source: Observable<T>) => {\n return source.pipe(takeUntil(destroyed$));\n };\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n assertInInjectionContext,\n DestroyRef,\n inject,\n OutputOptions,\n OutputRef,\n OutputRefSubscription,\n ɵRuntimeError,\n ɵRuntimeErrorCode,\n} from '../../src/core';\nimport {Observable} from 'rxjs';\n\nimport {takeUntilDestroyed} from './take_until_destroyed';\n\n/**\n * Implementation of `OutputRef` that emits values from\n * an RxJS observable source.\n *\n * @internal\n */\nclass OutputFromObservableRef<T> implements OutputRef<T> {\n private destroyed = false;\n\n destroyRef = inject(DestroyRef);\n\n constructor(private source: Observable<T>) {\n this.destroyRef.onDestroy(() => {\n this.destroyed = true;\n });\n }\n\n subscribe(callbackFn: (value: T) => void): OutputRefSubscription {\n if (this.destroyed) {\n throw new ɵRuntimeError(\n ɵRuntimeErrorCode.OUTPUT_REF_DESTROYED,\n ngDevMode &&\n 'Unexpected subscription to destroyed `OutputRef`. ' +\n 'The owning directive/component is destroyed.',\n );\n }\n\n // Stop yielding more values when the directive/component is already destroyed.\n const subscription = this.source.pipe(takeUntilDestroyed(this.destroyRef)).subscribe({\n next: (value) => callbackFn(value),\n });\n\n return {\n unsubscribe: () => subscription.unsubscribe(),\n };\n }\n}\n\n/**\n * Declares an Angular output that is using an RxJS observable as a source\n * for events dispatched to parent subscribers.\n *\n * The behavior for an observable as source is defined as followed:\n * 1. New values are forwarded to the Angular output (next notifications).\n * 2. Errors notifications are not handled by Angular. You need to handle these manually.\n * For example by using `catchError`.\n * 3. Completion notifications stop the output from emitting new values.\n *\n * @usageNotes\n * Initialize an output in your directive by declaring a\n * class field and initializing it with the `outputFromObservable()` function.\n *\n * ```ts\n * @Directive({..})\n * export class MyDir {\n * nameChange$ = <some-observable>;\n * nameChange = outputFromObservable(this.nameChange$);\n * }\n * ```\n * @see [RxJS interop with component and directive outputs](ecosystem/rxjs-interop/output-interop)\n *\n * @publicApi 19.0\n */\nexport function outputFromObservable<T>(\n observable: Observable<T>,\n opts?: OutputOptions,\n): OutputRef<T> {\n ngDevMode && assertInInjectionContext(outputFromObservable);\n return new OutputFromObservableRef<T>(observable);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {OutputRef, ɵgetOutputDestroyRef} from '../../src/core';\nimport {Observable} from 'rxjs';\n\n/**\n * Converts an Angular output declared via `output()` or `outputFromObservable()`\n * to an observable.\n * It creates an observable that represents the stream of \"events firing\" in an output.\n *\n * You can subscribe to the output via `Observable.subscribe` then.\n *\n * @see [RxJS interop with component and directive outputs](ecosystem/rxjs-interop/output-interop)\n *\n * @publicApi 19.0\n */\nexport function outputToObservable<T>(ref: OutputRef<T>): Observable<T> {\n const destroyRef = ɵgetOutputDestroyRef(ref);\n\n return new Observable<T>((observer) => {\n // Complete the observable upon directive/component destroy.\n // Note: May be `undefined` if an `EventEmitter` is declared outside\n // of an injection context.\n const unregisterOnDestroy = destroyRef?.onDestroy(() => observer.complete());\n\n const subscription = ref.subscribe((v) => observer.next(v));\n return () => {\n subscription.unsubscribe();\n unregisterOnDestroy?.();\n };\n });\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n assertInInjectionContext,\n DestroyRef,\n effect,\n inject,\n Injector,\n Signal,\n untracked,\n} from '../../src/core';\nimport {Observable, ReplaySubject} from 'rxjs';\n\n/**\n * Options for `toObservable`.\n *\n * @publicApi 20.0\n */\nexport interface ToObservableOptions {\n /**\n * The `Injector` to use when creating the underlying `effect` which watches the signal.\n *\n * If this isn't specified, the current [injection context](guide/di/dependency-injection-context)\n * will be used.\n */\n injector?: Injector;\n}\n\n/**\n * Exposes the value of an Angular `Signal` as an RxJS `Observable`.\n * As it reflects a state, the observable will always emit the latest value upon subscription.\n *\n * The signal's value will be propagated into the `Observable`'s subscribers using an `effect`.\n *\n * `toObservable` must be called in an injection context unless an injector is provided via options.\n *\n * @see [RxJS interop with Angular signals](ecosystem/rxjs-interop)\n * @see [Create an RxJS Observable from a signal with toObservable](ecosystem/rxjs-interop#create-an-rxjs-observable-from-a-signal-with-toobservable)\n *\n * @publicApi 20.0\n */\nexport function toObservable<T>(source: Signal<T>, options?: ToObservableOptions): Observable<T> {\n if (ngDevMode && !options?.injector) {\n assertInInjectionContext(toObservable);\n }\n const injector = options?.injector ?? inject(Injector);\n const subject = new ReplaySubject<T>(1);\n\n const watcher = effect(\n () => {\n let value: T;\n try {\n value = source();\n } catch (err) {\n untracked(() => subject.error(err));\n return;\n }\n untracked(() => subject.next(value));\n },\n {injector, manualCleanup: true},\n );\n\n injector.get(DestroyRef).onDestroy(() => {\n watcher.destroy();\n subject.complete();\n });\n\n return subject.asObservable();\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n assertInInjectionContext,\n assertNotInReactiveContext,\n computed,\n DestroyRef,\n inject,\n Injector,\n signal,\n Signal,\n WritableSignal,\n ɵRuntimeError,\n ɵRuntimeErrorCode,\n} from '../../src/core';\nimport {ValueEqualityFn} from '../../primitives/signals';\nimport {Observable, Subscribable} from 'rxjs';\n\n/**\n * Options for `toSignal`.\n *\n * @publicApi 20.0\n */\nexport interface ToSignalOptions<T> {\n /**\n * Initial value for the signal produced by `toSignal`.\n *\n * This will be the value of the signal until the observable emits its first value.\n */\n initialValue?: unknown;\n\n /**\n * Whether to require that the observable emits synchronously when `toSignal` subscribes.\n *\n * If this is `true`, `toSignal` will assert that the observable produces a value immediately upon\n * subscription. Setting this option removes the need to either deal with `undefined` in the\n * signal type or provide an `initialValue`, at the cost of a runtime error if this requirement is\n * not met.\n */\n requireSync?: boolean;\n\n /**\n * `Injector` which will provide the `DestroyRef` used to clean up the Observable subscription.\n *\n * If this is not provided, a `DestroyRef` will be retrieved from the current [injection\n * context](guide/di/dependency-injection-context), unless manual cleanup is requested.\n */\n injector?: Injector;\n\n /**\n * Whether the subscription should be automatically cleaned up (via `DestroyRef`) when\n * `toSignal`'s creation context is destroyed.\n *\n * If manual cleanup is enabled, then `DestroyRef` is not used, and the subscription will persist\n * until the `Observable` itself completes.\n */\n manualCleanup?: boolean;\n\n /**\n * A comparison function which defines equality for values emitted by the observable.\n *\n * Equality comparisons are executed against the initial value if one is provided.\n */\n equal?: ValueEqualityFn<T>;\n}\n\n// Base case: no options -> `undefined` in the result type.\nexport function toSignal<T>(source: Observable<T> | Subscribable<T>): Signal<T | undefined>;\n// Options with `undefined` initial value and no `requiredSync` -> `undefined`.\nexport function toSignal<T>(\n source: Observable<T> | Subscribable<T>,\n options: NoInfer<ToSignalOptions<T | undefined>> & {\n initialValue?: undefined;\n requireSync?: false;\n },\n): Signal<T | undefined>;\n// Options with `null` initial value -> `null`.\nexport function toSignal<T>(\n source: Observable<T> | Subscribable<T>,\n options: NoInfer<ToSignalOptions<T | null>> & {initialValue?: null; requireSync?: false},\n): Signal<T | null>;\n// Options with `undefined` initial value and `requiredSync` -> strict result type.\nexport function toSignal<T>(\n source: Observable<T> | Subscribable<T>,\n options: NoInfer<ToSignalOptions<T>> & {initialValue?: undefined; requireSync: true},\n): Signal<T>;\n// Options with a more specific initial value type.\nexport function toSignal<T, const U extends T>(\n source: Observable<T> | Subscribable<T>,\n options: NoInfer<ToSignalOptions<T | U>> & {initialValue: U; requireSync?: false},\n): Signal<T | U>;\n\n/**\n * Get the current value of an `Observable` as a reactive `Signal`.\n *\n * `toSignal` returns a `Signal` which provides synchronous reactive access to values produced\n * by the given `Observable`, by subscribing to that `Observable`. The returned `Signal` will always\n * have the most recent value emitted by the subscription, and will throw an error if the\n * `Observable` errors.