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@babylonjs/inspector

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    @babylonjs/inspector

Babylon.js inspector module =====================


Version published
Weekly downloads
10K
decreased by-18.91%
Maintainers
1
Created
Weekly downloads
 

Changelog

Source

7.5.0

Core

  • Fix CleanURL override - [Bug Fix] by sebavan (#15056)
  • Add Neutral Tone Mapping - by sebavan (#15054)
  • Store the requested texture format in InternalTexture - by ryantrem (#15051)
  • Log the shader compilation error correctly - by RaananW (#15049)
  • Global Illumination manager: Add option to use 32 bits depth buffer - by Popov72 (#15047)
  • WebGL Engine: Rollback the default value for the "antialias" option - [Bug Fix] by Popov72 (#15042)
  • Better individual store for fog serialization - by deltakosh (#15039)
  • Bug: Fix texture size limit issue in GreasedLinePluginMaterial - by Baggins800 (#15031)
  • Allow defines the shader name that appears in spector. - by sebavan (#15038)
  • Inspector: Move shader code to core - [Bug Fix] by Popov72 (#15037)
  • Mesh debug material plugin: Fix crash when showing uvs - [Bug Fix] by Popov72 (#15034)
  • Load file was not injcted to loadShader - by RaananW (#15032)

GUI

Inspector

Materials

Readme

Source

Babylon.js inspector module

For usage documentation please visit https://doc.babylonjs.com/how_to/debug_layer.

Installation instructions

To install using npm :

npm install --save-dev @babylonjs/core @babylonjs/inspector

How to use

Afterwards it can be imported to your project using:

import "@babylonjs/core/Debug/debugLayer";
import "@babylonjs/inspector";

The first line will ensure you can access the property debugLayer of the scene while the second will ensure the inspector can be used within your scene.

This is a great example where code splitting or conditional loading could be used to ensure you are not delivering the inspector if not part of your final app.

For more information you can have a look at our ES6 dedicated documentation.

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Last updated on 02 May 2024

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