Huge News!Announcing our $40M Series B led by Abstract Ventures.Learn More
Socket
Sign inDemoInstall
Socket

@any-touch/compute

Package Overview
Dependencies
Maintainers
1
Versions
75
Alerts
File Explorer

Advanced tools

Socket logo

Install Socket

Detect and block malicious and high-risk dependencies

Install

@any-touch/compute - npm Package Compare versions

Comparing version 0.6.0-beta.9 to 0.6.0-beta.11

dist/index.es.js

16

dist/index.js

@@ -7,12 +7,10 @@ 'use strict';

var getAngle = _interopDefault(require('@any-touch/vector/getAngle'));
var radianToAngle = _interopDefault(require('@any-touch/vector/radianToAngle'));
var vector = require('@any-touch/vector');
var shared = require('@any-touch/shared');
var getVLength = _interopDefault(require('@any-touch/vector/getVLength'));
var getDirection = _interopDefault(require('@any-touch/vector/getDirection'));
function computeAngle(_a) {
var startV = _a.startV, prevV = _a.prevV, activeV = _a.activeV;
var deltaAngle = getAngle(activeV, prevV);
var angle = getAngle(activeV, startV);
var deltaAngle = vector.getAngle(activeV, prevV);
var angle = vector.getAngle(activeV, startV);
return { angle: angle, deltaAngle: deltaAngle };

@@ -34,3 +32,3 @@ }

var deltaXY = Math.sqrt(Math.pow(deltaX, 2) + Math.pow(deltaY, 2));
deltaXYAngle = Math.round(radianToAngle(Math.acos(Math.abs(deltaX) / deltaXY)));
deltaXYAngle = Math.round(vector.radianToAngle(Math.acos(Math.abs(deltaX) / deltaXY)));
}

@@ -67,4 +65,4 @@ }

this.distanceY = Math.abs(this.displacementY);
this.distance = Math.round(getVLength({ x: this.distanceX, y: this.distanceY }));
this.overallDirection = getDirection(this.displacementX, this.displacementY);
this.distance = Math.round(vector.getVLength({ x: this.distanceX, y: this.distanceY }));
this.overallDirection = vector.getDirection(this.displacementX, this.displacementY);
}

@@ -119,3 +117,3 @@ var _a = this, displacementX = _a.displacementX, displacementY = _a.displacementY, distanceX = _a.distanceX, distanceY = _a.distanceY, distance = _a.distance, overallDirection = _a.overallDirection;

this.velocityY = Math.abs(this.speedY);
this.direction = getDirection(deltaX, deltaY) || (this.direction);
this.direction = vector.getDirection(deltaX, deltaY) || (this.direction);
this._lastValidInput = input;

@@ -122,0 +120,0 @@ }

{
"name": "@any-touch/compute",
"version": "0.6.0-beta.9",
"version": "0.6.0-beta.11",
"main": "dist/index.js",

@@ -12,3 +12,3 @@ "module": "dist/index.es.js",

"license": "ISC",
"gitHead": "07f846a6fe86b0b3a69ee4d8988dd6d9771d7659"
"gitHead": "85e41ecb437b2c532f098cdc73f95dcf066473cd"
}
import { Vector } from '@any-touch/shared/types';
import getAngle from '@any-touch/vector/getAngle';
import {getAngle} from '@any-touch/vector';
export default function computeAngle({

@@ -4,0 +4,0 @@ startV, prevV, activeV

@@ -1,2 +0,2 @@

import radianToAngle from '@any-touch/vector/radianToAngle';
import {radianToAngle} from '@any-touch/vector';
import { Input } from '@any-touch/shared/types';

@@ -3,0 +3,0 @@

@@ -5,4 +5,4 @@

import { NONE } from '@any-touch/shared';
import getVLength from '@any-touch/vector/getVLength';
import getDirection from '@any-touch/vector/getDirection';
import {getVLength} from '@any-touch/vector';
import {getDirection} from '@any-touch/vector';

@@ -9,0 +9,0 @@

@@ -7,3 +7,3 @@ // 返回最近一个时间段的计算结果

import {INPUT_MOVE,COMPUTE_INTERVAL } from '@any-touch/shared';
import getDirection from '@any-touch/vector/getDirection';
import {getDirection} from '@any-touch/vector';
export default class ComputeVAndDir {

@@ -10,0 +10,0 @@ velocityX = 0;

SocketSocket SOC 2 Logo

Product

  • Package Alerts
  • Integrations
  • Docs
  • Pricing
  • FAQ
  • Roadmap
  • Changelog

Packages

npm

Stay in touch

Get open source security insights delivered straight into your inbox.


  • Terms
  • Privacy
  • Security

Made with ⚡️ by Socket Inc