\n *\n * With `requireSync` set to `true`, `toSignal` will assert that the `Observable` produces a value\n * immediately upon subscription. No `initialValue` is needed in this case, and the returned signal\n * does not include an `undefined` type.\n *\n * By default, the subscription will be automatically cleaned up when the current [injection\n * context](guide/di/dependency-injection-context) is destroyed. For example, when `toSignal` is\n * called during the construction of a component, the subscription will be cleaned up when the\n * component is destroyed. If an injection context is not available, an explicit `Injector` can be\n * passed instead.\n *\n * If the subscription should persist until the `Observable` itself completes, the `manualCleanup`\n * option can be specified instead, which disables the automatic subscription teardown. No injection\n * context is needed in this configuration as well.\n *\n * @see [RxJS interop with Angular signals](ecosystem/rxjs-interop)\n */\nexport function toSignal<T, U = undefined>(\n source: Observable<T> | Subscribable<T>,\n options?: ToSignalOptions<T | U> & {initialValue?: U},\n): Signal<T | U> {\n typeof ngDevMode !== 'undefined' &&\n ngDevMode &&\n assertNotInReactiveContext(\n toSignal,\n 'Invoking `toSignal` causes new subscriptions every time. ' +\n 'Consider moving `toSignal` outside of the reactive context and read the signal value where needed.',\n );\n\n const requiresCleanup = !options?.manualCleanup;\n\n if (ngDevMode && requiresCleanup && !options?.injector) {\n assertInInjectionContext(toSignal);\n }\n\n const cleanupRef = requiresCleanup\n ? (options?.injector?.get(DestroyRef) ?? inject(DestroyRef))\n : null;\n\n const equal = makeToSignalEqual(options?.equal);\n\n // Note: T is the Observable value type, and U is the initial value type. They don't have to be\n // the same - the returned signal gives values of type `T`.\n let state: WritableSignal<State<T | U>>;\n if (options?.requireSync) {\n // Initially the signal is in a `NoValue` state.\n state = signal({kind: StateKind.NoValue}, {equal});\n } else {\n // If an initial value was passed, use it. Otherwise, use `undefined` as the initial value.\n state = signal<State<T | U>>(\n {kind: StateKind.Value, value: options?.initialValue as U},\n {equal},\n );\n }\n\n let destroyUnregisterFn: (() => void) | undefined;\n\n // Note: This code cannot run inside a reactive context (see assertion above). If we'd support\n // this, we would subscribe to the observable outside of the current reactive context, avoiding\n // that side-effect signal reads/writes are attribute to the current consumer. The current\n // consumer only needs to be notified when the `state` signal changes through the observable\n // subscription. Additional context (related to async pipe):\n // https://github.com/angular/angular/pull/50522.\n const sub = source.subscribe({\n next: (value) => state.set({kind: StateKind.Value, value}),\n error: (error) => {\n state.set({kind: StateKind.Error, error});\n destroyUnregisterFn?.();\n },\n complete: () => {\n destroyUnregisterFn?.();\n },\n // Completion of the Observable is meaningless to the signal. Signals don't have a concept of\n // \"complete\".\n });\n\n if (options?.requireSync && state().kind === StateKind.NoValue) {\n throw new ɵRuntimeError(\n ɵRuntimeErrorCode.REQUIRE_SYNC_WITHOUT_SYNC_EMIT,\n (typeof ngDevMode === 'undefined' || ngDevMode) &&\n '`toSignal()` called with `requireSync` but `Observable` did not emit synchronously.',\n );\n }\n\n // Unsubscribe when the current context is destroyed, if requested.\n destroyUnregisterFn = cleanupRef?.onDestroy(sub.unsubscribe.bind(sub));\n\n // The actual returned signal is a `computed` of the `State` signal, which maps the various states\n // to either values or errors.\n return computed(\n () => {\n const current = state();\n switch (current.kind) {\n case StateKind.Value:\n return current.value;\n case StateKind.Error:\n throw current.error;\n case StateKind.NoValue:\n // This shouldn't really happen because the error is thrown on creation.\n throw new ɵRuntimeError(\n ɵRuntimeErrorCode.REQUIRE_SYNC_WITHOUT_SYNC_EMIT,\n (typeof ngDevMode === 'undefined' || ngDevMode) &&\n '`toSignal()` called with `requireSync` but `Observable` did not emit synchronously.',\n );\n }\n },\n {equal: options?.equal},\n );\n}\n\nfunction makeToSignalEqual<T>(\n userEquality: ValueEqualityFn<T> = Object.is,\n): ValueEqualityFn<State<T>> {\n return (a, b) =>\n a.kind === StateKind.Value && b.kind === StateKind.Value && userEquality(a.value, b.value);\n}\n\nconst enum StateKind {\n NoValue,\n Value,\n Error,\n}\n\ninterface NoValueState {\n kind: StateKind.NoValue;\n}\n\ninterface ValueState<T> {\n kind: StateKind.Value;\n value: T;\n}\n\ninterface ErrorState {\n kind: StateKind.Error;\n error: unknown;\n}\n\ntype State<T> = NoValueState | ValueState<T> | ErrorState;\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {assertInInjectionContext, PendingTasks, inject, Injector} from '../../src/core';\nimport {MonoTypeOperatorFunction, Observable} from 'rxjs';\n\n/**\n * Operator which makes the application unstable until the observable emits, completes, errors, or is unsubscribed.\n *\n * Use this operator in observables whose subscriptions are important for rendering and should be included in SSR serialization.\n *\n * @param injector The `Injector` to use during creation. If this is not provided, the current injection context will be used instead (via `inject`).\n *\n * @developerPreview 20.0\n */\nexport function pendingUntilEvent<T>(injector?: Injector): MonoTypeOperatorFunction<T> {\n if (injector === undefined) {\n ngDevMode && assertInInjectionContext(pendingUntilEvent);\n injector = inject(Injector);\n }\n const taskService = injector.get(PendingTasks);\n\n return (sourceObservable) => {\n return new Observable<T>((originalSubscriber) => {\n // create a new task on subscription\n const removeTask = taskService.add();\n\n let cleanedUp = false;\n function cleanupTask() {\n if (cleanedUp) {\n return;\n }\n\n removeTask();\n cleanedUp = true;\n }\n\n const innerSubscription = sourceObservable.subscribe({\n next: (v) => {\n originalSubscriber.next(v);\n cleanupTask();\n },\n complete: () => {\n originalSubscriber.complete();\n cleanupTask();\n },\n error: (e) => {\n originalSubscriber.error(e);\n cleanupTask();\n },\n });\n innerSubscription.add(() => {\n originalSubscriber.unsubscribe();\n cleanupTask();\n });\n return innerSubscription;\n });\n };\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {\n assertInInjectionContext,\n resource,\n ResourceLoaderParams,\n ResourceRef,\n Signal,\n signal,\n BaseResourceOptions,\n ɵRuntimeError,\n ɵRuntimeErrorCode,\n ResourceStreamItem,\n} from '../../src/core';\nimport {Observable, Subscription} from 'rxjs';\nimport {encapsulateResourceError} from '../../src/resource/resource';\n\n/**\n * Like `ResourceOptions` but uses an RxJS-based `loader`.\n *\n * @experimental\n */\nexport interface RxResourceOptions<T, R> extends BaseResourceOptions<T, R> {\n stream: (params: ResourceLoaderParams<R>) => Observable<T>;\n}\n\n/**\n * Like `resource` but uses an RxJS based `loader` which maps the request to an `Observable` of the\n * resource's value.\n *\n * @see [Using rxResource for async data](ecosystem/rxjs-interop#using-rxresource-for-async-data)\n *\n * @experimental\n */\nexport function rxResource<T, R>(\n opts: RxResourceOptions<T, R> & {defaultValue: NoInfer<T>},\n): ResourceRef<T>;\n\n/**\n * Like `resource` but uses an RxJS based `loader` which maps the request to an `Observable` of the\n * resource's value.\n *\n * @experimental\n */\nexport function rxResource<T, R>(opts: RxResourceOptions<T, R>): ResourceRef<T | undefined>;\nexport function rxResource<T, R>(opts: RxResourceOptions<T, R>): ResourceRef<T | undefined> {\n if (ngDevMode && !opts?.injector) {\n assertInInjectionContext(rxResource);\n }\n return resource<T, R>({\n ...opts,\n loader: undefined,\n stream: (params) => {\n let sub: Subscription | undefined;\n\n // Track the abort listener so it can be removed if the Observable completes (as a memory\n // optimization).\n const onAbort = () => sub?.unsubscribe();\n params.abortSignal.addEventListener('abort', onAbort);\n\n // Start off stream as undefined.\n const stream = signal<ResourceStreamItem<T>>({value: undefined as T});\n let resolve: ((value: Signal<ResourceStreamItem<T>>) => void) | undefined;\n const promise = new Promise<Signal<ResourceStreamItem<T>>>((r) => (resolve = r));\n\n function send(value: ResourceStreamItem<T>): void {\n stream.set(value);\n resolve?.(stream);\n resolve = undefined;\n }\n\n // TODO(alxhub): remove after g3 updated to rename loader -> stream\n const streamFn = opts.stream ?? (opts as {loader?: RxResourceOptions<T, R>['stream']}).loader;\n if (streamFn === undefined) {\n throw new ɵRuntimeError(\n ɵRuntimeErrorCode.MUST_PROVIDE_STREAM_OPTION,\n ngDevMode && `Must provide \\`stream\\` option.`,\n );\n }\n\n sub = streamFn(params).subscribe({\n next: (value) => send({value}),\n error: (error: unknown) => {\n send({error: encapsulateResourceError(error)});\n params.abortSignal.removeEventListener('abort', onAbort);\n },\n complete: () => {\n if (resolve) {\n send({\n error: new ɵRuntimeError(\n ɵRuntimeErrorCode.RESOURCE_COMPLETED_BEFORE_PRODUCING_VALUE,\n ngDevMode && 'Resource completed before producing a value',\n ),\n });\n }\n params.abortSignal.removeEventListener('abort', onAbort);\n },\n });\n\n return promise;\n },\n 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|
