@ar-js-org/artoolkit5-js
This is the artoolkit5-js fork for the AR.js project.
ES6 module port of artoolkit5. Based on the (now defunct) original Emscripten to JavaScript port and improved by Walter Perdan.
This build is uses WASM for best possible performance and is designed to be (more or less) a drop-in replacement for the previous jsartoolkit5. Some parts of the previous API have been refactored to implement an async interface instead of the previous callback based interface.
Installation
The @ar-js-org/artoolkit5-js package can be installed via NPM:
npm install @ar-js-org/artoolkit5-js
The module is built in UMD format and can be used in different environments:
Browser
<script src="/path/to/ARToolkit.js"></script>
Node.js
const ARToolkit = require('artoolkit5-js');
ES6 Import
import ARToolkit from 'artoolkit5-js';
Usage
1) Create controller instance
First you need to create an instance of ARController
:
ARController.initWithDimensions(640, 480, '/data/camera_para.dat').then(controller => { ... });
This will create an ARController instance expecting source images of dimensions 640x480. The second parameter is a camera definition file which describes the characteristics of your image / video input device. If you don't know which file to use just use the default camera_para.dat included with this repository.
There is an alternative initializer initWithImage
available as convenience method which accepts an HTMLImageElement
or HTMLVideoElement
instead of width / height. However this obviously only works in Browser (or MonkeyPatched) environments.
2) Add markers you want to track
Next you need to load the marker files to track with your controller. In this example the pattern file for the "Hiro" marker is loaded:
controller.artoolkit.addMarker(controller.id, '/data/hiro.patt').then(hiroMarkerId => { ... });
3) Start tracking
const FPS = 60;
setInterval(() => {
const result = controller.detectMarker();
if(result !== 0) {
console.log('Error detecting markers');
return;
}
const markerNum = controller.getMarkerNum();
let hiroFound = false;
for(let i = 0; i < markerNum; i++) {
const markerInfo = controller.getMarker(i);
if(markerInfo.idPatt == hiroMarkerId) {
hiroFound = i;
break;
}
}
if(hiroFound !== false) {
console.log("You have found the HIRO marker");
}
}, 1000 / FPS);
Other ARToolkit API methods
You can access all public ARToolkit methods and class constants like this:
artoolkit.detectMarker( ... );
console.log(artoolkit.AR_LOG_LEVEL_DEBUG);
Current limitations
Due to time constraints this build does not implement multimarker support (yet). Adding support should be trivial though as all the groundwork has already been laid out. I will implement it once time allows but PRs are of course welcome!