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
@@ -1,1 +0,1 @@ | ||
| {"version":3,"file":"signal.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/graph.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/equality.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/computed.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/errors.ts","../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/signal.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n/**\n * The currently active consumer `ReactiveNode`, if running code in a reactive context.\n *\n * Change this via `setActiveConsumer`.\n */\nlet activeConsumer: ReactiveNode | null = null;\nlet inNotificationPhase = false;\n\nexport type Version = number & {__brand: 'Version'};\n\n/**\n * Global epoch counter. Incremented whenever a source signal is set.\n */\nlet epoch: Version = 1 as Version;\n\nexport type ReactiveHookFn = (node: ReactiveNode) => void;\n\n/**\n * If set, called after a producer `ReactiveNode` is created.\n */\nlet postProducerCreatedFn: ReactiveHookFn | null = null;\n\n/**\n * Symbol used to tell `Signal`s apart from other functions.\n *\n * This can be used to auto-unwrap signals in various cases, or to auto-wrap non-signal values.\n */\nexport const SIGNAL: unique symbol = /* @__PURE__ */ Symbol('SIGNAL');\n\nexport function setActiveConsumer(consumer: ReactiveNode | null): ReactiveNode | null {\n const prev = activeConsumer;\n activeConsumer = consumer;\n return prev;\n}\n\nexport function getActiveConsumer(): ReactiveNode | null {\n return activeConsumer;\n}\n\nexport function isInNotificationPhase(): boolean {\n return inNotificationPhase;\n}\n\nexport interface Reactive {\n [SIGNAL]: ReactiveNode;\n}\n\nexport function isReactive(value: unknown): value is Reactive {\n return (value as Partial<Reactive>)[SIGNAL] !== undefined;\n}\n\nexport const REACTIVE_NODE: ReactiveNode = {\n version: 0 as Version,\n lastCleanEpoch: 0 as Version,\n dirty: false,\n producers: undefined,\n producersTail: undefined,\n consumers: undefined,\n consumersTail: undefined,\n recomputing: false,\n consumerAllowSignalWrites: false,\n consumerIsAlwaysLive: false,\n kind: 'unknown',\n producerMustRecompute: () => false,\n producerRecomputeValue: () => {},\n consumerMarkedDirty: () => {},\n consumerOnSignalRead: () => {},\n};\n\ninterface ReactiveLink {\n producer: ReactiveNode;\n consumer: ReactiveNode;\n lastReadVersion: number;\n prevConsumer: ReactiveLink | undefined;\n nextConsumer: ReactiveLink | undefined;\n nextProducer: ReactiveLink | undefined;\n}\n\n/**\n * A producer and/or consumer which participates in the reactive graph.\n *\n * Producer `ReactiveNode`s which are accessed when a consumer `ReactiveNode` is the\n * `activeConsumer` are tracked as dependencies of that consumer.\n *\n * Certain consumers are also tracked as \"live\" consumers and create edges in the other direction,\n * from producer to consumer. These edges are used to propagate change notifications when a\n * producer's value is updated.\n *\n * A `ReactiveNode` may be both a producer and consumer.\n */\nexport interface ReactiveNode {\n /**\n * Version of the value that this node produces.\n *\n * This is incremented whenever a new value is produced by this node which is not equal to the\n * previous value (by whatever definition of equality is in use).\n */\n version: Version;\n\n /**\n * Epoch at which this node is verified to be clean.\n *\n * This allows skipping of some polling operations in the case where no signals have been set\n * since this node was last read.\n */\n lastCleanEpoch: Version;\n\n /**\n * Whether this node (in its consumer capacity) is dirty.\n *\n * Only live consumers become dirty, when receiving a change notification from a dependency\n * producer.\n */\n dirty: boolean;\n\n /**\n * Whether this node is currently rebuilding its producer list.\n */\n recomputing: boolean;\n\n /**\n * Producers which are dependencies of this consumer.\n */\n producers: ReactiveLink | undefined;\n\n /**\n * Points to the last linked list node in the `producers` linked list.\n *\n * When this node is recomputing, this is used to track the producers that we have accessed so far.\n */\n producersTail: ReactiveLink | undefined;\n\n /**\n * Linked list of consumers of this producer that are \"live\" (they require push notifications).\n *\n * The length of this list is effectively our reference count for this node.\n */\n consumers: ReactiveLink | undefined;\n consumersTail: ReactiveLink | undefined;\n\n /**\n * Whether writes to signals are allowed when this consumer is the `activeConsumer`.\n *\n * This is used to enforce guardrails such as preventing writes to writable signals in the\n * computation function of computed signals, which is supposed to be pure.\n */\n consumerAllowSignalWrites: boolean;\n\n readonly consumerIsAlwaysLive: boolean;\n\n /**\n * Tracks whether producers need to recompute their value independently of the reactive graph (for\n * example, if no initial value has been computed).\n */\n producerMustRecompute(node: unknown): boolean;\n producerRecomputeValue(node: unknown): void;\n consumerMarkedDirty(node: unknown): void;\n\n /**\n * Called when a signal is read within this consumer.\n */\n consumerOnSignalRead(node: unknown): void;\n\n /**\n * A debug name for the reactive node. Used in Angular DevTools to identify the node.\n */\n debugName?: string;\n\n /**\n * Kind of node. Example: 'signal', 'computed', 'input', 'effect'.\n *\n * ReactiveNode has this as 'unknown' by default, but derived node types should override this to\n * make available the kind of signal that particular instance of a ReactiveNode represents.\n *\n * Used in Angular DevTools to identify the kind of signal.\n */\n kind: string;\n}\n\n/**\n * Called by implementations when a producer's signal is read.\n */\nexport function producerAccessed(node: ReactiveNode): void {\n if (inNotificationPhase) {\n throw new Error(\n typeof ngDevMode !== 'undefined' && ngDevMode\n ? `Assertion error: signal read during notification phase`\n : '',\n );\n }\n\n if (activeConsumer === null) {\n // Accessed outside of a reactive context, so nothing to record.\n return;\n }\n\n activeConsumer.consumerOnSignalRead(node);\n\n const prevProducerLink = activeConsumer.producersTail;\n\n // If the last producer we accessed is the same as the current one, we can skip adding a new\n // link\n if (prevProducerLink !== undefined && prevProducerLink.producer === node) {\n return;\n }\n\n let nextProducerLink: ReactiveLink | undefined = undefined;\n const isRecomputing = activeConsumer.recomputing;\n if (isRecomputing) {\n // If we're incrementally rebuilding the producers list, we want to check if the next producer\n // in the list is the same as the one we're trying to add.\n\n // If the previous producer is defined, then the next producer is just the one that follows it.\n // Otherwise, we should check the head of the producers list (the first node that we accessed the last time this consumer was run).\n nextProducerLink =\n prevProducerLink !== undefined ? prevProducerLink.nextProducer : activeConsumer.producers;\n if (nextProducerLink !== undefined && nextProducerLink.producer === node) {\n // If the next producer is the same as the one we're trying to add, we can just update the\n // last read version, update the tail of the producers list of this rerun, and return.\n activeConsumer.producersTail = nextProducerLink;\n nextProducerLink.lastReadVersion = node.version;\n return;\n }\n }\n\n const prevConsumerLink = node.consumersTail;\n\n // If the producer we're accessing already has a link to this consumer, we can skip adding a new\n // link. This can short circuit the creation of a new link in the case where the consumer reads alternating ReeactiveNodes\n if (\n prevConsumerLink !== undefined &&\n prevConsumerLink.consumer === activeConsumer &&\n // However, we have to make sure that the link we've discovered isn't from a node that is incrementally rebuilding its producer list\n (!isRecomputing || isValidLink(prevConsumerLink, activeConsumer))\n ) {\n // If we found an existing link to the consumer we can just return.\n return;\n }\n\n // If we got here, it means that we need to create a new link between the producer and the consumer.\n const isLive = consumerIsLive(activeConsumer);\n const newLink = {\n producer: node,\n consumer: activeConsumer,\n // instead of eagerly destroying the previous link, we delay until we've finished recomputing\n // the producers list, so that we can destroy all of the old links at once.\n nextProducer: nextProducerLink,\n prevConsumer: prevConsumerLink,\n lastReadVersion: node.version,\n nextConsumer: undefined,\n };\n activeConsumer.producersTail = newLink;\n if (prevProducerLink !== undefined) {\n prevProducerLink.nextProducer = newLink;\n } else {\n activeConsumer.producers = newLink;\n }\n\n if (isLive) {\n producerAddLiveConsumer(node, newLink);\n }\n}\n\n/**\n * Increment the global epoch counter.\n *\n * Called by source producers (that is, not computeds) whenever their values change.\n */\nexport function producerIncrementEpoch(): void {\n epoch++;\n}\n\n/**\n * Ensure this producer's `version` is up-to-date.\n */\nexport function producerUpdateValueVersion(node: ReactiveNode): void {\n if (consumerIsLive(node) && !node.dirty) {\n // A live consumer will be marked dirty by producers, so a clean state means that its version\n // is guaranteed to be up-to-date.\n return;\n }\n\n if (!node.dirty && node.lastCleanEpoch === epoch) {\n // Even non-live consumers can skip polling if they previously found themselves to be clean at\n // the current epoch, since their dependencies could not possibly have changed (such a change\n // would've increased the epoch).\n return;\n }\n\n if (!node.producerMustRecompute(node) && !consumerPollProducersForChange(node)) {\n // None of our producers report a change since the last time they were read, so no\n // recomputation of our value is necessary, and we can consider ourselves clean.\n producerMarkClean(node);\n return;\n }\n\n node.producerRecomputeValue(node);\n\n // After recomputing the value, we're no longer dirty.\n producerMarkClean(node);\n}\n\n/**\n * Propagate a dirty notification to live consumers of this producer.\n */\nexport function producerNotifyConsumers(node: ReactiveNode): void {\n if (node.consumers === undefined) {\n return;\n }\n\n // Prevent signal reads when we're updating the graph\n const prev = inNotificationPhase;\n inNotificationPhase = true;\n try {\n for (\n let link: ReactiveLink | undefined = node.consumers;\n link !== undefined;\n link = link.nextConsumer\n ) {\n const consumer = link.consumer;\n if (!consumer.dirty) {\n consumerMarkDirty(consumer);\n }\n }\n } finally {\n inNotificationPhase = prev;\n }\n}\n\n/**\n * Whether this `ReactiveNode` in its producer capacity is currently allowed to initiate updates,\n * based on the current consumer context.\n */\nexport function producerUpdatesAllowed(): boolean {\n return activeConsumer?.consumerAllowSignalWrites !== false;\n}\n\nexport function consumerMarkDirty(node: ReactiveNode): void {\n node.dirty = true;\n producerNotifyConsumers(node);\n node.consumerMarkedDirty?.(node);\n}\n\nexport function producerMarkClean(node: ReactiveNode): void {\n node.dirty = false;\n node.lastCleanEpoch = epoch;\n}\n\n/**\n * Prepare this consumer to run a computation in its reactive context and set\n * it as the active consumer.\n *\n * Must be called by subclasses which represent reactive computations, before those computations\n * begin.\n */\nexport function consumerBeforeComputation(node: ReactiveNode | null): ReactiveNode | null {\n if (node) resetConsumerBeforeComputation(node);\n\n return setActiveConsumer(node);\n}\n\n/**\n * Prepare this consumer to run a computation in its reactive context.\n *\n * We expose this mainly for code where we manually batch effects into a single\n * consumer. In those cases we may wish to \"reopen\" a consumer multiple times\n * in initial render before finalizing it. Most code should just call\n * `consumerBeforeComputation` instead of calling this directly.\n */\nexport function resetConsumerBeforeComputation(node: ReactiveNode): void {\n node.producersTail = undefined;\n node.recomputing = true;\n}\n\n/**\n * Finalize this consumer's state and set previous consumer as the active consumer after a\n * reactive computation has run.\n *\n * Must be called by subclasses which represent reactive computations, after those computations\n * have finished.\n */\nexport function consumerAfterComputation(\n node: ReactiveNode | null,\n prevConsumer: ReactiveNode | null,\n): void {\n setActiveConsumer(prevConsumer);\n\n if (node) finalizeConsumerAfterComputation(node);\n}\n\n/**\n * Finalize this consumer's state after a reactive computation has run.\n *\n * We expose this mainly for code where we manually batch effects into a single\n * consumer. In those cases we may wish to \"reopen\" a consumer multiple times\n * in initial render before finalizing it. Most code should just call\n * `consumerAfterComputation` instead of calling this directly.\n */\nexport function finalizeConsumerAfterComputation(node: ReactiveNode): void {\n node.recomputing = false;\n\n // We've finished incrementally rebuilding the producers list, now if there are any producers\n // that are after producersTail, they are stale and should be removed.\n const producersTail = node.producersTail as ReactiveLink | undefined;\n let toRemove = producersTail !== undefined ? producersTail.nextProducer : node.producers;\n if (toRemove !== undefined) {\n if (consumerIsLive(node)) {\n // For each stale link, we first unlink it from the producers list of consumers\n do {\n toRemove = producerRemoveLiveConsumerLink(toRemove);\n } while (toRemove !== undefined);\n }\n\n // Now, we can truncate the producers list to remove all stale links.\n if (producersTail !== undefined) {\n producersTail.nextProducer = undefined;\n } else {\n node.producers = undefined;\n }\n }\n}\n\n/**\n * Determine whether this consumer has any dependencies which have changed since the last time\n * they were read.\n */\nexport function consumerPollProducersForChange(node: ReactiveNode): boolean {\n // Poll producers for change.\n for (let link = node.producers; link !== undefined; link = link.nextProducer) {\n const producer = link.producer;\n const seenVersion = link.lastReadVersion;\n\n // First check the versions. A mismatch means that the producer's value is known to have\n // changed since the last time we read it.\n if (seenVersion !== producer.version) {\n return true;\n }\n\n // The producer's version is the same as the last time we read it, but it might itself be\n // stale. Force the producer to recompute its version (calculating a new value if necessary).\n producerUpdateValueVersion(producer);\n\n // Now when we do this check, `producer.version` is guaranteed to be up to date, so if the\n // versions still match then it has not changed since the last time we read it.\n if (seenVersion !== producer.version) {\n return true;\n }\n }\n\n return false;\n}\n\n/**\n * Disconnect this consumer from the graph.\n */\nexport function consumerDestroy(node: ReactiveNode): void {\n if (consumerIsLive(node)) {\n // Drop all connections from the graph to this node.\n let link = node.producers;\n while (link !== undefined) {\n link = producerRemoveLiveConsumerLink(link);\n }\n }\n\n // Truncate all the linked lists to drop all connection from this node to the graph.\n node.producers = undefined;\n node.producersTail = undefined;\n node.consumers = undefined;\n node.consumersTail = undefined;\n}\n\n/**\n * Add `consumer` as a live consumer of this node.\n *\n * Note that this operation is potentially transitive. If this node becomes live, then it becomes\n * a live consumer of all of its current producers.\n */\nfunction producerAddLiveConsumer(node: ReactiveNode, link: ReactiveLink): void {\n const consumersTail = node.consumersTail;\n const wasLive = consumerIsLive(node);\n if (consumersTail !== undefined) {\n link.nextConsumer = consumersTail.nextConsumer;\n consumersTail.nextConsumer = link;\n } else {\n link.nextConsumer = undefined;\n node.consumers = link;\n }\n link.prevConsumer = consumersTail;\n node.consumersTail = link;\n if (!wasLive) {\n for (\n let link: ReactiveLink | undefined = node.producers;\n link !== undefined;\n link = link.nextProducer\n ) {\n producerAddLiveConsumer(link.producer, link);\n }\n }\n}\n\nfunction producerRemoveLiveConsumerLink(link: ReactiveLink): ReactiveLink | undefined {\n const producer = link.producer;\n const nextProducer = link.nextProducer;\n const nextConsumer = link.nextConsumer;\n const prevConsumer = link.prevConsumer;\n link.nextConsumer = undefined;\n link.prevConsumer = undefined;\n if (nextConsumer !== undefined) {\n nextConsumer.prevConsumer = prevConsumer;\n } else {\n producer.consumersTail = prevConsumer;\n }\n if (prevConsumer !== undefined) {\n prevConsumer.nextConsumer = nextConsumer;\n } else {\n producer.consumers = nextConsumer;\n if (!consumerIsLive(producer)) {\n let producerLink = producer.producers;\n while (producerLink !== undefined) {\n producerLink = producerRemoveLiveConsumerLink(producerLink);\n }\n }\n }\n return nextProducer;\n}\n\nfunction consumerIsLive(node: ReactiveNode): boolean {\n return node.consumerIsAlwaysLive || node.consumers !== undefined;\n}\n\nexport function runPostProducerCreatedFn(node: ReactiveNode): void {\n postProducerCreatedFn?.(node);\n}\n\nexport function setPostProducerCreatedFn(fn: ReactiveHookFn | null): ReactiveHookFn | null {\n const prev = postProducerCreatedFn;\n postProducerCreatedFn = fn;\n return prev;\n}\n\n// While a ReactiveNode is recomputing, it may not have destroyed previous links\n// This allows us to check if a given link will be destroyed by a reactivenode if it were to finish running immediately without accesing any more producers\nfunction isValidLink(checkLink: ReactiveLink, consumer: ReactiveNode): boolean {\n const producersTail = consumer.producersTail;\n if (producersTail !== undefined) {\n let link = consumer.producers!;\n do {\n if (link === checkLink) {\n return true;\n }\n if (link === producersTail) {\n break;\n }\n link = link.nextProducer!;\n } while (link !== undefined);\n }\n return false;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n/**\n * A comparison function which can determine if two values are equal.\n */\nexport type ValueEqualityFn<T> = (a: T, b: T) => boolean;\n\n/**\n * The default equality function used for `signal` and `computed`, which uses referential equality.\n */\nexport function defaultEquals<T>(a: T, b: T) {\n return Object.is(a, b);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {defaultEquals, ValueEqualityFn} from './equality';\nimport {\n consumerAfterComputation,\n consumerBeforeComputation,\n producerAccessed,\n producerUpdateValueVersion,\n REACTIVE_NODE,\n ReactiveNode,\n setActiveConsumer,\n SIGNAL,\n runPostProducerCreatedFn,\n} from './graph';\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n/**\n * A computation, which derives a value from a declarative reactive expression.\n *\n * `Computed`s are both producers and consumers of reactivity.\n */\nexport interface ComputedNode<T> extends ReactiveNode {\n /**\n * Current value of the computation, or one of the sentinel values above (`UNSET`, `COMPUTING`,\n * `ERROR`).\n */\n value: T;\n\n /**\n * If `value` is `ERRORED`, the error caught from the last computation attempt which will\n * be re-thrown.\n */\n error: unknown;\n\n /**\n * The computation function which will produce a new value.\n */\n computation: () => T;\n\n equal: ValueEqualityFn<T>;\n}\n\nexport type ComputedGetter<T> = (() => T) & {\n [SIGNAL]: ComputedNode<T>;\n};\n\n/**\n * Create a computed signal which derives a reactive value from an expression.\n */\nexport function createComputed<T>(\n computation: () => T,\n equal?: ValueEqualityFn<T>,\n): ComputedGetter<T> {\n const node: ComputedNode<T> = Object.create(COMPUTED_NODE);\n node.computation = computation;\n\n if (equal !== undefined) {\n node.equal = equal;\n }\n\n const computed = () => {\n // Check if the value needs updating before returning it.\n producerUpdateValueVersion(node);\n\n // Record that someone looked at this signal.\n producerAccessed(node);\n\n if (node.value === ERRORED) {\n throw node.error;\n }\n\n return node.value;\n };\n\n (computed as ComputedGetter<T>)[SIGNAL] = node;\n if (typeof ngDevMode !== 'undefined' && ngDevMode) {\n const debugName = node.debugName ? ' (' + node.debugName + ')' : '';\n computed.toString = () => `[Computed${debugName}: ${node.value}]`;\n }\n\n runPostProducerCreatedFn(node);\n\n return computed as unknown as ComputedGetter<T>;\n}\n\n/**\n * A dedicated symbol used before a computed value has been calculated for the first time.\n * Explicitly typed as `any` so we can use it as signal's value.\n */\nexport const UNSET: any = /* @__PURE__ */ Symbol('UNSET');\n\n/**\n * A dedicated symbol used in place of a computed signal value to indicate that a given computation\n * is in progress. Used to detect cycles in computation chains.\n * Explicitly typed as `any` so we can use it as signal's value.\n */\nexport const COMPUTING: any = /* @__PURE__ */ Symbol('COMPUTING');\n\n/**\n * A dedicated symbol used in place of a computed signal value to indicate that a given computation\n * failed. The thrown error is cached until the computation gets dirty again.\n * Explicitly typed as `any` so we can use it as signal's value.\n */\nexport const ERRORED: any = /* @__PURE__ */ Symbol('ERRORED');\n\n// Note: Using an IIFE here to ensure that the spread assignment is not considered\n// a side-effect, ending up preserving `COMPUTED_NODE` and `REACTIVE_NODE`.\n// TODO: remove when https://github.com/evanw/esbuild/issues/3392 is resolved.\nconst COMPUTED_NODE = /* @__PURE__ */ (() => {\n return {\n ...REACTIVE_NODE,\n value: UNSET,\n dirty: true,\n error: null,\n equal: defaultEquals,\n kind: 'computed',\n\n producerMustRecompute(node: ComputedNode<unknown>): boolean {\n // Force a recomputation if there's no current value, or if the current value is in the\n // process of being calculated (which should throw an error).\n return node.value === UNSET || node.value === COMPUTING;\n },\n\n producerRecomputeValue(node: ComputedNode<unknown>): void {\n if (node.value === COMPUTING) {\n // Our computation somehow led to a cyclic read of itself.\n throw new Error(\n typeof ngDevMode !== 'undefined' && ngDevMode ? 'Detected cycle in computations.' : '',\n );\n }\n\n const oldValue = node.value;\n node.value = COMPUTING;\n\n const prevConsumer = consumerBeforeComputation(node);\n let newValue: unknown;\n let wasEqual = false;\n try {\n newValue = node.computation();\n // We want to mark this node as errored if calling `equal` throws; however, we don't want\n // to track any reactive reads inside `equal`.\n setActiveConsumer(null);\n wasEqual =\n oldValue !== UNSET &&\n oldValue !== ERRORED &&\n newValue !== ERRORED &&\n node.equal(oldValue, newValue);\n } catch (err) {\n newValue = ERRORED;\n node.error = err;\n } finally {\n consumerAfterComputation(node, prevConsumer);\n }\n\n if (wasEqual) {\n // No change to `valueVersion` - old and new values are\n // semantically equivalent.\n node.value = oldValue;\n return;\n }\n\n node.value = newValue;\n node.version++;\n },\n };\n})();\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport type {SignalNode} from './signal';\n\nfunction defaultThrowError(): never {\n throw new Error();\n}\n\nlet throwInvalidWriteToSignalErrorFn: <T>(node: SignalNode<T>) => never = defaultThrowError;\n\nexport function throwInvalidWriteToSignalError<T>(node: SignalNode<T>) {\n throwInvalidWriteToSignalErrorFn(node);\n}\n\nexport function setThrowInvalidWriteToSignalError(fn: <T>(node: SignalNode<T>) => never): void {\n throwInvalidWriteToSignalErrorFn = fn;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {defaultEquals, ValueEqualityFn} from './equality';\nimport {throwInvalidWriteToSignalError} from './errors';\nimport {\n producerAccessed,\n producerIncrementEpoch,\n producerNotifyConsumers,\n producerUpdatesAllowed,\n REACTIVE_NODE,\n ReactiveNode,\n ReactiveHookFn,\n runPostProducerCreatedFn,\n SIGNAL,\n} from './graph';\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n/**\n * If set, called after `WritableSignal`s are updated.\n *\n * This hook can be used to achieve various effects, such as running effects synchronously as part\n * of setting a signal.\n */\nlet postSignalSetFn: ReactiveHookFn | null = null;\n\nexport interface SignalNode<T> extends ReactiveNode {\n value: T;\n equal: ValueEqualityFn<T>;\n}\n\nexport type SignalBaseGetter<T> = (() => T) & {readonly [SIGNAL]: unknown};\nexport type SignalSetter<T> = (newValue: T) => void;\nexport type SignalUpdater<T> = (updateFn: (value: T) => T) => void;\n\n// Note: Closure *requires* this to be an `interface` and not a type, which is why the\n// `SignalBaseGetter` type exists to provide the correct shape.\nexport interface SignalGetter<T> extends SignalBaseGetter<T> {\n readonly [SIGNAL]: SignalNode<T>;\n}\n\n/**\n * Creates a `Signal` getter, setter, and updater function.\n */\nexport function createSignal<T>(\n initialValue: T,\n equal?: ValueEqualityFn<T>,\n): [SignalGetter<T>, SignalSetter<T>, SignalUpdater<T>] {\n const node: SignalNode<T> = Object.create(SIGNAL_NODE);\n node.value = initialValue;\n if (equal !== undefined) {\n node.equal = equal;\n }\n const getter = (() => signalGetFn(node)) as SignalGetter<T>;\n (getter as any)[SIGNAL] = node;\n if (typeof ngDevMode !== 'undefined' && ngDevMode) {\n const debugName = node.debugName ? ' (' + node.debugName + ')' : '';\n getter.toString = () => `[Signal${debugName}: ${node.value}]`;\n }\n\n runPostProducerCreatedFn(node);\n const set = (newValue: T) => signalSetFn(node, newValue);\n const update = (updateFn: (value: T) => T) => signalUpdateFn(node, updateFn);\n return [getter, set, update];\n}\n\nexport function setPostSignalSetFn(fn: ReactiveHookFn | null): ReactiveHookFn | null {\n const prev = postSignalSetFn;\n postSignalSetFn = fn;\n return prev;\n}\n\nexport function signalGetFn<T>(node: SignalNode<T>): T {\n producerAccessed(node);\n return node.value;\n}\n\nexport function signalSetFn<T>(node: SignalNode<T>, newValue: T) {\n if (!producerUpdatesAllowed()) {\n throwInvalidWriteToSignalError(node);\n }\n\n if (!node.equal(node.value, newValue)) {\n node.value = newValue;\n signalValueChanged(node);\n }\n}\n\nexport function signalUpdateFn<T>(node: SignalNode<T>, updater: (value: T) => T): void {\n if (!producerUpdatesAllowed()) {\n throwInvalidWriteToSignalError(node);\n }\n\n signalSetFn(node, updater(node.value));\n}\n\nexport function runPostSignalSetFn<T>(node: SignalNode<T>): void {\n postSignalSetFn?.(node);\n}\n\n// Note: Using an IIFE here to ensure that the spread assignment is not considered\n// a side-effect, ending up preserving `COMPUTED_NODE` and `REACTIVE_NODE`.\n// TODO: remove when https://github.com/evanw/esbuild/issues/3392 is resolved.\nexport const SIGNAL_NODE: SignalNode<unknown> = /* @__PURE__ */ (() => {\n return {\n ...REACTIVE_NODE,\n equal: defaultEquals,\n value: undefined,\n kind: 'signal',\n };\n})();\n\nfunction signalValueChanged<T>(node: SignalNode<T>): void {\n node.version++;\n producerIncrementEpoch();\n producerNotifyConsumers(node);\n 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| {"version":3,"file":"signal.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/graph.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/equality.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/computed.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/errors.ts","../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/signal.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n/**\n * The currently active consumer `ReactiveNode`, if running code in a reactive context.\n *\n * Change this via `setActiveConsumer`.\n */\nlet activeConsumer: ReactiveNode | null = null;\nlet inNotificationPhase = false;\n\nexport type Version = number & {__brand: 'Version'};\n\n/**\n * Global epoch counter. Incremented whenever a source signal is set.\n */\nlet epoch: Version = 1 as Version;\n\nexport type ReactiveHookFn = (node: ReactiveNode) => void;\n\n/**\n * If set, called after a producer `ReactiveNode` is created.\n */\nlet postProducerCreatedFn: ReactiveHookFn | null = null;\n\n/**\n * Symbol used to tell `Signal`s apart from other functions.\n *\n * This can be used to auto-unwrap signals in various cases, or to auto-wrap non-signal values.\n */\nexport const SIGNAL: unique symbol = /* @__PURE__ */ Symbol('SIGNAL');\n\nexport function setActiveConsumer(consumer: ReactiveNode | null): ReactiveNode | null {\n const prev = activeConsumer;\n activeConsumer = consumer;\n return prev;\n}\n\nexport function getActiveConsumer(): ReactiveNode | null {\n return activeConsumer;\n}\n\nexport function isInNotificationPhase(): boolean {\n return inNotificationPhase;\n}\n\nexport interface Reactive {\n [SIGNAL]: ReactiveNode;\n}\n\nexport function isReactive(value: unknown): value is Reactive {\n return (value as Partial<Reactive>)[SIGNAL] !== undefined;\n}\n\nexport const REACTIVE_NODE: ReactiveNode = {\n version: 0 as Version,\n lastCleanEpoch: 0 as Version,\n dirty: false,\n producers: undefined,\n producersTail: undefined,\n consumers: undefined,\n consumersTail: undefined,\n recomputing: false,\n consumerAllowSignalWrites: false,\n consumerIsAlwaysLive: false,\n kind: 'unknown',\n producerMustRecompute: () => false,\n producerRecomputeValue: () => {},\n consumerMarkedDirty: () => {},\n consumerOnSignalRead: () => {},\n};\n\ninterface ReactiveLink {\n producer: ReactiveNode;\n consumer: ReactiveNode;\n lastReadVersion: number;\n prevConsumer: ReactiveLink | undefined;\n nextConsumer: ReactiveLink | undefined;\n nextProducer: ReactiveLink | undefined;\n}\n\n/**\n * A producer and/or consumer which participates in the reactive graph.\n *\n * Producer `ReactiveNode`s which are accessed when a consumer `ReactiveNode` is the\n * `activeConsumer` are tracked as dependencies of that consumer.\n *\n * Certain consumers are also tracked as \"live\" consumers and create edges in the other direction,\n * from producer to consumer. These edges are used to propagate change notifications when a\n * producer's value is updated.\n *\n * A `ReactiveNode` may be both a producer and consumer.\n */\nexport interface ReactiveNode {\n /**\n * Version of the value that this node produces.\n *\n * This is incremented whenever a new value is produced by this node which is not equal to the\n * previous value (by whatever definition of equality is in use).\n */\n version: Version;\n\n /**\n * Epoch at which this node is verified to be clean.\n *\n * This allows skipping of some polling operations in the case where no signals have been set\n * since this node was last read.\n */\n lastCleanEpoch: Version;\n\n /**\n * Whether this node (in its consumer capacity) is dirty.\n *\n * Only live consumers become dirty, when receiving a change notification from a dependency\n * producer.\n */\n dirty: boolean;\n\n /**\n * Whether this node is currently rebuilding its producer list.\n */\n recomputing: boolean;\n\n /**\n * Producers which are dependencies of this consumer.\n */\n producers: ReactiveLink | undefined;\n\n /**\n * Points to the last linked list node in the `producers` linked list.\n *\n * When this node is recomputing, this is used to track the producers that we have accessed so far.\n */\n producersTail: ReactiveLink | undefined;\n\n /**\n * Linked list of consumers of this producer that are \"live\" (they require push notifications).\n *\n * The length of this list is effectively our reference count for this node.\n */\n consumers: ReactiveLink | undefined;\n consumersTail: ReactiveLink | undefined;\n\n /**\n * Whether writes to signals are allowed when this consumer is the `activeConsumer`.\n *\n * This is used to enforce guardrails such as preventing writes to writable signals in the\n * computation function of computed signals, which is supposed to be pure.\n */\n consumerAllowSignalWrites: boolean;\n\n readonly consumerIsAlwaysLive: boolean;\n\n /**\n * Tracks whether producers need to recompute their value independently of the reactive graph (for\n * example, if no initial value has been computed).\n */\n producerMustRecompute(node: unknown): boolean;\n producerRecomputeValue(node: unknown): void;\n consumerMarkedDirty(node: unknown): void;\n\n /**\n * Called when a signal is read within this consumer.\n */\n consumerOnSignalRead(node: unknown): void;\n\n /**\n * A debug name for the reactive node. Used in Angular DevTools to identify the node.\n */\n debugName?: string;\n\n /**\n * Kind of node. Example: 'signal', 'computed', 'input', 'effect'.\n *\n * ReactiveNode has this as 'unknown' by default, but derived node types should override this to\n * make available the kind of signal that particular instance of a ReactiveNode represents.\n *\n * Used in Angular DevTools to identify the kind of signal.\n */\n kind: string;\n}\n\n/**\n * Called by implementations when a producer's signal is read.\n */\nexport function producerAccessed(node: ReactiveNode): void {\n if (inNotificationPhase) {\n throw new Error(\n typeof ngDevMode !== 'undefined' && ngDevMode\n ? `Assertion error: signal read during notification phase`\n : '',\n );\n }\n\n if (activeConsumer === null) {\n // Accessed outside of a reactive context, so nothing to record.\n return;\n }\n\n activeConsumer.consumerOnSignalRead(node);\n\n const prevProducerLink = activeConsumer.producersTail;\n\n // If the last producer we accessed is the same as the current one, we can skip adding a new\n // link\n if (prevProducerLink !== undefined && prevProducerLink.producer === node) {\n return;\n }\n\n let nextProducerLink: ReactiveLink | undefined = undefined;\n const isRecomputing = activeConsumer.recomputing;\n if (isRecomputing) {\n // If we're incrementally rebuilding the producers list, we want to check if the next producer\n // in the list is the same as the one we're trying to add.\n\n // If the previous producer is defined, then the next producer is just the one that follows it.\n // Otherwise, we should check the head of the producers list (the first node that we accessed the last time this consumer was run).\n nextProducerLink =\n prevProducerLink !== undefined ? prevProducerLink.nextProducer : activeConsumer.producers;\n if (nextProducerLink !== undefined && nextProducerLink.producer === node) {\n // If the next producer is the same as the one we're trying to add, we can just update the\n // last read version, update the tail of the producers list of this rerun, and return.\n activeConsumer.producersTail = nextProducerLink;\n nextProducerLink.lastReadVersion = node.version;\n return;\n }\n }\n\n const prevConsumerLink = node.consumersTail;\n\n // If the producer we're accessing already has a link to this consumer, we can skip adding a new\n // link. This can short circuit the creation of a new link in the case where the consumer reads alternating ReeactiveNodes\n if (\n prevConsumerLink !== undefined &&\n prevConsumerLink.consumer === activeConsumer &&\n // However, we have to make sure that the link we've discovered isn't from a node that is incrementally rebuilding its producer list\n (!isRecomputing || isValidLink(prevConsumerLink, activeConsumer))\n ) {\n // If we found an existing link to the consumer we can just return.\n return;\n }\n\n // If we got here, it means that we need to create a new link between the producer and the consumer.\n const isLive = consumerIsLive(activeConsumer);\n const newLink = {\n producer: node,\n consumer: activeConsumer,\n // instead of eagerly destroying the previous link, we delay until we've finished recomputing\n // the producers list, so that we can destroy all of the old links at once.\n nextProducer: nextProducerLink,\n prevConsumer: prevConsumerLink,\n lastReadVersion: node.version,\n nextConsumer: undefined,\n };\n activeConsumer.producersTail = newLink;\n if (prevProducerLink !== undefined) {\n prevProducerLink.nextProducer = newLink;\n } else {\n activeConsumer.producers = newLink;\n }\n\n if (isLive) {\n producerAddLiveConsumer(node, newLink);\n }\n}\n\n/**\n * Increment the global epoch counter.\n *\n * Called by source producers (that is, not computeds) whenever their values change.\n */\nexport function producerIncrementEpoch(): void {\n epoch++;\n}\n\n/**\n * Ensure this producer's `version` is up-to-date.\n */\nexport function producerUpdateValueVersion(node: ReactiveNode): void {\n if (consumerIsLive(node) && !node.dirty) {\n // A live consumer will be marked dirty by producers, so a clean state means that its version\n // is guaranteed to be up-to-date.\n return;\n }\n\n if (!node.dirty && node.lastCleanEpoch === epoch) {\n // Even non-live consumers can skip polling if they previously found themselves to be clean at\n // the current epoch, since their dependencies could not possibly have changed (such a change\n // would've increased the epoch).\n return;\n }\n\n if (!node.producerMustRecompute(node) && !consumerPollProducersForChange(node)) {\n // None of our producers report a change since the last time they were read, so no\n // recomputation of our value is necessary, and we can consider ourselves clean.\n producerMarkClean(node);\n return;\n }\n\n node.producerRecomputeValue(node);\n\n // After recomputing the value, we're no longer dirty.\n producerMarkClean(node);\n}\n\n/**\n * Propagate a dirty notification to live consumers of this producer.\n */\nexport function producerNotifyConsumers(node: ReactiveNode): void {\n if (node.consumers === undefined) {\n return;\n }\n\n // Prevent signal reads when we're updating the graph\n const prev = inNotificationPhase;\n inNotificationPhase = true;\n try {\n for (\n let link: ReactiveLink | undefined = node.consumers;\n link !== undefined;\n link = link.nextConsumer\n ) {\n const consumer = link.consumer;\n if (!consumer.dirty) {\n consumerMarkDirty(consumer);\n }\n }\n } finally {\n inNotificationPhase = prev;\n }\n}\n\n/**\n * Whether this `ReactiveNode` in its producer capacity is currently allowed to initiate updates,\n * based on the current consumer context.\n */\nexport function producerUpdatesAllowed(): boolean {\n return activeConsumer?.consumerAllowSignalWrites !== false;\n}\n\nexport function consumerMarkDirty(node: ReactiveNode): void {\n node.dirty = true;\n producerNotifyConsumers(node);\n node.consumerMarkedDirty?.(node);\n}\n\nexport function producerMarkClean(node: ReactiveNode): void {\n node.dirty = false;\n node.lastCleanEpoch = epoch;\n}\n\n/**\n * Prepare this consumer to run a computation in its reactive context and set\n * it as the active consumer.\n *\n * Must be called by subclasses which represent reactive computations, before those computations\n * begin.\n */\nexport function consumerBeforeComputation(node: ReactiveNode | null): ReactiveNode | null {\n if (node) resetConsumerBeforeComputation(node);\n\n return setActiveConsumer(node);\n}\n\n/**\n * Prepare this consumer to run a computation in its reactive context.\n *\n * We expose this mainly for code where we manually batch effects into a single\n * consumer. In those cases we may wish to \"reopen\" a consumer multiple times\n * in initial render before finalizing it. Most code should just call\n * `consumerBeforeComputation` instead of calling this directly.\n */\nexport function resetConsumerBeforeComputation(node: ReactiveNode): void {\n node.producersTail = undefined;\n node.recomputing = true;\n}\n\n/**\n * Finalize this consumer's state and set previous consumer as the active consumer after a\n * reactive computation has run.\n *\n * Must be called by subclasses which represent reactive computations, after those computations\n * have finished.\n */\nexport function consumerAfterComputation(\n node: ReactiveNode | null,\n prevConsumer: ReactiveNode | null,\n): void {\n setActiveConsumer(prevConsumer);\n\n if (node) finalizeConsumerAfterComputation(node);\n}\n\n/**\n * Finalize this consumer's state after a reactive computation has run.\n *\n * We expose this mainly for code where we manually batch effects into a single\n * consumer. In those cases we may wish to \"reopen\" a consumer multiple times\n * in initial render before finalizing it. Most code should just call\n * `consumerAfterComputation` instead of calling this directly.\n */\nexport function finalizeConsumerAfterComputation(node: ReactiveNode): void {\n node.recomputing = false;\n\n // We've finished incrementally rebuilding the producers list, now if there are any producers\n // that are after producersTail, they are stale and should be removed.\n const producersTail = node.producersTail as ReactiveLink | undefined;\n let toRemove = producersTail !== undefined ? producersTail.nextProducer : node.producers;\n if (toRemove !== undefined) {\n if (consumerIsLive(node)) {\n // For each stale link, we first unlink it from the producers list of consumers\n do {\n toRemove = producerRemoveLiveConsumerLink(toRemove);\n } while (toRemove !== undefined);\n }\n\n // Now, we can truncate the producers list to remove all stale links.\n if (producersTail !== undefined) {\n producersTail.nextProducer = undefined;\n } else {\n node.producers = undefined;\n }\n }\n}\n\n/**\n * Determine whether this consumer has any dependencies which have changed since the last time\n * they were read.\n */\nexport function consumerPollProducersForChange(node: ReactiveNode): boolean {\n // Poll producers for change.\n for (let link = node.producers; link !== undefined; link = link.nextProducer) {\n const producer = link.producer;\n const seenVersion = link.lastReadVersion;\n\n // First check the versions. A mismatch means that the producer's value is known to have\n // changed since the last time we read it.\n if (seenVersion !== producer.version) {\n return true;\n }\n\n // The producer's version is the same as the last time we read it, but it might itself be\n // stale. Force the producer to recompute its version (calculating a new value if necessary).\n producerUpdateValueVersion(producer);\n\n // Now when we do this check, `producer.version` is guaranteed to be up to date, so if the\n // versions still match then it has not changed since the last time we read it.\n if (seenVersion !== producer.version) {\n return true;\n }\n }\n\n return false;\n}\n\n/**\n * Disconnect this consumer from the graph.\n */\nexport function consumerDestroy(node: ReactiveNode): void {\n if (consumerIsLive(node)) {\n // Drop all connections from the graph to this node.\n let link = node.producers;\n while (link !== undefined) {\n link = producerRemoveLiveConsumerLink(link);\n }\n }\n\n // Truncate all the linked lists to drop all connection from this node to the graph.\n node.producers = undefined;\n node.producersTail = undefined;\n node.consumers = undefined;\n node.consumersTail = undefined;\n}\n\n/**\n * Add `consumer` as a live consumer of this node.\n *\n * Note that this operation is potentially transitive. If this node becomes live, then it becomes\n * a live consumer of all of its current producers.\n */\nfunction producerAddLiveConsumer(node: ReactiveNode, link: ReactiveLink): void {\n const consumersTail = node.consumersTail;\n const wasLive = consumerIsLive(node);\n if (consumersTail !== undefined) {\n link.nextConsumer = consumersTail.nextConsumer;\n consumersTail.nextConsumer = link;\n } else {\n link.nextConsumer = undefined;\n node.consumers = link;\n }\n link.prevConsumer = consumersTail;\n node.consumersTail = link;\n if (!wasLive) {\n for (\n let link: ReactiveLink | undefined = node.producers;\n link !== undefined;\n link = link.nextProducer\n ) {\n producerAddLiveConsumer(link.producer, link);\n }\n }\n}\n\nfunction producerRemoveLiveConsumerLink(link: ReactiveLink): ReactiveLink | undefined {\n const producer = link.producer;\n const nextProducer = link.nextProducer;\n const nextConsumer = link.nextConsumer;\n const prevConsumer = link.prevConsumer;\n link.nextConsumer = undefined;\n link.prevConsumer = undefined;\n if (nextConsumer !== undefined) {\n nextConsumer.prevConsumer = prevConsumer;\n } else {\n producer.consumersTail = prevConsumer;\n }\n if (prevConsumer !== undefined) {\n prevConsumer.nextConsumer = nextConsumer;\n } else {\n producer.consumers = nextConsumer;\n if (!consumerIsLive(producer)) {\n let producerLink = producer.producers;\n while (producerLink !== undefined) {\n producerLink = producerRemoveLiveConsumerLink(producerLink);\n }\n }\n }\n return nextProducer;\n}\n\nfunction consumerIsLive(node: ReactiveNode): boolean {\n return node.consumerIsAlwaysLive || node.consumers !== undefined;\n}\n\nexport function runPostProducerCreatedFn(node: ReactiveNode): void {\n postProducerCreatedFn?.(node);\n}\n\nexport function setPostProducerCreatedFn(fn: ReactiveHookFn | null): ReactiveHookFn | null {\n const prev = postProducerCreatedFn;\n postProducerCreatedFn = fn;\n return prev;\n}\n\n// While a ReactiveNode is recomputing, it may not have destroyed previous links\n// This allows us to check if a given link will be destroyed by a reactivenode if it were to finish running immediately without accesing any more producers\nfunction isValidLink(checkLink: ReactiveLink, consumer: ReactiveNode): boolean {\n const producersTail = consumer.producersTail;\n if (producersTail !== undefined) {\n let link = consumer.producers!;\n do {\n if (link === checkLink) {\n return true;\n }\n if (link === producersTail) {\n break;\n }\n link = link.nextProducer!;\n } while (link !== undefined);\n }\n return false;\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\n/**\n * A comparison function which can determine if two values are equal.\n */\nexport type ValueEqualityFn<T> = (a: T, b: T) => boolean;\n\n/**\n * The default equality function used for `signal` and `computed`, which uses referential equality.\n */\nexport function defaultEquals<T>(a: T, b: T) {\n return Object.is(a, b);\n}\n","/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nimport {defaultEquals, ValueEqualityFn} from './equality';\nimport {\n consumerAfterComputation,\n consumerBeforeComputation,\n producerAccessed,\n producerUpdateValueVersion,\n REACTIVE_NODE,\n ReactiveNode,\n setActiveConsumer,\n SIGNAL,\n runPostProducerCreatedFn,\n} from './graph';\n\n// Required as the signals library is in a separate package, so we need to explicitly ensure the\n// global `ngDevMode` type is defined.\ndeclare const ngDevMode: boolean | undefined;\n\n/**\n * A computation, which derives a value from a declarative reactive expression.\n *\n * `Computed`s are both producers and consumers of reactivity.\n */\nexport interface ComputedNode<T> extends ReactiveNode {\n /**\n * Current value of the computation, or one of the sentinel values above (`UNSET`, `COMPUTING`,\n * `ERROR`).\n */\n value: T;\n\n /**\n * If `value` is `ERRORED`, the error caught from the last computation attempt which will\n * be re-thrown.\n */\n error: unknown;\n\n /**\n * The computation function which will produce a new value.\n */\n computation: () => T;\n\n equal: ValueEqualityFn<T>;\n}\n\nexport type ComputedGetter<T> = (() => T) & {\n [SIGNAL]: ComputedNode<T>;\n};\n\n/**\n * Create a computed signal which derives a reactive value from an expression.\n */\nexport function createComputed<T>(\n computation: () => T,\n equal?: ValueEqualityFn<T>,\n): ComputedGetter<T> {\n const node: ComputedNode<T> = Object.create(COMPUTED_NODE);\n node.computation = computation;\n\n if (equal !== undefined) {\n node.equal = equal;\n }\n\n const computed = () => {\n // Check if the value needs updating before returning it.\n producerUpdateValueVersion(node);\n\n // Record that someone looked at this signal.\n producerAccessed(node);\n\n if (node.value === ERRORED) {\n throw node.error;\n }\n\n return node.value;\n };\n\n (computed as ComputedGetter<T>)[SIGNAL] = node;\n if (typeof ngDevMode !== 'undefined' && ngDevMode) {\n const debugName = node.debugName ? ' (' + node.debugName + ')' : '';\n computed.toString = () => `[Computed${debugName}: ${node.value}]`;\n }\n\n runPostProducerCreatedFn(node);\n\n return computed as unknown as ComputedGetter<T>;\n}\n\n/**\n * A dedicated symbol used before a computed value has been calculated for the first time.\n * Explicitly typed as `any` so we can use it as signal's value.\n */\nexport const UNSET: any = /* @__PURE__ */ Symbol('UNSET');\n\n/**\n * A dedicated symbol used in place of a computed signal value to indicate that a given computation\n * is in progress. Used to detect cycles in computation chains.\n * Explicitly typed as `any` so we can use it as signal's value.\n */\nexport const COMPUTING: any = /* @__PURE__ */ Symbol('COMPUTING');\n\n/**\n * A dedicated symbol used in place of a computed signal value to indicate that a given computation\n * failed. 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|
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
@@ -1,1 +0,1 @@ | ||
| {"version":3,"file":"weak_ref.mjs","sources":["../../../../../darwin_arm64-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/weak_ref.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nexport function setAlternateWeakRefImpl(impl: unknown) {\n // TODO: remove this function\n}\n"],"names":[],"mappings":";;;;;;AAQM,SAAU,uBAAuB,CAAC,IAAa,EAAA;;AAErD;;;;"} | ||
| {"version":3,"file":"weak_ref.mjs","sources":["../../../../../k8-fastbuild-ST-199a4f3c4e20/bin/packages/core/primitives/signals/src/weak_ref.ts"],"sourcesContent":["/**\n * @license\n * Copyright Google LLC All Rights Reserved.\n *\n * Use of this source code is governed by an MIT-style license that can be\n * found in the LICENSE file at https://angular.dev/license\n */\n\nexport function setAlternateWeakRefImpl(impl: unknown) {\n // TODO: remove this function\n}\n"],"names":[],"mappings":";;;;;;AAQM,SAAU,uBAAuB,CAAC,IAAa,EAAA;;AAErD;;;;"} |
+1
-1
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
+2
-2
| { | ||
| "name": "@angular/core", | ||
| "version": "20.3.16", | ||
| "version": "20.3.17", | ||
| "description": "Angular - the core framework", | ||
@@ -49,3 +49,3 @@ "author": "angular", | ||
| "peerDependencies": { | ||
| "@angular/compiler": "20.3.16", | ||
| "@angular/compiler": "20.3.17", | ||
| "rxjs": "^6.5.3 || ^7.4.0", | ||
@@ -52,0 +52,0 @@ "zone.js": "~0.15.0" |
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| 'use strict'; | ||
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.io/ | ||
@@ -5,0 +5,0 @@ * License: MIT |
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
+1
-1
| /** | ||
| * @license Angular v20.3.16 | ||
| * @license Angular v20.3.17 | ||
| * (c) 2010-2025 Google LLC. https://angular.dev/ | ||
@@ -4,0 +4,0 @@ * License: MIT |
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Debug access
Supply chain riskUses debug, reflection and dynamic code execution features.
Found 1 instance in 1 package
Environment variable access
Supply chain riskPackage accesses environment variables, which may be a sign of credential stuffing or data theft.
Found 5 instances in 1 package
Filesystem access
Supply chain riskAccesses the file system, and could potentially read sensitive data.
Found 1 instance in 1 package
Long strings
Supply chain riskContains long string literals, which may be a sign of obfuscated or packed code.
Found 1 instance in 1 package
URL strings
Supply chain riskPackage contains fragments of external URLs or IP addresses, which the package may be accessing at runtime.
Found 1 instance in 1 package
Debug access
Supply chain riskUses debug, reflection and dynamic code execution features.
Found 1 instance in 1 package
Environment variable access
Supply chain riskPackage accesses environment variables, which may be a sign of credential stuffing or data theft.
Found 5 instances in 1 package
Filesystem access
Supply chain riskAccesses the file system, and could potentially read sensitive data.
Found 1 instance in 1 package
Long strings
Supply chain riskContains long string literals, which may be a sign of obfuscated or packed code.
Found 1 instance in 1 package
URL strings
Supply chain riskPackage contains fragments of external URLs or IP addresses, which the package may be accessing at runtime.
Found 1 instance in 1 package
154570
0.01%10376567
-0.01%